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  • Is it any good to use binary arithmetic in a C++ code like "C style"?

    - by user827992
    I like the fact that the C language lets you use binary arithmetic in an explicit way in your code, sometimes the use of the binary arithmetic can also give you a little edge in terms of performance; but since I started studying C++ i can't really tell how much i have seen the explicit use of something like that in a C++ code, something like a pointer to pointer structure or an instruction for jumping to a specific index value through the binary arithmetic. Is the binary arithmetic still important and relevant in the C++ world? How i can optimize my arithmetic and/or an access to a specific index? What about the C++ and the way in which the bits are arranged according to the standard? ... or i have taken a look at the wrong coding conventions ... ?

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  • How to spread XML Sitemaps over several webservers behind AWS loadbalancer?

    - by Jurik
    We have a web portal with almost a million products and way more other urls. I wrote a script that checks database. If there is a new url needed or an old one update, this script will update/create the XML Sitemaps. But we have several servers behind the load balancer at our rented AWS space. Further this script checks database for each url if there was an update so that it updates the appropriate xml file too. My question is how to spread those XML Sitemaps over all webservers behind this AWS load balancer? Our approaches/ideas: we could just generate them on one server with a cron job and copy them to the other servers, but this could be difficult because of automatic raising numbers of servers and so on. we put them on our S3 - but this one is not avaible thru our domain, so I guess google will have a problem with it I let my script run on every webserver but change it in a way that it will generate each time all xml files if they do not exist. But then I would have conflicts with updated URLs in my database, where I saved timestamp of last changed value of every url Is there another - better - solution that I do not know? Are there any special services by amazon for such cases?

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  • Using multiple indexes with buffer objects in OpenTK

    - by Rushyo
    I've got multiple buffers in OpenGL holding data on position, normals and texcoords. I also have an equal number of buffers holding distinct index data for each of those buffers. I quite like this format (indvidual indexes for each buffer) utilised by COLLADA since it strikes me as optimally efficient at accessing each buffer. I've set up pointers to the relevant data arrays using VertexPointer, NormalPointer, etc however I have no way to assign pointers to the index buffers since DrawElements appear to only look at one ElementArrayBuffer. Can I utilise multiple indices some way or will I be better off using a different technique which can support this? I'd prefer to keep the distinct indices if at all possible.

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  • Using Lerp to create a hovering effect for a GameObject

    - by OhMrBigshot
    I want to have a GameObject that has a "hovering" effect when the mouse is over it. What I'm having trouble with is actually having a color that gradually goes from one color to the next. I'm assuming Color.Lerp() is the best function for that, but I can't seem to get it working properly. Here's my CubeBehavior.cs's Update() function: private bool ReachedTop = false; private float t = 0f; private float final_t; private bool MouseOver = false; // Update is called once per frame void Update () { if (MouseOver) { t = Time.time % 1f; // using Time.time to get a value between 0 and 1 if (t >= 1f || t <= 0f) // If it reaches either 0 or 1... ReachedTop = ReachedTop ? false : true; if (ReachedTop) final_t = 1f - t; // Make it count backwards else final_t = t; print (final_t); // for debugging purposes renderer.material.color = Color.Lerp(Color.red, Color.green, final_t); } } void OnMouseEnter() { MouseOver = true; } void OnMouseExit() { renderer.material.color = Color.white; MouseOver = false; } Now, I've tried several approaches to making it reach 1 then count backwards till 0 including a multiplier that alternates between 1 and -1, but I just can't seem to get that effect. The value goes to 1 then resets at 0. Any ideas on how to do this?

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  • Wamp website stop responding till restarting services [on hold]

    - by sparoww
    My first message here after many non conclusive research about my problem. So I'm administering a drupal website and I have migrate all application to new version: PHP 5.3.5 - 5.4.16 Apache 2.2.17 - 2.4.4 MySQL 5.1.36 - 5.6.12 With the new Wamp version. Also update Drupal from 6.19 to 6.30. I have update it by uninstalling everything in the server and reinstalling the new version. Since this update the website sometimes become unresponsive till we restart wamp. No warrning and no error in event log. Can somebody help me with this problem? I also cannot enable SSL, after configuring it wamp won't start. I have do many research and test but I still have many issue. Here I paste my configuration files: httpdconf: http://pastebin.com/qq1YvPKe httpdsslconf: http://pastebin.com/c4JnFyMw phpini: pastebinDOTcom/y8a30id6 Thanks in advance.

