Search Results

Search found 30549 results on 1222 pages for 'object orientation'.

Page 364/1222 | < Previous Page | 360 361 362 363 364 365 366 367 368 369 370 371  | Next Page >

  • Is there a SortedList<T> class in .net ? (not SortedList<Key,Value> which is actually a kind of Sort

    - by Brann
    I need to sort some objects according to their contents (in fact according to one of their properties, which is NOT the key and may be duplicated between different objects) .net provides two classes (SortedDictionnary and SortedList), and both are some kind of Dictionaries. The only difference (AFAIK) is that SortedDictionnary uses a binary tree to maintain its state whereas SortedList does not and is accessible via an index. I could achieve what I want using a List, and then using its Sort() method with a custom implementation of IComparer, but it wouldn't be time-efficient as I would sort the whole List each time I insert a new object, whereas a good SortedList would just insert the item at the right position. What I need is a SortedList class with a RefreshPosition(int index) to move only the changed (or inserted) object rather than resorting the whole list each time an object inside changes. Am I missing something obvious ?

    Read the article

  • Producer Consumer Issue with Core Data

    - by Mugunth Kumar
    I've a Core Data application. In the producer thread, I pull data from a web service and store it in my object and call save. My consumer object is a table view controller that displays the same. However, the app crashes and I get NSFetchedResultsController Error: expected to find object (entity: FeedEntry; id: 0xf46f40 ; data: ) in section (null) for deletion on the console. When I debug it, everything works fine. So I understood that it's like a race issue. How is these kind of problem solved? What's the best way to design a producer-consumer app with core-data?

    Read the article

  • How do implement a breadth first traversal?

    - by not looking for answer
    //This is what I have. I thought pre-order was the same and mixed it up with depth first! import java.util.LinkedList; import java.util.Queue; public class Exercise25_1 { public static void main(String[] args) { BinaryTree tree = new BinaryTree(new Integer[] {10, 5, 15, 12, 4, 8 }); System.out.print("\nInorder: "); tree.inorder(); System.out.print("\nPreorder: "); tree.preorder(); System.out.print("\nPostorder: "); tree.postorder(); //call the breadth method to test it System.out.print("\nBreadthFirst:"); tree.breadth(); } } class BinaryTree { private TreeNode root; /** Create a default binary tree */ public BinaryTree() { } /** Create a binary tree from an array of objects */ public BinaryTree(Object[] objects) { for (int i = 0; i < objects.length; i++) { insert(objects[i]); } } /** Search element o in this binary tree */ public boolean search(Object o) { return search(o, root); } public boolean search(Object o, TreeNode root) { if (root == null) { return false; } if (root.element.equals(o)) { return true; } else { return search(o, root.left) || search(o, root.right); } } /** Return the number of nodes in this binary tree */ public int size() { return size(root); } public int size(TreeNode root) { if (root == null) { return 0; } else { return 1 + size(root.left) + size(root.right); } } /** Return the depth of this binary tree. Depth is the * number of the nodes in the longest path of the tree */ public int depth() { return depth(root); } public int depth(TreeNode root) { if (root == null) { return 0; } else { return 1 + Math.max(depth(root.left), depth(root.right)); } } /** Insert element o into the binary tree * Return true if the element is inserted successfully */ public boolean insert(Object o) { if (root == null) { root = new TreeNode(o); // Create a new root } else { // Locate the parent node TreeNode parent = null; TreeNode current = root; while (current != null) { if (((Comparable)o).compareTo(current.element) < 0) { parent = current; current = current.left; } else if (((Comparable)o).compareTo(current.element) > 0) { parent = current; current = current.right; } else { return false; // Duplicate node not inserted } } // Create the new node and attach it to the parent node if (((Comparable)o).compareTo(parent.element) < 0) { parent.left = new TreeNode(o); } else { parent.right = new TreeNode(o); } } return true; // Element inserted } public void breadth() { breadth(root); } // Implement this method to produce a breadth first // search traversal public void breadth(TreeNode root){ if (root == null) return; System.out.print(root.element + " "); breadth(root.left); breadth(root.right); } /** Inorder traversal */ public void inorder() { inorder(root); } /** Inorder traversal from a subtree */ private void inorder(TreeNode root) { if (root == null) { return; } inorder(root.left); System.out.print(root.element + " "); inorder(root.right); } /** Postorder traversal */ public void postorder() { postorder(root); } /** Postorder traversal from a subtree */ private void postorder(TreeNode root) { if (root == null) { return; } postorder(root.left); postorder(root.right); System.out.print(root.element + " "); } /** Preorder traversal */ public void preorder() { preorder(root); } /** Preorder traversal from a subtree */ private void preorder(TreeNode root) { if (root == null) { return; } System.out.print(root.element + " "); preorder(root.left); preorder(root.right); } /** Inner class tree node */ private class TreeNode { Object element; TreeNode left; TreeNode right; public TreeNode(Object o) { element = o; } } }

    Read the article

  • How does the method overload resolution system decide which method to call when a null value is passed?

