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  • Creating a JSONRepresentation of my NSDictionary messes up the order?

    - by Lewion
    Hi all, To pass data to my webservice, I create an NSDictionary with the objects and keys I need, and use JSONRepresentation to format it nicely so I can post it to my service. It all worked fine with the previous version where only 2 parameters were required. An array with listitems, and a UDID. No I also need to pass a version number because we need to provide more data for people with the application at this new version. Only problem is when I create my JSONRepresentation now, the order of things are all messed up. NSMutableDictionary *rowDict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:arrayDict,@"basketListV2",sharedData.udid,@"UDID",@"1.4",@"version",nil]; It prints out version first, then UDID and then basketListV2. Anyone know what I can do to maintain the order of my NSDict? I tried both NSDictionary and NSMutableDictionary (Probably doesn't have to do anything with it but for testing purposes I had to try it.) Thanks in advance. Lewion

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  • Using temporary arrays to cut down on code - inefficient?

    - by tommaisey
    I'm new to c++ (and SO) so sorry if this is obvious. I've started using temporary arrays in my code to cut down on repetition and to make it easier to do the same thing to multiple objects. So instead of: MyObject obj1, obj2, obj3, obj4; obj1.doSomming(arg); obj2.doSomming(arg); obj3.doSomming(arg); obj4.doSomming(arg); I'm doing: MyObject obj1, obj2, obj3, obj4; MyObject* objs[] = {&obj1, &obj2, &obj3, &obj4}; for (int i = 0; i !=4; ++i) objs[i]->doSomming(arg); Is this detrimental to performance? Like, does it cause unnecessary memory allocation? Is it good practice? Thanks.

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  • Django: ordering numerical value with order_by

    - by h3
    I'm in a situation where I must output a quite large list of objects by a CharField used to store street addresses. My problem is, that obviously the data is ordered by ASCII codes since it's a Charfield, with the predictable results .. it sort the numbers like this; 1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2, 20, 21.... Now the obvious step would be to change the Charfield the proper field type (IntegerField let's say), however it cannot work since some address might have apartments .. like "128A". I really don't know how I can order this properly ..

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  • Game network physics collision

    - by Jonas Byström
    How to simulating two client-controlled vehicles colliding (sensibly) in a typical client/server setup for a network game? I did read this eminent blog post on how to do distributed network physics in general (without traditional client prediction), but this question is specifically on how to handle collisions of owned objects. Example Say client A is 20 ms ahead of server, client B 300 ms ahead of server (counting both latency and maximum jitter). This means that when the two vehicles collide, both clients will see the other as 320 ms behind - in the opposite direction of the velocity of the other vehicle. Head-to-head on a Swedish highway means a difference of 16 meters/17.5 yards! What not to try It is virtually impossible to extrapolate the positions, since I also have very complex vehicles with joints and bodies all over, which in turn have linear and angular positions, velocities and accelerations, not to mention states from user input.

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  • IB z-order on simulator 6.0

    - by Stanley
    Consider the above's IB objects listing. Siblings further down the list should be on top of the siblings listed further up when rendered on the screen. Under Xcode 4.5.2, everything is ok if iphone simulator 5.1 is used. But for simulator 6.0 the map just covers everything. The same if using actual devices (phones) for testing. Hope that somebody knowledgeable could help. Please also add comments if you do not find such a problem on simulator 6.0. Because chances are the problem is related to how my project is setup. Update : Have setup a test project with the iOS 6 map view. There seems to be no problem with the z-order. So the problem should relate to my code.

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  • Filtering NSMutableArray based on enum property

    - by Marty
    I've got an NSMutableArray filled with objects of type "GameObject". GameObject has a number of properties, one of which being "gameObjectType" . "gameObjectType" is of type GameObjectTypeEnum. I want to be able to filter this NSMutableArray so only GameObjects of a certain type are returned. I've got the following in place, but it's giving me a "BAD ACCESS" error: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"gameObjectType = %@", gameObjectType]; return [gameObjects filteredArrayUsingPredicate:predicate]; Is it possible to pass a "custom" type (ie, this enum I've defined) into the predicateWithFormat call?

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  • adding a mail contact into AD

    - by Grant Collins
    Hi, I am looking for a bit of guidence on how to create mail contacts in AD. This is a follow on question from SO Q#1861336. What I am trying to do is add a load of contact objects into an OU in Active Directory. I've been using the examples on CodeProject, however they only show how to make new user etc. How do I create a contact using c#? Is it similar to creating a new user but with different LDAP type attributes? My plan is to then run the enable-mailcontact cmdlet powershell script to enable Exchange 2010 to see the contact in the GAL. As you can see by my questions I don't usually deal with c# or Active Directory so any help/pointers would be really useful before I start playing with this loaded gun. Thanks, Grant

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  • C# - LINQ Including headache...

    - by ebb
    Case can have many Replies and one User, Replies can have one Case and one User, One User can have many Replies and many Cases. ObjectSet <= Case Object (IDbSet) ObjectSet.Include(x => x.User).Include(x => x.Replies).FirstOrDefault(x => x.Id == caseId); But the User Object for each Reply are not included? Only the User object for Case is Included? How would I include the User objects for the Replies too? Thanks in advance!

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  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

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  • What configure options were used when building gcc / libstdc++?

    - by OK
    After reading about the problem of passing empty std::string objects between DLLs and EXEs, I am concerned about the configure options used to build my gcc / libstdc++. More specific I want to know if --enable-fully-dynamic-string was used during ./configure. I'm using MinGW 4.4.0 on Windows XP. Does anybody know the configuration used to build this release? Is there a general way to find this information for any installation of GNU gcc? The gcc manual gives me no hint on this topic. Thanks for your input!

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  • unit testing methods with arrays as argument

    - by Ryan
    I am porting over some C++ assembly to VB that performs demodulation of various waveforms. I decided to go the unit test route instead of building a test app to get a feel for how testing is performed. The original demodulation code accepts an array that is the waveform along with some other arguments. How should one go about performing a test on something that has an array as an argument? Is it acceptable to generate fake data in a file and read it in at the beginning of the test? On a side note - The original C++ code was written because we were performing math that we couldn't do in VB6 so we had to cross boundaries between C++ and VB6 and arrays were used. Is there a "better" way of handling large amounts of data in the .NET world that us VB6 programmers may not yet be privy to? Or if we aren't crossing that managed/un-managed boundary, should we be representing our data as objects instead? Thanks all!

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  • How to create a 2D map of room by a few images/movie frames ?

    - by Nils
    I'd like to create a simple 2D map of a room by getting pictures (ceiling) of all directions (360° - e.g. movie frames), recognize the walls by edge detection, delete other unwanted objects, concat the images at the right position (cf. walls, panorama) and finally create the approximate 2D map (looking on it from above). Getting the scale would be another parameter, which might be useful. I have some own ideas at the moment, by using e.g. the Sobel algorithm, but it would be interesting if somebody out there knows some project or software (GPL,freeware prefered) doing this already, as I'm still looking for some examples, which might help me. Thanks.

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  • (conditional) Multiple Event Handlers C#

    - by gjk
    A portion of my program requires a "flag" retrieval, that is I am fetching a value that is either True or False, and based on this return value two things could follow. 1) The flag is true, aka "go ahead", and I retrieve data from a database. 2) The flag is false, and I want to prevent the data from being retrieved. Now, this check has to be performed before any function that would call upon the database in question. I decided to implement this check in the form of an event handler attached to GUI objects that would trigger this data inquiry. This check event handler is called first upon necessary events, and my question is: How do I stop subsequent event handlers from firing if the FIRST event handler (my flag checker) comes up FALSE? Thanks

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  • Choose between multiple options with defined probability

    - by Sijin
    I have a scenario where I need to show a different page to a user for the same url based on a probability distribution, so for e.g. for 3 pages the distribution might be page 1 - 30% of all users page 2 - 50% of all users page 3 - 20% of all users When deciding what page to load for a given user, what technique can I use to ensure that the overall distribution matches the above? I am thinking I need a way to choose an object at "random" from a set X { x1, x2....xn } except that instead of all objects being equally likely the probability of an object being selected is defined beforehand.

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  • In-memory data structure that supports boolean querying

    - by sanity
    I need to store data in memory where I map one or more key strings to an object, as follows: "green", "blue" -> object1 "red", "yellow" -> object2 I need to be able to efficiently receive a list of objects, where the strings match some boolean criteria, such as: ("red" OR "green") AND NOT "blue" I'm working in Java, so the ideal solution would be an off-the-shelf Java library. I am, however, willing to implement something from scratch if necessary. Anyone have any ideas? I'd rather avoid the overhead of an in-memory database if possible, I'm hoping for something comparable in speed to a HashMap (or at least the same order of magnitude).

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  • ASP.net: Efficient ways to convert DataSets to GenericCollection (Of ObjectType)

    - by jlrolin
    I currently have a function that gets some data from the database and puts it into a dataset. The return type on my function is GenericCollection (Of CustomerDetails) If I do this: Dim dataset As DataSet = Read(strSQL.ToString) 'Gets Data from DB What's the most efficient way to map the dataset results to an collection of objects. More importantly, since I'm using GenericCollection, is there a way to do this in which I can call a function from the ObjectType class (CustomerDetails) that would have a means to converting that specific object. Or is there a way in which I can use a function that would handle all types? Is there a way to do something like: Return returnedResults.TransformDataSet(dataset) In which returnedResults is an object collection Of CustomerDetails, or would it simply be easier to have TransformDataSet return an object collection Of CustomerDetails by itself? Thanks for any help.

