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  • jQuery Validation plugin: disable validation for specified submit buttons

    - by Ted
    I have a form with multiple fields that I'm validating (some with methods added for custom validation) with Jörn Zaeffere's excellent jQuery Validation plugin. How do you circumvent validation with specified submit controls (in other words, fire validation with some submit inputs, but do not fire validation with others)? This would be similar to ValidationGroups with standard ASP.NET validator controls. My situation: It's with ASP.NET WebForms, but you can ignore that if you wish. However, I am using the validation more as a "recommendation": in other words, when the form is submitted, validation fires but instead of a "required" message displaying, a "recommendation" shows that says something along the line of "you missed the following fields.... do you wish to proceed anyways?" At that point in the error container there's another submit button now visible that can be pressed which would ignore the validation and submit anyways. How to circumvent the forms .validate() for this button control and still post? The Buy and Sell a House sample at http://jquery.bassistance.de/validate/demo/multipart/ allows for this in order to hit the previous links, but it does so through creating custom methods and adding it to the validator. I would prefer to not have to create custom methods duplicating functionality already in the validation plugin. The following is a shortened version of the immediately applicable script that I've got right now: var container = $("#<%= Form.ClientID %> div.validationSuggestion"); $('#<%= Form.ClientID %>').validate({ errorContainer: container, errorLabelContainer: $("ul",container), rules: { <%= YesNo.UniqueID %>: { required: true }, <%= ShortText.UniqueID %>: { required: true } // etc. }, messages: { <%= YesNo.UniqueID %>: 'A message.', <%= ShortText.UniqueID %>: 'Another message.' // etc. }, highlight: function(element, errorClass) { $(element).addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass("valid"); }, unhighlight: function(element, errorClass) { $(element).removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass("valid"); }, wrapper: 'li' }); Much thanks in advance for helpful pointers. [UPDATE] Thanks to redsquare I discovered it's as easy as adding class="cancel" to the submit button. So easy and yet I have no idea how I did not come across it in all my searching. And for those who say my my follow-up answer regarding "but requires a double-click": this was merely due to a leftover experiment line that was unbinding the event - again something I don't know how I overlooked when testing. Thanks!

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  • Iphone Custom UITabBarItem without rounded edges

    - by Alex Milde
    hi i try to customize a uitabbar i extended uitabbar item and now have a customized image in it but i cant get rid of the rounded edges. code: @interface CustomTabBarItem : UITabBarItem { UIImage *customHighlightedImage; } @property (nonatomic, retain) UIImage *customHighlightedImage; @end @implementation CustomTabBarItem @synthesize customHighlightedImage; - (void) dealloc { [customHighlightedImage release]; customHighlightedImage=nil; [super dealloc]; } -(UIImage *) selectedImage { return self.customHighlightedImage; } @end maybe somoen knows how to get rid of the rounded rect around the image thanks in advance alex

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  • Android: Programmatically move between images in Gallery widget

    - by bdls
    I'd like to programmatically move between images in the Gallery widget, with animation. I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything. In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg. dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)) However I can't get this working for some reason. Anyone tried this? I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable. Does anyone know how I might be able to do this?

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  • How to debug a Flex 4 HTTPService request that works on my computer, but not on another?

    - by ben
    I'm building a Ruby on Rails backed Flex 4 app, using Heroku to host the Ruby on Rails part during development. It all works fine when I run the release build on my computer, but when I run the release build on a friends computer, the data from the database doesn't get loaded. Problem is, I can't work out how to debug this because it's the release build, and I've only got Flash Builder 4 on my computer, where it all works fine. How can I go about trying to solve this problem? Thanks for reading.

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  • Wpf Listbox and Togglebutton

    - by Tan
    Hi iam using a listbox to show a list of items. in the listbox i ahve an togglebutton on every item. When i click on the toggle button the state of the togglebutton is pressed. But when i am scrolling down in the listbox and scolls up again. The togglebutton state is not pressed. How can i prevent this please help. Heres my itemtemplate <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,3,0,0"> <Border BorderBrush="Black" BorderThickness="1,1,1,1"> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="#FFECECEC" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="#FFE8E8E8" Offset="0.904"/> </LinearGradientBrush> </Border.Background> <Border.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsSelected, RelativeSource={RelativeSource Mode=FindAncestor,AncestorType={x:Type ListBoxItem}}}" Value="True"> <Setter Property="Border.Height" Value="100"/> <Setter Property="Border.Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="DarkGray" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="DarkGray" Offset="0.904"/> </LinearGradientBrush> </Setter.Value> </Setter> </DataTrigger> </Style.Triggers> </Style> </Border.Style> <StackPanel Orientation="Horizontal" VerticalAlignment="Center"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="500"/> <ColumnDefinition Width="100"/> <ColumnDefinition Width="55"/> </Grid.ColumnDefinitions> <!--Pick number--> <StackPanel Grid.Column="0" VerticalAlignment="Center" Orientation="Vertical"> <TextBlock Text="{Binding Path=FtgNamn}" FontWeight="Bold" FontSize="22pt" FontFamily="Calibri"/> <TextBlock Text="{Binding Path=LevsAttBeskr}" FontSize="18pt" FontFamily="Calibri"/> </StackPanel> <!--Pick Quantity--> <StackPanel Grid.Column="1" VerticalAlignment="Center"> <TextBlock Text="{Binding Path=Antal}" FontSize="44pt" FontFamily="Calibri"/> </StackPanel> <!-- Checkbox--> <StackPanel Grid.Column="2" VerticalAlignment="Center" HorizontalAlignment="Center"> <ToggleButton Name="Check" Width="40" Height="40" Click="Check_Click" Tag="{Binding Path=Plocklista}"> <ToggleButton.Style> <Style TargetType="ToggleButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border x:Name="InnerBorder" Background="White" BorderBrush="Black" BorderThickness="1"/> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="InnerBorder" Property="Background"> <Setter.Value> <ImageBrush ImageSource="/Images/button_ok.png"/> </Setter.Value> </Setter> <Setter TargetName="InnerBorder" Property="BorderThickness" Value="0"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ToggleButton.Style> </ToggleButton> </StackPanel> </Grid> <Border BorderBrush="Darkgray" BorderThickness="0,0,1,0"> </Border> <TextBlock Width="100" Text="{Binding Path=Quantity}" FontSize="44pt" FontFamily="Calibri"/> <CheckBox Width="78"/> </StackPanel> </Border> </StackPanel> </DataTemplate>

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  • Force Browser Mode=IE8 and document mode=IE8 Standards

    - by Dennis Cheung
    I have a internal website hosted on IIS. I added the following meta code and also add http-header that the page should in IE8 Browser mode and document mode. <meta http-equiv="X-UA-Compatible" content="IE=8" > We tested it on Visual Studio and and it works very well. However, after we publish the code to another IIS server, one developer reported that the page render in "IE8 Comatiblity" Browser Mode which causes some JavaScript to fail. There are more then 4 people working on the same windows server 2003 (RDP sessions). We use the same version of IE (same IE actually). Everyone get "IE8" Browser Mode but one person gets "IE8 Compatibility" Browser Mode. What else can make a specific user's IE load the page in a mode other than IE8 mode? PS. We checked the compatibility list in the IE; it is empty.

