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  • Phantom class definitions in Flash CS5?

    - by cc
    I'm trying to get FlashPunk working in the Flash CS5 IDE (don't ask), and I'm having trouble getting it to compile. In strict mode, the error I'm getting is: net/flashpunk/FP.as, Line 95 1119: Access of possibly undefined property _inherit through a reference with static type World. Typically, this means that there is a missing variable definition or the class being compiled cannot see that variable. Presumably, the framework compiles for others, so I'm pretty sure this isn't the issue, but I went in anyway and made sure the variables existed and set these variables to public (they were set to internal), but the error still occurred. It was almost like the compiler wasn't seeing the property definitions. If I turn off "strict mode", the app compiles, but then I get this error: ArgumentError: Error #1063: Argument count mismatch on World(). Expected 2, got 0. Now, World is a class in the FlashPunk package. In the class definition for it, the constructor does not expect any arguments: public function World() { ... ...and yet, for some reason, Flash is expecting two arguments. So it appears that everything is correct, but Flash is somehow expecting something different than what World's constructor defines. These two issues combined makes it seem like Flash is getting some other phantom version of another class called "World" which has two constructor arguments and different properties. I've gone in and checked the ActionScript settings. The only external-to-project stuff referenced is the default "$(AppConfig)/ActionScript 3.0/libs". And I'm not using any of my own code other than a single "Main.as" file that super's Engine to set a few parameters - certainly, there's no new World class. With a generic name like "World", I thought perhaps this is a reserved class name within Flash or something, maybe imported from the default libs mentioned above, but some Googling turning up empty seems to put the lie to that. Any idea what might be going on?

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  • A declarative workflow does not start automatically after you install Windows SharePoint Services 3.

    - by ira
    That's the title of kb947284 actually. Recently I was involved in a Sharepoint project. I run into this problem where my workflow does not start automatically. If I run the workflow manually, it's just fine. I found kb947284. Apparently the cause of this problem is the installation of WSS 3 SP1. I did what it said in the Resolution section but it didn't work. The Resolution said to set the application pool account to use a different user account. What kind of different does it mean? What kind of user account will work? I changed the user account but both old and new account is in the same group of administrator for the server where SP is installed. Oh! I also found a copy of kb947284 and one comments stated there is already a hotfix (kb956057). I've read the issues that are fixed but could not find anywhere about this workflow problem. Could anyone please tell me how it's supposed to be done? Thanks in advance.

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  • JQuery Simplemodal and Tabs Help Needed

    - by Dave R
    Hi, I've got an asp.net page containing a Textbox with an Autocomplete extender on it. It's setup so the user can type a short reference code into the textbox and then choose from the list of matching codes returned by the autocomplete. On the "select", I then call the server using JQuery. I'm currently using $.get here.... The callback function from $.get checks for "success" and then displays a simple-modal dialog containing info about the item they've just selected. if (sStatus == "success") { $.modal(sText, { overlayClose: true, appendTo:'form', onShow: function(dialog) { $("#ccTargets_tabContainer").tabs(); }, onClose: function(dialog) { $("#<%=TextBox1.ClientID%>").val(""); $.modal.close(); } }); $.ready(); } One of the bits of info being loaded here is a JQuery TABS setup, so the onShow function of the simplemodal is used to initiate the tabs which are within the simplemodal. Now to the crux of my problem. If I do multiple consecutive "autocompletes" on the same page it all works fine Unless I have selected a different tab on the tabs in the simplemodal ....If I select a different tab, close the simplemodal and then do another autocomplete I get a JQuery error which seems to relate to a selector doing something with the "old" selected tab that was on the "closed" modal. I'm clearly missing some sort of cleardown / initialisation somewhere, but can't find what it is. Help? I've tried "tabs.destroy" before the modal call in the code above and I've tried a $.ready() call as indicated too.... UPDATE: Is it something to do with JQuery Tabs appending my addressbar URL with the selected tab's ID?

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  • Which combing css technique?

    - by DotnetShadow
    Hi there, Which of the following would you say is the best way to go when combining files for CSS: Say I have a master.css file that is used across all pages on my website (page1.aspx, page2.aspx) Page1.aspx - A specific page that has some unique css that is only ever used on that page, so I create a page1.css and it also uses another css grids.css Page2.aspx - Another specific page that is different from all other pages on the site and is different to page1.aspx, I'll name this page2.aspx and make a page2.css this doesn't use grids.css So would you combine the scripts as: Option1: Combine scripts csshandler.axd?d=master.css,page1.css,grids.css when visiting page1 Combine scripts csshandler.axd?d=master.css,page2.css when visiting page2 Benefits: Page specific, rendering quicker since only selectors for that page need to be matched up no unused selectors Drawback: Multiple combinations of master.css + page specific hence master.css has to be downloaded for each page Option2: Combine all scripts whether a page needs them or not csshandler.axd?d=master.css,page1.css,page2.css,grids.css (master, page1 and page2) that way it gets cached as one. The problem is that rendering maybe slower since it will have to try and match EVERY selector in the css with selectors on the page even the missing ones, so in the case of page2.aspx that doesn't use grids.css the selectors in grids.css will need to be parsed to see if they are in page2 which means rendering will be slow Benefits: One file will ever be downloaded and cached doesn't matter what page you visit Drawback: Unused selectors will need to be parsed by the browser slower rendering Option3: Leave the master file on it's own and only combine other scripts (the benefit of this is because master is used across all pages there is a chance that this is cached so doesn't need to keep on downloading csshandler.axd?d=Master.css csshandler.axd?d=page1.css,grids.css Benefits: master.css file can be cached doesn't matter what page you visit. Not many unused selectors as page spefic is applied Drawback: Initially minimum of 2 HTTP request will have to be made What do you guys think? Cheers DotnetShadow

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  • Where is my Drupal View pager?

    - by anotherthink
    Hi, I have a Drupal 6 site where I've created a view that shows a list of nodes. Nothing complicated -- except that when I choose "use pager" -- "yes" (and choose the "full pager" option), the pager doesn't show up on the page. The first page of nodes shows up, but there's no way to get to other pages. Through googling, I saw that some people had an issue with the "Pager Element" item, so I changed that from 0 to 1 -- no luck. This shouldn't be very complicated, but I've been at it for a while! Help!? ETA: I've tracked it down to the following lines in /modules/views/theme/theme.inc: $pager_theme = views_theme_functions($pager_type, $view, $view->display_handler->display); $vars['pager'] = theme($pager_theme, $exposed_input, $view->pager['items_per_page'], $view->pager['element']); The first line returns an array; the second line returns nothing. I suspect now that this is a theming problem with the custom theme I'm using that may not have fully been correctly updated for Drupal 6 -- like, maybe I'm missing a pager template somehow? -- however, I'm quite new to Drupal and don't really understand how to further track down and fix the issue. Any advice would be much appreciated! ETA yet again: The pager also doesn't show up when using Garland, so it's not a theme issue after all. ALSO: I have a copy of this site set up on a development server as well, and that copy has working pagination! I've checked what I thought might be different -- files in the theme, what modules are enabled -- and it seems like pretty much everything is the same. The one thing that I know is different, however, is that the production server has a lower version of MySQL (lower than recommended for Drupal 6 -- we're waiting on the hosting company being able to change this later). Would it make sense that the old version of MySQL is unable to do pagination correctly in Drupal 6? If so, does anyone know a workaround I can do until we are able to update MySQL?

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  • Relation between HTTP Keep Alive duration and TCP timeout duration

    - by Suresh Kumar
    I am trying to understand the relation between TCP/IP and HTTP timeout values. Are these two timeout values different or same? Most Web servers allow users to set the HTTP Keep Alive timeout value through some configuration. How is this value used by the Web servers? is this value just set on the underlying TCP/IP socket i.e is the HTTP Keep Alive timeout and TCP/IP Keep Alive Timeout same? or are they treated differently? My understanding is (maybe incorrect): The Web server uses the default timeout on the underlying TCP socket (i.e. indefinite) regardless of the configured HTTP Keep Alive timeout and creates a Worker thread that counts down the specified HTTP timeout interval. When the Worker thread hits zero, it closes the connection. EDIT: My question is about the relation or difference between the two timeout durations i.e. what will happen when HTTP keep-alive timeout duration and the timeout on the Socket (SO_TIMEOUT) which the Web server uses is different? should I even worry about these two being same or not?

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  • LaTeX: bibliography per chapter.

    - by YuppieNetworking
    Hello all, I am helping a colleague with his PhD thesis and we need to present the bibliography at the end of each chapter. The question is: does anyone have a minimal working example for this case using latex+bibtex? The current document structure that we use is the following: main.tex chap1.tex chap2.tex ... chapn.tex biblio.bib Where main.tex contains packages, document declarations, macros and \includes for each chapter. biblio.bib is the only bibtex file (I think is easier to have all citations in one place). We have searched and tried with different latex packages, reading and following their documentation. Specifically, bibitems and chapterbib. bibitems successfully generates bu*.aux files, but when running bibtex for each one of them, an error occurs since there is no \bibdata element in the .aux file. chapterbib also generates a .aux file, but bibtex finishes with an error caused by using multiple \bibliography{file} in the .tex files (one per chapter). Some coworkers suggested using a separate bibtex file for each chapter, which could be a problem of maintenance in the future when citing the same publications in different chapters. We will like to continue having this document structure, if possible. So, if anyone could shed some light to this problem, we will appreciate it. Thanks.

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  • Database warehouse design: fact tables and dimension tables

    - by morpheous
    I am building a poor man's data warehouse using a RDBMS. I have identified the key 'attributes' to be recorded as: sex (true/false) demographic classification (A, B, C etc) place of birth date of birth weight (recorded daily): The fact that is being recorded My requirements are to be able to run 'OLAP' queries that allow me to: 'slice and dice' 'drill up/down' the data and generally, be able to view the data from different perspectives After reading up on this topic area, the general consensus seems to be that this is best implemented using dimension tables rather than normalized tables. Assuming that this assertion is true (i.e. the solution is best implemented using fact and dimension tables), I would like to seek some help in the design of these tables. 'Natural' (or obvious) dimensions are: Date dimension Geographical location Which have hierarchical attributes. However, I am struggling with how to model the following fields: sex (true/false) demographic classification (A, B, C etc) The reason I am struggling with these fields is that: They have no obvious hierarchical attributes which will aid aggregation (AFAIA) - which suggest they should be in a fact table They are mostly static or very rarely change - which suggests they should be in a dimension table. Maybe the heuristic I am using above is too crude? I will give some examples on the type of analysis I would like to carryout on the data warehouse - hopefully that will clarify things further. I would like to aggregate and analyze the data by sex and demographic classification - e.g. answer questions like: How does male and female weights compare across different demographic classifications? Which demographic classification (male AND female), show the most increase in weight this quarter. etc. Can anyone clarify whether sex and demographic classification are part of the fact table, or whether they are (as I suspect) dimension tables.? Also assuming they are dimension tables, could someone elaborate on the table structures (i.e. the fields)? The 'obvious' schema: CREATE TABLE sex_type (is_male int); CREATE TABLE demographic_category (id int, name varchar(4)); may not be the correct one.

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  • Modeling a Generic Relationship in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType". This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • GHC 6.12 and MacPorts

    - by absz
    I recently installed GHC 6.12 and the Haskell Platform 2010.1.0.1 on my Intel MacBook running OS X 10.5.8, and initially, everything worked fine. However, I discovered that if I use cabal install to install a package which depends on a MacPorts library (e.g., cabal install --extra-lib-dirs=/opt/local/lib --extra-include-dirs=/opt/local/include gd), things work fine in GHCi, but if I try to compile, I get the error Linking test ... Undefined symbols: "_iconv_close", referenced from: _hs_iconv_close in libHSbase-4.2.0.0.a(iconv.o) "_iconv", referenced from: _hs_iconv in libHSbase-4.2.0.0.a(iconv.o) "_iconv_open", referenced from: _hs_iconv_open in libHSbase-4.2.0.0.a(iconv.o) ld: symbol(s) not found collect2: ld returned 1 exit status After some Googling, I found a long Haskell-cafe thread discussing this problem. The upshot seems to be that MacPorts installs an updated version of libiconv, and the binary interface is slightly different from the version included with the system. Consequently, if you try to link with any MacPorts library, the MacPorts libiconv gets linked in too; and since the base library was built to link against a different version of libiconv, things break. I've tried setting LD_LIBRARY_PATH and DYLD_LIBRARY_PATH and adding more flags to try to get it to look at /usr/lib again (e.g. cabal install --extra-lib-dirs=/opt/local/lib --extra-include-dirs=/opt/local/include --extra-lib-dirs=/usr/lib --extra-include-dirs=/usr/include gd), but neither worked. Uninstalling the MacPorts libiconv isn't really an option, since I have a bunch of ports installed which depend on it---including some ports I want Haskell to link to, like gd2. From what I've seen online, the upshot really seems to be "you're boned": you cannot link against any MacPorts library while compiling with GHC, and there doesn't seem to be a solution. However, that thread was from the end of 2009, so I figure there's a chance that someone has a solution, workaround, ridiculous hack… anything, really. So: does anybody know how to get GHC 6.12 to link against the system libiconv at the same time as it links to libraries from MacPorts? Or, failing that, a way to make linking not break in some other clever way?

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  • Perl strings internals

    - by n0rd
    How does perl strings represented internally? What encoding is used? How do I handle different encodings properly? I've been using perl for quite a long time, but it didn't include a lot of string handling in different encodings, and when I encountered a minor problem that had something to do with encodings I usually resorted to some shamanic actions. Until this moment I thought about perl strings as sequences of bytes, which did fit pretty well for my tasks. Now I need to do some processing of UTF-8 encoded file and here starts trouble. First, I read file into string like this: open(my $in, '<', $ARGV[0]) or die "cannot open file $ARGV[0] for reading"; binmode($in, ':utf8'); my $contents; { local $/; $contents = <$in>; } close($in); then simply print it: print $contents; And I get two things: a warning Wide character in print at <scriptname> line <n> and a garbage in console. So I can conclude that perl strings have a concept of "character" that can be "wide" or not, but when printed these "wide" characters are represented in console as multiple bytes, not as single "character". (I wonder now why did all my previous experience with binary files worked quite how I expected it to work without any "character" issues). Why then I see garbage in console? If perl stores strings as character in some known encoding, I don't think there is a big problem to find out console encoding and print text properly. (I use Windows, BTW). If perl stores strings as multibyte sequences (e.g. using same UTF-8 encoding), why is it done this way? From my C experience handling multibyte strings is PAIN.

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  • Using Traveling Salesman Solver to Decide Hamiltonian Path

    - by Firas Assaad
    This is for a project where I'm asked to implement a heuristic for the traveling salesman optimization problem and also the Hamiltonian path or cycle decision problem. I don't need help with the implementation itself, but have a question on the direction I'm going in. I already have a TSP heuristic based on a genetic algorithm: it assumes a complete graph, starts with a set of random solutions as a population, and works to improve the population for a number of generations. Can I also use it to solve the Hamiltonian path or cycle problems? Instead of optimizing to get the shortest path, I just want to check if there is a path. Now any complete graph will have a Hamiltonian path in it, so the TSP heuristic would have to be extended to any graph. This could be done by setting the edges to some infinity value if there is no path between two cities, and returning the first path that is a valid Hamiltonian path. Is that the right way to approach it? Or should I use a different heuristic for Hamiltonian path? My main concern is whether it's a viable approach since I can be somewhat sure that TSP optimization works (because you start with solutions and improve them) but not if a Hamiltonian path decider would find any path in a fixed number of generations. I assume the best approach would be to test it myself, but I'm constrained by time and thought I'd ask before going down this route... (I could find a different heuristic for Hamiltonian path instead)

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • How can I simulate this application hang scenario?

    - by Pwninstein
    I have a Windows Forms app that itself launches different threads to do different kinds of work. Occasionally, ALL threads (including the UI thread) become frozen, and my app becomes unresponsive. I've decided it may be a Garbage Collector-related issue, as the GC will freeze all managed threads temporarily. To verify that just managed threads are frozen, I spin up an unmanaged one that writes to a "heartbeat" file with a timestamp every second, and it is not affected (i.e. it still runs): public delegate void ThreadProc(); [DllImport("UnmanagedTest.dll", EntryPoint = "MyUnmanagedFunction")] public static extern void MyUnmanagedFunction(); [DllImport("kernel32")] public static extern IntPtr CreateThread( IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, out uint dwThreadId); uint threadId; ThreadProc proc = new ThreadProc(MyUnmanagedFunction); IntPtr functionPointer = Marshal.GetFunctionPointerForDelegate(proc); IntPtr threadHandle = CreateThread(IntPtr.Zero, 0, functionPointer, IntPtr.Zero, 0, out threadId); My Question is: how can I simulate this situation, where all managed threads are suspended but unmanaged ones keep on spinning? My first stab: private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(new ThreadStart(delegate { new Hanger(); GC.Collect(2, GCCollectionMode.Forced); })); t.Start(); } class Hanger{ private int[] m_Integers = new int[10000000]; public Hanger() { } ~Hanger() { Console.WriteLine("About to hang..."); //This doesn't reproduce the desired behavior //while (true) ; //Neither does this //Thread.Sleep(System.Threading.Timeout.Infinite); } } Thanks in advance!!

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  • how to create and track multiple pairs "View-ViewModel"?

    - by Gianluca Colucci
    Hi! I am building an application that is based on MVVM-Light. I am in the need of creating multiple instances of the same View, and each one should bind to its own ViewModel. The default ViewModelLocator implements ViewModels as singletons, therefore different instances of the same View will bind to the same ViewModel. I could create the ViewModel in the VMLocator as a non-static object (as simple as returning new VM()...), but that would only partially help me. In fact, I still need to keep track of the opened windows. Nevertheless, each window might open several other windows (of a different kind, though). In this situation I might need to execute some operation on the parent View and all its children. For example before closing the View P, I might want to close all its children (view C1, view C2, etc.). Hence, is there any simple and easy way to achieve this? Or is there any best practice you would advice me to follow? Thanks in advance for your precious help. Cheers, Gianluca.

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  • Best Practice, objects design ASP.NET MVC

    - by DoomStone
    Hello Stackoverflow I have a code design question that have been torbeling me for a while, you see I’m doing a refactoring of my website Cosplay Denmark, a site where cospalyers can upload images of them self in their costumes. The original site was done in php, Zend MVC, but my refactoring is being done in ASP.NET MVC 2. If you take the site http://www.cosplaydanmark.dk/Costumes/ (You can switch to English in the left column (Sprog)) Here you see a list of all the anime’s we have on the site with images, we show the name, how many different characters and how many images there are under this anime. http://www.cosplaydanmark.dk/Costumes/Bleach If you click on an anime will you get a list of characters within the given anime which we have images in, here do we show the character name, how many galleries and how many images. http://www.cosplaydanmark.dk/Costumes/Bleach/Ichigo_Kurosaki/ If you click on the character name, will you get a list of the galleries under the given character in the given anime. Here we have some information about the gallery, such as image count. http://www.cosplaydanmark.dk/Costumes/Bleach/Ichigo_Kurosaki/Admi/ Should you click the gallery do you get a list of the images in the gallery. My database look like this at the moment. As you can might imagine there are a lot of different query’s to create the site, on the first site I need to do a select on the on the “animes” table and for each result, I need to do a count select on characters and galleries. My plan to create this will be one of the following Where the IList, would be a lazy load list. But I can’t decide what would be the best solution for this would be, also if there is a better way of doing this. My priority is to have good performance with a minimum lose of features and code upkeep. I’m using a service pattern with a linq to sql repository. My design is not absolute, I’m willing to change it if it could increase performance :D I hope that I have describe my question good enough for you to understand what I mean, but ask away if there are anything I have missed.

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  • Majordomo/Mailman - Yahoo/Google Groups

    - by tom smith
    Hi. Not an app question, but thought that I might ask here anyway! The responses might help someone. I've got an app where we're going to be dealing with 5000-10000 people in a group/pool. Periodically, different subsets of people will break off in their own group. I'm looking for thoughts on how to manage/approach this situation. (For now, all of this is being managed on a few servers in the garage, with dynamic IP) I've looked into the Yahoo/google groups, and they seem to be reasonable. The primary issue that I see with this approach, is that I don't have a good way of quickly/easily alowing a subset of the group to form their own group for a given project. This kind of function is critical. The upside to this though, I wouldn't have to really set anything up. And the hosted groups could send emails to the user all day along, without running into cap/bandwidth limits The other approach is a managed list, like mailman/majordomo. This approach appears to be more flexible, and looks like ti could be modified to handle the quick creation of lists, allowing users to quickly be assigned to different lists on the fly.. The downside, I'd have to run my own Mailman/Majordomo instance, as well as the associated mail server. Or I could look at possibly using one of the hosted service.. But this is for a project on the cheap, so we're really trying to keep costs down. Thoughts/Comments/Pointers would be greatly appreciated. Thanks in advance -tom

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  • API Wrapper Architecture Best Practice

    - by Adam Taylor
    Hi, So I'm writing a Perl wrapper module around a REST webservice and I'm hoping to have some advice on how best to architect the module. I've been looking at a couple of different Perl modules for inspiration. Flickr::Simple2 - so this is basically one big file with methods wrapping around the different methods in the Flickr API, e.g. getPhotos() etc. Flickr::API - this is a sub-class of another module (LWP) for making HTTP requests. So basically it just allows you to make calls through the module, using LWP, that go to the correct API method/URL without defining any wrapper methods itself. (That's explained pretty poorly - but basically it has a method that takes an argument (a API method name) and constructs the correct API call). e.g request() / response(). An alternative design would be like the first described, but less monolithic, with separate classes for separate "areas" of the API. I'd like to follow modern/best practice Perl methods so I'm using Dist::Zilla to build the module and Moose for the OO stuff but I'd appreciate some input on how to actually design/architect my wrapper. Guides/tutorials or pointers to other well designed modules would be appreciated. Cheers

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  • LogonUser -> CreateProcessAsUser from a system service

    - by Josh K
    I've read all the posts on Stack Overflow about CreateProcessAsUser and there are very few resolved questions, so I'm not holding my breath on this one. But it seems like I'm definitely missing something, so it might be easy. The target OS is Windows XP. I have a service running as "Local System" from which I want to create a process running as a different user. For that user, I have the username and password, so LogonUser goes fine and I get a token for the user (in this case, an Administrator account.) I then try to use that token to call CreateProcessAsUser, but it fails because that token does not come with SeAssignPrimaryTokenPrivilege - however, it does have SeIncreaseQuotaPrivilege. (I used GetTokenInformation to dump all the privileges associated with that token.) According to the MSDN page for CreateProcessAsUser, you need both privileges in order to call CreateProcessAsUser successfully. It also says you don't need the SeAssignPrimaryTokenPrivilege if the token you pass in to CreateProcessAsUser() is a "restricted version of the calling process' primary token", which I can create with CreateRestrictedToken(), but then it will be associated with the Local System user and not the target user I'm trying to run the process as. So how would I create a logon token that is both a restricted version of the calling process' primary token, AND is associated with a different user? Thanks! Note that there is no need for user interaction in here - it's all unattended - so there's no need to do stuff like grabbing WINSTA0, etc.

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  • SSIS package not picking up configuration files correctly

    - by blntechie
    We have recently migrated some 30 DTS packages in SQL Server 2000 to SSIS packages in SQL Server 2008. We have created packages in such a way that all environment related variables and other required information are picked from configuration files for maintenance of packages across different environments like Dev, QA and Prod. After setting up all the packages with the config files, when we tested the packages from Business Intelligence Development Studio, it worked fine and picked up the values from the configuration file. And when changing the values in config files to Dev or other env it correctly picked up the values and executed. Similarly, tried for 2 different environments and the packages worked fine. So we deployed to Prod and it was working fine. Yesterday, I had to make a functional change for one package and so I made the change in the package (it is just changing a parameter in a SQL procedure execution task and not related to any variables) and tested in BIDS with 2 environments and it worked fine. As the change was not related to any environment change, we deployed only the updated package (not the associated config file) manually in Prod (i.e without the use of manifest). The config file which was used by the package previously and working fine in Prod remained unaltered. But when the package was executed, the package was pointing to QA and the package didn't read from the config file I believe. One reason may be, it is still using the last executed values which remains in the .dtsx file(can be checked by opening the file in a text editor) usually. But normally, when a package is executed, the values will be overwritten from config file. Guess it is not happening. What are the possible reasons for this? We have tested extensively switching between test environments and it does not show this behavior. We have encountered this in Prod environment twice now. Anyone else have experienced this and how have you resolved this?

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  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

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  • GXT Performance Issues

    - by pearl
    Hi All, We are working on a rather complex system using GXT. While everything works great on FF, IE (especially IE6) is a different story (looking at more than 10 seconds until the browser renders the page). I understand that one of the main reasons is DOM manipulation which is a disaster under IE6 (See http://www.quirksmode.org/dom/innerhtml.html). This can be thought to be a generic problem of a front-end Javascript framework (i.e. GWT) but a simple code (see below) that executes the same functionality proofs otherwise. In fact, under IE6 - getSomeGWT() takes 400ms while getSomeGXT() takes 4 seconds. That's a x10 factor which makes a huge different for the user experience !!! private HorizontalPanel getSomeGWT() { HorizontalPanel pointsLogoPanel = new HorizontalPanel(); for (int i=0; i<350; i++) { HorizontalPanel innerContainer = new HorizontalPanel(); innerContainer.add(new Label("some GWT text")); pointsLogoPanel.add(innerContainer); } return pointsLogoPanel; } private LayoutContainer getSomeGXT() { LayoutContainer pointsLogoPanel = new LayoutContainer(); pointsLogoPanel.setLayoutOnChange(true); for (int i=0; i<350; i++) { LayoutContainer innerContainer = new LayoutContainer(); innerContainer.add(new Text("just some text")); pointsLogoPanel.add(innerContainer); } return pointsLogoPanel; } So to solve/mitigate the issue one would need to - a. Reduce the number of DOM manipulations; or b. Replace them with innerHTML. AFAIK, (a) is simply a side effect of using GXT and (b) is only possible with UiBinder which isn't supported yet by GXT. Any ideas? Thanks in advance!

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  • Reduce number of config files to as few as possible

    - by Scott
    For most of my applications I use iBatis.Net for database access/modeling and log4Net for logging. In doing this, I need a number of *.config files for each project. For example, for a simple application I need to have the following *.config files: app.config ([AssemblyName].[Extention].config) [AssemblyName].SqlMap.config [AssemblyName].log4Net.config [AssemblyName].SqlMapProperties.config providers.config When these applications go from DEV to TEST to PRODUCTION environments, the settings contained in these files change depending on the environment. When the number of files get compounded by having 5-10 (or more) supporting executables per project, the work load on the infrastructure team (the ones doing the roll-outs to the different environments) gets rather high. We also have a high risk of one of the config files being missed, or a mistype in the config file. What is the best way to avoid these risks? Should I combine all of the config files into one file? (is that possible with iBatis?) I know that with VisualStudio 2010 they introduce transforms for these config files that allow the developer to setup all the settings for the different environments and then dynamically (depending on the build kicked off) the config files get updated to the correct versions. (VS 2010 - transforms) Thank you for any help that you can provide.

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  • Boost Mersenne Twister: how to seed with more than one value?

    - by Eamon Nerbonne
    I'm using the boost mt19937 implementation for a simulation. The simulation needs to be reproducible, and that means storing and potentially reusing the RNG seeds later. I'm using the windows crypto api to generate the seed values because I need an external source for the seeds and not because of any particular guarantees of randomness. The output of any simulation run will have a note including the RNG seed - so the seed needs to be reasonably short. On the other hand, as part of the analysis of the simulation, I'll be comparing several runs - but to be sure that these runs are actually different, I'll need to use different seeds - so the seed needs to be long enough to avoid accidental collisions. I've determined that 64-bits of seeding should suffice; the chance of a collision will reach 50% after about 2^32 runs - that probability is low enough that the average error caused by it is negligible to me. Using just 32-bits of seed is tricky; the chance of a collision reaches 50% already after 2^16 runs; and that's a little too likely for my tastes. Unfortunately, the boost implementation either seeds with a full state vector - which is far, far too long - or a single 32-bit unsigned long - which isn't ideal. How can I seed the generator with more than 32-bits but less than a full state vector? I tried just padding the vector or repeating the seeds to fill the state vector, but even a cursory glance at the results shows that that generates poor results.

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  • Basic Steps in reading Excel files into matlab

    - by user3693727
    >> [NUM,TXT,RAW]=xlsread('C:\Users\Lincoln Wachn\Google Drive\Summer time\Book1') ??? Error using ==> xlsread at 219 XLSREAD unable to open file C:\Users\Lincoln Wachn\Google Drive\Summer time\Book1. File C:\Users\Lincoln Wachn\Google Drive\Summer time\Book1.xls not found. This is the error that I have received when I try to read a simple Excel file into MATLAB. This is a snapshot of the spreadsheet I would like to load in. Could guide me the basic know-how to extract these data? I have looked through the other questions pertaining to reading Excel files into MATLAB, but I am still very confused. I ultimately wish to extract the file below for my project using the same method. The second image shows the data I have to extract which I could not do. Its file type seems to be different, it is comma separated values file which is not xls. Hence, I am also confuse about whether different file type prevents extraction of data. Thanks you for helping(:

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