Search Results

Search found 64010 results on 2561 pages for 'google app engine python'.

Page 362/2561 | < Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >

  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

    Read the article

  • Which programming language suits a system that must work without user input

    - by Ruud
    I'm building a prototype of a device that will function much alike a digital photoframe. It will display images retrieved from the internet. The device must start up and run the photoframe. It will have no user interface. The device has a minimal ubuntu installation, but I could install Xorg or whatever needed. Question: I have trouble figuring out which programming language will be suitable. I've just started using Python to try out several things and I am able to download and display images. I guess that means Python can do what I'd like, but is it suitable as a language that will be run on boot without any user interference? Related questions: - How do I set up Linux to start that script automatically? - How to setup a second Python script as a server that runs in the background to retrieve images before they are displayed (Because I think I'll need threading of some sort?)

    Read the article

  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

    Read the article

  • Google ne censure plus ses résultats en Chine, comment va réagir le gouvernement de Pékin ?

    Mise à jour du 22.03.2010 par Katleen Google ne censure plus ses résultats en Chine, comment va réagir le gouvernement de Pékin ? Ca y est, Google a franchi le pas. Comme nous vous l'annoncions vendredi, Google a officiellement pris position ce lundi. L'entreprise a cessé de censurer les résultats de ses recherches en Chine. Dès à présent, les internautes chinois qui se connectent sur Google.cn sont automatiquement redirigés vers Google.com.hk, le site de Hong Kong, comme l'a expliqué ce matin le directeur juridique David Drummond : «Aujourd'hui nous avons cessé de censurer nos services de recherches ?Google Search, Google News et Google Images sur Google.cn. Les internautes visitant Google.cn...

    Read the article

  • Web pages with mixed ownership photos

    - by dstonek
    I have a photo website. 15% of the photos belong to approved registered users. They agree my terms about uploading their images in my web pages. I include a photographer credit on right bottom corner. About identifying the site with google, every page contains a google+ button to MY google+ page it also contains <link href="https://plus.google.com/nnnnnnnnnn/" rel="publisher" /> I need some advice in order to respect google rules about my pages containing other photographers images not to be penalized because of possible duplicated or interpreted as stolen content. My concern is also about adding G+ links (to MY photo page) and Google publisher id would harm my site rank because of pages containing third-party photos.

    Read the article

  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

    Read the article

  • AuthSub target path prefix does not match the provided "next" URL

    - by dweebsonduty
    I am trying to use the Gcal API in PHP. I am using the ZEND framework function getAuthSubUrl($company) { $next = "http://$company.mysite.com"; $scope = 'http://www.google.com/calendar/feeds/'; $secure = false; $session = true; return (Zend_Gdata_AuthSub::getAuthSubTokenUri($next, $scope, $secure, $session)); } $authSubUrl = getAuthSubUrl(); echo "<a href=\"$authSubUrl\">login to your Google account"</a> I am not sure what I am doing wrong here. I am following the google example almost exactly. They do have $next = getCurrentUrl(); in their expample but I am getting undefined errors when I try that.

    Read the article

  • Google App Engine application instance recycling and response times...

    - by Konrad
    Hi, I posted this on GAE for Java group, but I hope to get some answers here quicker :) I decided to do some long-run performance tests on my application. I created some small client hitting app every 5-30 minutes and I run 3-5 of threads with such client. I noticed huge differenced in response times and started to investigate issue. I found reason very quick. I am experiencing same issues as described in following topics: Uneven response time between connection to server to first byte sent Application instances seem to be too aggressively recycled Getting 'Request was aborted after waiting too long to attempt to service your request.' after application idle I am using Springframework, it tkes around 18-20s to start app instance, which is causing response times to take from 1s (when requests hits running app - very rare) to 22s when fresh application is created. Is there any solution for this? I was thinking about creating most basic servlet performing critical tasks (serving API call) and leave UI as is. But then I would loose all benefits of Springframework. Is there any solution for this? After solving (hacking) numerous constrains of App Engine which I hit while developing my app that is the one I think will make me move out of App Engine... that's simply to much to all the time think how to win with GAE problems than how to solve my application problems... Any help? Regards Konrad

    Read the article

  • Translate google co-ordinates to the pixels on picture.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

    Read the article

  • What is a reasonly priced map API solution for a startup?

    - by Kevin
    I've been developing my application with Google Maps and the wonderful rails plugin for it, expecting to find that when I put my app into production that the commercial licensing wouldn't be too expensive. Then I found out it cost $10,000/year, no exceptions so far. http://www.47hats.com/2009/07/google-maps-the-10k-gotcha/ That's not a terrible price to pay for unlimited usage when your site becomes successful, but for those of us trying to build something from the ground up, that's a hefty price to pay. I've looked at Bing and Yahoo but they're very wishy-washy with what ballpark the pricing is. That on top of the fact I have to ditch my nice rails plugin YM4R for Google maps... Is anyone out there using a map API solution that doesn't cost an arm and a leg to get started with in a commercial aspect? I don't mind not using a plugin, I just need something that will work and is cost affordable in the beginning.

    Read the article

  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

    Read the article

  • Tools similar to HTTP Watch or YSlow for Google Chrome browser

    - by GustlyWind
    Hi We are testing our app in Google chrome for support. The basic loading is in scrambled and all the pages are in total CSS mess which we need to clean up unfortunately.For this I require a tool which works similar to firebug for Mozilla.Also to check headers, cookies, caching and POST data ,compression, redirection & chunked encoding a similar tool to HTTP watch is also desired. Any suggestions.Thanks

    Read the article

  • Using Google Maps API to get travel time data

    - by nibbo
    Hi! All the examples I've come across using google maps api seem to show a map of some kind. I would like to incorporate the data about the estimated travel time by car they give you when you ask for a road description from A to B into a site. And only that data. Is it possible without loading up a map for the end visitor? Thanks

    Read the article

  • ASP.Net FileUpload not working in google chrome

    - by Jignesh
    ASP.Net FileUpload not working in google chrome.It shows validation error,even after choosing right file type.Any solution ? Here is a code : <asp:FileUpload ID="FU1" runat="server" /> <asp:RegularExpressionValidator id="FileUpLoadValidator" runat="server" ErrorMessage="Upload jpg and gif only." ValidationExpression="^(([a-zA-Z]:)|(\\{2}\w+)\$?)(\\(\w[\w].*))(.jpg|.JPG|.gif|.GIF)$" ControlToValidate="FU1"> </asp:RegularExpressionValidator>

    Read the article

  • Getting number of hits from Google API

    - by drRoflol
    I've tried to find a way to do this, but without success. I'm looking for a way to find out how many hits a search gets, and I don't want to do this manually, or with regex searching trough the html code. Surely the Google APIs must have a simple way to do this. Does anyone know of one?

    Read the article

  • Google visualization API Junk characters in the generated graph

    - by vimson
    I am using google visulization API for one of my project in Arabic. My problem is in the generated graph Arabic characters seems to be Junk characters. data.addColumn('number', '?????'); data.addColumn('number', '?????'); I am using Visualization API for generating Line and Bar charts. Can anyone please suggest a solution for this?

    Read the article

  • ISBN Search from google/amazon/isbndb

    - by parminder
    Hi Experts, I working on a website(ASP.NET C#) where I need to search for an item according to the ISBN. I am reading from Amazon webservice, google books api, isbndb etc. What is the best option, I should choose. At present my requirment is just to query the given ISBN. Help will be appretiated. Regards Parminder

    Read the article

  • Fatal Error in uploading to google DOcs using Zend_GData

    - by Ali
    Hi guys I'm trying the code samples from zend frameworks site on how to upload a document to google docs but I keep getting this error. PHP Fatal error: Uncaught exception 'Zend_Gdata_App_HttpException' with message 'Expected response code 200, got 415 Content-Type application/x-www-form-urlencoded is not a valid input type.' in C:\...\Zend\Gdata\App.php:700 It can't be an unlisted type as I tried to upload even a .txt file - whats happening here - I've googled everywhere for an answer and landed nowhere - please help :(

    Read the article

  • ColumnChart google visualization column color change

    - by drozzy
    Does anyone know if I can hack google's visualization ColumnChart api chart somehow, to make a single column stand out with a different color, like so: I know you can do it with ImageChart, so I don't need that (it fires no events and has no x/y labels). Can I traverse the result with javascript somehow and change the CSS style, if it is truly rendered in SVG?

    Read the article

< Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >