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  • Bespoke Development or Leverage SharePoint With Web Parts etc?

    - by Asim
    Hi all, We are currently in the process of drawing up a solution for an existing client, creating a number of eServices. The client currently have MOSS 2007. The proposed solution is to use MOSS as the launching pad for the eServices… The requirement involves drawing up several online forms which provide registration facilities as well as facilitating a workflow of some sort. I have been told that the proposed solution requires complex web forms. Most are complex forms with parent child details that have multiple windows. The proposed solution is to do some bespoke development, developing ASP .NET forms. These forms would be deployed under the _layouts folder of the current MOSS portal, inheriting the master page design on the current site. I have been told that this approach make development and deployment more simple, as well has having ‘complete integration’ with MOSS. My questions are: Is this the best way to leverage SharePoint – it seems like the proposed solution is not leveraging MOSS at all..! I thought perhaps utilizing Web Parts would be better, but I have been told that this is more complex and developing more smarter intuitive UI is more difficult. Is this really the case? If not, what should be the recommended approach? We will be utilizing Ultimus as the workflow engine. However, I have been recommended K2 Workflows. Anyone used both/have any opinions on either? Many thanks in advance! Kind Regards,

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • Should I invest in GraniteDS for Flex + Java development?

    - by Boden
    I'm new to Flex development, and RIAs in general. I've got a CRUD-style Java + Spring + Hibernate service on top of which I'm writing a Flex UI. Currently I'm using BlazeDS. This is an internal application running on a local network. It's become apparent to me that the way RIAs work is more similar to a desktop application than a web application in that we load up the entire model and work with it directly on the client (or at least the portion that we're interested in). This doesn't really jive well with BlazeDS because really it only supports remoting and not data management, thus it can become a lot of extra work to make sure that clients are in sync and to avoid reloading the model which can be large (especially since lazy loading is not possible). So it feels like what I'm left with is a situation where I have to treat my Flex application more like a regular old web application where I do a lot of fine grained loading of data. LiveCycle is too expensive. The free version of WebOrb for Java really only does remoting. Enter GraniteDS. As far as I can determine, it's the only free solution out there that has many of the data management features of LiveCycle. I've started to go through its documentation a bit and suddenly feel like it's yet another quagmire of framework that I'll have to learn just to get an application running. So my question(s) to the StackOverflow audience is: 1) do you recommend GraniteDS, especially if my current Java stack is Spring + Hibernate? 2) at what point do you feel like it starts to pay off? That is, at what level of application complexity do you feel that using GraniteDS really starts to make development that much better? In what ways?

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  • Is it possible to create an Android Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service". Does this mean it can't be done without rewriting Launcher, or is there something obvious I'm missing? public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect anyone but me to want this. I just think it'd be nice, for example, to use the camera button to wake the phone.

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  • What are the first steps in C#/.NET development?

    - by paxdiablo
    Okay, I'm biting the bullet and deciding to get into the whole Microsoft/C#/.NET culture and I'm going to do this by putting together a simple (hah!) application. It will basically be an application in which I want to store images and associate with them other optional things. It must be able to import images from the filesystem (and hopefully camera/scanner) then allow the user to add text, audio and other information. I plan to store the images and auxillary information into a database. What the application will do with said data isn't important (yet). Keep in mind I know absolutely nothing about C# or .NET although, as an old codger, I know a great deal about many other things and will regale you with stories and anecdotes until you quietly slip away :-) What are the first steps to take in developing such an application? I've already set out UI layouts and likely process flows although it may be that the development environment dictates changes. Development environment is currently XP SP3 + VS2008 (though I can upgrade if absolutely necessary). What should I be looking at as the first step? Are there any gotchas I should be looking out for?

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  • Why don't hardware failures show up at the programming language level?

