Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

Posted by user134143 on Game Development See other posts from Game Development or by user134143
Published on 2014-06-01T00:56:23Z Indexed on 2014/06/02 4:00 UTC
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Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program?

In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical?

I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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