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  • Can I minify Javascript that requires copyright notice?

    - by Nathan Long
    I guess this is actually a legal question, but it relates to software. I'm about to include a JS plugin in a project. The comments include: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Is using this in my web site "redistribution?" If I minify this to conserve bandwidth, I assume it will strip all comments. If the answer to #1 is yes, doesn't that imply I'm legally not allowed to minify it? (That would stink, since I was planning to auto-minify all JS as part of the deploy process.)

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • Building a Map based WebApp fast?

    - by NLemay
    I want to build a WebApp which is basically a map with points of interest, filters, and a list of those points. Something really similar to AirBnB, or any other map based app. Of course, I could just take Google Maps API and build what's around. But I guess a lot of people already did that, and may be I could use their work to make mine faster. Here's what I need : Adding multiples POI A list of POI that are showed on the map A way to filter POI Most have a behavior to handle a lot of POI Can works on mobile and tablet I already know one template that can do nearly all of this, it is call Bootleaf. But I would like to know if you know others that might work better.

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  • How do I deal with content scrapers? [closed]

    - by aem
    Possible Duplicate: How to protect SHTML pages from crawlers/spiders/scrapers? My Heroku (Bamboo) app has been getting a bunch of hits from a scraper identifying itself as GSLFBot. Googling for that name produces various results of people who've concluded that it doesn't respect robots.txt (eg, http://www.0sw.com/archives/96). I'm considering updating my app to have a list of banned user-agents, and serving all requests from those user-agents a 400 or similar and adding GSLFBot to that list. Is that an effective technique, and if not what should I do instead? (As a side note, it seems weird to have an abusive scraper with a distinctive user-agent.)

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  • Add References with Search

    - by Daniel Cazzulino
    If you have been using VS2010 for any significant amount of time, you surely came across the awkward, slow and hard to use Add Reference dialog. Despite some (apparent) improvements over the VS2008 behavior, in its current form it's even LESS usable than before. A brief non-exhaustive summary of the typical grief with this dialog is: Scrolling a list of *hundreds* of entries? (300+ typically) No partial matching when typing: yes, you can type in the list to get to the desired entry, but the matching is performed in an exact manner, from the beginning of the assembly name. So, to get to the (say) "Microsoft.VisualStudio.Settings" assembly, you actually have to type the first two segments in their entirety before starting to type "Settings"....Read full article

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  • Develop open-source library and get donations for it?

    - by Robottinosino
    I have a nice open-source library in mind to write. It would take a few months to develop properly and I would need to stop supporting myself though other projects. Could anybody share experiences and best-known-methods to get some sort of financial support through the Internet whilst developing free, open-source code? Or, phrased more directly: which systems apart from "PayPal" are in use by programmers to get donations for open-source code? Provide a list. Optionally, sort the list as if it were a recommendation in descending order of positive experiences made with each system. Optionally, share a tidbit of your success story getting this kind of financial support. Optionally: give an indication as to how much money can be made that way? (I heard Vim's author could support himself just with donations at some point?)

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  • Laptop not syncing with Ubuntu One

    - by Lolwhites
    I have a desktop running Maverick, and a laptop running Lucid. Both are supposed to be linked to my Ubuntu One account. The desktop syncs fine, but when I started the laptop for the first time in a couple of months, it wouldn't sync any more. The Ubuntu One Preferences window either reports "Synchronisation complete" even though no recent files have been downloaded nor have any test files created in the relevant synced folder been uploaded, or it says "Synchronisation in progress", which does not appear to be happening as it stays like this for ages and the lights on my router suggest no traffic is going through. Have repeatedly tried disconnecting and reconnecting, and removing the device from the account then reattaching it, all to no avail.

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  • joomla sometimes messes up urls, probably cache involved

    - by Bakaburg
    Is a bit i'm having this problem and i really cannot get the hang of it... Every once in while my joomla site messes up links url and for example from something like this: http://www.sism.org/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 it becomes like this: http://www.sism.org/index.php/component/k2/administrator/components/com_dump/assets/css/images/stories/inrilievo/sism/htm/index.php?option=com_comprofiler&task=userslist&listid=4&Itemid=123 the new page has the right content but there are no css and other linked resources. Usually i solve the problem by deleting all the cache and turning it off and on again. Of course this is pretty annoying especially for my association. Does any one have any clue on this? Watching the URLs the components involved seems to be K2 and Jdump. Thanks

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  • Locomotion-system with irregular IK

    - by htaunay
    Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior (that is probably linked to the problem) are the rendered foot markers that "guess" where the characters next step will be. In the demo, they are smooth and stable. However, in my project, they keep flickering, as if Locomotion changed its "guess" every frame, and sometimes, the automatic defined step is too close to the previous step, or sometimes, too distant, creating a very irregular pattern. The configuration is (apparently)Identical to the human example in the demo, so I guessing the problem is my model and/or animation. Problem is, I can't figure out was it is =S Has anyone experienced the same problem? I uploaded a video of the bug to help interpreting the issue (excuse the HORRIBLE quality, I was in a hurry).

