Search Results

Search found 65991 results on 2640 pages for 'run app'.

Page 362/2640 | < Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >

  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • Where should I define custom routes in my ZF 1.10 app?

    - by Ross
    With the new Zend_Application/Zend_Application_Bootstrap classes I'm confused as to where I should be applying my custom routes. For example, at the moment I have one route: protected function _initRouter() { $router = new Zend_Controller_Router_Rewrite; $route = new Zend_Controller_Router_Route('news/:id', array('controller' => 'news', 'action' => 'view')); $router->addRoute('postArchive', $route); } This method is in my Zend_Application_Bootstrap_Bootstrap and is definitely run. The route is also applied in $router. As I see it I could be doing two things wrong - either the wrong place to add these routes, or not adding to the correct router. Can anyone point me in the right direction with this?

    Read the article

  • How to avoid web server traffic peak resulting from iOS Newsstand app receiving a remote notification?

    - by thomers
    I'm developing an iOS Newsstand app. If it is suspended or not running and connected to a WLAN, Newsstand apps can be triggered by a Push remote notification to download the latest issue (in our case around 100MB) in the background. I'm using Urban Airship for the delivery of the Push broadcast. I'm now worrying about many many iOS devices hitting the web server for one big download more or less at the same time, because I expect the majority of the devices will receive the notification in a very short timeframe. Instead of broadcasts to all devices, should I rather send individual notifications to batches of small groups of devices, spreading them out over a longer period of time? And/or would a CDN like Amazon Cloudfront solve that issue easier/anyway?

    Read the article

  • How can I enable auto-updates in a Qt cross-platform app?

    - by FX
    I love applications that are able to update themselves without any effort from the user (think: Sparkle framework for Mac). Is there any code/library I can leverage to do this in a Qt app, without having to worry about the OS details? At least for Windows/Mac/user-owned-linux-binaries. I could integrate Sparkle on the Mac version, code something for the linux case (only for a standalone, user-owned binary; I won't mess with distros packaging, if my program is ever packaged), and find someone to help me on the Windows side, but that's horribly painful. Surely I'm not the only one who wants to provide this to users?

    Read the article

  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

    Read the article

  • Do I need to change the package name for the free version of my app?

    - by teedyay
    I have an application that I'm going to publish to the Android market. I'm planning on releasing a paid-for version and a free version with restricted feature set. During development I've ensured I can turn features on and off by setting a few constant values, so I only have one codebase. However, now I come to release I'm not clear if I need to make a copy of the app with a different package name for the free version. The documentation on how the market works say updates will only be recognised if they have the same package name and are signed with the same key. Does this mean it's OK to release two applications with the same package name but signed with different keys, or will this break something? Or is it just bad practice?

    Read the article

  • How to increment the string value during run time without using dr.read() and store it in the oledb

    - by sameer
    Here is my code, everything is working fine the only problem is with the ReadData() method in which i want the string value to be increment i.e AM0001,AM0002,AM0003 etc. This is happening but only one time the value is getting increment to AM0001, the second time the same value i.e AM0001 is getting return. Due to this i am getting a error from oledb because of AM0001 is a primary key field. enter code here: class Jewellery : Connectionstr { string lmcode = null; public string LM_code { get { return lmcode;} set { lmcode = ReadData();} } string mname; public string M_Name { get { return mname; } set { mname = value;} } string desc; public string Desc { get { return desc; } set { desc = value; } } public string ReadData() { string jid = string.Empty; string displayString = string.Empty; String query = "select max(LM_code)from Master_Accounts"; Datamanager.RunExecuteReader(Constr,query); if (string.IsNullOrEmpty(jid)) { jid = "AM0000";//This string value has to increment at every time, but it is getting increment only one time. } int len = jid.Length; string split = jid.Substring(2, len - 2); int num = Convert.ToInt32(split); num++; displayString = jid.Substring(0, 2) + num.ToString("0000"); return displayString; } public void add() { String query ="insert into Master_Accounts values ('" + LM_code + "','" + M_Name + "','" + Desc + "')"; Datamanager.RunExecuteNonQuery(Constr , query); } Any help will be appreciated.

    Read the article

  • What's wrong with consuming ConfiguredTaskAwaitable from PortableClassLibrary's class under Debugger from MSTest Runner or Console App?

    - by Stas Shusha
    *Its only Debug-time error, but a very weird one. Problem: While running with Debugger attached and calling a method, exposed in separate Portable library, returning ConfiguredTaskAwaitable, we get InvalidProgramException. Repro: Having 2 projects: PortableClassLibrary (supporting .Net 4.5; Windows Store; Windows Phone 8) with 1 class: public class Weird { public static ConfiguredTaskAwaitable GetConfiguredTaskAwaitable() { return new ConfiguredTaskAwaitable(); } } ConsoleApplication with code: static void Main(string[] args) { Weird.GetConfiguredTaskAwaitable(); } Notes: replacing ConfiguredTaskAwaitable with ConfiguredTaskAwaitable<T> (a generic version) fixes this strange issue consuming this method form WP8 or Win8 app under Debugger works fine. Currently it causes problems cause I cant run my Unit Tests under Debugger. I'm forced to change my "ObjectUnderTest" implementation to return generic ConfiguredTaskAwaitable<T>, which is fine for the real project, but still is only a workaround. The Question is: does anybody knows the reason of this error? It definitely related to Portable Class Library magic.

