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  • Using EhCache for session.createCriteria(...).list()

    - by James Smith
    I'm benchmarking the performance gains from using a 2nd level cache in Hibernate (enabling EhCache), but it doesn't seem to improve performance. In fact, the time to perform the query slightly increases. The query is: session.createCriteria(MyEntity.class).list(); The entity is: @Entity @Cache(usage = CacheConcurrencyStrategy.NONSTRICT_READ_WRITE) public class MyEntity { @Id @GeneratedValue private long id; @Column(length=5000) private String data; //---SNIP getters and setters--- } My hibernate.cfg.xml is: <!-- all the normal stuff to get it to connect & map the entities plus:--> <property name="hibernate.cache.region.factory_class"> net.sf.ehcache.hibernate.EhCacheRegionFactory </property> The MyEntity table contains about 2000 rows. The problem is that before adding in the cache, the query above to list all entities took an average of 65 ms. After the cache, they take an average of 74 ms. Is there something I'm missing? Is there something extra that needs to be done that will increase performance?

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  • Dynamic GUI Framework Designing

    - by user575715
    There is a Scenario to be developed for a 3-tier Application .We need to design a Framework or a utility sort of thing . In tradional aspect of GUI Designing , either we tend to create a static gui page and code the elements on it along with other properties of the elements such as (disabled/enabled,image source,name ,id ,which function to be called under onclick event.) or we tend to drag and drop the elements from the control pallete provided by variety of gui frameworks. Certain things i need to design a POC so that we can develop this concept. 1) There must a utility ,such that during creation of screen layout , that screen should be saved in the database(RDBMS) with a screen number. 2) All the Events related to that control should be saved in some other table which will be dynamically mapped during the calling of screen number by the user. 3) When the user call that screen ,a generic function should be invoked which'll call the screen file from the database and apply all the properties ,events,etc at runtime and the final output will be displayed to the user. This POC will help the us to customised the screens according to our usage.also all the code will seperated which can easily be used for some other development process. Thanks Amit Kalra

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  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

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  • Django Interrupted system call when sending email

    - by mhost
    Hi, Sometimes, when submitting a form (pretty much any form on my site that sends me an email), I get the following error: File "/usr/lib/python2.5/smtplib.py", line 603, in starttls (resp, reply) = self.docmd("STARTTLS") File "/usr/lib/python2.5/smtplib.py", line 378, in docmd return self.getreply() File "/usr/lib/python2.5/smtplib.py", line 352, in getreply line = self.file.readline() File "/usr/lib/python2.5/socket.py", line 381, in readline data = self._sock.recv(self._rbufsize) error: (4, 'Interrupted system call') My code is sending email via gmail. I am also using django contact-form which does the same thing. The problem doesn't always happen. It seems very random. At one point today it got so bad that it displayed the error every time I submitted a form. Restarting apache fixes the problem for one submission and then it does it again. I have checked the RAM and there is plenty available (about 350MB available). Can someone lead me in the right direction? What does this error mean? What can I do to prevent this. Thanks.

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  • how to use a PHP Constant that gets pulled from a database

    - by Ronedog
    Can you read out the name of a PHP constant from a database and use it inside of a php variable, to display the value of the constant for use in a menu? For example here's what I'm trying to accomplish In SQL: select menu_name AS php_CONSTANT where menu_id=1 the value returned would be L_HOME which is the name of a CONSTANT in a php config page. The php config page looks like this define('L_HOME','Home'); and gets loaded before the database call. The php usage would be $db_returned_constant which has a value of L_HOME that came from the db call, then I would place this into a string such as $string = '<ul><li>' . $db_returned_constant . '</li></ul>' and thus return a string that looks like $string = '<ul><li><a href="#" onclick="path_from_db">Home</a></li></ul>'. To sum up what I'm trying to do Load a config file based on the language preference query the db to return the menu name, which is the name of a CONSTANT in the config file loaded in step one, and also retrieve the menu_link which is used in the "onclick" event. Use a php variable to hold the name of the CONSTANT Place the variable into a string that gets echo'd out to create the menu displaying the value of the CONSTANT. I hope this makes enough sense...is it even possible to use a constant like this? Thanks.