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  • Spring Security Configuration Leads to Perpetual Authentication Request

    - by Sammy
    Hello, I have configured my web application with the following config file: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:security="http://www.springframework.org/schema/security" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <security:global-method-security secured-annotations="enabled" pre-post-annotations="enabled" /> <!-- Filter chain; this is referred to from the web.xml file. Each filter is defined and configured as a bean later on. --> <!-- Note: anonumousProcessingFilter removed. --> <bean id="filterChainProxy" class="org.springframework.security.web.FilterChainProxy"> <security:filter-chain-map path-type="ant"> <security:filter-chain pattern="/**" filters="securityContextPersistenceFilter, basicAuthenticationFilter, exceptionTranslationFilter, filterSecurityInterceptor" /> </security:filter-chain-map> </bean> <!-- This filter is responsible for session management, or rather the lack thereof. --> <bean id="securityContextPersistenceFilter" class="org.springframework.security.web.context.SecurityContextPersistenceFilter"> <property name="securityContextRepository"> <bean class="org.springframework.security.web.context.HttpSessionSecurityContextRepository"> <property name="allowSessionCreation" value="false" /> </bean> </property> </bean> <!-- Basic authentication filter. --> <bean id="basicAuthenticationFilter" class="org.springframework.security.web.authentication.www.BasicAuthenticationFilter"> <property name="authenticationManager" ref="authenticationManager" /> <property name="authenticationEntryPoint" ref="authenticationEntryPoint" /> </bean> <!-- Basic authentication entry point. --> <bean id="authenticationEntryPoint" class="org.springframework.security.web.authentication.www.BasicAuthenticationEntryPoint"> <property name="realmName" value="Ayudo Web Service" /> </bean> <!-- An anonymous authentication filter, which is chained after the normal authentication mechanisms and automatically adds an AnonymousAuthenticationToken to the SecurityContextHolder if there is no existing Authentication held there. --> <!-- <bean id="anonymousProcessingFilter" class="org.springframework.security.web.authentication.AnonymousProcessingFilter"> <property name="key" value="ayudo" /> <property name="userAttribute" value="anonymousUser, ROLE_ANONYMOUS" /> </bean> --> <!-- Authentication manager that chains our main authentication provider and anonymous authentication provider. --> <bean id="authenticationManager" class="org.springframework.security.authentication.ProviderManager"> <property name="providers"> <list> <ref local="daoAuthenticationProvider" /> <ref local="inMemoryAuthenticationProvider" /> <!-- <ref local="anonymousAuthenticationProvider" /> --> </list> </property> </bean> <!-- Main authentication provider; in this case, memory implementation. --> <bean id="inMemoryAuthenticationProvider" class="org.springframework.security.authentication.dao.DaoAuthenticationProvider"> <property name="userDetailsService" ref="propertiesUserDetails" /> </bean> <security:user-service id="propertiesUserDetails" properties="classpath:operators.properties" /> <!-- Main authentication provider. --> <bean id="daoAuthenticationProvider" class="org.springframework.security.authentication.dao.DaoAuthenticationProvider"> <property name="userDetailsService" ref="userDetailsService" /> </bean> <!-- An anonymous authentication provider which is chained into the ProviderManager so that AnonymousAuthenticationTokens are accepted. --> <!-- <bean id="anonymousAuthenticationProvider" class="org.springframework.security.authentication.AnonymousAuthenticationProvider"> <property name="key" value="ayudo" /> </bean> --> <bean id="userDetailsService" class="org.springframework.security.core.userdetails.jdbc.JdbcDaoImpl"> <property name="dataSource" ref="dataSource" /> </bean> <bean id="exceptionTranslationFilter" class="org.springframework.security.web.access.ExceptionTranslationFilter"> <property name="authenticationEntryPoint" ref="authenticationEntryPoint" /> <property name="accessDeniedHandler"> <bean class="org.springframework.security.web.access.AccessDeniedHandlerImpl" /> </property> </bean> <bean id="filterSecurityInterceptor" class="org.springframework.security.web.access.intercept.FilterSecurityInterceptor"> <property name="securityMetadataSource"> <security:filter-security-metadata-source use-expressions="true"> <security:intercept-url pattern="/*.html" access="permitAll" /> <security:intercept-url pattern="/version" access="permitAll" /> <security:intercept-url pattern="/users/activate" access="permitAll" /> <security:intercept-url pattern="/**" access="isAuthenticated()" /> </security:filter-security-metadata-source> </property> <property name="authenticationManager" ref="authenticationManager" /> <property name="accessDecisionManager" ref="accessDecisionManager" /> </bean> <bean id="accessDecisionManager" class="org.springframework.security.access.vote.AffirmativeBased"> <property name="decisionVoters"> <list> <bean class="org.springframework.security.access.vote.RoleVoter" /> <bean class="org.springframework.security.web.access.expression.WebExpressionVoter" /> </list> </property> </bean> As soon as I run my application on tomcat, I get a request for username/password basic authentication dialog. Even when I try to access: localhost:8080/myapp/version, which is explicitly set to permitAll, I get the authentication request dialog. Help! Thank, Sammy