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  • How can I restore a country specific apt-get update mirror?

    - by ferrarimarco
    While configuring my new 13.10 installation, I chose to change the default update server using the "Software & Updates" GUI tool available in the System settings panel. Before this change the selected update server was "Server for Italy" (I live there). Now it's one of the mirrors available in the list of mirrors (one of italian ones). How is "Server for COUNTRY" chosen in the list of mirrors for a country? How can I restore the "Server for Italy" option? Is it advisable to do so? I want to revert that setting because I found that the selected mirror is not up to date (checked from Here).

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  • Do search engines crawl PDFs and if so are there any rules to follow when making them

    - by RandomBen
    The website I am working on has a few hundred PDFs in it. I don't think I have ever seen any of them come back in a search but there are linked to directly from out site. They are also full of keywords because they are product documents. Is there anything special we need to do to get Google or other search engines to crawl them? Is there any hard and fast rules for making PDFs to help Google like them more? For instance should I run them through ghostscript to clean up broken PDF tags that Adobe creates during generation?

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  • Oracle Technology Network @ Devoxx 2011

    - by oracletechnet
    As you would expect, Oracle Technology Network will be stirring the pot next week at Devoxx in Antwerp. Our own Tori Wieldt is attending with a full video crew and stable of expert guests at her disposal, and she needs some suggestions from you about what questions you want answered: The Oracle Technology Network (meaning me) will be at Devoxx next week doing interviews with Java experts. Do you have technical questions about Project Jigsaw, JavaFX or Java on MacOS? Take a look at the list below of experts and topics. Leave your questions as a comment on this blog and I'll do my best to include them. Most of the interviews happen Tuesday, so get you questions in quickly. Thanks! You can see the full list of guests/topics and post suggestions via comments at The Java Source blog.

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  • How can I force the Nautilus sidebar text color to stay white in my Ambiance modification?

    - by WarriorIng64
    This is related to How can I change the color of this part of Nautilus for my Ambiance theme modification?, which has just been solved. Now I have a new issue. As shown below, the text color for the sidebar does not want to stay white unless it is selected. It did earlier, but now it's not and I'm not sure why. How can I force that text to stay white in the theme files? (See the linked question above for a reference as to what changes I made; everything else is the same as regular Ambiance.)

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  • OpenJDK 6 B27 Available

    - by user9158633
    On October 26, 2012 the source bundle for OpenJDK 6 b27 was published at http://download.java.net/openjdk/jdk6/. The main changes in b27 are the latest round of security updates and a number of other fixes. For more information see the detailed list of all the changes in OpenJDK 6 B27. Test Results: All the jdk regression tests run with  make test passed on linux_i586 cd jdk6 make make test Note: sun/tools/jinfo/Basic.sh test failed on linux_x64. For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file:  ProblemList.html in B27 |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his contributions to the project and Dave Katleman for his Release Engineering work.

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  • Tool Review: Telerik JustDecompile

    - by Sam Abraham
    In the next few lines, I will be providing a brief review of Telerik’s JustDecompile, a free .Net decompiler and assembly browser. In using Telerik’s 2012 Q3 JustDecompile release, one can see many great features.  First off, I loved the built-in options for loading .Net assemblies automatically using the Open->Load Framework menu option. Other options enable loading assemblies from GAC, XAP URL or locally from disk. The ability to create an “Assembly List” is quiet handy for grouping and saving a “List” of DLLs to load. All loaded assemblies are shown in the left panel of a split-panel screen. Clicking an assembly expands all namespaces within. Drilling further to class level displays the actual source code in the right panel in either IL, C# or Visual Basic. In conclusion, JustDecompile has grown and quickly matured into an indispensible handy tool for us developers. Telerik’s effort in maintaining and updating JustDecompile as well as the company’s commitment to keeping it free is much appreciated and valued.

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  • Design Pattern Books, Papers or Resources for Non-Object Orientated Paradigms?

    - by FinnNk
    After viewing this video on InfoQ about functional design patterns I was wondering what resources are out there on design patterns for non-object orientated paradigms. There are plenty out there for the OO world (GOF, etc, etc) and for architecture (EoEAA, etc, etc) but I'm not aware of what's out there for functional, logic, or other programming paradigms. Is there anything? A comment during the video suggests possibly not - does anyone know better? (By the way, by design patterns I don't mean language features or data structures but higher level approaches to designing an application - as discussed in the linked video)

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  • Farseer Physics: Ways to create a Body?

