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  • MATLAB only prints a part of my figure

    - by simonty
    I'm trying to print my figure in Matlab, but it keeps screwing up and I have no idea why. opslaan = figure(1); plot(1:handles.aantal,handles.nauw,'-r','LineWidth',1.5); xlabel(gca,sprintf('Framenummer (%g ms per frame)',60/handles.aantal)); ylabel(gca,'dB'); set(gca,'YGrid','on'); yAsMax = ceil( ceil(max(handles.nauw)) / 2) * 2; axis([0 handles.aantal 0 yAsMax]); pause(1); print -dpng image.png The first line is just plotting the data on my figure, then labeling x and y, turning on grid and caculating the y-axis like I want it. This all works great and Matlab shows it like I want it in the Figure window. When saving to .png / .jpeg / .eps it goes wrong and only prints the bottom left corner (473x355 pixels), the rest just disappeared. When exporting manually via File - Save As, it works correctly. Any help? Thanks!

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  • How do I animate UserControl objects using Storyboard and DoubleAnimation?

    - by Neo
    In my WPF application, I have a Canvas object that contains some UserControl objects. I wish to animate the UserControl objects within the Canvas using DoubleAnimation so that they go from the right of the Canvas to the left of the Canvas. This is how I have done it so far (by passing the UserControl objects into the function): private void Animate(FrameworkElement e) { DoubleAnimation ani = new DoubleAnimation() { From = _container.ActualWidth, To = 0.0, Duration = new Duration(new TimeSpan(0, 0, 10), TargetElement = e }; TranslateTransform trans = new TranslateTransform(); e.RenderTransform = trans; trans.BeginAnimation(TranslateTransform.XProperty, ani, HandoffBehavior.Compose); } However, this doesn't allow me to pause the animation, so I have considered using a Storyboard instead to do this, but I'm not sure how to implement this. This has been my attempt so far: private void Animate(FrameworkElement e) { DoubleAnimation ani = new DoubleAnimation() { From = _container.ActualWidth, To = 0.0, Duration = new Duration(new TimeSpan(0, 0, 10), TargetElement = e }; Storyboard stb = new Storyboard(); Storyboard.SetTarget(ani, e); Storyboard.SetTargetProperty(ani, "Left"); stb.Children.Add(ani); stb.Begin(); } Of course, this fails as UserControl doesn't have a Left property. How can I achieve what I'm after? Thanks.

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  • Eclipse CDT: cannot debug or terminate application

    - by Paul Lammertsma
    I have Eclipse set up fairly nicely to run the G++ compiler through Cygwin. Even the character encoding is set up correctly! There still seems to be something wrong with my configuration: I can't debug. The pause button in the debug view is simply disabled, and no threads appear in my application tree. It seems that gdb is simply not communicating with Eclipse. Presently, I have the debug settings as follows: Debugger: "Cygwin gdb Debugger" GDB debugger: gdb GDB command file: .gdbinit Protocol: Default I should mention here that I have no idea what .gdbinit does; in my project it is merely an empty file. What is wrong with my configuration? Debugging When attempting to terminate the application in debug mode, Eclipse displays the following error: Target request failed: failed to interrupt. I can't kill the process, either; I have to kill its parent gdb.exe, which in turn kills my application. Running When running it normally, a bunch of kill.exes are called, doing nothing, while Eclipse displays the following error: Terminate failed. I can kill FaceDetector.exe from the task manager. Process Explorer This is what it looks like in Process Explorer (debugging left, running right):

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  • Monitor web sites visited using Internet Explorer, Opera, Chrome, Firefox and Safari in Python

