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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Nautilus build fail

    - by ts01
    I am trying to patch Nautilus 3.2.1 on 11.10 with this patch (dual screen fix). So I've executed whole sequence: sudo apt-get install devscripts sudo apt-get build-dep nautilus apt-get source nautilus cd nautilus-3.2.1/ cp ~/nautilus.patch . patch --dry-run -p1 < nautilus.patch patch -p1 < nautilus.patch debuild And I've got finally fatal error (whole output here): dpkg-buildpackage: error: dpkg-source -b nautilus-3.2.1 gave error exit status 13 debuild: fatal error at line 1348: dpkg-buildpackage -rfakeroot -D -us -uc failed Any ideas?

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • How to change keyboard layout?

    - by swedishhh
    I'm on ubuntu 12.04. Recently I bought a cheap apple style bluetooth keyboard. It pairs OK. I paired it with the current 102 key still attached. Anyway I noticed that the character mapping is incorrect. Most keys do not type anything - some keys on the right (k, l, ;') etc give numbers, but that's about it. So I rebooted, with 102 kbd unattached, and the bluetooth keyboard on, ready to connect. After boot at the login screen, the bluetooth keyboard had paired. I typed my password, and it logged in fine!! However after the user login was complete it reverted to the broken behaviour. A glance at the layout chart shows ubuntu thinks I still have the 102 layout, even though it remained disconnected. Any ideas? Thanks, Dave

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  • Value Not Updating? Check for Caching!

    - by Ken Cox [MVP]
    Here’s today’s dumb mistake: A value that was supposedly updated by a routine on one page, wasn’t changing on another ASP.NET screen. I carefully traced the progress of the update and everything looked right – all the way to the database. After puzzling over why the value wouldn’t show correctly on the ASP.NET grid, it finally dawned on me: <%@ OutputCache Duration="30" VaryByParam="none" %> Ouch! To improve efficiency, I had told the page to cache the output for 30 seconds...(read more)

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  • Problem installing from Ubuntu 12.04.1 LTS 32bit cd

    - by John Smith
    Older laptop currently running xp, only 128mb ram too. Is 128 just too small? But, 20+ gigs free hard drive and it's been defragmented. When I try to install Ubuntu from a CD I get the screen that says ubuntu and has the four red dots and then eventually goes blank and I just hear hard drive noises. Stays this way indefinitely (shut it off after half a day). Burned another cd, at slow writing speed too, and dl is from Ubuntu and get same result. Any help much appreciated!

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  • Default program startup display

    - by Tony Martin
    I have a dual display setup and would like to be able to set which display a piece of software starts on. Most software seems to return to the last display but Stellarium always starts in the primary display. Does Linux have a way of forcing the startup display or is it something the individual program has to manage? Thanks. EDIT And with no changes on my part Stellarium is behaving nicely and remembering which screen it was on. Still nice to know if there is a way of forcing this.

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  • window borders, menu bar missing over VNC

    - by zacaj
    I'm running Ubuntu 14.04 with Unity and Gnome3, however I don't have a screen hooked up anymore. I have installed x11vnc and run it with "-create" so that it will create a new X11 session, however when I VNC to it, the menu bar, window borders, etc are missing, windows are ordered based on creation time, and cannot be resized. Now, I don't really care if I end up with Ubuntu or Gnome's window manager, as long as this doesn't mess up my normal desktop stuff if I should happen to hook a monitor up again, and I'm not even attached to x11vnc if someone can point me to a good complete tutorial using something else, but I've been trying vino and tightvnc and rdp and x11vnc is the only one I've managed to get this far.

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  • Why does Live-USB boot freeze at the moving dots?

    - by Caleb
    I am currently trying to boot into Ubuntu 12.04 x86 using a USB. I used Untetbootin to do all that boot crap and what not. But for some reason Ubuntu wont load pass that screen with the dots and the purple background. What happens is the dots all light up once, then they go back to white then they all light up at the same time and then it just gets stuck there. Ive even tried using an x64 copy (since my CPU supports it) but have no luck with that either. Ive even tried different DISTRIBUTIONS of Linux and all have failed with loading. Please help

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  • How to install XAMPP?

    - by Rani.Shemer
    Hi all im a noob on Ubuntu/Linux World, So i need some that give a full tutorial to How to install Xampp from apachefriends.org correctly on Ubuntu 11.10 + all beyond Ubuntu for 32 bit and also 64 bit Desktop Version.. and also i need this: Make a Folder on Your Home Folder and Linked to htdocs from Apache Web Server Make a GUI interface for Xmapp Start Xampp when Ubuntu Boot Up or Start Ubuntu (Note: i ask it for both X86 and X64 so people in the further can see the tutorials) New Data: What i did was i download from apachefriends.org for now and i also what to say that I'm currently running Ubuntu 11.10 X64 bit for Dell Studio 1558 processor intel i3 i will let you know guys which solution was the best, and it is for a Desktop Version of Ubuntu 11.10 (Laptop 15 inch screen ^_^ ) not Server Ubuntu