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  • What's the best way to handle the same shortcut in WPF and WinForms controls?

    - by Anthony Brien
    I have a WPF application with the following KeyBinding on its main window: <KeyBinding Command="Commands:EditCommands.Undo" Gesture="CTRL+Z" /> <KeyBinding Command="Commands:EditCommands.Redo" Gesture="CTRL+Y" /> This makes the command respond to the shortcut fine. However, in all the places where I have embedded WinForms text boxes or rich text boxes, I've lost the ability to use those shortcuts. If I remove the above bindings, the WinForms shortcuts work fine. How can I support these shortcuts in both WinForms and WPF? I'd prefer a generic method since this problem is likely to affect many other commands with the same keybindings.

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  • WPF: Binding Combobox in Code Behind to Property

    - by Richard
    Hi All, This might be something very straight forward and I really think it should work as is, but it doesn't... I have the following scenario: var itemSource = new Binding { Path = new PropertyPath("ItemList"), Mode = BindingMode.OneTime }; comboBox.SetBinding(ItemsControl.ItemsSourceProperty, itemSource); ItemList is simply: public IList<string> ItemList { get { return Enum.GetNames(typeof(OptionsEnum)).ToList(); } } I would have expected this to bind the list of items to the Combobox, and when I do it in XAML it works fine, but I have to do it in code behind... Any ideas?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • how to use nokogiri methods .xpath & .at_xpath

    - by Radek
    I'm learning how to use nokogiri and few questions came to me based on the code below require 'rubygems' require 'mechanize' post_agent = WWW::Mechanize.new post_page = post_agent.get('http://www.vbulletin.org/forum/showthread.php?t=230708') puts "\nabsolute path with tbody gives nil" puts post_page.parser.xpath('/html/body/div/div/div/div/div/table/tbody/tr/td/div[2]').xpath('text()').to_s.strip.inspect puts "\n.at_xpath gives an empty string" puts post_page.parser.at_xpath("//div[@id='posts']/div/table/tr/td/div[2]").at_xpath('text()').to_s.strip.inspect puts "\ntwo lines solution with .at_xpath gives an empty string" rows = post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]") puts rows[0].at_xpath('text()').to_s.strip.inspect puts puts "two lines working code" rows = post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]") puts rows[0].xpath('text()').to_s.strip puts "\none line working code" puts post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]")[0].xpath('text()').to_s.strip puts "\nanother one line code" puts post_page.parser.at_xpath("//div[@id='posts']/div/table/tr/td/div[2]").xpath('text()').to_s.strip puts "\none line code with full path" puts post_page.parser.xpath("/html/body/div/div/div/div/div/table/tr/td/div[2]")[0].xpath('text()').to_s.strip is it better to use // or / in xpath? @AnthonyWJones says that 'the use of an unprefixed //' is not so good idea I had to remove tbody from any working xpath otherwise I got 'nil' result. How is possible to remove an element from the xpath to get things work? do I have to use .xpath twice to extract data if not using full xpath? why I cannot make .at_xpath working to extract data? it works nicely here what is the difference?

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  • Redirect issues on rackspace

    - by galilee
    Hi, i'm trying to setup 301 redirects on a rackspace account- this is what I want to happen: www.test1.com/sub/index.asp - www.test2.com/index.asp test1.com is a new PHP version of an old ASP site (a subsection of which is now at test2.com), so any previous asp page links to the test1.com/sub/ need to go to the same page name at test2.co.nz. I've got folder redirects working fine using .htaccess, ie in test1.com/sub/ RewriteRule ^(.*)$ http://www.test2.com/$1 [R=301,L] but anything with .asp doesn't redirect, but is trying to be handled by the server. I've also tried a web.config in test1.com/sub/ ie: <configuration<system.web <urlMappings enabled="true" <add url="index.asp" mappedUrl="http://test2.com.com/index.asp"/ <urlMappings </system.web </configuration this gives a 500 internal server error Any ideas?

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  • Uploadify Not Working

    - by azz0r
    Hello, I'll re-edit this to tackle the uploadify issue. Its very strange, essentially the script isn't uploading and isn't triggering onAllComplete. Also if I try to upload an image that's to large, and click Upload files, it skips from 0 to 100%. But does not trigger onAllComplete. It does not upload either. Whats strange, is I have an earlier revision of this and the codes no different and it works, ive tried switched back to the same jquery/uploadify/layout and it still doesnt work. However due to the nature of uploadify not being very forthcoming about errors or whats going on, I can't figure out where its going wrong! Controller: public function manageImagesAction() { $id = $this->_getParam('id'); $object = Eurocreme_Gallery::load_by_fields(array('id' => $id), 1); $images = Eurocreme_Image::load_by_type(array('type' => 'gallery_id', 'values' => $id, 'from' => 0, 'to' => COUNT_HIGH, 'order' => 'gi.position ASC')); $this->view->object = $object; $this->view->images = $images; $this->view->headScript()->appendFile('/library/jquery/uploadify/swfobject.js'); $this->view->headScript()->appendFile('/library/jquery/uploadify/jquery.uploadify.v2.1.0.js'); $this->view->headScript()->appendFile('/library/jquery/ui.js'); } View: <div class="content-area"> <h1>Adding Images To "<?php echo $this->object->name; ?>" Gallery</h1> <p><input id="fileInput2" name="fileInput2" type="file" /></p> <p><a href="javascript:$('#fileInput2').uploadifyUpload();">Upload Files</a> | <a href="javascript:$('#fileInput2').uploadifyClearQueue();">Clear Queue</a></p> </div> <?php if (!empty($this->images)) { ?> <div class="content-area"> <h1>Order Images For <?php echo $this->object->name; ?></h1> <p id="status_update">Drop And Drag Images to re-order them, I will automatically save it for you!</p> <ul id="sort_list"> <?php foreach ($this->images as $image) { ?> <li class="removable" id="recordsArray_<?php echo $image->id; ?>"><img src="/images/Image/thumb/<?php echo $image->image_url; ?>" alt="<?php echo $image->name_url; ?>" title="<?php echo $image->name; ?>" /><p><a class="removable" id="<?php echo $image->id; ?>">Delete</a></p></li> <?php } ?> </ul> <p class="clear"></p> </div> <?php } ?> <?php $this->headScript()->captureStart(); ?> $('document').ready(function() { $("#fileInput2").uploadify({ 'uploader' : '/library/jquery/uploadify/uploadify.swf', 'script' : '/<?php echo $this->object->name_url; ?>/upload.php', 'cancelImg' : '/library/jquery/uploadify/cancel.png', 'folder' : '/images/Image/', 'multi' : true, 'onAllComplete' : function(e, queueId, file, response, data) { window.location.reload(); }, }) //sortable $(function() { $("#sort_list").sortable({ opacity: 0.6, cursor: 'move', update: function() { $("#status_update").html('Processing'); var order = $(this).sortable("serialize"); $.post("/administration/gallery/save-image-order/id/<?php echo $this->object->id; ?>", order, function(theResponse){ $("#status_update").html(theResponse); }); } }); //delete $('a.removable').click(function(){ var id = this.id; $.post("/administration/gallery/delete-image/gallery_id/<?php echo $this->object->id; ?>/image_id/"+id+"", '', function(theResponse) { $("#recordsArray_"+id+"").remove(); }); }); }); }); <?php $this->headScript()->captureEnd(); ?>

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  • LaTeX Document eror: too many }'s

    - by Kyle
    Hello, I have a latex document, which works fine but when ever I try to add in an image with a figure caption it gives me an error saying there are to many }'s. \begin{figure}[h!] \caption{A picture of a gull.} \includegraphics[width=0.5\textwidth]{uml-usecase/overview.png} \end{figure} As far as I can see its right, can anyone figure out where I am going wrong? Thanks

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  • Attempting to set a view's property results in an error: Request for Member … not a structure or …

    - by Mark McDonald
    I've declared a property in a view (created by interface builder, if it matters) and am trying to set the value from the view's controller – like so: self.view.url = someURL; That gives this error: Request for Member 'url' in something not a structure or union I have included the header for the view in the controller's .m file, but I'm probably just doing something wrong, but I don't know what – any ideas? The view code: @interface PDFView : UIView { NSURL *url; } @property (nonatomic, retain) NSURL *url; @end @implementation PDFView @synthesize url;

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  • Windows Service Installation Problem

    - by user221919
    hi When I start to installing using installutil it gives me following error, I have set ServiceInstaller and ServiceInstallerProcess System.InvalidOperationException: Installation failed due to the absence of a ServiceProcessInstaller. The ServiceProcessInstaller must either be the containing installer, or it must be present in the Installers collection on the same installer as the ServiceInstaller. Waiting for your valuable thoughts. Thanking You

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  • Generating a KML heatmap from given data set of [lat, lon, density]

    - by Will Croft
    I am looking to build a static KML (Google Earth markup) file which displays a heatmap-style rendering of a few given data sets in the form of [lat, lon, density] tuples. A very straightforward data set I have is for population density. My requirements are: must be able to feed in data for a given lat, lon must be able to specific the given density of the data at that lat, lon must export to KML The requirements are language agnostic for this project as I will be generating these files offline in order to build the KML used elsewhere. I have looked at a few projects, most notably heatmap.py, which is a port of gheat in Python with KML export. I have hit a brick wall in the sense that the projects I have found to date all rely on building the heatmap from the density of [lat, lon] points fed into the algorithm. If I am missing an obvious way to adapt my data set to feed in just the [lat, lon] tuples but adjusting how I feed them using the density values I have, I would love to know!

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  • Error: (subscript) logical subscript too long

    - by frespider
    Can some one let me know why I am getting this error and how I can fix it? Here is the code What I am trying to do is remove the rows that associated 1's if the column of that one's less than 10 a0=rep(1,40) a=rep(0:1,20) b=c(rep(1,20),rep(0,20)) c0=c(rep(0,12),rep(1,28)) c1=c(rep(1,5),rep(0,35)) c2=c(rep(1,8),rep(0,32)) c3=c(rep(1,23),rep(0,17)) c4=c(rep(1,6),rep(0,34)) x=matrix(cbind(a0,a,b,c0,c1,c2,c3,c4),nrow=40,ncol=8) nam <- paste("V",2:9,sep="") colnames(x)<-nam dat <- cbind(y=rnorm(40,50,7),x) #=================================== toSum <- colSums(dat) Col <- Val <- NULL for(i in 1:length(toSum)){ if(toSum[i]<10){ Col <- c(Col,colnames(dat)[i]) Val <- c(Val,toSum[i])} } cs <- colSums(dat) < 10 indx <- dat[,which(cs)]==0 for(i in 1:dim(indx)[2]){ datnw <- dat[indx[,i],] dat <- datnw} datnw2 <- dat[, -which(cs)] Thanks

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  • ASP.NET 4.0 UpdatePanel and UserControl with PlaceHolder

    - by Chris
    I don't know if this is ASP.NET 4.0 specific but I don't recall having this problem in previous versions. I have very simple user control called "TestModal" that contains a PlaceHolder control which I use to instantiate a template in. When I put an UpdatePanel inside this UserControl on the page the updatepanel only does full postbacks and not partial postbacks. What gives? USER CONTROL MARKUP: <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="TestModal.ascx.cs" Inherits="MyProject.UserControls.TestModal" %> <div id="<%= this.ClientID %>"> <asp:PlaceHolder ID="plchContentTemplate" runat="server"></asp:PlaceHolder> </div> USER CONTROL CODE BEHIND: public partial class TestModal : System.Web.UI.UserControl { private ITemplate _contentTemplate; [TemplateInstance(TemplateInstance.Single)] [PersistenceMode(PersistenceMode.InnerProperty), TemplateContainer(typeof(TemplateControl))] public ITemplate ContentTemplate { get { return _contentTemplate; } set { _contentTemplate = value; } } protected override void OnInit(EventArgs e) { base.OnInit(e); if (_contentTemplate != null) _contentTemplate.InstantiateIn(plchContentTemplate); } } ASPX PAGE MARKUP: <ajaxToolkit:ToolkitScriptManager ID="scriptManager" EnablePartialRendering="true" AllowCustomErrorsRedirect="true" CombineScripts="true" EnablePageMethods="true" ScriptMode="Release" AsyncPostBackTimeout="180" runat="server"></ajaxToolkit:ToolkitScriptManager> <uc1:TestModal ID="testModal" ClientIDMode="Static" runat="server"> <ContentTemplate> <asp:UpdatePanel ID="upAttachments" UpdateMode="Conditional" ChildrenAsTriggers="true" runat="server"> <ContentTemplate> <asp:LinkButton ID="lnkRemoveAttachment" runat="server"><img src="/images/icons/trashcan.png" style="border: none;" /></asp:LinkButton> </ContentTemplate> </asp:UpdatePanel> </ContentTemplate> </uc1:TestModal>

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  • How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

    - by afriza
    Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess) I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005). Update: I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively. HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions); HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ , LPMSGQUEUEOPTIONS lpOptions); BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ, /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize, LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags); BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize, DWORD dwTimeout, DWORD dwFlags); BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo); BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ); Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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  • Can't run MonoTouch App

    - by balexandre
    Hi guys, This is not a really Programming Question, but please bear with me as it's related to the IDE that we use to develop and I'm really Stuck! :( Every time I create a project (can be an empty project) I get the message above when pressing Run or Debug. I have no Web Servers running the Web Share is off, the Zend Server as well MAMP is Off, the app itself does nothing as it's a blank project and if I run it on the iPhone/iPad Simulator, the app just opens and closes automatically :-/ I'm all new to monoTouch, but I wonder, does anyone has this problem and know what should I do? Running OSX 10.6.3 iPhone SDK 3.2 MonoDevelop 2.2.2 MonoTouch Eval 2.0.1 Thank you for all the help.

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  • Android Permission Issue android.permission.READ_CONTACTS

    - by jkmcgee
    Hello, All I am trying to do is read a contact off of my emulator and display it to the screen. I can't seem to resolve this error. Both of my packages (com.msi.ibm.tutorial and .MobileServiceCallContacts) have the permission READ_CONTACTS set in their manifest xml files. So any ideas as to what I've got wrong ? Here is the error message from eclipse console if it helps, it's not helping me, but I'm a little rusty at this and completely new to Android development. MobileServiceCallContacts]Starting activity com.msi.ibm.tutorial.MobileServiceCallContacts on device MobileServiceCallContacts]ActivityManager: Starting: Intent { cmp=com.msi.ibm.tutorial/.MobileServiceCallContacts } MobileServiceCallContacts]ActivityManager: java.lang.SecurityException: Permission Denial: starting Intent { flg=0x10000000 cmp=com.msi.ibm.tutorial/.MobileServiceCallContacts } from null (pid=-1, uid=-1) requires android.permission.READ_CONTACTS

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