    - by Zachary Brown
    I am working on a project for work and have seemed to run into a small problem. The project is a similar program to Web Nanny, but branded to my client's company. It will have features such as website blocking by URL, keyword and web activity logs. I would also need it to be able to "pause" downloads until an acceptable username and password is entered. I found a script to monitor the URL visited in Internet Explorer (shown below), but it seems to slow the browser down considerably. I have not found any support or ideas onhow to implement this in other browsers. So, my questions are: 1). How to I monitor other browser activity / visited URLs? 2). How do I prevent downloading unless an acceptable username and password is entered? from win32com.client import Dispatch,WithEvents import time,threading,pythoncom,sys stopEvent=threading.Event() class EventSink(object): def OnNavigateComplete2(self,*args): print "complete",args stopEvent.set() def waitUntilReady(ie): if ie.ReadyState!=4: while 1: print "waiting" pythoncom.PumpWaitingMessages() stopEvent.wait(.2) if stopEvent.isSet() or ie.ReadyState==4: stopEvent.clear() break; time.clock() ie=Dispatch('InternetExplorer.Application',EventSink) ev=WithEvents(ie,EventSink) ie.Visible=1 ie.Navigate("http://www.google.com") waitUntilReady(ie) print "location",ie.LocationName ie.Navigate("http://www.aol.com") waitUntilReady(ie) print "location",ie.LocationName print ie.LocationName,time.clock() print ie.ReadyState

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  • How to add clickable logo on the flash web player?

    - by kishore
    Hi All, I have a code like this <script type="text/javascript" src="http://www.clipul.com/play/swfobject.js"></script> <div id="player">This text will be replaced</div> <script type="text/javascript"> var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/<?=$videopath1?>'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link','<?=$full_url.'tip.php?vid='.$row_video['vid']?>'); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); </script> It is displaying a player and playing the video. If I Click on the Logo It has to go to www.google.com. But when I click on the logo it becomes pause. Help me how to add clickable Logo on the player

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  • Batch script crashing

    - by TamirGali
    My Batch script keeps crashing with the note: "set was unexpected at this time" which I could only see via video recording and checking frame by frame. here is the script: @echo off color 6f set min=0 set max=25 goto REDIR :REDIR set var=0 goto TOP :TOP cls set /a var=%var%+1 set /a rand%var%=%random% %% (max - min + 1)+ min if %rand2%==%rand1% set var=0&goto TOP if %rand3%==%rand2% set var=1&goto TOP if %rand4%==%rand3% set var=2&goto TOP if %rand5%==%rand4% set var=3&oto TOP if %rand6%==%rand5% set var=4&goto TOP if %rand7%==%rand6% set var=5&goto TOP if %rand8%==%rand7% set var=6&goto TOP if %rand9%==%rand8% set var=7&goto TOP if %rand10%==%rand9% set var=8&goto TOP if %rand11%==%rand10% set var=9&goto TOP if %rand12%==%rand11% set var=10&goto TOP if %rand13%==%rand12% set var=11&goto TOP if %rand14%==%rand13% set var=12&goto TOP if %rand15%==%rand14% set var=13&goto TOP if %rand16%==%rand15% set var=14&goto TOP if %rand17%==%rand16% set var=15&goto TOP if %rand18%==%rand17% set var=16&goto TOP if %rand19%==%rand18% set var=17&goto TOP if %rand20%==%rand19% set var=18&goto TOP if %rand21%==%rand20% set var=19&goto TOP if %rand22%==%rand21% set var=20&goto TOP if %rand23%==%rand22% set var=21&goto TOP if %rand24%==%rand23% set var=22&goto TOP if %rand25%==%rand24% set var=23&goto TOP if %rand26%==%rand25% set var=24&goto TOP if %var%==26 goto SHOW goto TOP :SHOW cls echo A=%rand1% echo B=%rand2% echo C=%rand3% echo D=%rand4% echo E=%rand5% echo F=%rand6% echo G=%rand7% echo H=%rand8% echo I=%rand9% echo J=%rand10% echo K=%rand11% echo L=%rand12% echo M=%rand13% echo N=%rand14% echo O=%rand15% echo P=%rand16% echo Q=%rand17% echo R=%rand18% echo S=%rand19% echo T=%rand20% echo U=%rand21% echo V=%rand22% echo W=%rand23% echo X=%rand24% echo Y=%rand25% echo Z=%rand26% pause goto REDIR

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  • Check if files in a directory are still being written using Windows Batch Script

    - by FMFF
    Hello. Here's my batch file to parse a directory, and zip files of certain type REM Begin ------------------------ tasklist /FI "IMAGENAME eq 7za.exe" /FO CSV > search.log FOR /F %%A IN (search.log) DO IF %%~zA EQU 0 GOTO end for /f "delims=" %%A in ('dir C:\Temp\*.ps /b') do ( "C:\Program Files\7-Zip\cmdline\7za.exe" a -tzip -mx9 "C:\temp\Zip\%%A.zip" "C:\temp\%%A" Move "C:\temp\%%A" "C:\Temp\Archive" ) :end del search.log REM pause exit REM End --------------------------- This code works just fine for 90% of my needs. It will be deployed as a scheduled task. However, the *.ps files are rather large (minimum of 1GB) in real time cases. So the code is supposed to check if the incoming file is completely written and is not locked by the application that is writing it. I saw another example elsewhere, that suggested the following approach :TestFile ren c:\file.txt c:\file.txt if errorlevel 0 goto docopy sleep 5 goto TestFile :docopy However this example is good for a fixed file. How can I use that many labels and GoTo's inside a for loop without causing an infinite loop? Or is this code safe to be used in the For Loop? Thank you for any help.

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • how to use Remote Service ?

    - by LEE YONGGUN
    Hi im trying to use Remote Service btween two simple application, But its not easy to me. So any advice you have will help me. here`s my case. I made one app which is playing Music in service, There are two components. one is Activity controlling service by using three buttons, play,pause, stop. and it is working fine. and another one is just simple Activity which also has four buttons bind,play,stop,unbind. when i click bind, it`s confirmed by Toast msg, but when i click play button,it occurs error. i want to control first activitys Music playing service in second Activity. So im trying to use remote service. i made same .aidl file in each app project. In aidl file, i defined methods "playing","stoping" and i implement those methods in Music service class, implementation is simply use intent and startService & stopService. In DDMS there is "java.lang.SecurityException : Binder invocation to an incorrect interface" thats the case what im doing. So please tell me what`s the problem. any advice could help me. thanks Gun.

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  • C++ classes with members referencing each other

    - by Saad Imran.
    I'm trying to write 2 classes with members that reference each other. I'm not sure if I'm doing something wrong or it's just not possible. Can anyone help me out here... Source.cpp #include "Headers.h" using namespace std; void main() { Network* network = new Network(); system("pause"); return; } Headers.h #ifndef Headers_h #define Headers_h #include <iostream> #include <vector> #include "Network.h" #include "Router.h" #endif Network.h #include "Headers.h" class Network { protected: vector<Router> Routers; }; Router.h #include "Headers.h" class Router { protected: Network* network; public: }; The errors I'm getting are: error C2143: syntax error : missing ';' before '<' error C2238: unexpected token(s) preceding ';' error C4430: missing type specifier - int assumed. I'm pretty sure I'm not missing any semicolons or stuff like that. The program works find if I take out one of the members. I tried finding similar questions and the solution was to use pointers, but that's what I'm doing and it does't seem to be working!

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

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  • Qt - QWebView Problem

    - by user547057
    Hi, I have a PyQt gui script which consists of a QWebView widget. I'm trying to send a GET request, i.e go to a page, fill a form and hit click using the code at the bottom of this question. Since i'm dealing with the documentElement(a QWebElement) of the webview, I need to place all DOM actions in a separate function(which I have named fillForm) and connect the loadFinished() signal into the function. Without connecting the signal, the document will not have loaded and I won't be able to get the elements I want. I'm able to submit the form correctly and get the proper response from the webpage. The problem i'm having is that, the above leads to a sort of infinite loop. This is because the webpage gets reloaded each time a new page is loaded, so the form gets filled each and every single time without stopping. I'd like to know if there's some way of finding out whether the WebView's page has loaded fully, non-asynchronously or maybe pause execution of the script(without freezing the gui) until the whole document has loaded. I'm unable to come up with a satisfactory solution(my idea consisted of keeping a global variable to track clicks) to this problem. I would appreciate it if someone could help me out with a better way to tackle this. Thanks! Here's the code i'm using import sys from PyQt4.QtCore import * from PyQt4.QtGui import * from PyQt4.QtWebKit import * from PyQt4 import QtCore app = QApplication(sys.argv) web = QWebView() web.load(QUrl("http://mywebsite.com")) def fillForm(): doc = web.page().mainFrame().documentElement() searchform = doc.findFirst("input[type=text]") searchform.setAttribute("value", "hello") button = doc.findFirst("input[type=submit]") button.evaluateJavaScript("click()") QtCore.QObject.connect(web, QtCore.SIGNAL("loadFinished"), fillForm) web.show() sys.exit(app.exec_())

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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • extern and global in c

    - by JPro
    Can anyone please tell me is there any special requirement to use either EXTERN or GLOBAL variables in a C program? I do not see any difference in a program like below, if I change from gloabl to extern. #include <stdio.h> #include <stdlib.h> int myGlobalvar = 10; int main(int argc, char *argv[]) { int myFunc(int); int i; i = 12; myGlobalvar = 100; printf("Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i); i = myFunc(10); printf("Value of passed value : %d\n",i); printf("again Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i); system("PAUSE"); return 0; } int myFunc(int i) { i = 20 + 1000; //extern int myGlobalvar; myGlobalvar = 20000; // printf("Value of passed value : %d",i); return i; } If uncomment extern int myGlobalvar, the value does not change. Is there any correct difference between both? Can anyone please correct me?

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  • Pointer problem in C for char*

    - by egebilmuh
    Hi guys, i use pointer for holding name and research lab property. But when i print the existing Vertex ,when i print the vertex, i cant see so -called attributes properly. For example though real value of name is "lancelot" , i see it as wrong such as "asdasdasdasd" struct vertex { int value; char*name; char* researchLab; struct vertex *next; struct edge *list; }; void GRAPHinsertV(Graph G, int value,char*name,char*researchLab) { //create new Vertex. Vertex newV = malloc(sizeof newV); // set value of new variable to which belongs the person. newV->value = value; newV->name=name; newV->researchLab=researchLab; newV->next = G->head; newV->list = NULL; G->head = newV; G->V++; } /*** The method creates new person. **/ void createNewPerson(Graph G) { int id; char name[30]; char researchLab[30]; // get requeired variables. printf("Enter id of the person to be added.\n"); scanf("%d",&id); printf("Enter name of the person to be added.\n"); scanf("%s",name); printf("Enter researc lab of the person to be added\n"); scanf("%s",researchLab); // insert the people to the social network. GRAPHinsertV(G,id,name,researchLab); } void ListAllPeople(Graph G) { Vertex tmp; Edge list; for(tmp = G->head;tmp!=NULL;tmp=tmp->next) { fprintf(stdout,"V:%d\t%s\t%s\n",tmp->value,tmp->name,tmp->researchLab); } system("pause"); }

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • proper use of volatile keyword

    - by luke
    I think i have a pretty good idea about the volatile keyword in java, but i'm thinking about re-factoring some code and i thought it would be a good idea to use it. i have a class that is basically working as a DB Cache. it holds a bunch of objects that it has read from a database, serves requests for those objects, and then occasionally refreshes the database (based on a timeout). Heres the skeleton public class Cache { private HashMap mappings =....; private long last_update_time; private void loadMappingsFromDB() { //.... } private void checkLoad() { if(System.currentTimeMillis() - last_update_time > TIMEOUT) loadMappingsFromDB(); } public Data get(ID id) { checkLoad(); //.. look it up } } So the concern is that loadMappingsFromDB could be a high latency operation and thats not acceptable, So initially i thought that i could spin up a thread on cache startup and then just have it sleep and then update the cache in the background. But then i would need to synchronize my class (or the map). and then i would just be trading an occasional big pause for making every cache access slower. Then i thought why not use volatile i could define the map reference as volatile private volatile HashMap mappings =....; and then in get (or anywhere else that uses the mappings variable) i would just make a local copy of the reference: public Data get(ID id) { HashMap local = mappings; //.. look it up using local } and then the background thread would just load into a temp table and then swap the references in the class HashMap tmp; //load tmp from DB mappings = tmp;//swap variables forcing write barrier Does this approach make sense? and is it actually thread-safe?

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  • Cheapest way to to determine if a MySQL connection is still alive

    - by MtnViewMark
    I have a pool of MySQL connections for a web-based data service. When it starts to service a request, it takes a connection from the pool to use. The problem is that if there has been a significant pause since that particular connection has been used, the server may have timed it out and closed its end. I'd like to be able to detect this in the pool management code. The trick is this: The environment in which I'm coding gives me only a very abstact API into the connection. I can basically only execute SQL statements. I don't have access to the actual socket or direct access to the MySQL client API. So, the question is: What is the cheapest MySQL statement I can execute on the connection to determine if it is working. For example SELECT 1; should work, but I'm wondering if there is something even cheaper? Perhaps something that doesn't even got across the wire, but is handled in the MySQL client lib and effectively answers the same question?

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  • Communication between parent and child

    - by Pierre
    Hi every one ! I have a little problem. I have to code a simple C application that creat a process and his child (fork()) and I have to do an operation. Parent initialize the values and child calculate. I write this : #include #include #include #include #include typedef struct { int op1; char op; int op2; }Operation; Operation *varOP; void finalResult() { float result = 0; if(varOP-op == '+') result = (varOP-op1 + varOP-op2); if(varOP-op == '-') result = (varOP-op1 - varOP-op2); if(varOP-op == '*') result = (varOP-op1 * varOP-op2); if(varOP-op == '+') result = (varOP-op1 / varOP-op2); printf("%f",result); } int main () { int p; varOP = (Operation *)malloc(sizeof(Operation)); p = fork(); if(p == 0) // If child { signal(SIGUSR1, finalResult ); pause(); } if(p 0) // If parent { varOP-op = '+'; varOP-op1 = 2; varOP-op2 = 3; kill(p, SIGUSR1); wait(NULL); } return 0; } But my child is never called. Is there something wrong with my code? Thanks for your help !

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  • jQuery Cycle : Multiple Instances, detect end of each instance

    - by guylabbe.ca
    I am using multiple instances of Cycle for a portfolio; Only one is shown and the others are hidden. Each Cycle is a project with multiple images. The only thing I can't figure out is how to detect the end of the « current » Cycle instance. with after: function, it is triggered for all instances at once, impossible to get « local » events. Here is my code : $('.sldr_closeup').each(function() { var currId = $(this).attr('id'); window['num_'+currId] = 0; $(this).cycle({ timeout:0, speed:500, fx:'fade', next:'.nextimages', prev:'.previmages', fit:1, nowrap:1, autstop:0, after : function(c,n,o,f) { var currId = $(this).parent('div').attr('id'); (f) ? window['num_'+currId] ++ : window['num_'+currId] --; if ((o.slideCount == window['num_'+currId] )) { alert(currId); $('.nextimages').stop().fadeTo(400,0,function(){ if(currId != $('.projectList .projet').last().find('a').attr('rel')) $('.nextproject').stop().fadeTo(400,1); $(this).hide(); }); } } }).cycle('pause'); });

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  • Javascript changing source of an image

    - by Pete Herbert Penito
    Hi Everyone! I have some javascript which runs a timer that animates something on the website. It all works perfectly but I want to get an image to change when the animation is run, It uses jquery: if(options.auto && dir=="next" && !clicked) { timeout = setTimeout(function(){ if (document.images['bullet1'].src == "img/bulletwhite.png") { document.images['bullet1'].src = "img/bullet.png"; document.images['bullet2'].src = "img/bulletwhite.png"; } animate("next",false); },diff*options.speed+options.pause); } options.auto means that its automatically cycling, dir is the direction of the motion and clicked is whether or not the user clicked it. Is there something wrong with my syntax here? I ran firebug with it, and it doesn't throw any errors, it simply won't work. Any advice would help! I should mention that the src of bullet1 starts at bulletwhite.png and then I was hoping for it to change to bullet.png and have bullet2 change to bulletwhite.png.

