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  • iPhone StoreKit - invalid product id's

    - by Achim
    I'm trying to test the in App purchase within the sandbox environment. In order to test the code I a) created a In App Purchase Test User account under 'Manage Users' in iTunes Connect b) created some in app purchase products under 'Manage Your In App Purchases'. I used numeric values and alpha-numeric values for the Product ID's. c) Loaded the app onto the iPhone, went to Settings-Store and logged out of the regular store and into the under a) created test account d) set a breakpoint in the (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response callback All the submitted Product ID's are in the response.invalidProductIdentifiers category. When submitting the request I use either the Product ID's used under b) directly or I tried to prefix them with the Bundle ID: NSString *id2 = @"com.super.duper.8"; NSSet *productList = [NSSet setWithObjects:id2, @"8", nil]; SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers:productList]; Am I missing something obvious? Any help is appreciated. Achim

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  • self.view.frame.size in viewDidLoad and didRotateFromInterfaceOrientation are different

    - by tokentoken
    I created iphone view-based project, and added UINavigationController by code. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { TestViewController *vc = [[TestViewController alloc]init]; navController = [[UINavigationController alloc]initWithRootViewController:vc]; [window addSubview:navController.view]; [window makeKeyAndVisible]; return YES; } After that, I checked self.view.frame.size.height in viewDidLoad and didRotateFromInterfaceOrientation, and they're different. (they're 460 and 416) I suppose the height of NavigationBar is not included in viewDidLoad, but should I add it manually (add 44)?

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  • Reading a plist utf-8 value as utf-16

    - by ennuikiller
    I'm working on an iphone app that needs to display superscripts and subscripts. I'm using a picker to read in data from a plist but the unicode values aren't being displayed corretly in the pickerview. Subscripts and superscripts are not being recognized. I'm assuming this is due to the encoding of the plist as utf-8, so the question is how do a convert a plist string encoding from utf-8 to utf-16 ? Just a little more elaboration: If I do this it displays properly at least in a textfield: NSString *equation = @"x\u00B2 + y\u00B2 = z\u00B2" However if I define the same string in a plist and try to read it in and assign it to a string and display it on a pickerview it just displays the the encoding and not the superscripts. @Matt: thanks for your suggestion the unicode is being escaped that is \u00B2 = \u00B2. Googling for "escaped values in plists" returned no useful results, and I haven't been able to use the keyboard cmd-ctrl-shift-+ to work. Any further suggestions would be greatly appreciated!!

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  • How to follow user location with MapKit

    - by Bloudermilk
    I'm using MapKit to display the user's location relative to pins around them. I'd like to be able to mimic the functionality that Maps provides via the crosshair button in the lower left-hand corner of the screen. I'm already aware that MapKit provides a CLLocation object with the user's location via MKUserLocation, I just wanted to seek advice on how I should keep focus on that location. My initial inclination was to use an NSTimer to center the map on that coordinate every 500ms or so. Is there a better way to do this? Is there something built in to MapKit that I'm missing that will accomplish this? Thanks so much, Brendan

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  • Parsing ISO-8859-1 w/ NSXmlParser

    - by Travis
    I am usin the nsxmlparser and am wondering how I can parse ISO-8859-1 correctly into an NSString. Currently, I am getting results w/ Â for two-byte characters. The XML I'm using (not created by me) starts with <?xml version="1.0" encoding="ISO-8859-1"?> Here are the basic calls I'm using (omitted the NSThread calls). NSString *xmlFilePath = [[NSBundle mainBundle] pathForResource:sampleFileName ofType:@"xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath encoding:NSUTF8StringEncoding error:nil]; NSData *data = [xmlFileContents dataUsingEncoding:NSUTF8StringEncoding]; NSXMLParser *parser = [[NSXMLParser alloc] initWithData:data]; [parser setDelegate:self]; [parser parse];

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  • UINavigationController inside tabbar loading a child root view

    - by Doug
    Hi guys, Firstly i'll preface by saying that i am a complete Cocoa touch/objective c noob (.Net dev having a dabble) I have searched on Google as well as here but cannot seem to find an easy solution. I have a UItabbarcontroller view with a UINavigationController inside its first tab I have the root view for this UINavigationController stored in a seperate class and NIB as i am trying to seperate the data viewing from the data loading (i'm going to reuse the table list in multiple places in my database) and simply pass the root view its data using a loading method and have it take it from there. What i want to happen: App loads and loads the first view of the tab bar (A UINavigationController) The UINavigationController inside the first view loads a root view (a UIViewController with a table view) and sets its title The UINavigationController loads the data from a web service and parses it The UINavigationController sends the data to a loading method inside the UIViewController Am i thinking about this completely wrongly? What currently happens: the first tab bar loads with an empty uinavigationcontroller (no table view) the data methods fire and get the webservice data this child view gets sent its data using the loading method the tableview delegate events fail to fire inside the child view telling it to load the data into the table I just can't seem how to load my second view inside the root view of the navigation controller and then send it my data?