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  • How can I allow robots access to my sitemap, but prevent casual users from accessing it?

    - by morpheous
    I am storing my sitemaps in my web folder. I want web crawlers (Googlebot etc) to be able to access the file, but I dont necessarily want all and sundry to have access to it. For example, this site (superuser.com), has a site index - as specified by its robots.txt file (http://superuser.com/robots.txt). However, when you type http://superuser.com/sitemap.xml, you are directed to a 404 page. How can I implement the same thing on my website? I am running a LAMP website, also I am using a sitemap index file (so I have multiple site maps for the site). I would like to use the same mechanism to make them unavailable via a browser, as described above.

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  • Oracle Sequences

    - by jkrebsbach
    Reminder to myself - SQL Server has nice index columns directly tied to their tables. Oracle has sequences that are islands to themselves. select seq_name.currval from dual; select seq_name.nextval from dual; currval - return current number at top of sequence nextval - increment sequence by 1, return new number   therefore - to create functionality in oracle similar to an index column - OPTION A) - Create insert trigger: CREATE OR REPLACE TRIGGER dept_bir BEFORE INSERT ON departments FOR EACH ROW WHEN (new.id IS NULL) BEGIN SELECT dept_seq.NEXTVAL INTO :new.id FROM dual; END; This will handle creating a unique identity, but will not necessarily inform process flow of identity without additional logic. OPTION B) - Select indentity into temp variable, insert whole item into tab **** When attemptint to query currval, the below error was being thrown - SELECT seq_name.currval from dual; ERROR : TABLE OR VIEW DOES NOT EXIST *** Although Oracle sys tables may have access to the sequences, that isn't to say the Oracle user may have access to those sequences - verify permissions when the system can't see object that are being reported in the object explorer.

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  • Redirect Permanent and https

    - by Clem
    I just set up https on my server, and I have an issue with redirect permanent. If I have a link for example http://domain.com/index.html it redirect me on https://www.domain.comindex.html The / is missing and I can't figure out how to fix it. It's work with http://www.domain.com/index.html Here is my httpd.conf <VirtualHost *:80> ServerName domain.com Redirect permanent / https://www.domain.com/ </VirtualHost> <VirtualHost *:80> ServerName www.domain.com Redirect permanent / https://www.domain.com/ </VirtualHost> <VirtualHost *:443> DocumentRoot /var/www/domain/ ServerName www.domain.com SSLEngine on SSLCertificateFile ssl.crt SSLCertificateKeyFile ssl.key </VirtualHost>

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • Updating password hashing without forcing a new password for existing users

    - by Willem
    You maintain an existing application with an established user base. Over time it is decided that the current password hashing technique is outdated and needs to be upgraded. Furthermore, for UX reasons, you don't want existing users to be forced to update their password. The whole password hashing update needs to happen behind the screen. Assume a 'simplistic' database model for users that contains: ID Email Password How does one go around to solving such a requirement? My current thoughts are: create a new hashing method in the appropriate class update the user table in the database to hold an additional password field Once a user successfully logs in using the outdated password hash, fill the second password field with the updated hash This leaves me with the problem that I cannot reasonable differentiate between users who have and those who have not updated their password hash and thus will be forced to check both. This seems horribly flawed. Furthermore this basically means that the old hashing technique could be forced to stay indefinitely until every single user has updated their password. Only at that moment could I start removing the old hashing check and remove the superfluous database field. I'm mainly looking for some design tips here, since my current 'solution' is dirty, incomplete and what not, but if actual code is required to describe a possible solution, feel free to use any language.

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  • How can I save state from script in a multithreaded engine?

