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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • OpenShift : la compilation des applications Java dans le Cloud désormais possible, Red Hat étend sa plateforme PaaS

    OpenShift : le développement et la compilation des applications Java dans le Cloud désormais possible Red Hat étend sa plateforme PaaS Red Hat vient d'étendre sa plateforme d'hébergement Cloud OpenShift, qui peut désormais être utilisée non seulement pour déployer des applications, mais également pour développer des projets en utilisant le Cloud. OpenShift est une solution PaaS (Platform as a Service) qui avait été lancée en mai dernier par par Red Hat pour les développeurs open source, afin de concurrencer Windows Azure et Google App Engine. La plateforme permet d'héberger et exécuter des applications en Java, Ruby, Python, PHP et Perl. OpenShift supporte les bas...

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  • How to recover my inclusion in google results after being penalized for receiving comment spam?

    - by UXdesigner
    My website had very high search engine results, especially in Google. But I left the website for a couple of months and didn't notice the comments were full of SPAM, about 20k comments of SPAM. Then i checked my google results and I'm out of google ! After years of having good results, no spam, how can I now recover from that? The spam problem has been solved completely. No more spam, and the website is very legit and very nice. Well, at least I think I was penalized, I don't see any other reason.

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  • If you had the power to remove one thing in your daily job, what would it be?

    - by Pierre 303
    With nearly 60 answers to this question it's highly likely that your answer has already been posted. Please don't post an answer unless you have something new to say This can be a particular task you find not very useful, a manager behavior, your canteen, some security rule you must comply to, tools they want you to use, commuting, schedules, a customer, a technical problem you encouter all the time, anything, ... please be creative ;) One answer per thing. Explain why. Please vote up on other answers if appropriate.

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  • why doesn't cron complete script

    - by brickinthewall
    i have a backup script (rsync via ssh) which is run by cron (configured in /etc/crontab) 0 2 * * * root /bin/bash --login /opt/aebackup/sshbackup.sh if i run it as logged in root like following it runs prefectly fine. root@server:~# /opt/aebackup/sshbackup.sh if i run it via cron it would just stop after a while (not always on the same task in the script.. it seems pretty random, like the process is killed at some point randomly) does anyone have an idea why my cron would do that? thanks for anything.. i'm desperate!

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  • Does your team develop their supporting tools or this should be outsourced out of it?

    - by Pierre 303
    By supporting tools, I mean: reference data manager, like virus definition for anti-virus software test data generator level builders for games simulators or advanced mocking systems Does the team building the core product (in the case above, the game or the anti-virus) should be part of the development of the supporting tools significantly, or this is a task you would outsourced out of the team to help it focus on the product? I don't have enough experience to evaluate the pros & cons of each, so I'm hopping you would come up with personal experiences to share, or even studies or papers you read on the subject.

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  • Try/Catch or test parameters

    - by Ondra Morský
    I was recently on a job interview and I was given a task to write simple method in C# to calculate when the trains meet. The code was simple mathematical equation. What I did was that I checked all the parameters on the beginning of the method to make sure, that the code will not fail. My question is: Is it better to check the parameters, or use try/catch? Here are my thoughts: Try/catch is shorter Try/catch will work always even if you forget about some condition Catch is slow in .NET Testing parameters is probably cleaner code (Exceptions should be exceptional) Testing parameters gives you more control over return values I would prefer testing parameters in methods longer than +/- 10 lines, but what do you think about using try/catch in simple methods just like this – i.e. return (a*b)/(c+d); There are many similar questions on stackexchnage, but I am interested in this particular scenario.

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  • Do navigation menu links negatively impact SEO for pages' content?

    - by Rodolfo
    I've always had my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • Need help with gimp 2.8 (cpu not used to full capacity) [closed]

    - by Birgir Freyr
    I know this isn't the right place to ask this question but maybe some one here can point me out to were I should place this question (or help me fix it :)). Since I updated Gimp to 2.8 (and let me start by saying how happy I am with the new gimp) I have notice that Gimp only uses 35% max of my CPU power. I have tried changing settings, assigning only one CPU to Gimp (both in gimp preference and in windblows task manager). No matter what settings I choose it only uses 35% of the cpu. If I assign just one Core to it then Gimp will use 100% of that core (which is about 35% of a three core processor I have. Any thoughts? I am using Windblows 7 64 bit, gimp 2.8.0, AMD a6-3500 cpu. I also use Ubuntu (am going to see if it works the same there). Any help would be great.