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  • Could not open Selected VM debug port (8700)

    - by John Gaby
    I am trying to debug the android source using Eclipse by following the instructions found at: http://source.android.com/using-eclipse I have downloaded the source, and gotten it to build. I follow the directions in the link above and everything is fine until I run the ddms command. At this point, if Eclipse is running I get the error 'Could not open Selected VM debug port (8700)'. If I close Eclipse, then ddms runs with no problem, and I can the the processes on the emulator. However, if I now open Eclipse, I get the same error. In any case, no matter what I do, if I attempt to remote debug, it always fails with 'Failed to connect to remote VM'. Any ideas? Thanks

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  • UIWebView loading slow if using baseUrl

    - by ashish
    this works very well and fast but it does not load images if I give baseurl instead of nil. It takes few seconds to load. NSURL *myUrl = [[NSURL alloc] initFileURLWithPath:self.contentPath]; //NSLog(@”Content url is %@”,myUrl); NSString *string = [[NSString alloc]initWithContentsOfFile:self.contentPath encoding:NSASCIIStringEncoding error:nil]; [contentDisplay loadHTMLString:string baseURL:nil]; //here nil if replaced by myUrl webView takes time to load. Any help ? [string release]; [myUrl release];

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  • cellForRowAtIndexPath not being called on tableView reloadData

    - by BotskoNet
    I have a UITableView on one view that loads in data at the start of the application, and then later when a user enters text into a box and hits a button, I re-query the database, re-populate the original NSMutableArray that stores the data for the table. All of that is working perfectly. In some logging statements I can tell that the array has the correct information, the numberOfRowsInSection method is returning the proper count, and is being called after the reload is called. However, the cellForRowAtIndexPath is never called the second time (after the reload) and the table data is never updated. I've spent hours searching the net and I've found nothing that helps. Can anyone help? All code is at: http://github.com/botskonet/inmyspot The specific reload is being called at: http://github.com/botskonet/inmyspot/blob/master/Classes/InMySpotViewController.m Roughly Line 94 From: http://github.com/botskonet/inmyspot/blob/master/Classes/PlateFormViewController.m Roughly line 101 A bit more info: once the new data has been added to the mutablearray, if I try to start scrolling the table, it eventually dies with: "Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (29) beyond bounds (29)'" Which I assume means the table cells can't find any data in the array to match the scroll position, which seems to be because the array has the new data, but the table doesn't.

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  • iPhone MapKit problems: viewForAnnotation inconsistently setting pinColor?

    - by blackkettle
    Hi, I'm trying setup a map that displays different pin colors depending on the type/class of the location in question. I know this is a pretty common thing to do, but I'm having trouble getting the viewForAnnotation delegate to consistently update/set the pin color. I have a showThisLocation function that basically cycles through a list of AddressAnnotations and then based on the annotation class (bus stop, hospital, etc.) I set an if( myClass == 1){ [defaults setObject:@"1" forKey:@"currPinColor"]; [defaults synchronize]; NSLog(@"Should be %@!", [defaults objectForKey:@"currPinColor"]); } else if( myClass ==2 ){ [defaults setObject:@"2" forKey:@"currPinColor"]; [defaults synchronize]; NSLog(@"Should be %@!", [defaults objectForKey:@"currPinColor"]); } [_mapView addAnnotation:myCurrentAnnotation]; then my viewForAnnotation delegate looks like this, - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id )annotation { if( annotation == mapView.userLocation ){ return nil; } NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; MKPinAnnotationView *annView = nil; annView = (MKPinAnnotationView*)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if( annView == nil ){ annView = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; } annView.pinColor = [defaults integerForKey:@"currPinColor"]; NSLog(@"Pin color: %d", [defaults integerForKey:@"currPinColor"]); annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } The problem is that, although the NSLog statements in the "if" block always confirm that the color has been set, the delegate sometimes but not always ends up with the correct color. I've also noticed that what generally happens is that the first search for a new location will set all pins to the last color in the "if" block, but search for the same location again will set the pins to the correct color. I suspect I am not supposed to usen NSUserDefaults in this way, but I also tried to create my own subclass for MKAnnotation which included an additional property "currentPinColor", and while this allowed me to set the "currentPinColor", when I tried to access the "currentPinColor from the delegate method, the compiler complained that it didn't know anything about "currentPinColor in connection with MKAnnotation. Fair enough I guess, but then I tried to revise the delegate method, - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id )annotation instead of the default - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id )annotation at which point the compiler complained that it didn't know anything about the protocol for MyCustomMKAnnotation in this delegate context. What is the proper way to set the delegate method and/or MyCustomMKAnnotation, or what is the appropriate way to achieve consistent pinColor settings. I'm just about out of ideas for things to try here.

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  • MPMoviePlayerController problem when play a movie

    - by Momeks
    hi .. i put a movie when my application will lunch . just like gameloft games . so when application has lunched , movie plays fine but before the move plays .. my FirstViewController xib file show first then moview start to play ! why ? here is my code : - (void)applicationDidFinishLaunching:(UIApplication *)application { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"movie" ofType:@"m4v"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *IntroMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; IntroMovie.movieControlMode = MPMovieControlModeHidden; [IntroMovie play]; }

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  • Shared Cookies between WebView and HTTPClient?

    - by Arpit
    An Android app I am building requires web authentication for users to make data calls. In Adobe AIR and later the iPhone, we did this by rendering a login page in a webview-equivalent page and setting a cookie when the user signs in. Subsequent data calls use the same Cookie Jar and so are seen as authenticated. In the Android version, I authenticate the user using a WebView and then once thats done, I make a data call using DefaultHttpClient, however I cant seem to load the data on the second call. Is there some cookie gotcha I am missing? I imagine the HTTPClient and WebView would share the same Cookie space. Am I wrong?

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  • CATiledLayer: Determining levelsOfDetail when in drawLayer

    - by Russell Quinn
    I have a CATiledLayer inside a UIScrollView and all is working fine. Now I want to add support for showing different tiles for three levels of zooming. I have set levelsOfDetail to 3 and my tile size is 300 x 300. This means I need to provide three sets of tiles (I'm supplying PNGs) to cover: 300 x 300, 600 x 600 and 1200 x 1200. My problem is that inside "(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx" I cannot work out which levelOfDetail is currently being drawn. I can retrieve the bounds currently required by using CGContextGetClipBoundingBox and usually this requests a rect for one of the above sizes, but at layer edges the tiles are usually smaller and therefore this isn't a good method. Basically, if I have set levelsOfDetail to 3, how do I find out if drawLayer is requesting level 1, 2 or 3 when it's called? Thanks, Russell.

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  • Can't get iPhone device token

    - by d.andreykiv
    Hi. I'm trying to get iPhone device token using following code - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; NSLog(@"Registering for push notifications..."); [application registerForRemoteNotificationTypes:UIRemoteNotificationTypeBadge|UIRemoteNotificationTypeAlert]; } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)newDeviceToken { NSLog(@"Registered!@@"); } - (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { NSLog(@"application:didFailToRegisterForRemoteNotificationsWithError: %@", error); if ([error code] != 3010) // 3010 is for the iPhone Simulator { // show some alert or otherwise handle the failure to register. } } but only getting "2010-04-02 18:23:35.434 Untitled[3133:207] Registering for push notifications..." What I was doing wrong?

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  • how to display image in MFMailComposer?

    - by Rahul Vyas
    Hello all i want to display an image in mfmailcomposer it shows when i add it to attachment but not at the exact place where i want to show it how do i show image in mfmailcomposer. also does someone knows how to launch safari when click on a url in mfmailcomposer?

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  • Contacting Facebook Connect user without asking permission to send emails

    - by CVertex
    Hi, I have a facebook connect installation on ilovefootball.com.au When they log in, we previously didn't ask Users for permission to get their email address, but the owner of the site wished to ask for users email to contact them later. If we didn't ask for their email address, is there a way to contact a Facebook connect user simply by knowing their name and Facebook UID? I'm confused as to which API to use to perform the communication if this possible. Any help is greatly appreciated. -CV

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  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

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  • MonoTouch 3.0.6 supports iPhone OS 4 what about legal issues

    - by geekmangnu
    Now MonoTouch supports iPhone OS 4 with current 3.0.6 version but Apple banned all programming languages beside C/C++/Objective-C. So it is confusing why Novell supports iPhone OS 4 if it is banned? Is there any exception for MonoTouch we don't know yet? I am aware of previous stackoverflow question Is MonoTouch now banned on the iPhone? But MonoTouch iPhone OS 4 support is new. I asked to MonoTouch support about this issue but they haven't answered yet (more than a day). I am about to start iPhone development and MonoTouch seems promising however I wonder future of the MonoTouch. An answer from Novell or Apple will be appreciated. If you know something please share. Thanks

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  • popViewControllerAnimated not working, but back button works

    - by Manu
    Hi, I am creating an application based on the Utility template. The main screen consists of a menu with several buttons, each of which creates a different flip-side view. In one of those flip-side views I also configured a Navigation Controller, which works perfectly as long as I have the NavigationBar activated... I can push the view but I have to use the "back" button to return to my flip-side view, which would be the root of the Navigation Controller. The problem comes if I try to go back using "popViewControllerAnimated", properly configured with a button, instead of the "back" button of the NavigationBar. My application crashes for some reason and I am not able to understand why. I could just use the "back" button in the NavigationBar and forget about the problem, but I would prefer to have my own button in order to go back. My app consists of the following: My APPDelegate.m: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MenuViewController *menuController = [[MenuViewController alloc] initWithNibName:@"MenuView" bundle:nil]; self.menuViewController = menuController; [menuController release]; menuViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[menuViewController view]]; [window makeKeyAndVisible]; return YES; } MenuViewController.m starting my flip-side view: - (IBAction)showFuelUpliftView { FuelUpliftViewController *controller = [[FuelUpliftViewController alloc] initWithNibName:@"FuelUpliftView" bundle:nil]; controller.delegate = self; controller.title = @"Fuel Uplift"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:controller]; [navController setNavigationBarHidden: NO]; navController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navController animated:YES]; [navController release]; [controller release]; } FuelUpliftViewController.m, where I push the second view of the NavigationController with a button: - (IBAction)showFuelUplift2View:(id)sender { UIViewController *controller = [[UIViewController alloc] initWithNibName:@"FuelUplift2View" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } And finally, my FuelUplift2ViewController.m, where the app crashes when trying to go back: - (IBAction)backFromFuelUplift2View { [self.navigationController popViewControllerAnimated:YES]; } I do not know if all this makes sense, I am currently beginning with my first application and am still learning thanks to the traditional trial an error method. Nevertheless, I cannot see the reason for this problem and would appreciate any help I can get. Thanks very much, Manu

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  • CGContextDrawPDFPage taking up large amounts of memory

    - by Ed Marty
    I have a PDF file that I want to draw in outline form. I want to draw the first several pages on the document each in their own UIImage to use on a button so that when clicked, the main display will navigate to the clicked page. However, CGContextDrawPDFPage seems to be using copious amounts of memory when attempting to draw the page. Even though the image is only supposed to be around 100px tall, the application crashes while drawing one page in particular, which according to Instruments, allocates about 13 MB of memory just for the one page. Here's the code for drawing: //Note: This is always called in a background thread, but the autorelease pool is setup elsewhere + (void) drawPage:(CGPDFPageRef)m_page inRect:(CGRect)rect inContext:(CGContextRef) g { CGPDFBox box = kCGPDFMediaBox; CGAffineTransform t = CGPDFPageGetDrawingTransform(m_page, box, rect, 0,YES); CGRect pageRect = CGPDFPageGetBoxRect(m_page, box); //Start the drawing CGContextSaveGState(g); //Clip to our bounding box CGContextClipToRect(g, pageRect); //Now we have to flip the origin to top-left instead of bottom left //First: flip y-axix CGContextScaleCTM(g, 1, -1); //Second: move origin CGContextTranslateCTM(g, 0, -rect.size.height); //Now apply the transform to draw the page within the rect CGContextConcatCTM(g, t); //Finally, draw the page //The important bit. Commenting out the following line "fixes" the crashing issue. CGContextDrawPDFPage(g, m_page); CGContextRestoreGState(g); } Is there a better way to draw this image that doesn't take up huge amounts of memory?

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  • Access UIButton's titleLabel with custom background image

    - by Meltemi
    Quick one: I have a custom button image that I want to use but I still want to change the text of the button with setTitle:forState:. When I use a "custom" button in IB I lose the Title view. When I use Rounded Rect in IB the custom image appears scrunched w/in the Rounded Rect button. Why is this so difficult?

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