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  • Android - How to prevent the phone screen from turning on when volume or camera key is pressed?

    - by 2Real
    I have an activity that shows up when the phone screen goes to sleep/turns off ie turns black. For some reason, the phone turns on when the volume buttons or the camera buttons are pressed. By turns on, I mean the screen wakes up or comes back from the black screen state. I've tried using dispatchKeyEvent(KeyEvent event) and the buttons are disabled on the activity, but they still wake up the phone.

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  • Loading Huge Image

    - by japs
    Hi, I Want to load Image size 2550X3300 (i.e 1.7 Mb size), i have loaded the image into UIImageView and application gets crash due to low memory, Now i have loaded into uiWebview it works fine but i have to save this image into an PDF file in local resource. While iam saving UIImage in background same app gets crash due to low memory. Anyone has some suggestion or help to solve this issue. Thank You.

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  • android: how do i open another app from my app?

    - by mtmurdock
    I understand how to use intents and startActivity() when opening another activity within my own app, but how do you start a different app? specifically: -how do you determine if the user has the needed app installed on their device? -how do you start that app? -how do you pass parameters to that app? -how do you find all this info out for a specific app (say Adobe reader, or google maps)?

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  • error in copy/ paste of image

    - by sayyad
    I am getting an error by implementing this simple code. I donot understand where I am doing mistake. // ERROR An unhandled exception of type 'System.NullReferenceException' occurred in ImageCSharp.exe Additional information: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. I can get clipboard text but why i can't get /set image. //CODE public void copy() { // Determine the active child form. fImage activeChild = this.ActiveMdiChild as fImage; if (activeChild != null) { PictureBox mypicbox = activeChild.picbox; string win_name = activeChild.Tag.ToString(); Clipboard.SetImage(mypicbox.Image); Clipboard.SetText(win_name); } } private void paste() { Image im= Clipboard.GetImage(); this.pictureBox1.Image = im; MessageBox.Show(im.Size.ToString()); } regards,

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  • Can I update an image in the drawable directory from code?

    - by kknight
    I have a picture in res/drawable directory: res/drawable/picture.jpeg. Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"? Thanks.

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  • Best way to write an image to a Django HttpResponse()

    - by k-g-f
    I need to serve images securely to validated users only (i.e. they can't be served as static files). I currently have the following Python view in my Django project, but it seems inefficient. Any ideas for a better way? def secureImage(request,imagePath): response = HttpResponse(mimetype="image/png") img = Image.open(imagePath) img.save(response,'png') return response (Image is imported from PIL.)

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  • Is my way of doing threads in Android correct?

    - by Charlie
    Hi, I'm writing a live wallpaper, and I'm forking off two separate threads in my main wallpaper service. One updates, and the other draws. I was under the impression that once you call thread.start(), it took care of everything for you, but after some trial and error, it seems that if I want my update and draw threads to keep running, I have to manually keep calling their run() methods? In other words, instead of calling start() on both threads and forgetting, I have to manually set up a delayed handler event that calls thread.run() on both the update and draw threads every 16 milliseconds. Is this the correct way of having a long running thread? Also, to kill threads, I'm just setting them to be daemons, then nulling them out. Is this method ok? Most examples I see use some sort of join() / interrupt() in a while loop...I don't understand that one...

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  • MonoTouch Load image in background

    - by user1058951
    I am having a problem trying to load an image and display it using System.Threading.Task My Code is as follows Task DownloadTask { get; set; } public string Instrument { get; set; } public PriceChartViewController(string Instrument) { this.Instrument = Instrument; DownloadTask = Task.Factory.StartNew(() => { }); } private void LoadChart(ChartType chartType) { NSData data = new NSData(); DownloadTask = DownloadTask.ContinueWith(prevTask => { try { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); data = NSData.FromUrl(nsUrl); } finally { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } }); DownloadTask = DownloadTask.ContinueWith(t => { UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; }, CancellationToken.None, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.FromCurrentSynchronizationContext()); } The second Continue with does not seem to be being called? Initially my code looked like the following without the background processing and it worked perfectly. private void oldLoadChart(ChartType chartType) { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); NSData data = NSData.FromUrl(nsUrl); UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } Does anyone know what I am doing wrong?

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  • How To Upgrade the Android Application from the internet?

    - by uday
    Hi All, I have an application installed on my device. From my application i need to check whether any update is available in the Website or not, if any update is available, then i need to download the application and need to install it my device. How can i achieve this through my application? How do i uninstall application through my application code and how to install the new upgraded .apk in the device? Any help is appreciated.. Cheers Uday

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Android while getting HTTP response to file how to know it wasn't fully loaded?

    - by Stan
    I'm using this approach to store a big-sized response from server to parse it later: final HttpClient client = new DefaultHttpClient(new BasicHttpParams()); final HttpGet mHttpGetRequest = new HttpGet(strUrl); mHttpGetRequest.setHeader("Content-Type", "application/x-www-form-urlencoded"); FileOutputStream fos = null; try { final HttpResponse response = client.execute(mHttpGetRequest); final StatusLine statusLine = response.getStatusLine(); lastHttpErrorCode = statusLine.getStatusCode(); lastHttpErrorMsg = statusLine.getReasonPhrase(); if (lastHttpErrorCode == 200) { HttpEntity entity = response.getEntity(); fos = new FileOutputStream(reponseFile); entity.writeTo(fos); entity.consumeContent(); fos.flush(); } } catch (ClientProtocolException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final ParseException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final UnknownHostException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (IOException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); } finally{ if (fos!=null) try{ fos.close(); } catch (IOException e){} } now how could I ensure the response was completely received and thus saved to file? Assume client's device lost Internet connection while this code was running. So the app received only some part of real response. And I'm pretty sure it happens cuz I got parsing exceptions like "tag not closed", "unexpected end of file" etc. So I need to detect somehow this situation to prevent code from parsing partial response but can't see how. Is it possible at all and how to do it? Or has it has to raise IOException in such cases?

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  • What is the best way to do multiple listviews in android?

    - by Nicos
    Hi all, i am writing a software that i have to drill down on content a lot. For example when the program starts a listview is displayed. When user clicks on an item, then a second listview must be displayed. For example: Select Continent Select Country Select State Select City Select Address What is the best way to do this (less memory, faster, easier to code etc)? To create multiple listviews with multiple adapters? Or 1 listview with multiple Adapters? Lists are loaded from an external XML File. So far i am creating a new adapter and setting it to the listview. How do i create a second listview and after clicking on 1st listview displaying the second one, with animation. Any examples? Extend my class to ListActivity or Activity? Best regards and thanks for helping, Nicos

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