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  • YouTube Releases Native Wii App

    - by Jason Fitzpatrick
    Watching YouTube videos on the Wii just got a whole lot easier; YouTube’s native Wii app streamlines the process and cuts out the need for the Internet Channel browser. Previous to this release you had to use the $5 Internet Channel and the Opera Browser to access YouTube. It worked but it wasn’t elegant by any means. The new YouTube Wii app sports a clean interface, simple Wiimote-based controls, and all the great YouTube content you can handle. The app is free but currently U.S. only. According to the press release, the app will be rolled out to other countries in the coming months. YouTube App Now on Nintendo Wii in the U.S. [YouTube] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • Determine corners of a specific plane in the frustum

    - by Takumi
    I'm working on a game with a 2D view in a 3D world. It's a kind of shoot'em up. I've a spaceship at the center of the screen and i want that ennemies appear at the borders of my window. Now i don't know how to determine positions of the borders of the window. For example, my camera is at (0,0,0) and looking forward (0,0,1). I set my spaceship at (0,0,50). I also know the near plane (1) and the far plane(1000). I think i'd have to find the 4 corners of the plane in the frustum whose z position is 50, and with these corner i can determine borders. But i don't know how to determine x and y.

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  • How can I tell how a panel item was set up

    - by 4dummies
    I need to do some major surgery on a user account that has somehow sustained configuration damage to the point window decorations are gone, some apps don't listen to the keyboard, etc etc. I run xfce4 sessions. There's a panel on the top of the screen that has applications that I put there once upon a time. I know how to do that, sort of. But I don't remember the details of what I specified. And I'm unaware of an app for the panel that's like the menu editor that lets you see and manipulate an item that's already there. I want to do that because I want to re-do this stuff in a different account. Or possibly do a dotfile transplant on this account and re-edit to include the stuff I'm used to.

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  • Unity 3D not Working on Acer D270 w/ Intel GMA 3600

    - by amol.kamath
    I recently bought myself an Acer Aspire One D270 with the GMA 3600 graphics chipset thinking I would get some lovely graphics. However, I am stuck using Unity 2D and I cant figure out how to enable 3D. None of the fixes I have found so far have worked. Another effect of this is that I cant change the backlight brightness. So whenever I open the lid, looking at the screen is like staring into the sun. Is there a driver for it in the works? Does the 3.4 kernel support the chipset and most of all is there a way to fix this? Please help

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • In dual boot PC, the boot/GRUB menu suddenly disappeared (Ubuntu option is not appearing anymore)

    - by iammilind
    I have been using Ubuntu 13.04 as my primary OS for quite sometime on Sony VAIO laptop with other OS being windows 8 (never use it). Till today, everything was fine. In the evening I had shut down my PC and closed the lid; Typically I do this when the shutting down screen is still on. But probably this time it was fatal. When I again restarted my PC, now no menu is appearing for selecting OS and it directly goes for Windows 8. My question is similar to this thread, but I don't have Ubuntu CD as I had installed using pen drive sometime back. Is there any (genuine or workaround) easier way to get back the GRUB menu back in the place? Note that keyboard shortcuts in Sony VAIO is different, here I have an "Assist" menu as well to get those internal options.

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  • How to perform efficient 2D picking in HTML5?

    - by jSepia
    I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very frequently, both trees must be updated/reordered once per frame. While this is very efficient for collisions, because the tree is used in hundreds of collision queries every frame, I'm finding it too costly for picking, because it only gets queried when the user clicks, thus leading to a lot of wasted tree updates. What would be a more efficient way to implement picking without as much overhead?

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  • Ubuntu 12.04 Can't Login-Tty Console said: -bash: /usr/bin/byobu/-launch: no such file or directory

    - by zuhudfm
    I face problem in login to Ubuntu 12.04. I think it's caused by accessing super user (if not wrong). I type sudo nautilus to put a background to burg, but i fail x_x. After reboot, i can't login to desktop. But i can login as guest. I had 'googling' for problem solving. Most of it is login to screen like terminal (maybe tty console) by pressing ctrl+alt+F1. But after i login system says: -bash: /usr/bin/byobu/-launch: no such file or directory help help help :(

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  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Ask the Readers: Do You Prefer Print Magazines, Online Articles, or Both for Your Important Geeky Reading Needs?

    - by Asian Angel
    We all love to read information about new computer hardware, gadgets, software, and how-to articles to help us and satisfy our need for geeky knowledge. This week we would like to know if you prefer subscribing to/buying print magazines, doing all of your reading online, or using a combination of both Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • Netbeans shows only blank window

    - by aGr
    I am not able to launch Netbeans. When I launch it for the first time I normally get the netbeans splash screen, but after that nothing happens. When I try to launch it again, a small blank window appears. I am able to enlarge the window, but it is completely blank. Any ideas? As far as I remember this didn't come after some update/new install or whatever. Netbeans worked perfectly, but then all from the sudden...

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