    - by Peter Ren
    We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 threads simultaneously. As these threads updating themselves, they produce some tasks and put them into a public storage area. As all the threads finish their update, each thread go and copy the tasks for themselves one by one. After all the threads finish their task copying, we make the threads process those tasks and update these threads simultaneously as described before. So this is the general idea of the task schedule part of our engine. Ok, well, all the task schedule part work well, but here's the problem: For the simplest, I'll take Camera as an example: local oldPos = camera:getPosition() -- ( 0, 0, 0 ) camera:setPosition( 1, 1, 1 ) -- Won't work now, cuz the render thread will process the task at the beginning of the next frame local newPos = camera:getPosition() -- Still ( 0, 0, 0 ) So that's the problem: If you intend to change a property of an object in another thread, you have to wait until that thread process this property-changing message. As a result, what you get from the object is still the information in the last frame. So, is there a way to solve this problem? Or are we build the task schedule part in a wrong way? Thanks for your answers :)

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  • Oracle Business Analytics bejelentés

    - by user645740
    Jelenleg is zajlik az Oracle Business Analytics bejelentés. Rövid regisztrációt követoen megnézhetjük az eloadásokat, késobb akár felvételrol is: http://www.oracle.com/us/corporate/events/business-analytics/index.html Klasszikusokkal szólva: "Mi már nem azok a lovagok vagyunk, akik azt mondják, hogy NI!" Mark Hurd és Balaji Yelamanchili világítja meg az Oracle stratégiáját a Business Analytics területen. Hogyan tudnak a döntéshozók eredményeebben és gyorsabban elemezni. Business Analytics, tervezett célrendszerek Exadata Database Machine, Big Data Appliance, Exalytics In-Memory Machine, teljesítménymenedzsment alkalmazások, az Endeca felvásárlás integrációja. A keynote utáni eloadások: Achieving Predictable Performance with Oracle Hyperion Enterprise Performance Management Explore All Relevant Data—Introducing Oracle Endeca Information Discovery Run Your Business Faster and Smarter with Oracle Business Intelligence Applications on Oracle Exalytics In-Memory Machine Analyzing and Deciding with Big Data http://www.oracle.com/us/corporate/events/business-analytics/index.html

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  • Libgdx ParallaxScrolling and TiledMaps

    - by kirchhoff
    I implemented ParallaxScrolling for my SideScroller project, everything is working but the tiled map (the most important part!). I've been trying out everything but it doesn't work (see the code below). I'm using ParallaxCamera from GdxTests, it's working perfectly for the background layers. I can't explain myself properly in english, so I recorded 2 videos: Before parallaxScrolling After parallaxScrolling As you can see, now the platforms appear in the middle of the Y-axis. I've got a Map class with 2 tiled maps, so I need two renderers too: private TiledMapRenderer renderer1; private TiledMapRenderer renderer2; public void update(GameCamera camera) { renderer1.setView(camera.calculateParallaxMatrix(1f, 0f), camera.position.x - camera.viewportWidth / 2, **camera.position.y - camera.viewportHeight/2**, camera.viewportWidth, camera.viewportHeight); renderer2.setView(camera.calculateParallaxMatrix(1f, 0f), camera.position.x - camera.viewportWidth / 2, **camera.position.y - camera.viewportHeight/2**, camera.viewportWidth, camera.viewportHeight); } In bold, the code I think I should change. I've tried changing parameters, even adding hardcoded values, etc, but one of two: 1. Nothing happens. 2. Platforms disappear. Here is some aditional code. The render method: world.update(delta); parallaxBackground.update(camera); clear(0.5f, 0.7f, 1.0f, 1); batch.setProjectionMatrix(camera.calculateParallaxMatrix(0, 0)); batch.disableBlending(); batch.begin(); batch.draw(background, -(int)background.getRegionWidth()/2, -(int)background.getRegionHeight()/2); batch.end(); batch.enableBlending(); parallaxBackground.draw(batch, camera); renderer.render(batch);

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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  • Add SQL Azure database to Azure Web Role and persist data with entity framework code first.

    - by MagnusKarlsson
    In my last post I went for a warts n all approach to set up a web role on Azure. In this post I’ll describe how to add an SQL Azure database to the project. This will be described with an as minimal as possible amount of code and screen dumps. All questions are welcome in the comments area. Please don’t email since questions answered in the comments field is made available to other visitors. As an example we will add a comments section to the site we used in the previous post (Länk här). Steps: 1. Create a Comments entity and then use Scaffolding to set up controller and view, and add ConnectionString to web.config. 2. Create SQL Azure database in Management Portal and link the new database 3. Test it online!   1. Right click Models folder, choose add, choose “class…” . Name the Class Comment. 1.1 Replace the Code in the class with the following: using System.Data.Entity; namespace MvcWebRole1.Models { public class Comment {    public int CommentId { get; set; }    public string Name { get; set; }      public string Content { get; set; } } public class CommentsDb : DbContext { public DbSet<Comment> CommentEntries { get; set; } } } Now Entity Framework can create a database and a table named Comment. Build your project to assert there are no build errors.   1.2 Right click Controllers folder, choose add, choose “class…” . Name the Class CommentController and fill out the values as in the example below.     1.3 Click Add. Visual Studio now creates default View for CRUD operations and a Controller adhering to these and opens them. 1.3 Open Web.config and add the following connectionstring in <connectionStrings> node. <add name="CommentsDb” connectionString="data source=(LocalDB)\v11.0;Integrated Security=SSPI;AttachDbFileName=|DataDirectory|\CommentsDb.mdf;Initial Catalog=CommentsDb;MultipleActiveResultSets=True" providerName="System.Data.SqlClient" />   1.4 Save All and press F5 to start the application. 1.5 Go to http://127.0.0.1:81/Comments which will redirect you through CommentsController to the Index View which looks like this:     Click Create new. In the Create-view, add name and content and press Create.   1: // 2: // POST: /Comments/Create 3:  4: [HttpPost] 5: public ActionResult Create(Comment comment) 6: { 7: if (ModelState.IsValid) 8: { 9: db.CommentEntries.Add(comment); 10: db.SaveChanges(); 11: return RedirectToAction("Index"); 12: } 13:  14: return View(comment); 15: } 16:    The default View() is Index so that is the View you will come to. Looking like this: 1: // 2: // GET: /Comments/ 3: 4: public ActionResult Index() 5: { 6: return View(db.CommentEntries.ToList()); 7: } Resulting in the following screen dump(success!):   2. Now, go to the Management portal and Create a new db.   2.1 With the new database created. Click the DB icon in the left most menu. Then click the newly created database. Click DASHBOARD in the top menu. Finally click Connections strings in the right menu to get the connection string we need to add in our web.debug.config file.   2.2 Now, take a copy of the connection String earlier added to the web.config and paste in web.debug.conifg in the connectionstrings node. Replace everything within “ “ in the copied connectionstring with that you got from SQL Azure. You will have something like this:   2.3 Rebuild the application, right click the cloud project and choose “Package…” (if you haven’t set up publishing profile which we will do in our next blog post). Remember to choose the right config file, use debug for staging and release for production so your databases won’t collide. You should see something like this:   2.4 Go to Management Portal and click the Web Services menu, choose your service and click update in the bottom menu.   2.5 Link the newly created database to your application. Click the LINKED RESOURCES in the top menu and then click “Link” in the bottom menu. You should get something like this. 3. Alright then. Under the Dashboard you can find the link to your application. Click it to open it in a browser and then go to ~/Comments to try it out just the way we did locally. Success and end of this story!

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • enable/disable ntp service on ubuntu 12.04

    - by ntphelp
    Our application runs on Ubuntu 12.04 Precise. On this server, we have both ntpdate and ntp. How to enable and disable the NTP service on-demand? I tried # sudo update-rc.d -f ntp remove/default and # sudo update-rc.d ntp enable/disable commands, but when I reboot server the ntp service starts running! I suspect ntpdate is starting ntp service on reboot. I removed ntpdate package from one of my experimental server, then ntp didn't start on reboot after issuing: # update-rc.d ntp disable Is there a way to control this? or is there way to permanently disable ntpdate?

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  • How do I fix a garbled screen on a Gateway LT3103u?

    - by paracaudex
    I've been having garbled screen problems on a Gateway LT3103u on Ubuntu for a while. I just did a fresh install of Ubuntu 11.10 and continue to have issues. I installed xubuntu-desktop in case the issues had to do with the sophisticated GNOME graphics. The problem is less bad, but it's still there. After a few minutes of using XFCE, the screen gets garbled. I assume this has something to do with the graphics card, but I don't know how to go about troubleshooting something like this. Where should I start? Update: Here is the description of the VGA card from lspci -vvv: 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 028c Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: [50] Power Management version 2 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit+ Address: 0000000000000000 Data: 0000 Kernel driver in use: radeon Kernel modules: radeon Update: Setting GRUB_CMDLINE_LINUX="nomodeset" in /etc/default/grub seems to have fixed it in both Ubuntu and xubuntu-desktop. I will test it for a day or so to see if the problems recur and then post more detail with some links to an explanation. Update 2: It is possible to use this fix for Nvidia card (GTX 260) when graphics is defective after 11.10 upgrade/install? First few restarts was graphic ok, then after few restarts begins suddenly be defective and it stay so. I must returned to 11.04 because this problem and I wait for 12.04. So I hope in this fix.

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  • Problem with Ogre::Camera lookAt function when target is directly below.

    - by PigBen
    I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: class HoveringCameraController { public: void init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height); void update(Ogre::Real time_delta); private: Ogre::Camera * camera_; AnimatedBody * target_; Ogre::Real height_; }; HoveringCameraController.cpp void HoveringCameraController::init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height) { camera_ = &camera; target_ = &target; height_ = height; update(0.0); } void HoveringCameraController::update(Ogre::Real time_delta) { auto position = target_->getPosition(); position.y += height_; camera_->setPosition(position); camera_->lookAt(target_->getPosition()); } AnimatedBody is just a class that encapsulates an entity, it's animations and a scene node. The getPosition function is simply forwarded to it's scene node. What I want(for now) is for the camera to simply follow the AnimatedBody overhead at the distance given(the height parameter), and look down at it. It follows the object around, but it doesn't look straight down, it's tilted quite a bit in the positive Z direction. Does anybody have any idea why it would do that? If I change this line: position.y += height_; to this: position.x += height_; or this: position.z += height_; it does exactly what I would expect. It follows the object from the side or front, and looks directly at it.

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  • Suddely internet is not accessible

    - by user189708
    I am going crazy here. One day everything was working fine. I turned pc off and went to sleep. Next day turn pc on and cannot access internet (from any browser). The situation is: I cannot open any webpage from browser (tried Firefox and Epiphany) and cannot receive emails in thunderbird. BUT if I run firefox from console as sudo, I can use it as usual. I can access Skype and pretty much any other network stuff (like installing software with apt-get etc.), also if I use Astrill VPN software I can access webpages even running without sudo. I haven't install any software or anything like that for several days = I have not a clue what could cause this. Just by the way, other Win PC in our home has no issue. Here is what I have tried to fix this: I have tried to restart my pc, router, modem - multiple times I have tried to change permissions to my firefox profile I have tried to completely re-install firefox and start with blank profile, thus no addons I have tried to change /etc/resolv.conf to an IP of my router (it was 127.0.1.1) I have tried to change my hostname (from tomino-NB to tominoNB) I think I might try even more stuff. None of it works. Can someone please try to help me. Thank you UPDATE 1: I have tried this: Removing resolv.conf - Didn't help Also "ping" and "dig" commands cannot resolve host UPDATE 2: I have tried to edit nameservers in resolv.conf but still no effect. I can ping router as well as I can ping outside IP. So definitely just some DNS issue. Is it possible that something is rewriting path to resolv.conf and using different file? UPDATE 3: I have just restarted PC and everything works now... resolv.conf went back to nameserver 127.0.1.1 . I have no clue what happened that it works again...

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  • .Net oracle parameter order

    - by jkrebsbach
    Using the ODAC (Oracle Data Access Components) downloaded from Oracle to talk to a handfull of Oracle DBs - Was putting together my DAL to update the DB, and things weren't working as I hoped - UPDATE foo SET bar = :P_BAR WHERE bap = :P_BAP I assign my parameters - objCmd.Parameters.Add(objBap); objCmd.Parameters.Add(objBar);   Execute update command - int result = objCmd.ExecuteNonQuery() and result is zero! ...  Is my filter incorrect? SELECT count(*) FROM foo WHERE bap = :P_BAP ...result is one... Is my new value incorrect?  Am I using Char instead of Varchar somewhere and need an RTRIM?  Is there a transaction getting involved?  An error thrown and not caught? The answer: Order of parameters.   The order parameters are added to the Oracle Command object must match the order the parameters are referenced in the SQL statement.  I was adding the parameters for the WHERE clause before adding the SET value parameters, and for that reason although no error was being thrown, no value was updated either. Flip parameter collection around to match order of params in the SQL statement, and ExecuteNonQuery() is back to returning the number of rows affected.

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  • installing jdk1.7.0 on Ubuntu 11.04 machine

    - by Yogesh
    I am facing a problem while trying to install Java 7 on Ubuntu. The following are the steps that I performed for installing: I installed the setup file from the link given below: wget http://download.oracle.com/otn-pub/java/jdk/7u1-b08/jdk-7u1-linux-x64.tar.gz I have a file: jdk-7u1-linux-x64.tar.gz I Untared it: tar -xvf jdk-7u1-linux-x64.tar.gz sudo mv ./jdk1.7.0_01 /usr/lib/jvm/jdk1.7.0_01 sudo update-alternatives –config java Here it gave me the following output: There is only one alternative in link group java: /usr/lib/jvm/java-6-sun/jre/bin/java Nothing to configure. sudo update-alternatives --install /usr/bin/java java /usr/lib/jvm/jdk1.7.0_01/jre/bin/java 1(I entered 1 here.) sudo update-alternatives --config java java -version. It showed the following output java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode) I am not sure if jdk1.7.0 is installed as its showing the version as 1.6.0_26.

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  • Oracle VM server for SPARC 2.2 on S11

    - by Liam Merwick
    Oracle VM Server for SPARC 2.2 has been released for a little while now. The https://blogs.oracle.com/virtualization blog has an overview of all the 2.2 features. Initially, what was released was the SVR4 package for Solaris 10 (which is unbundled and wasn't constrained by any external schedule). On Solaris 11, the 'ldomsmanager' package is built into Solaris (and therefore doesn't need to be downloaded separately) so it is delivered as part of an S11 Support Repository Update (SRU). Some of the features in 2.2 are specific to S11 (SR-IOV and the ability to live migrate between machines with different CPU types) and so there have been many requests to know when are the S11 bits coming. Solaris 11 SRU8.5 was released on Friday and this includes Oracle VM server for SPARC 2.2 so if you're already running an S11 SRU all you need do is a 'pkg update' to get the 2.2 bits. If you're still running the original S11 and your 'pkg publisher' output shows the /release repository then you'll need to sign up for the /support repo by getting the appropriate keys and certificates to access the repository (requires a support contract). The 2.2 Admin Guide documents how to do this upgrade on S11 Two S11 articles which have some useful details on upgrading (not just 'ldomsmanager') via the support repositories are: How to Update Oracle Solaris 11 Systems From Oracle Support Repositories by Glynn Foster Tips for Updating Your Oracle Solaris 11 System from the Oracle Support Repository by Peter Dennis In particular, if you'd like to stick with the v2.1 release when upgrading to SRU8.5 or greater, see the 'pkg freeze' section of Peter's article.

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  • Can no longer boot with rEFIt and Grub on early 2006 MacBook Pro

    - by Don Quixote
    I don't know what happened to cause this. I have Snow Leopard, Ubuntu 11.04 Natty Narwhal and Windows XP SP3 on my early 2006 MacBook Pro. It is a Core Duo unit, NOT Core 2 Duo, so it is 32-bit only - Model Identifier MacBookPro1,1. I use rEFIt 0.14 for my boot menu. For some reason neither XP nor Ubuntu would boot anymore. I'd just get a black screen with a rapidly flashing underscore in the top-left corner. Having both those OSes failing to boot suggested a problem with the boot loader in my MBR. The rEFIT partition tool verified that my MBR partitions were still synced with my GPT partitions, so I rewrote my MBR partition table with fdisk while booted from Parted Magic: # fdisk /dev/sda (fdisk warns about the disk having a GPT. I press on anyway.) p (Print the existing partition table to make sure it's OK.) w (Write the old partition table back to disk. This also writes a new MBR boot loader.) After this XP would boot but Ubuntu would not, with the same symptom. Now I used update-grub while chrooted into Ubuntu from Parted Magic: # mount /dev/sda3 /mnt # mount --bind /dev /mnt/dev # mount --bind /sys /mnt/sys # mount --bind /proc /mnt/proc # chroot /mnt Chroot issues some warnings about not being able to identify some group IDs. I don't know why that happens, or whether it is a problem. At this point while I am still booted off of Parted Magic's kernel, I am running from Natty's filesystem. # update-grub Update-grub detects each of my operating systems then claims to complete successfully, but still won't boot. I asked this same question over at rEFIt's Sourceforge support forum but there have been no replies yet. I also Googled quite a bit, and see many who have the same black screen problem, but none of their situations seem quite like mine. Thanks for any help you can give me. -- Don Quixote

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