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  • ColdFusion Session issue - multiple users behind one proxy IP -- cftoken and cfid seems to be shared

    - by smoothoperator
    Hi Everyone, I have an application that uses coldfusion's session management (instead of the J2EE) session management. We have one client, who has recently switched their company's traffic to us to come viaa proxy server in their network. So, to our Coldfusion server, it appears that all traffic is coming from this one IP Address, for all of the accounts of this one company.. Of the session variables, Part 1 is kept in a cflock, and Part 2 is kept in editable session variables. I may be misundestanding, but we have done it this way as we modify some values as needed throughout the application's usage. We are now running into an issue of this client having their session variables mixed up (?). We have one case where we set a timestamp.. and when it comes time to look it up, it's empty. From the looks of it this is happening because of another user on the same token. My initial thoughts are to look into modifying our existing session management to somehow generate a unique cftoken/cfid, or to start using jsession_ID, if this solves the problem at all. I have done some basic research on this issue and couldn't find anything similar, so I thought I'd ask here. Thanks!

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

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  • Could someone explain gtk2hs drag and drop to me, the listDND.hs demo just isn't doing it for me?

    - by Tom Carstens
    As the title says, I just don't get DND (or rather I understand the concept and I understand the order of callbacks, I just don't understand how to setup DND for actual usage.) I'd like to say that I've done DND stuff before in C, but considering I never really got that working... So I'm trying (and mostly succeeding, save DND) to write a text editor (using gtksourceview, because it has built in code highlighting.) Reasons are below if you want them. Anyways, there's not really a good DND demo or tutorial available for gtk2hs (listDND.hs just doesn't translate well in my head.) So what I'm asking is for code that demonstrates simple DND on a window widget (for example.) Ideally, it should accept drops from other windows (such as Thunar) and print out the information in string form. I think I can take it from there... Reasons: I'm running a fairly light weight setup, dwm and a few gtk+2 programs. I really don't want to have to pull in gtk+3 to get the current gedit from the repos (Arch Linux.) Currently, I'm using geany for all of my text editing needs, however, geany is a bit heavy for editing config files. Further, geany doesn't care for my terminal of choice (st;) so I don't even get the benefit of using it as an IDE. Meaning I'd like a lightweight text editor with syntax highlighting. I could configure emacs or vim or something, but that seems to me to be more of a hack then a proper solution. Thus my project was born. It's mostly working (aside from DND, all that's left is proper multi-tab support.) Admittedly, I could probably work this out if I wrote it in C, but there isn't that much state in a text editor so Haskell's been working fine with almost no need for mutable variables.

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  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • Boost threading/mutexs, why does this work?

    - by Flamewires
    Code: #include <iostream> #include "stdafx.h" #include <boost/thread.hpp> #include <boost/thread/mutex.hpp> using namespace std; boost::mutex mut; double results[10]; void doubler(int x) { //boost::mutex::scoped_lock lck(mut); results[x] = x*2; } int _tmain(int argc, _TCHAR* argv[]) { boost::thread_group thds; for (int x = 10; x>0; x--) { boost::thread *Thread = new boost::thread(&doubler, x); thds.add_thread(Thread); } thds.join_all(); for (int x = 0; x<10; x++) { cout << results[x] << endl; } return 0; } Output: 0 2 4 6 8 10 12 14 16 18 Press any key to continue . . . So...my question is why does this work(as far as i can tell, i ran it about 20 times), producing the above output, even with the locking commented out? I thought the general idea was: in each thread: calculate 2*x copy results to CPU register(s) store calculation in correct part of array copy results back to main(shared) memory I would think that under all but perfect conditions this would result in some part of the results array having 0 values. Is it only copying the required double of the array to a cpu register? Or is it just too short of a calculation to get preempted before it writes the result back to ram? Thanks.

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • Inline function v. Macro in C -- What's the Overhead (Memory/Speed)?

    - by Jason R. Mick
    I searched Stack Overflow for the pros/cons of function-like macros v. inline functions. I found the following discussion: Pros and Cons of Different macro function / inline methods in C ...but it didn't answer my primary burning question. Namely, what is the overhead in c of using a macro function (with variables, possibly other function calls) v. an inline function, in terms of memory usage and execution speed? Are there any compiler-dependent differences in overhead? I have both icc and gcc at my disposal. My code snippet I'm modularizing is: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = AttractiveTerm * AttractiveTerm; EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); My reason for turning it into an inline function/macro is so I can drop it into a c file and then conditionally compile other similar, but slightly different functions/macros. e.g.: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = pow(SigmaSquared/RadialDistanceSquared,9); EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); (note the difference in the second line...) This function is a central one to my code and gets called thousands of times per step in my program and my program performs millions of steps. Thus I want to have the LEAST overhead possible, hence why I'm wasting time worrying about the overhead of inlining v. transforming the code into a macro. Based on the prior discussion I already realize other pros/cons (type independence and resulting errors from that) of macros... but what I want to know most, and don't currently know is the PERFORMANCE. I know some of you C veterans will have some great insight for me!!

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  • Delphi: Transporting Objects to remote computers

    - by pr0wl
    Hallo. I am writing a tier2 ordering software for network usage. So we have client and server. On the client I create Objects of TBest in which the Product ID, the amount and the user who orders it are saved. (So this is a item of an Order). An order can have multiple items and those are saved in an array to later send the created order to the server. The class that holds the array is called TBestellung. So i created both TBest.toString: string; and TBest.fromString(source: string): TBest; Now, I send the toString result to the server via socket and on the server I create the object using fromString (its parsing the attributes received). This works as intended. Question: Is there a better and more elegant way to do that? Serialisation is a keyword, yes, but isn't that awful / difficult when you serialize an object (TBestellung in this case) that contains an Array of other Objects (TBest in this case)? //Small amendment: Before it gets asked. Yes I should create an extra (static) class for toString and fromString because otherwise the server needs to create an "empty" TBest in order to be able to use fromString.

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  • Hadoop File Read

    - by user3684584
    Hadoop Distributed Cache Wordcount example in hadoop 2.2.0. Copied file into hdfs filesystem to be used inside setup of mapper class. protected void setup(Context context) throws IOException,InterruptedException { Path[] uris = DistributedCache.getLocalCacheFiles(context.getConfiguration()); cacheData=new HashMap(); for(Path urifile: uris) { try { BufferedReader readBuffer1 = new BufferedReader(new FileReader(urifile.toString())); String line; while ((line=readBuffer1.readLine())!=null) { System.out.println("**************"+line); cacheData.put(line,line); } readBuffer1.close(); } catch (Exception e) { System.out.println(e.toString()); } } } Inside Driver Main class Configuration conf = new Configuration(); String[] otherArgs = new GenericOptionsParser(conf,args).getRemainingArgs(); if (otherArgs.length != 3) { System.err.println("Usage: wordcount <in> <out>"); System.exit(2); } Job job = new Job(conf, "word_count"); job.setJarByClass(WordCount.class); job.setMapperClass(Map.class); job.setReducerClass(Reduce.class); job.setOutputKeyClass(Text.class); job.setOutputValueClass(IntWritable.class); FileInputFormat.addInputPath(job, new Path(otherArgs[0])); Path outputpath=new Path(otherArgs[1]); outputpath.getFileSystem(conf).delete(outputpath,true); FileOutputFormat.setOutputPath(job,outputpath); System.out.println("CachePath****************"+otherArgs[2]); DistributedCache.addCacheFile(new URI(otherArgs[2]),job.getConfiguration()); System.exit(job.waitForCompletion(true) ? 0 : 1); But getting exception java.io.FileNotFoundException: file:/home/user12/tmp/mapred/local/1408960542382/cache (No such file or directory) So Cache functionality not working properly. Any Idea ?

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  • Greasemonkey failing to GM_setValue()

    - by HonoredMule
    I have a Greasemonkey script that uses a Javascript object to maintain some stored objects. It covers quite a large volume of information, but substantially less than it successfully stored and retrieved prior to encountering my problem. One value refuses to save, and I can not for the life of me determine why. The following problem code: Works for other larger objects being maintained. Is presently handling a smaller total amount of data than previously worked. Is not colliding with any function or other object definitions. Can (optionally) successfully save the problem storage key as "{}" during code startup. this.save = function(table) { var tables = this.tables; if(table) tables = [table]; for(i in tables) { logger.log(this[tables[i]]); logger.log(JSON.stringify(this[tables[i]])); GM_setValue(tables[i] + "_" + this.user, JSON.stringify(this[tables[i]])); logger.log(tables[i] + "_" + this.user + " updated"); logger.log(GM_getValue(tables[i] + "_" + this.user)); } } The problem is consistently reproducible and the logging statments produce the following output in Firebug: Object { 54,10 = Object } // Expansion shows complete contents as expected, but there is one oddity--Firebug highlights the array keys in purple instead of the usual black for anonymous objects. {"54,10":{"x":54,"y":10,"name":"Lucky Pheasant"}} // The correctly parsed string. bookmarks_HonoredMule saved undefined I have tried altering the format of the object keys, to no effect. Further narrowing down the issue is that this particular value is successfully saved as an empty object ("{}") during code initialization, but skipping that also does not help. Reloading the page confirms that saving of the nonempty object truly failed. Any idea what could cause this behavior? I've thoroughly explored the possibility of hitting size constraints, but it doesn't appear that can be the problem--as previously mentioned, I've already reduced storage usage. Other larger objects save still, and the total number of objects, which was not high already, has further been reduced by an amount greater than the quantity of data I'm attempting to store here.

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  • Shaping EF LINQ Query Results Using Multi-Table Includes

    - by sisdog
    I have a simple LINQ EF query below using the method syntax. I'm using my Include statement to join four tables: Event and Doc are the two main tables, EventDoc is a many-to-many link table, and DocUsage is a lookup table. My challenge is that I'd like to shape my results by only selecting specific columns from each of the four tables. But, the compiler is giving a compiler is giving me the following error: 'System.Data.Objects.DataClasses.EntityCollection does not contain a definition for "Doc' and no extension method 'Doc' accepting a first argument of type 'System.Data.Objects.DataClasses.EntityCollection' could be found. I'm sure this is something easy but I'm not figuring it out. I haven't been able to find an example of someone using the multi-table include but also shaping the projection. Thx,Mark var qry= context.Event .Include("EventDoc.Doc.DocUsage") .Select(n => new { n.EventDate, n.EventDoc.Doc.Filename, //<=COMPILER ERROR HERE n.EventDoc.Doc.DocUsage.Usage }) .ToList(); EventDoc ed; Doc d = ed.Doc; //<=NO COMPILER ERROR SO I KNOW MY MODEL'S CORRECT DocUsage du = d.DocUsage;

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  • Design by contracts and constructors

    - by devoured elysium
    I am implementing my own ArrayList for school purposes, but to spice up things a bit I'm trying to use C# 4.0 Code Contracts. All was fine until I needed to add Contracts to the constructors. Should I add Contract.Ensures() in the empty parameter constructor? public ArrayList(int capacity) { Contract.Requires(capacity > 0); Contract.Ensures(Size == capacity); _array = new T[capacity]; } public ArrayList() : this(32) { Contract.Ensures(Size == 32); } I'd say yes, each method should have a well defined contract. On the other hand, why put it if it's just delegating work to the "main" constructor? Logicwise, I wouldn't need to. The only point I see where it'd be useful to explicitly define the contract in both constructors is if in the future we have Intelisense support for contracts. Would that happen, it'd be useful to be explicit about which contracts each method has, as that'd appear in Intelisense. Also, are there any books around that go a bit deeper on the principles and usage of Design by Contracts? One thing is having knowledge of the syntax of how to use Contracts in a language (C#, in this case), other is knowing how and when to use it. I read several tutorials and Jon Skeet's C# in Depth article about it, but I'd like to go a bit deeper if possible. Thanks

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  • How does PHP interface with Apache?

    - by Sbm007
    Hi, I've almost finished writing a HTTP/1.0 compliant web server under Java (no commercial usage as such, this is just for fun) and basically I want to include PHP support. I realize that this is no easy task at all, but I think it'll be a nice accomplishment. So I want to know how PHP exactly interfaces with the Apache web server (or any other web server really), so I can learn from it and write my own PHP wrapper. It doesn't necessarily have to be mod_php, I don't mind writing a FastCGI wrapper - which to my knowledge is capable of running PHP as well. I would've thought that all that PHP needs is the output that goes to client (so it can interpret the PHP parts), the full HTTP request from client (so it can extract POST variables and such) and the client's host name. And then you simply take the parsed PHP code and write that to the output stream. There will probably be more things, but in essence that's how I would have thought it works. From what I've gathered so far, apache2handler provides an API which PHP makes use of to 'connect' to Apache. I guess it's an idea to look at the source code for apache2handler and php5apache2.dll or so, but before I do that I thought I'd ask SO first. If anyone has more information, experience, or some sort of specification that is relevant to this then please let me know. Thanks in advance!

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  • Memory Leakage using datatables

    - by Vix
    Hi, I have situation in which i'm compelled to retrieve 30,000 records each to 2 datatables.I need to do some manipulations and insert into records into the SQL server in Manipulate(dt1,dt2) function.I have to do this in 15 times as you can see in the for loop.Now I want to know what would be the effective way in terms of memory usage.I've used the first approach.Please suggest me the best approach. (1) for (int i = 0; i < 15; i++) { DataTable dt1 = GetInfo(i); DataTable dt2 = GetData(i); Manipulate(dt1,dt2); } (OR) (2) DataTable dt1 = new DataTable(); DataTable dt2 = new DataTable(); for (int i = 0; i < 15; i++) { dt1=null; dt2=null; dt1 = GetInfo(); dt2 = GetData(); Manipulate(dt1, dt2); } Thanks, Vix.

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  • Android - Memory leak when dynamically building UI with image resource backgrounds

    - by Rich
    I have an Activity that I swear is leaking memory. The app I'm working on does a lot with images, so I've had to be pretty stingy with memory when working directly with Bitmaps. I added an Activity, and now if you use this new Activity it basically puts me over the edge with mem usage and I end up throwing the "Bitmap exceeds VM budget" exception. If you never launch this Activity, everything is smooth as it was previously. I started reading about memory leaks, and I think that I have a similar situation to what is described in the article in the Android docs. I'm dynamically creating a bunch of image views and adding a BackgroundDrawable from the resources and adding an OnClickListener as well. I imagine I have to do some cleanup when the Activity hits onPause in its life cycle, but I'd like to know specifically what is the correct way. Here is the code that should demonstrate the objects I'm working with... LinearLayout templateContainer; . . . ImageView imgTemplatePreview = (ImageView) item.findViewById(R.id.imgTemplatePreview); . . . imgTemplatePreview.setBackgroundDrawable(getResources().getDrawable(previewId)); imgTemplatePreview.setOnClickListener(imgClick); templateContainer.addView(item);

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  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

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  • What are the original reasons for ToString() in Java and .NET?

    - by d.
    I've used ToString() modestly in the past and I've found it very useful in many circumstances. However, my usage of this method would hardly justify to put this method in none other than System.Object. My wild guess is that, at some point during the work carried out and meetings held to come up with the initial design of the .NET framework, it was decided that it was necessary - or at least extremely useful - to include a ToString() method that would be implemented by everything in the .NET framework. Does anyone know what the exact reasons were? Am I missing a ton of situations where ToString() proves useful enough as to be part of System.Object? What were the original reasons for ToString()? Thanks a lot! PS - Again: I'm not questioning the method or implying that it's not useful, I'm just curious to know what makes it SO useful as to be placed in System.Object. Side note - Imagine this: AnyDotNetNativeClass someInitialObject = new AnyDotNetNativeClass([some constructor parameters]); AnyDotNetNativeClass initialObjectFullCopy = AnyDotNetNativeClass.FromString(someInitialObject.ToString()); Wouldn't this be cool? EDIT(1): (A) - Based on some answers, it seems that .NET languages inherited this from Java. So, I'm adding "Java" to the subject and to the tags as well. If someone knows the reasons why this was implemented in Java then please shed some light! (B) - Static hypothetical FromString vs Serialization: sure, but that's quite a different story, right?

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  • Application that depends heavily on stored procedures

    - by PieterG
    We currently have an application that depends largely on stored procedures. There is a heavy use of temp tables. It's an extremely large application. Facing this situation, I would like to use Entity Framework or Linq2Sql for a rewrite. I might consider using Fluent Hibernate or Subsonic, as i've used them quite extensively in the past. I've had problems with Linq2Sql generating the return types for the stored procedures because of the usage of the temp tables, and I think it's cumbersome to go and change all the stored procedures from temp tables to in-memory tables. Considering the 2 choices that I want to make, which one of the 2 is the best route to go and why? If my choices are extremely idiotic, please provide alternatives. Edit: The reason for the question and the change is that the data access layer is non-existent and was built 10 years ago. We currently still run into a lot of issues with it. I don't want to divulge too much, but if you saw it, your eyes would start bleeding :)

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