    - by EdgarT
    I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles: _compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic); But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps. There's another (faster) way to create the Body from a list of triangles or the contour vertices?

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  • When to use an Array vs When to use a Vector, when dealing with GameObjects?

    - by user32465
    I understand that from other answers, Arrays and Vectors are the best choices. Many on SE claim that Linked Lists and Maps are bad for video game programming. I understand that for the most part, I can use Arrays. However, I don't really understand exactly when to use Vectors over Arrays. Why even use Vectors? Wouldn't it be best if I simply always used an Array, that way I know how much memory my game needs? Specifically my game would only ever load a single "Map" area of tiles, such as Map[100][100], so I could very easily have an array of GameObjectContainer GameObjects[100][100], which would reserve an entire map's worth of possible gameobjects, correct? So why use a Vector instead? Memory is quite large on modern hardware.

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  • GA tracking utm query params after hashbang

    - by hybrid9
    We currently use a hashbang for the portion of our site that generates dynamic content which can also be deep linked. Our analytics team wants to use utm params to track the referral traffic from social networks. We are using Universal Analytics (analytics.js) as well as GTM. Will GA pick up the query parameters after the hashbang or does it always have to go before? For example: example.com/#!/some/content?utm_source=foo&utm_campaign=bar example.com?utm_source=foo&utm_campaign=bar/#!/some/content In #1, I'm concerned that the utm params won't be recorded and in #2 the page will break or the url could be incorrectly written. How does GA pull in those parameters - location.search? regex? Can I get away with using either?

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  • How to specialize a c++ variadic template?

    - by Serge
    I'm trying to understand c++ variadic templates. I'm not much aware of the correct language to use to explain what I'd like to achieve, so it might be simpler if I provide a bit of code which illustrate what I'd like to achieve. #include <iostream> #include <string> using namespace std; template<int ...A> class TestTemplate1 { public: string getString() { return "Normal"; } }; template<int T, int ...A> string TestTemplate1<2, A...>::getString() { return "Specialized"; } template<typename ...A> class TestTemplate2 { }; int main() { TestTemplate1<1, 2, 3, 4> t1_1; TestTemplate1<1, 2> t1_2; TestTemplate1<> t1_3; TestTemplate1<2> t1_4; TestTemplate2<> t2_1; TestTemplate2<int, double> t2_2; cout << t1_1.getString() << endl; cout << t1_2.getString() << endl; cout << t1_3.getString() << endl; cout << t1_4.getString() << endl; } This throws several errors. error C2333: 'TestTemplate1<::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2,3,4::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<2::getString' : error in function declaration; skipping function body error C2977: 'TestTemplate1' : too many template arguments error C2995: 'std::string TestTemplate1::getString(void)' : function template has already been defined error C3860: template argument list following class template name must list parameters in the order used in template parameter list How can I have a specialized behavior for every TestTemplate1<2, ...> instances like t1_4?

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • OpenJDK 6 B26 Available

    - by user9158633
    On September 21, 2012 the source bundle for OpenJDK 6 b26 was published at http://download.java.net/openjdk/jdk6/. The main changes in b26 are the latest round of security updates and a number of other fixes. For more information see the detailed list of all the changes in OpenJDK 6 B26. Test Results: All the jdk regression tests run with  make test passed on linux. cd jdk6 make make test For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file:  ProblemList.html in B26 |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his contributions to the project and Dave Katleman for his Release Engineering work.

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  • Using components in the XNA Game State Management example?

    - by Zolomon
    In the game state management example at the App Hub, they say that if you want to use components in the example you can extend the GameScreen to host other components inside itself. I'm having a very hard time trying to tie this up. I tried extending the GameScreen class by adding a public property of public List<DrawableGameCompnent> components { get; set; } and then add my components to that list when I initialize the current screen as well as looping over the components in the LoadContent, Update and Draw methods. However, this doesn't feel like the correct way to go - mainly because it doesn't work when I get to the implementation of my GameplayScreen. Any thoughts?

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  • how to get started with a game engine [closed]

    - by user19343
    I'm a 3rd year Computer Science student and I would like to get started with building a game engine or at least tinkering with making one. I am curious if there are any good resources to use to get started. I get the idea behind different pieces in the engine, but I'm not really sure about how they fit together. Is there anything out there to help teach me the skeleton of a game engine? So far I've been playing with the idea of a game engine that uses modules built in a circular linked list so that each can do it's computing and then pass move to the next piece of the engine to work.

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