    - by Julian Cienfuegos
    I am wondering if anyone can give my a good answer, or at least point me in the direction of a good reference to the following question: How come I have never heard of a computer breaking in a very fundamental way? How come when I declare x to be a double it stays as a double? How come there is never a short circuit that robs it of some bytes and makes it an integer? Why do we have faith that when we initialize x to 10, there will never be a power surge that will cause it to become 11, or something similar? I think I need a better understanding of memory. Thanks, and please don't bash me over the head for such a simple/abstract question.

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  • Where to start with the development of first database driven Web App (long question)?

    - by Ryan
    Hi all, I've decided to develop a database driven web app, but I'm not sure where to start. The end goal of the project is three-fold: 1) to learn new technologies and practices, 2) deliver an unsolicited demo to management that would show how information that the company stores as office documents spread across a cumbersome network folder structure can be consolidated and made easier to access and maintain and 3) show my co-workers how Test Drive Development and prototyping via class diagrams can be very useful and reduces future maintenance headaches. I think this ends up being a basic CMS to which I have generated a set of features, see below. 1) Create a database to store the site structure (organized as a tree with a 'project group'-project structure). 2) Pull the site structure from the database and display as a tree using basic front end technologies. 3) Add administrator privileges/tools for modifying the site structure. 4) Auto create required sub pages* when an admin adds a new project. 4.1) There will be several sub pages under each project and the content for each sub page is different. 5) add user privileges for assigning read and write privileges to sub pages. What I would like to do is use Test Driven Development and class diagramming as part of my process for developing this project. My problem; I'm not sure where to start. I have read on Unit Testing and UML, but never used them in practice. Also, having never worked with databases before, how to I incorporate these items into the models and test units? Thank you all in advance for your expertise.

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  • Is it possible to create a Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service" public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect to distribute this. Also, it'd be nice to use the camera button to wake the phone.

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  • Rails 2.3.4 and jquery form plugin works on development, not in production?

    - by hemajang
    Hello, i'm trying to build a contact form in Rails 2.3.4. I'm using the jQuery Form plugin along with this (http://bassistance.de/jquery-plugins/jquery-plugin-validation/) for validations. Everything works in my development environment (mac os x snow leopard), the loading gif appears and on my log the email gets sent and the "request completed" notice shows. But on my production machine the loading gif just keeps going and the form doesn't get sent. I've waited as long as I could, nothing. Here is my code: /public/javascripts/application.js // client-side validation and ajax submit contact form $('#contactForm').validate( { rules: { 'email[name]': { required: true }, 'email[address]': { required: true, email: true }, 'email[subject]': { required: true }, 'email[body]': { required: true } }, messages: { 'email[name]': "Please enter your name.", 'email[address]': "Please enter a valid email address.", 'email[subject]': "Please enter a subject.", 'email[body]': "Please enter a message." }, submitHandler: function(form) { $(form).ajaxSubmit({ dataType: 'script', beforeSend: function() { $(".loadMsg").show(); } }); return false; } }); I'm using the submitHandler to send the actual ajaxSubmit. I added the "dataType: "script" and the "beforeSubmit" for the loading graphic. def send_mail if request.post? respond_to do |wants| ContactMailer.deliver_contact_request(params[:email]) flash[:notice] = "Email was successfully sent." wants.js end end end Everything works fine on development, but not in production. What am I missing or did wrong?

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  • Job conditions conflicting with personal principles on software-development - how much is too much?

    - by Baelnorn
    Sorry for the incoming wall'o'text (and for my probably bad English) but I just need to get this off somehow. I also accept that this question will be probably closed as subjective and argumentative, but I need to know one thing: "how much BS are programmers supposed to put up with before breaking?" My background I'm 27 years old and have a B.Sc. in Computer engineering with a graduation grade of 1.8 from a university of applied science. I went looking for a job right after graduation. I got three offers right away, with two offers paying vastly more than the last one, but that last one seemed more interesting so I went for that. My situation I've been working for the company now for 17 months now, but it feels like a drag more and more each day. Primarily because the company (which has only 5 other developers but me, and of these I work with 4) turned out to be pretty much the anti-thesis of what I expected (and was taught in university) from a modern software company. I agreed to accept less than half of the usual payment appropriate for my qualification for the first year because I was promised a trainee program. However, the trainee program turned out to be "here you got a computer, there's some links on the stuff we use, and now do what you colleagues tell you". Further, during my whole time there (trainee or not) I haven't been given the grace of even a single code-review - apparently nobody's interested in my work as long as it "just works". I was told in the job interview that "Microsoft technology played a central role in the company" yet I've been slowly eroding my congnitive functions with Flex/Actionscript/Cairngorm ever since I started (despite having applied as a C#/.NET developer). Actually, the company's primary projects are based on Java/XSLT and Flex/Actionscript (with some SAP/ABAP stuff here and there but I'm not involved in that) and they've been working on these before I even applied. Having had no experience either with that particular technology nor the framework nor the field (RIA) nor in developing business scale applications I obviously made several mistakes. However, my boss told me that he let me make those mistakes (which ate at least 2 months of development time on their own) on purpose to provide some "learning experience". Even when I was still a trainee I was already tasked with working on a business-critical application. On my own. Without supervision. Without code-reviews. My boss thinks agile methods are a waste of time/money and deems putting more than one developer on any project not efficient. Documentation is not necessary and each developer should only document what he himself needs for his work. Recently he wanted us to do bug tracking with Excel and Email instead of using an already existing Bugzilla, overriding an unanimous decision made by all developers and testers involved in the process - only after another senior developer had another hour-long private discussion with him he agreed to let us use the bugtracker. Project management is basically not present, there are only a few Excel sheets floating around where the senior developer lists some things (not all, mind you) with a time estimate ranging from days to months, trying to at least somehow organize the whole mess. A development process is also basically not present, each developer just works on his own however he wants. There are not even coding conventions in the company. Testing is done manually with a single tester (sometimes two testers) per project because automated testing wasn't given the least thought when the whole project was started. I guess it's not a big surprise when I say that each developer also has his own share of hundreds of overhours (which are, of course, unpaid). Each developer is tasked with working on his own project(s) which in turn leads to a very extensive knowledge monopolization - if one developer was to have an accident or become ill there would be absolutely no one who could even hope to do his work. Considering that each developer has his own business-critical application to work on, I guess that's a pretty bad situation. I've been trying to change things for the better. I tried to introduce a development process, but my first attempt was pretty much shot down by my boss with "I don't want to discuss agile methods". After that I put together a process that at least resembled how most of the developers were already working and then include stuff like automated (or at least organized) testing, coding conventions, etc. However, this was also shot down because it wasn't "simple" enought to be shown on a business slide (actually, I wasn't even given the 15 minutes I'd have needed to present the process in the meeting). My problem I can't stand working there any longer. Seriously, I consider to resign on monday, which still leaves me with 3 months to work there due to the cancelation period. My primary goal since I started studying computer science was being a good computer scientist, working with modern technologies and adhering to modern and proven principles and methods. However, the company I'm working for seems to make that impossible. Some days I feel as if was living in a perverted real-life version of the Dilbert comics. My question Am I overreacting? Is this the reality each graduate from university has to face? Should I betray my sound principles and just accept these working conditions? Or should I gtfo of there? What's the opinion of other developers on this matter. Would you put up with all that stuff?

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  • SQL IO and SAN troubles

    - by James
    We are running two servers with identical software setup but different hardware. The first one is a VM on VMWare on a normal tower server with dual core xeons, 16 GB RAM and a 7200 RPM drive. The second one is a VM on XenServer on a powerful brand new rack server, with 4 core xeons and shared storage. We are running Dynamics AX 2012 and SQL Server 2008 R2. When I insert 15 000 records into a table on the slow tower server (as a test), it does so in 13 seconds. On the fast server it takes 33 seconds. I re-ran these tests several times with the same results. I have a feeling it is some sort of IO bottleneck, so I ran SQLIO on both. Here are the results for the slow tower server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 226.97 MBs/sec: 1.77 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 281 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 99 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 91.34 MBs/sec: 0.71 latency metrics: Min_Latency(ms): 14 Avg_Latency(ms): 699 Max_Latency(ms): 1124 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1094.50 MBs/sec: 68.40 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 58 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1155.31 MBs/sec: 72.20 latency metrics: Min_Latency(ms): 17 Avg_Latency(ms): 55 Max_Latency(ms): 205 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Here are the results of the fast rack server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 2575.77 MBs/sec: 20.12 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 24 Max_Latency(ms): 655 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 5 8 9 9 9 8 5 3 1 1 1 1 0 0 0 0 0 0 0 0 0 37 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1141.39 MBs/sec: 8.91 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 55 Max_Latency(ms): 652 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 91 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 341.37 MBs/sec: 21.33 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 186 Max_Latency(ms): 120037 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1024.07 MBs/sec: 64.00 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 61 Max_Latency(ms): 81632 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Three of the four tests are, to my mind, within reasonable parameters for the rack server. However, the 64 write test is incredibly slow on the rack server. (68 mb/sec on the slow tower vs 21 mb/s on the rack). The read speed for 64k also seems slow. Is this enough to say there is some sort of bottleneck with the shared storage? I need to know if I can take this evidence and say we need to launch an investigation into this. Any help is appreciated.

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  • Networking middleware

    - by Howie
    I'm looking for a networking middleware that may be suitable for a medium-sized MMO. I don't care in which language it's written, just that it's high-level, stable and has many of the features that can ease my development. I am making a 2D real-time action game. Come to think of it... I'd be happy with "just" a high-level networking framework that has a few handy features to ease the development of a general networked game.

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • Game Design Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • Game Programming Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Critical Threads Optimization

    - by Rafael Vanoni
    Background One of the more common issues we've been seeing in the field is the growing difficulty in optimizing performance of multi-threaded applications. A good portion of this difficulty is due to the increasing complexity of modern processors that present various degrees of sharing relationships between hardware components. Take any current CMT processor and you'll find any number of CPUs sharing execution pipelines, floating point units, caches, etc. Consequently, applying the traditional recipe of one software thread for each CPU will have varying degrees of success, according to the layout of the underlying hardware. On top of this increasing complexity we've also seen processors with features that aim at dynamically resourcing software threads according to their utilization. Intel's Turbo Boost allows processors to increase their operating frequency if there is enough thermal headroom available and the processor isn't fully utilized. More recently, the SPARC T4 processor introduced dynamic threading, allowing each core to dynamically allocate more resources to its active CPUs. Both cases are in essence recognizing that current processors will be running a wide mix of workloads, some will be designed for throughput, others for low latency. The hardware is providing mechanisms to dynamically resource threads according to their runtime behavior. We're very aware of these challenges in Solaris, and have been working to provide the best out of box performance while providing mechanisms to further optimize applications when necessary. The Critical Threads Optimzation was introduced in Solaris 10 8/11 and Solaris 11 as one such mechanism that allows customers to both address issues caused by contention over shared hardware resources and explicitly take advantage of features such as T4's dynamic threading. What it is The basic idea is to allow performance critical threads to execute with more exclusive access to hardware resources. For example, when deploying an application that implements a producer/consumer model, it'll likely be advantageous to give the producer more exclusive access to the hardware instead of having it competing for resources with all the consumers. In the case of a T4 based system, we may want to have a producer running by itself on a single core and create one consumer for each of the remaining CPUs. With the Critical Threads Optimization we're extending the semantics of scheduling priorities (which thread should run first) to include priority over shared resources (which thread should have more "space"). Now the scheduler will not only run higher priority threads first: it will also provide them with more exclusive access to hardware resources if they are available. How does it work ? Using the previous example in Solaris 11, all you'd have to do would be to place the producer in the Fixed Priority (FX) scheduling class at priority 60, or in the Real Time (RT) class at any priority and Solaris will try to give it more "hardware space". On both Solaris 10 8/11 and Solaris 11 this can be achieved through the existing priocntl(1,2) and priocntlset(2) interfaces. If your application already assigns these priorities to performance critical threads, there's no additional step you need to take. One important aspect of this optimization is that it requires some level of idleness in the system, either as a result of sizing the application before hand or through periods of transient idleness during runtime. If the system is fully committed, the scheduler will put all the available CPUs to work.Best practices If you're an application developer, we encourage you to look into assigning the right priorities for the different threads in your application. Solaris provides different scheduling classes (Time Share, Interactive, Fair Share, Fixed Priority and Real Time) that offer different policies and behaviors. It is not always simple to figure out which set of threads are critical to the performance of a workload, and it may not always be feasible to take advantage of this optimization, but we believe that this can be correctly (and safely) done during development. Overall, the out of box performance in Solaris should meet your workload's requirements. If you are looking into that extra bit of performance, then the Critical Threads Optimization may be what you're looking for.

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • recommended book for cocos2d?

    - by Paul Sanwald
    I'm an experienced programmer that recently got into iOS development by working through the big nerd ranch book by Aaron Hillegass and Joe Conway. I loved the way the book was structured in terms of typing in the code and doing the challenges. I'm interested in learning more about iOS gaming and cocos2d, but am a complete newbie in terms of game development/design. there are a number of books on amazon on cocos2d, can anyone recommend one in particular?

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  • Gaming on Cloud

    - by technomad
    Sometimes I wonder the pundits of cloud computing are way to consumed with the enterprise applications. With all the CAPEX / OPEX, ROI-talk taking the center stage, an opportunity to affect masses directly is getting overlooked. I am a self proclaimed die hard gamer. I come from the generation of gamers who started their journey in DOS games like Wolfenstein 3D and Allan Border Cricket (the latter is still a favorite pastime). In the late 90s, a revolution called accelerated graphics started in DirectX and OpenGL. Games got more advanced. Likes of Quake III and Unreal Tournament became the crown jewels of the industry. But with all these advancements, there started a race. A race of GFX giants ATI and NVIDIA to beat each other for better frame and image quality. Revisions to the graphics chipsets became frequent. Games became eye candies but at the cost of more GPU power / memory. Every eagerly awaited title started demanding more muscle power in graphics and PC hardware. Latest games and all the liquid smooth frame rates became the territory of the once with deep pockets who could spend lavishly on latest hardware. Enthusiasts like yours truly, who couldn’t afford this route, started exploring over-clocking, optimized hardware cooling... etc. to pursue the passion. Ever rising cost of hardware requirements lead to rampant piracy of PC games. Gamers were willing to spend on the latest titles, but the ones with tight budget prefer hardware upgrades against a legal copy of the game. It was also fueled by emergence of the P2P file sharing networks. Then came the era of Xbox and PS3s. It solved the major issue of hardware standardization and provided an alternative to ever increasing hardware costs. I have always admired these consoles, but being born and brought up in a keyboard/mouse environment, I still find it difficult to play first person shooters with a gamepad. I leave the topic of PC v/s Consol gaming for another day, but the bottom line is… PC gamers deserve an equally democratized solution. This is where I think Cloud Computing can come to rescue. It can minimize hardware requirements. Virtually end the software piracy and rationalize costs for gamers. Subscription based models like pay-as-you-play. In game rewards, like extended subscription credits for exceptional gamers (oh yes, I have beaten Xaero on nightmare in Quake III, time and again!) Easy deployment for patches and fixes. Better game AI. The list goes on and on… Fortunately, companies like OnLive are thinking in the same direction. Their gaming service is all set to launch on 17th June 2010 in E3 2010 expo in L.A. I wish them all the luck. I hope they will start a trend which will bring the smiles back on the face of budget gamers with the help of cloud computing.

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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