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  • How to remove text from file icons ?

    - by Jesse
    I am fairly new to Ubuntu (Linux). I noticed when creating a .java file or .py gives me an icon, however when I start writing code it overrides the thumbnail into showing text. Is there a way to disable this silly feature ? When I installed Linux Mint on the VM I noticed I was able to accomplish this task by unchecking "Show text in icon". I know they use Namo as their file manager. I read this thread and it did not work. How to stop Nautilus from creating thumbnails of specific file types?

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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • Who Provides Internet Service for My Internet Service Provider?

    - by Jason Fitzpatrick
    You pay your Internet Service Provider (ISP) for internet access, and they turn on the sweet, sweet, fire hose of data for you. But who provides the flow for your ISP? Read on to learn the ins and outs of global data delivery. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • desktop problems in 12.04

    - by joe
    I recently upgraded from 11.10 (i think that was the last version that was out) to 12.04 and ever since i have been unable to start my computer (hp pavillion dv2815nr) in the "normal" mode, but have had to start it using previous versions. Every time I go to start it, it has a plain red screen (which it does in the previous versions as well) and the desktop icons will not respond. Also, the task bar at top is essentially missing, only having a thin black line there, and also missing the icon bar that "pops out" when you scroll along the left side of the screen. Essentially, I'm locked out in normal mode. Nothing will respond.

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • Career in Artificial Intelligence [closed]

    - by Rohit S
    AI has many branches and seems like it has a bigger scope. I have seen a tutorial of Neural Networks and I'm a little confused whether Neural Networks is another branch of AI or it is a technique which is being used in branches of AI. I am mainly interested in creating software like Neural Networks that can be trained for doing a task. I like to make things automated with programming languages. So can I start with Neural Networks? And also a very important matter: what will be the scope of a job in future and in which companies?

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  • calling methods if previous call success

    - by New Developer
    I my c# program I have to perform 5 steps(tasks) sequentially. basically these five should execute one after the other only the previous task performed is success. Currently I have done it in following style. But this is not very good code style to follow. var isSuccess=false; isSuccess=a.method1(); if(isSuccess) isSuccess=a.method2(); if(isSuccess) isSuccess=a.method3(); if(isSuccess) isSuccess=a.method4(); if(isSuccess) isSuccess=a.method5(); How can I re factor this code. What is the best way I can follow?

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  • Interface design where functions need to be called in a specific sequence

    - by Vorac
    The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at different times and places. For example, module A and module B can both request (at different times) some resources from my module. Those 'resources' are actually what the configuration is. 2) After it is clear that no more requests are going to be realized, a startup command, giving a summary of the requested resources, needs to be sent to the hardware. 3) Only after that, can (and must) detailed configuration of said resources be done. 4) Also, only after 2), can (and must) routing of selected resources to the declared callers be done. A common cause for bugs, even for me, who wrote the thing, is mistaking this order. What naming conventions, designs or mechanisms can I employ to make the interface usable by someone who sees the code for the first time?

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  • If you had the power to remove one thing in your daily job, what would it be?

    - by Pierre 303
    With nearly 60 answers to this question it's highly likely that your answer has already been posted. Please don't post an answer unless you have something new to say This can be a particular task you find not very useful, a manager behavior, your canteen, some security rule you must comply to, tools they want you to use, commuting, schedules, a customer, a technical problem you encouter all the time, anything, ... please be creative ;) One answer per thing. Explain why. Please vote up on other answers if appropriate.

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

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  • SQL Server Migration Assistant 2008 (SSMA)

    One of my client’s requirements is to migrate and consolidate his company departments’ databases to SQL Server 2008. As I know the environment, they are using MySQL , MS-Access and SQL Server with different applications. Now the company has decided to have a single dedicated SQL Server 2008 database server to host all the applications. So there are a few things to do to upgrade and migrate from MySQL and MS-Access to SQL Server 2008. For the migration task, I found the SQL Server Migration Assistant 2008 (SSMA 2008) is very useful which reduces the effort and risk of migration. So in this tip, I will do an overview of SSMA 2008. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • UI font has rendering glitches in GNOME Shell

    - by user353889
    I don't really know how to describe this problem in English. A picture can say more words - look at the tabs at the top of the linked image. The current font settings are shown as well. I don't know what basic info I should provide so if something missing, please tell me. Ubuntu 12.04 GNOME Shell 3.4.1 I know, a reboot can make everything normal but I'm looking for a more permanent solution that can fix this problem (or bug). Update Thanks for Fitoschido, I finally know what keyword I could use for googling. I think it's a bug of gnome shell. https://bugs.archlinux.org/task/34847

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  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

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  • Is it normal to sometimes take a while to get even basic things working in software development?

    - by user1092719
    This is a little hard to explain because it's a really generic question, but bear with me... I find that when I am doing or recreating basic things from scratch (i.e. without the help of libraries), sometimes it feels as though I'm taking much more time to do the task than is actually needed. I am not new to programming or development & design concepts and have worked extensively with around 9 languages and various platforms and paradigms over 5/6 years. Although I don't yet have any academic qualification for programming and have learned almost exclusively from the Internet, I have been told that the quality of my code is excellent by those with qualifications. So, I don't think I'm a bad programmer because I really love doing it and working with software architecture, but maybe I'm slow? Or is it normal to take sometimes longer than it seems necessary to do basic tasks?

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  • There are some more places available on the SQLBits training days

    - by simonsabin
    We’ve moved a few things around which has freed up some places on the Performance Monitoring and the Optimising BI Training Days at SQLBits 8. SQL Server Performance Monitoring and Troubleshooting with Klaus Aschenbrenner It's Monday, 10:30am. You are just receiving an email that informs you that your SQL Server has enormous performance problems! What can you do? How can you identify the problem and resolve it fast? Which tools provides you SQL Server for this task? In this workshop you will...(read more)

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Moving Data From Excel to SQL Server - 10 Steps to Follow

    SQL Server Integration Services provide a versatile way of reading Excel files into SQL Server. A task like this illustrates the advantages of the graphical approach of SSIS. Andy Brown explains. Want to work faster with SQL Server?If you want to work faster try out the SQL Toolbelt. "The SQL Toolbelt provides tools that database developers as well as DBAs should not live without." William Van Orden. Download the SQL Toolbelt here.

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  • Is an extra collision-mesh for level-data worth the hassle?

    - by Serthy
    What is the optimal approach for collision-detection with the environment in an 3D engine (with triangle mesh based geometry, no bsp)? A) Use the render mesh [+] no need for additional work for artists to fiddle with collision detection [-] high detail is harder for physics calculation [+/-] maybe use collidable flags for materials [+/-] compute the collision-mesh from the render-mesh B) Use an additional collision mesh [+] faster/more optimal collision-detection [-] additional work (either by the artist or by the programmer who has to develop an algorithm to compute it from the render-mesh) [-] more memory useage How do AAA title handle this? And what are the indie dev's approaches?

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  • Can't remove c:/ubuntu folder pleas help?

    - by user98978
    hi today i downloaded ubuntu with wubi-installer on my windows 7 machine but after restarting pc and booting in ubuntu installer my pc shuts down while installing because my laptops battery was gone empty i forgot to plug in my adapter so ubunutu fails to install, then i booted in windows 7 to uninstall ubuntu from add/remove programs en reainstall but the uninstaller did not fully remove the files i still have i folder in my c:/ubuntu when i double click on that folder my explorer.exe stops responding and than i need to open the task manager to kill the explorer.exe procces and restart it and right clicking does the same thing i cant do anyting with c:/ubuntu folder to reinstall ubuntu with wubi i have used unlocker1.9 to remove the folder but i get an error saying Error 0x8007045D: The request could not be performed because of an I/O device error HUH ! please help please :( EDIT: Okay i fixed my problem after following this instruction ! i don't understand why you people did not ask me to do this but it's okay i forgive you my poeple LoL !

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  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

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  • Comments Application SEO

    - by user1015448
    I am developing a commenting application. Users will be able to integrate this application in Blogs. I am unsure how to make the comments searchable in Search Engines. What I want is all the comments which are being posted should be included in Search Engine results when searched with relevant keywords. Please give me some hint how to do this. Do I need to use meta tags ? If so, how should I create them?

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