    - by Joan Venge
    So for instance you have a type like: public class EffectOptions { public EffectOptions ( params object [ ] options ) {} public EffectOptions ( IEnumerable<object> options ) {} public EffectOptions ( string name ) {} public EffectOptions ( object owner ) {} public EffectOptions ( int count ) {} public EffectOptions ( Point point ) {} } Here I just give the example using constructors but the result will be the same if they were non-constructor methods on the type itself, right? So when you do: EffectOptions options = new EffectOptions (null); which constructor would be called, and why? I could test this myself but I want to understand how the overload resolution system works (not sure if that's what it's called).

    Read the article

  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

    Read the article

  • Backing up data stored on Amazon S3

    - by Fiver
    I have an EC2 instance running a web server that stores users' uploaded files to S3. The files are written once and never change, but are retrieved occasionally by the users. We will likely accumulate somewhere around 200-500GB of data per year. We would like to ensure this data is safe, particularly from accidental deletions and would like to be able to restore files that were deleted regardless of the reason. I have read about the versioning feature for S3 buckets, but I cannot seem to find if recovery is possible for files with no modification history. See the AWS docs here on versioning: http://docs.aws.amazon.com/AmazonS3/latest/dev/ObjectVersioning.html In those examples, they don't show the scenario where data is uploaded, but never modified, and then deleted. Are files deleted in this scenario recoverable? Then, we thought we may just backup the S3 files to Glacier using object lifecycle management: http://docs.aws.amazon.com/AmazonS3/latest/dev/object-lifecycle-mgmt.html But, it seems this will not work for us, as the file object is not copied to Glacier but moved to Glacier (more accurately it seems it is an object attribute that is changed, but anyway...). So it seems there is no direct way to backup S3 data, and transferring the data from S3 to local servers may be time-consuming and may incur significant transfer costs over time. Finally, we thought we would create a new bucket every month to serve as a monthly full backup, and copy the original bucket's data to the new one on Day 1. Then using something like duplicity (http://duplicity.nongnu.org/) we would synchronize the backup bucket every night. At the end of the month we would put the backup bucket's contents in Glacier storage, and create a new backup bucket using a new, current copy of the original bucket...and repeat this process. This seems like it would work and minimize the storage / transfer costs, but I'm not sure if duplicity allows bucket-to-bucket transfers directly without bringing data down to the controlling client first. So, I guess there are a couple questions here. First, does S3 versioning allow recovery of files that were never modified? Is there some way to "copy" files from S3 to Glacier that I have missed? Can duplicity or any other tool transfer files between S3 buckets directly to avoid transfer costs? Finally, am I way off the mark in my approach to backing up S3 data? Thanks in advance for any insight you could provide!

    Read the article

  • Mock Assertions on objects inside Parallel ForEach's???

    - by jacko
    Any idea how we can assert a mock object was called when it is being accessed inside Parallel.ForEach via a closure? I assume that because each invocation is on a different thread that Rhino Mocks loses track of the object? Pseudocode: var someStub = MockRepository.GenerateStub() Parallel.Foreach(collectionOfInts, anInt => someStub.DoSomething(anInt)) someStub.AssertWasCalled(s => s.DoSomething, Repeat.Five.Times) This test will return an expectation violation, expecting the stub to be called 5 times but being actually called 0 times. Any ideas how we can tell the lambdas to keep track of the thread-local stub object?

    Read the article

  • Objective-C: Protocols

    - by Stu
    I'd like an instance variable object to adopt a protocol. @interface GameScene : Scene <AVAudioPlayerDelegate> { @private Layer *content <CocosNodeOpacity>; } For example I'd like my Layer object to adopt the <CocosNodeOpacity> so that I can get the methods -(GLubyte) opacity; //and -(void) setOpacity: (GLubyte) opacity; for free. The syntax shown above is invalid. Is it possible to achieve this without creating a new implementation file and creating a custom object? Thanks.

    Read the article

  • DataBinding to GridView

    - by liran
    Hello, I Have a gridview object and i want to bind it to Object.. My Object is namespace DataBinding { public class BindingObject { public ColorInfo Color { get; set; } public string Name { get; set; } public struct ColorInfo { public string Red { get; set; } public string Green { get; set; } public string Blue { get; set; } } } } I want that in the gridview i will see only the Name Property And Red property.. Now when i bound it my gridview see like this: Color column and Name Column and i want Red column and Name Column.. How i do this.. Thanks..

    Read the article

  • Will <include> override the layout_width/layout_height value?

    - by Johnny
    I have a layout xml file named my_layout.xml, in which the root view's layout_width and layout_height has been specified as 200px. <com.jlee.demo.MyLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="200px" android:layout_height="200px"> If I used this xml to be included in another xml, and specify the layout_width and layout_height as 100px. <include layout="@layout/my_layout" android:layout_width="100px" android:layout_height="100px"/> What would be the real width/height of my_layout?

    Read the article

  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

    Read the article

  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

    Read the article

  • Using a JMS Session from different threads

    - by Evan
    From the javadoc for Session it states: A Session object is a single-threaded context for producing and consuming messages. So I understand that you shouldn't use a Session object from two different threads at the same time. What I'm unclear on is if you could use the Session object (or children such as a Queue) from a different thread than the one it created. In the case I'm working on, I'm considering putting my Session objects into a pool of available sessions that any thread could borrow from, use, and return to the pool when it is finished with it. Is this kosher? (Using ActiveMQ BTW, if that impacts the answer at all.)

    Read the article

  • nested form & habtm

    - by brewster
    so i am trying to save to a join table in a habtm relationship, but i am having problems. from my view, i pass in a group id with: = link_to "Create New User", new_user_url(:group => 1) User model (user.rb) class User < ActiveRecord::Base has_and_belongs_to_many :user_groups accepts_nested_attributes_for :user_groups end UserGroups model (user_groups.rb) class UserGroup < ActiveRecord::Base has_and_belongs_to_many :users end users_controller.rb def new @user = User.new(:user_group_ids => params[:group]) end in the new user view, i have access to the User.user_groups object, however when i submit the form, not only does it not save into my join table (user_groups_users), but the object is no longer there. all the other objects & attributes of my User object are persistent except for the user group. i just started learning rails, so maybe i am missing something conceptually here, but i have been really struggling with this.

    Read the article

  • C++/CLI com-Interop: Exposing a reference type property to VBA

    - by Adam
    After long hours of investigation on exposing C# property that accepts a reference type to VBA, I concluded that it was not possible. In brief, a C# property that is of type double[] or even an object cannot be consumed in VBA like this: ' Compile Error: Function or interface marked as restricted, ' or the function uses an Automation type not supported in Visual Basic oComExposedEarlyBinding.ObjectArray = VBArray ' Run-time error 424: Object required oComExposedEarlyBinding.PlainObject = VBArray Or for more details: C# property exposed to VBA (COM) : Run-time error '424': Object required I would like to know if C++/CLI would support such an option? i.e. Allowing a reference-type property to be exposed to VBA so that a syntax like the above is valid. N.B. You can achieve this by using late binding, but losing the intellisense is not an option.

    Read the article

  • Observing an NSMutableArray for insertion/removal

    - by Adam Ernst
    A class has a property (and instance var) of type NSMutableArray with synthesized accessors (via @property). If you observe this array using: [myObj addObserver:self forKeyPath:@"theArray" options:0 context:NULL]; And then insert an object in the array like this: [[myObj theArray] addObject:[NSString string]]; An observeValueForKeyPath... notification is not sent. However, the following does send the proper notification: [[myObj mutableArrayValueForKey:@"theArray"] addObject:[NSString string]]; This is because mutableArrayValueForKey returns a proxy object that takes care of notifying observers. But shouldn't the synthesized accessors automatically return such a proxy object? What's the proper way to work around this--should I write a custom accessor that just invokes [super mutableArrayValueForKey...]?

    Read the article

  • How can I pass a javaScript function to a Java Method to act as a callback (Rhino)

    - by Dan Howard
    Hi everyone, Basically I'm trying to pass a javaScript function to a Java method to act as a callback to the script. I can do it - sort of - but the object I receive is a sun.org.mozilla.javascript.internal.InterpretedFunction and I don't see a way to invoke it. Any ideas? Here's what I have so far: var someNumber = 0; function start() { // log is just an log4j instance added to the Bindings log.info("started...."); someNumber = 20; // Test is a unit test object with this method on it (taking Object as a param). test.callFromRhino(junk); } function junk() { log.info("called back " + someNumber); }

    Read the article

  • How do I Moq It.IsAny for an array in the setup of a method?

    - by Graham
    I'm brand new to Moq (using v 4) and am struggling a little with the documentation. What I'm trying to do is to Moq a method that takes a byte array and returns an object. Something like: decoderMock.Setup(d => d.Decode(????).Returns(() => tagMock.Object); The ???? is where the byte[] should be, but I can't work out how to make it so that I don't care what's in the byte array, just return the mocked object I've already set up. Moq.It.IsAny expects a generic. Any help please?