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • SQL Server Migration Assistant 2008 (SSMA)

    One of my client’s requirements is to migrate and consolidate his company departments’ databases to SQL Server 2008. As I know the environment, they are using MySQL , MS-Access and SQL Server with different applications. Now the company has decided to have a single dedicated SQL Server 2008 database server to host all the applications. So there are a few things to do to upgrade and migrate from MySQL and MS-Access to SQL Server 2008. For the migration task, I found the SQL Server Migration Assistant 2008 (SSMA 2008) is very useful which reduces the effort and risk of migration. So in this tip, I will do an overview of SSMA 2008. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

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  • How can I designed multi-threaded application for larger user base

    - by rokonoid
    Here's my scenario, I need to develop a scalable application. My user base may be over 100K, every user has 10 or more small tasks. Tasks check every minute with a third party application through web services, retrieving data which is written in the database, then the data is forwarded to it's original destination. So here's the processing of a small task: while(true){ Boolean isNewInformationAvailable = checkWhetherInformationIsAvailableOrNot(); If(isNewInformationAvailable ==true){ fetchTheData(); writeToDatabase(); findTheDestination(); deliverTheData(); isAvailable =false; } } Here is the question: as the application is large, how should I approach designing this. I'm going to use Java to write it. Should I use concurrency, and how would you manage the concurrency?

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  • Career in Artificial Intelligence [closed]

    - by Rohit S
    AI has many branches and seems like it has a bigger scope. I have seen a tutorial of Neural Networks and I'm a little confused whether Neural Networks is another branch of AI or it is a technique which is being used in branches of AI. I am mainly interested in creating software like Neural Networks that can be trained for doing a task. I like to make things automated with programming languages. So can I start with Neural Networks? And also a very important matter: what will be the scope of a job in future and in which companies?

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  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Best strategy for supporting multiple server communication from iPhone/android app?

    - by tipycalFlow
    I'm making an app that will be used in multiple hospitals in the US. As per HIPAA compliance requirement, every hospital will have its own server that complies with these requirements of ensuring patient data security, etc. Now the task is that the app should communicate with a particular server based on the login info. An additional requirement is that new hospitals(servers) are likely to be added along the way, even after the app is available on the market. So basically, according to some login credentials, the app should communicate with the server of the hospital assigned to that person. One pretty crude way is to set up our own server which links the hospitals with the login info and accordingly, provides a base-url for data exchange. Is there a more efficient way to handle this?

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • There are some more places available on the SQLBits training days

    - by simonsabin
    We’ve moved a few things around which has freed up some places on the Performance Monitoring and the Optimising BI Training Days at SQLBits 8. SQL Server Performance Monitoring and Troubleshooting with Klaus Aschenbrenner It's Monday, 10:30am. You are just receiving an email that informs you that your SQL Server has enormous performance problems! What can you do? How can you identify the problem and resolve it fast? Which tools provides you SQL Server for this task? In this workshop you will...(read more)

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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  • Help with timebased scoring algorithm

    - by Dave
    Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. I had devised a basic way of doing this using bands of time multiplied by a score for that band multiplied by the number of tasks solved within that time band i.e. (Time Band) = (Points) 1-5 sec = 15, 5-10 secs = 10, 10-20 secs = 5, 20-30 secs = 3, 40 secs onwards = 1, So for example if I did 3 tasks in the 1-5sec band i'd get 15*3=45points, if i found 10 in the 20-30sec band i'd get 3*10=30 points. Im sure there is a more mathematical way of doing this using powers of some kind but I just can't think how and hoping someone has already done something smilar.. Many thanks in advance

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  • How to prioritize tasks when you have multiple programming projects running in parallel?

    - by Vinko Vrsalovic
    Say you have 5 customers, you develop 2 or 3 different projects for each. Each project has Xi tasks. Each project takes from 2 to 10 man weeks. Given that there are few resources, it is desired to minimize the management overhead. Two questions in this scenario: What tools would you use to prioritize the tasks and track their completion, while tending to minimize the overhead? What criteria would you take into consideration to determine which task to assign to the next available resource given that the primary objective is to increase throughput (more projects finished per time unit, this objective conflicts with starting one project and finishing it and then moving on to the next)? Ideas, management techniques, algorithms are welcome

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