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  • How can i get rid of 0xFEEFEE in VC

    - by egebilmuh
    Hi guys I m programming C for an assingment in VC++ 2008. I simulate adjList for graph implementation. i can readly add edge between two vertex and print the graph. and i want to remove edge between two vertex and print the graph again. whatever i do,i cant print the graph after deleting the edge. i get 0xfeefee :( what is this? and how can i resolve this program. my delete function and print the graph function are illustrated below. void deleteEdge(Graph G, Vertex V, Vertex W) { Edge list,prev,temp; list=V->list; prev=NULL; // while(list!=NULL && list->to->value!=W->value){ prev=list; list=list->next; } // have found the element. if(list!=NULL){ temp=list; // if first element of list is deleted. if(prev==NULL) list=list->next; else prev->next=list->next; // reallocate. free(temp); } } void GRAPHprint(Graph G) { Vertex tmp; Edge list; for(tmp = G->head;tmp!=NULL;tmp=tmp->next) { fprintf(stdout,"V:%d\t",tmp->value); list=tmp->list; while(list!=NULL) { fprintf(stdout,"%d\t",list->to->value); list=list->next; } fprintf(stdout, "\n"); } system("pause"); }

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  • BeginInvoke on ObservableCollection not immediate.

    - by Padu Merloti
    In my code I subscribe to an event that happens on a different thread. Every time this event happens, I receive an string that is posted to the observable collection: Dispatcher currentDispatcher = Dispatcher.CurrentDispatcher; var SerialLog = new ObservableCollection<string>(); private void hitStation_RawCommandSent(object sender, StringEventArgs e) { string command = e.Value.Replace("\r\n", ""); Action dispatchAction = () => SerialLog.Add(command); currentDispatcher.BeginInvoke(dispatchAction, DispatcherPriority.Render); } The code below is in my view model (could be in the code behind, it doesn't matter in this case). When I call "hitstation.PrepareHit", the event above gets called a couple times, then I wait and call "hitStation.HitBall", and the event above gets called a couple more times. private void HitBall() { try { try { Mouse.OverrideCursor = Cursors.Wait; //prepare hit hitStation.PrepareHit(hitSpeed); Thread.Wait(1000); PlayWarning(); //hit hitStation.HitBall(hitSpeed); } catch (TimeoutException ex) { MessageBox.Show("Timeout hitting ball: " + ex.Message); } } finally { Mouse.OverrideCursor = null; } } The problem I'm having is that the ListBox that is bound to my SerialLog gets updated only when the HitBall method finishes. I was expecting seeing a bunch of updates from the PrepareHit, a pause and then a bunch more updates from the HitBall. I've tried a couple of DispatcherPriority arguments, but they don't seem to have any effect.

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  • How do I design a Wizard-based system with SoC in mind?

    - by Erik Forbes
    I'm building a Windows Forms system (in C# if it matters to anyone) that provides an application automation service. As this application is targeted at users who are not computer savvy, I've decided to break up the functions of the application into various tasks, and provide these tasks via a wizard UI. I'd like to avoid coupling the views and view engine (from which the Wizard will be built) to the automation engine. The problem I'm having is that the automation engine, which runs on a separate thread while it does its thing, needs to report status information back to the user, as well as listen for cancel or pause events from the user. Since I don't want the view engine or the automation engine to rely on each other, I'm having a hard time figuring out how to provide for this information conduit. Any insights into this issue I'm having would be greatly appreciated. I've been wracking my brain for a couple weeks now on this point, and I really don't want to give up and just couple everything together. If anyone needs additional details to help come up with some sort of idea please let me know and I'll be happy to provide them.

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