    Read the article

  • ToolStripComboBox + objects default string value

    - by Martin
    I am using a ToolStripComboBox to list some data. I am populating this combo with some custom objects: For Each obj As myObject In myObjectList myToolStripComboBox.Items.Add(obj) Next This works great except the text displayed in the combo is the name of the object class. I can understand why and realise that I need to do something to make the combo use a property from my class instead. The help files state: To add objects to the list at run time, assign an array of object references with the AddRange method. The list then displays the default string value for each object. You can add individual objects with the Add method. The bit in bold suggests I need to setup the default string value in my class. How would I go about doing this?

    Read the article

  • How to make flash video show up under navigation element?

    - by Deshiknaves
    I know that the wmode needs to be either transparent or opaque for the video to show up under other elements on the page. I've added the wmode to the element and param in object, I still have no luck with it. <object width="400" height="225"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10875088&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10875088&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225" wmode="transparent"></embed></object><p><a href="http://vimeo.com/10875088">Clutchy Hopkins - Verbal Headlock</a> from <a href="http://vimeo.com/ubiquityrecords">Ubiquity Records</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

    Read the article

  • Best way to check for null values in Java?

    - by Arty-fishL
    I need to check whether the function of an object returns true or false in Java, but that object may be null, so obviously then the function would throw a NullPointerException. This means I need to check if the object is null before checking the value of the function. What is the best way to go about this? I've listed some methods I considered, I just want to know the most sensible one, the one that is best programming practice for Java (opinion?). // method 1 if (foo != null) { if (foo.bar()) { etc... } } // method 2 if (foo != null ? foo.bar() : false) { etc... } // method 3 try { if (foo.bar()) { etc... } } catch (NullPointerException e) { } // method 4 // would this work all the time, would it still call foo.bar()? if (foo != null && foo.bar()) { etc... }

    Read the article

  • Adding row to DataGridView from Thread

    - by she hates me
    Hello, I would like to add rows to DataGridView from two seperate threads. I tried something with delegates and BeginInvoke but doesn't work. Here is my row updater function which is called from another function in a thread. public delegate void GRIDLOGDelegate(string ulke, string url, string ip = ""); private void GRIDLOG(string ulke, string url, string ip = "") { if (this.InvokeRequired) { // Pass the same function to BeginInvoke, // but the call would come on the correct // thread and InvokeRequired will be false. object[] myArray = new object[3]; myArray[0] = ulke; myArray[1] = url; myArray[2] = ip; this.BeginInvoke(new GRIDLOGDelegate(GRIDLOG), new object[] { myArray }); return; } //Yeni bir satir daha olustur string[] newRow = new string[] { ulke, url, ip }; dgLogGrid.Rows.Add(newRow); }

    Read the article

  • How do I find the "concrete class" of a django model baseclass

    - by Mr Shark
    I'm trying to find the actual class of a django-model object, when using model-inheritance. Some code to describe the problem: class Base(models.model): def basemethod(self): ... class Child_1(Base): pass class Child_2(Base): pass If I create various objects of the two Child classes and the create a queryset containing them all: Child_1().save() Child_2().save() (o1, o2) = Base.objects.all() I want to determine if the object is of type Child_1 or Child_2 in basemethod, I can get to the child object via o1.child_1 and o2.child_2 but that reconquers knowledge about the childclasses in the baseclass. I have come up with the following code: def concrete_instance(self): instance = None for subclass in self._meta.get_all_related_objects(): acc_name = subclass.get_accessor_name() try: instance = self.__getattribute__(acc_name) return instance except Exception, e: pass But it feels brittle and I'm not sure of what happens when if I inherit in more levels.

    Read the article

  • setting value to the instance of primitive types

    - by Samreen
    I have a function which performs some operation i.e. fetches some data from database. The generic it takes is primitive type always i.e. int, char, bool, string etc. I can easily create its instance. But I can't set the value that I have fetched from database to this instance. public T PerformOperation<T>() { object instance = (T)Activator.CreateInstance(typeof(T)); object result=FetchData(); instance = (T)result; //It gives error on this statement } The function is called as: int result = PerformOperation<int>(); Is there some way of casting the object Type to any generic type which is always primitive?

    Read the article

  • logging in scala

    - by IttayD
    In Java, the standard idiom for logging is to create a static variable for a logger object and use that in the various methods. In Scala, it looks like the idiom is to create a Logging trait with a logger member and mixin the trait in concrete classes. This means that each time an object is created it calls the logging framework to get a logger and also the object is bigger due to the additional reference. Is there an alternative that allows the ease of use of "with Logging" while still using a per-class logger instance? EDIT: My question is not about how one can write a logging framework in Scala, but rather how to use an existing one (log4j) without incurring an overhead of performance (getting a reference for each instance) or code complexity. Also, yes, I want to use log4j, simply because I'll use 3rd party libraries written in Java that are likely to use log4j.

    Read the article

< Previous Page | 360 361 362 363 364 365 366 367 368 369 370 371  | Next Page >