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  • ActionScript - Automatic containment and repositioning of object bounds

    - by TheDarkIn1978
    when adding objects arbitrarily to the stage with mouse clicks, is there a more simple way to making sure the object's bounds do not exceed those of the stage? currently i'm calling something like this before adding the object to the display list: var newSwatchRect:Rectangle = newSwatch.getBounds(this); if (newSwatchRect.x < stage.x) {newSwatchRect.x = stage.x;} if (newSwatchRect.y < stage.y) {newSwatchRect.y = stage.y;} if (newSwatchRect.x + newSwatchRect.width > stage.stageWidth) {newSwatchRect.x = stage.stageWidth - newSwatchRect.width;} if (newSwatchRect.y + newSwatchRect.height > stage.stageHeight) {newSwatchRect.y = stage.stageHeight - newSwatchRect.height;}

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  • More HTTP verbs with AS3?

    - by tedw4rd
    I'm developing a social game in Flash with a team of developers. Our server-side guy has developed a really slick RESTful API for the Flash client to talk to. A lot of the client-server interactions involve adding and removing objects from a persistent world, so the API makes extensive use of the PUT and DELETE verbs. The problem is, the URLRequest object in AS3 only supports the GET and POST verbs. We're on a strict schedule, and we'd really rather not have to rewrite the whole API to just use GET and POST. Has anyone come up with a good way to get Flash to send other verbs?

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  • Recommand a Perl module to persist a large object for re-use between runs?

    - by Alnitak
    I've got a large XML file, which takes 40+ seconds to parse with XML::Simple. I'd like to be able to cache the resulting parsed object so that on the next run I can just retrieve the parsed object and not reparse the whole file. I've looked at using Data::Dumper but the documentation is a bit lacking on how to store and retrieve its output from disk files. Other classes I've looked at (e.g. Cache::Cache) appear designed for storage of many small objects, not a single large one. Can anyone recommend a module designed for this?

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  • How to use .DefaultListCellRenderer

    - by loddn
    First, i'm new at Java-programming and my native lang is not english, but still i hope to get some help from you all. What I try to do is a simple java-interface with a jComboBox and a jList. I want to poplate to jComboBox with Object-names and when the user select one of the names get the object-id which i will use to populate the jList. It's probably simple but i have bin stuck with this problem all day. private void loadComboBox() { biz.Object object = new biz.Object(); try { ArrayList<biz.Object> arrayOfObjects= object.getAllObjects();// ArrayList of objects for (biz.Object o:arrayOfObjects) { if (o != null) cbm.addElement(o); //`toString-method } cb.setModel(cbm); //JComboBox

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  • Changing the value of a macro at run time

    - by BrandiNo
    I'm working in Visual Studio 2010, using C++ code. What I'm trying to do is change the value of a preprocessor directive during run time, not sure if it's possible but i've tried this.. somefile.h static int mValue = 0; #define POO = mValue; ... #if POO 0 //define class methods #else //define class methods differently } main.cpp main() { //Code calls constructor and methods allowed when POO is 0 //Code increments mValue //Code calls constructor and methods allowed when POO is 1 } How can POO be changed so that class objects uses a different implementation of other methods? Or if it's not possible, what's a another approach to this?

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  • Do fields need to be explicitly final to have a "proper" immutable object?

    - by Yishai
    You often read about immutable objects requiring final fields to be immutable in Java. Is this in fact the case, or is it simply enough to have no public mutability and not actually mutate the state? For example, if you have an immutable object built by the builder pattern, you could do it by having the builder assign the individual fields as it builds, or having the builder hold the fields itself and ultimately return the immutable object by passing the values to its (private) constructor. Having the fields final has the obvious advantage of preventing implementation errors (such as allowing code to retain a reference to the builder and "building" the object multiple times while in fact mutating an existing object), but having the Builder store its data inside the object as it is built would seem to be DRYer. So the question is: Assuming the Builder does not leak the Object early and stops itself from modifying the object once built (say by setting its reference to the object as null) is there actually anything gained (such as improved thread safety) in the "immutability" of the object if the object's fields were made final instead?

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  • Java swing doesn't show changes to source

    - by out_sider
    I'm using Java Swing graphical editor with netbeans to make my project...but using it brings some limitations like I can't add to a jpanel an image,using java swing options. So i'll need to code it, implementing a new jPanel. My problem is that the code generated by the java swing graphical editor can't be edited so instead of adding the new JPanel code in the initComponents() section I'm doing it after this function is called in the constructor of my main JPanel. But any code I add is not recognized by the "Designer" which means that after making my coded objects I can't use them in the "Designer" and everything must be coded, which is a pain considering how much easier is previewing and moving elements in the "Designer" tool. How can I code what I want but steel appear in the "DEsigner"? Thx in advance

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • C++ enforce conditions on inherited classes

    - by user231536
    I would like to define an abstract base class X and enforce the following: a) every concrete class Y that inherits from X define a constructor Y(int x) b) it should be possible to test whether two Y objects are equal. For a, one not very good solution is to put a pure virtual fromInt method in X which concrete class will have to define. But I cannot enforce construction. For b), I cannot seem to use a pure virtual method in X bool operator == (const X& other) const =0; because in overridden classes this remains undefined. It is not enough to define bool operator == (const Y& other) const { //stuff} because the types don't match. How do I solve these problems?

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