    Read the article

  • Django: How do I go about changing my simple app to use Ajax?

    - by swisstony
    I currently have a web page where the user enters some data and then clicks a submit button. I process the data in views.py and then use the same Django template to return and display the original data and the results. What I would like to do is try to give it a bit more of a modern look and feel. You know the sort of thing, the page doesn't refresh but displays a spinning disk until the results are displayed. I assume this means using Ajax? How difficult is it to modify a simple app like this to use Ajax? What is involved? What are the best tools to use? JQuery?

    Read the article

  • Junit run not picking file src/test/resources. For file required by some dependency jar

    - by saddy-dj
    Hi, I m facing a issue where test/resource is not picked,but instead jar's main/resource is picked Scenario is like : Myproject src/test/resources--- have config.xml w which should be needed by abc.jar which is a dependecy in Myproject. When running test case for Myproject its loading config.xml of abc.jar instead of Myproject test/resources. - I need to know order in which maven pick resources. - Or wat im trying is not possible. Thanks.

    Read the article

  • How to run my php code in every X minute?

    - by Holian
    Hi Gods, i try to make a "status monitor" for our small network. After the page was load i make a ping for every IP which i addedd. Its, ok. But i would like to do this ping in every X minute, without reload my hole page. I can make it if i reload the page with header refresh, but i would like to do this witout reload. I think i have to do this with AJAX?, But i dont know how.. Thank you

    Read the article

  • How does the default Camera iPhone app manages to save a photo so fast?

    - by worriorbg
    Hello everyone. So far I've managed to create an app for iPhone that takes multiple images with about a 3 second interval between each. I`m processing each image in a separate thread asynchronously and everything is great till it gets to the moment for saving the image on the iPhone disk. Then it takes about 12 seconds to save the image to the disk using JPEG representation. How does Apple do it, how do they manage to save a single image so fast to the disk is there a trick they are using? I saw that the animations distract the user for a while, but still the time needed is below 12 seconds! Thanks in advance.

    Read the article

  • How to run a COM .dll on a remote server?

    - by PrgTrdr
    I have a legacy 3rd party COM .dll that is used to provide an Excel-callable interface to a proprietary database product. The .dll runs on the same physical machine as Excel. I have a need to execute the .dll (and the database it is calling) on a remote server while still maintaining simple Excel callability from the client. I'm totally confused by all the different MS technologies that seem to hint there is an easy way to do this. Can someone please point me in the right direction (easier is better)?

    Read the article

  • Can the Windows Phone 7 Series emulator be made to run on Windows XP?

    - by sweeney
    Well thats all there is to it...is this possible? I understand that officially it's not supported but has anyone figured it out? I have some work to do where XP would be the preferred platform. I would expect that users of the actual device are not required to use Windows 7 so it stands to reason that this can be done. Any poitners in the right direction would be greatly appreciated. Thanks, brian

    Read the article

  • does code in finally get run after a return in objective-c?

    - by Kevlar
    consider the following code: @try { if (something.notvalid) { return; } // do something else } @catch (NSException *ex) { // handle exception } @finally { NSLog(@"finally!"); } if something is not valid and i return from within the try, does the code in @finally execute or not? I believe that it should but others I've spoken to don't think so and i'm unable to test this at the moment.

    Read the article

  • Run Reporting Service in local mode and generate columns automatically?

    - by grady
    Hi, I have a SQL query right now which I want to use with the MS reporting services in my ASP.NET application. So I created a report in local mode (rdlc) and attached this to a report viewer. Since my query uses parameters, I created a stored procedure, which had exactly those parameters. In addition to that I had some textboxes which are used for entering the params for the query and a button to call the stored proc and to fill the datatset which is bound to the report viewer. This works, I press the button and according to what I entred the correct data is shown. Now my question: In the future I plan to have multiple reports (which will be selected in a dropdown) and I wonder if I can somehow just call the correct stored procedure and according to the columns which are *SELECT*ed in the procedure, the columns are shown in the report. Example: I select report1 from the dropdown (procedure for report 1 is called), 5 columns are shown in the reportviewer. I select report2 from dropdown (procedure for report 2 is called), 8 columns are shown. Is that possible somehow? Thanks :-)

    Read the article

  • What happens to a transaction when App Pool recycles or the worker process is terminated forcefully?

    - by ARS
    The architecture of the application is straight forward. There is a web application which maintain account holder data. This data is processed and the status of account holders is updated based on number of business rules. This process is initiated using a button on the page and is a long running process (say 15 mins). A component is developed to do this data processing which internally calls stored procedures. Most of the business rules are kept in stored procedure. To handle timeouts the processing is done asynchornously(using Thread Pool or custom thread or Async Callback Delegates). The entire process run under a transaction. I would like to know your view on what happens to the transaction if the app pool is recycled or the worker process is terminated forcefully?

    Read the article

  • How do you leave comments/like a specific page of a Facebook Canvas app?

    - by Sebastian
    I'm building a tabbed Facebook Canvas app that requires individual images to be "Like"d and commented on. Since each image is loaded up as its own page, in this style: http://apps.facebook.com/appname/image/333/ (which translates to: www.mydomain.com/image/333/) I was hoping I could just get a UID for each "image" page and then comment/like based off that. If that's possible, how exactly do I get the id for dynamically generated pages? Or any page for that matter? Thanks in advance.

    Read the article

< Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >