Search Results

Search found 36705 results on 1469 pages for 'update apt xapian index'.

Page 372/1469 | < Previous Page | 368 369 370 371 372 373 374 375 376 377 378 379  | Next Page >

  • Ubuntu server 12.04.03 not checking disk partitions on reboot?

    - by jamesc
    My MOTD is showing: *** /dev/md2 will be checked for errors at next reboot *** *** /dev/md1 will be checked for errors at next reboot *** *** /dev/md3 will be checked for errors at next reboot *** However, a standard sudo shutdown -r now does not appear to check the disks and the message remains. My guess is that the partitions 'should' be checked and that they are not being... so how can I get Ubuntu to check the partitions at reboot and keep things nice and safe? Update - this is the output of cat /etc/fstab proc /proc proc defaults 0 0 none /dev/pts devpts gid=5,mode=620 0 0 /dev/md/0 none swap sw 0 0 /dev/md/1 /boot ext3 defaults 0 0 /dev/md/2 / ext4 defaults 0 0 /dev/md/3 /home ext4 defaults 0 0 Update 2 - One message gone... Using @christianwolff's suggestions... sudo rm /var/lib/update-notifier/fsck-at-reboot sudo touch /forcefsck sudo shutdown -r now And now the motd is down to *** /dev/md1 will be checked for errors at next reboot *** *** /dev/md3 will be checked for errors at next reboot *** So 'md2(ext4)' has been checked and the message updated.

    Read the article

  • How to offset particles from point of origin

    - by Sun
    Hi I'm having troubles off setting particles from a point of origin. I want my particles to spread out after a certain radius from a the point of origin. For example, this is what I have right now: All particles emitted from a point of origin. What I want is this: Particles are offset from the point of origin by some amount, i.e after the circle. What is the best way to achieve this? At the moment, I have the point of origin, the position of each particle and its rotation angle. Sorry for the poor illustrations. Edit: I was mistaken, when a particle is created, I have only the point of origin. When the particle is created I am able to calculate the rotation of the particle in the update method after it has moved to a new location using atan2() method. This is how I create/manage particles: Created new particle at enemy ship death location, for every new particle which is added to the list, call Update and Draw to update its position, calculate new angle and draw it.

    Read the article

  • Uses of LINK tag

    - by DisgruntledGoat
    The <link> tag appears to have many uses aside from stylesheets. For example the W3 suggest using it for previous/next/index pages. I know that Opera also has a Navigation toolbar that will show links when present, including Home, Index, Contents, Previous, Next, Copyright, Author and more. (I doubt it is actually used by more than a handful of people.) Are there any other attributes that are useful, or other uses for the ones above? What about SEO benefit?

    Read the article

  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

    Read the article

  • Pommes für alle?

    - by A&C Redaktion
    Ja, liebe Partner - wie Sie sich und Ihre Kunden vor ungewollten Zugriffen schützen, dazu gibt es nun einen charmanten Video-Clip, der in nur einer Minute den Sprung von den Pommes zur Oracle Access Management Suite schafft. Eine spielerische Hinführung zum Thema Zugriffsrechte, die sich mit ihrem gelungenen Überraschungseffekt auch hervorragend im Kundengespräch nutzen lässt. Gleich anschauen, „gefällt mir“ klicken - weiterempfehlen und verlinken! Weiterführende Informationen zum Access Management Portfolio sind online verfügbar:http://www.oracle.com/us/products/middleware/identity-management/access-management/overview/index.htmlAuch auf die derzeit am Markt besprochenen Themen zu Mobile&Social hat Oracle eine neue Antwort:http://www.oracle.com/technetwork/middleware/id-mgmt/overview/oamms-1696162.htmlEin weiteres sehenswertes Video finden Sie hier:http://www.oracle.com/us/products/middleware/identity-management/oiam/overview/index.html

    Read the article

  • Pommes für alle?

    - by A&C Redaktion
    Ja, liebe Partner - wie Sie sich und Ihre Kunden vor ungewollten Zugriffen schützen, dazu gibt es nun einen charmanten Video-Clip, der in nur einer Minute den Sprung von den Pommes zur Oracle Access Management Suite schafft. Eine spielerische Hinführung zum Thema Zugriffsrechte, die sich mit ihrem gelungenen Überraschungseffekt auch hervorragend im Kundengespräch nutzen lässt. Gleich anschauen, „gefällt mir“ klicken - weiterempfehlen und verlinken! Weiterführende Informationen zum Access Management Portfolio sind online verfügbar:http://www.oracle.com/us/products/middleware/identity-management/access-management/overview/index.htmlAuch auf die derzeit am Markt besprochenen Themen zu Mobile&Social hat Oracle eine neue Antwort:http://www.oracle.com/technetwork/middleware/id-mgmt/overview/oamms-1696162.htmlEin weiteres sehenswertes Video finden Sie hier:http://www.oracle.com/us/products/middleware/identity-management/oiam/overview/index.html

    Read the article

  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

    Read the article

  • Rythmbox in Ubuntu 12.04 and Ipod touch

    - by leousa
    I don't know if anyone else is experiencing something similar to this. I have an Ipod touch bought 3.5 years ago. It received the last software update a year ago. After that update I had no problems syncing it in Ubuntu 11.04 and 11.10 (two different laptops). Transfer of music albums was flawless with banshee and it would even convert files to the right format automatically. Now, the same ipod touch, without any further software or firmware update does not work in Ubuntu 12.04 rythmbox. The device is mounted and recognized there, but when you drag/drop an album towards the device it does nothing. Before you guys tell me to do it, yes, I have tried with Banshee and gtkpod. The first also brings up an error message saying that the ipod does not support mp3 files, and gtkpod simply crashes all the time. The result is the same. What is going on here? Why a device that worked before does not work now in 12.04? I purchased some music in the Ubuntuone store, and would love to have it transferred to my ipod. Please no links to outdated online manuals with older versions of rythmbox or banshee (I've read them all). And again, nothing wrong with the ipod as it worked in 11.04 and 11.10 and it has not been updated since then. I would strongly appreciate any help provided. thank you

    Read the article

  • I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS?

    - by user2567
    I try to understand the benefits of distributed version control system (DVCS). I found Subversion Re-education and this article by Martin Fowler very useful. Mercurial and others DVCS promote a new way of working on code with changesets and local commits. It prevents from merging hell and other collaboration issues We are not affected by this as I practice continuous integration and working alone in a private branch is not an option, unless we are experimenting. We use a branch for every major version, in which we fix bugs merged from the trunk. Mercurial allows you to have lieutenants I understand this can be useful for very large projects like Linux, but I don't see the value in small and highly collaborative teams (5 to 7 people). Mercurial is faster, takes less disk space and full local copy allows faster logs & diffs operations. I'm not concerned by this either, as I didn't notice speed or space problems with SVN even with very large projects I'm working on. I'm seeking for your personal experiences and/or opinions from former SVN geeks. Especially regarding the changesets concept and overall performance boost you measured. UPDATE (12th Jan): I'm now convinced that it worth a try. UPDATE (12th Jun): I kissed Mercurial and I liked it. The taste of his cherry local commits. I kissed Mercurial just to try it. I hope my SVN Server don't mind it. It felt so wrong. It felt so right. Don't mean I'm in love tonight. FINAL UPDATE (29th Jul): I had the privilege to review Eric Sink's next book called Version Control by Example. He finished to convince me. I'll go for Mercurial.

    Read the article

  • Have you Been Missing the 'About This Record' Functionality on the Customer Form...?

    - by MargaretW
    Do you have fond memories of the 'Help -> About This Record'  functionality that used to be available in the old Customer form - when it was a form, and not a java html screen?  Back in Release 11i, we had the ability to identify when the customer record had last been updated and by whom.  When some forms were replaced by Java HTML screens, you could identify some of this information via the 'About this Page' hyperlink at the bottom left hand corner of the HTML page.  You could enable this by enabling the FND: Diagnostics profile option, but many customers found this had an adverse effect on performance and additionally was not user-friendly.   Our customers tell us that this feature was widely used to identify owner/update information in many business processes, including auditing, customer entry/update, research and testing.  There have been various efforts to revert this feature by customising java pages, but this was not fully successful in some cases.  Oracle Support is happy to announce that this functionality has now been included in the Customer screens in Release 12.2 onwards.   You will be able to query the record history at customer level, at site level, at site address levels and for all tabs relating to the customer. Simply click on the 'Record History' icon, available in the Record History column on a summary screen, or via the same icon on the individual detail screen to display the following information: Last Updated Date: Last Updated By Creation Date Created By Last Update Login

    Read the article

  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

    Read the article

  • How to use GetActiveUniform (in SharpGL)?

    - by frankie
    Generally, guesting is in header. I cannot understand how to use GetActiveUniform function. public void GetActiveUniform(uint program, uint index, int bufSize, int[] length, int[] size, uint[] type, string name); My attempt looks like this (everything is compiled and linked): var uniformSize = new int[1]; var unifromLength = new int[1]; var uniformType = new uint[1]; var uniformName = ""; Gl.GetActiveUniform(Id, index, uniformNameMaxLength[0], unifromLength, uniformSize, uniformType, uniformName); After call I get proper uniformSize, length and type, but not name.

    Read the article

  • C redevient le langage le plus utilisé devant Java et C++, d'après le classement des langages de pro

    Le C redevient le langage de programmation le plus utilisé Devant Java et le C++, d'après TIOBE Software TIOBE Software publie chaque mois son classement (le TIOBE Programming Community index) des langages de programmation. D'après cet index, pour la première fois depuis 4 ans, Java perd sa place de langage le plus populaire au profit du C qui retrouve donc le top du classement. Le C "est assez constant au fil des années, il varie entre 15% et 20% de parts de marché depuis presque 10 ans. Donc, la raison principale de cette place de numéro 1 n'est pas une progression du C, mais plutôt la baisse de son concurrent Java", explique l'analyse qui accompagne ce ...

    Read the article

  • Uncorrectable machine check

    - by GregC
    I am experiencing rare but real unrecoverable machine checks on HP DL370 G6 dual-core Xeon server. I ran memtest86+ before, and ran CPU-intensive operations without any problems. In your opinion, does this indicate a real problem, or is it normal and expected behavior? How would you approach this problem? EDIT after some troubleshooting, it seems that these machine checks, as well as problems when showing device manager can be traced back to NC375i NICs. All is well when the NICs are not in the server. Further improvements to stability of HP Gen6 with Intel Xeon have been brought in with BIOS update in September 2013 HP Update DVD. Intel's newer microcode makes these CPUs much more stable. We haven't seen hardware-related BSODs since the update in September.

    Read the article

  • What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

    - by Bane
    This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = 60; var game = new Game(); setInterval(game.update, 1000/fps); And game.update looks like this: this.update = function() { this.parseInput(); this.logic(); this.physics(); this.draw(); } This seems a bit inefficient, maybe I don't need to do all of those things at once. An obvious alternative would be to have more intervals performing individual tasks, but is it worth it? var fps = 60; var game = new Game(); setInterval(game.draw, 1000/fps); setInterval(game.physics, 1000/a); //where "a" is some constant, performing the same function as "fps" ... With which approach should I go and why? Is there a better alternative? Also, in case the second approach is the best, how frequently should I perform the tasks?

    Read the article

  • How can I disable the purple bootloader splash at boot?

    - by wim
    This question has been answered before, but neither of the methods in the accepted answer worked for me on 11.10. First I tried editing in /etc/default/grub, and then running sudo update-grub. But after that I still got a blank, plain, purple screen while the kernel is loading. The screen has no boot options, and it obscures those dmesg that I want to see going in the terminal. Next I tried removing the plymouth-theme-*, but that just broke my gnome-shell theme looks, and the purple screen still remains. I have also tried configuring it with startupmanager package, but nothing seems to get rid of that darned purple splash. here are the contents of my /etc/default/grub file: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT="0" GRUB_HIDDEN_TIMEOUT="0" GRUB_HIDDEN_TIMEOUT_QUIET="true" GRUB_TIMEOUT="0" GRUB_DISTRIBUTOR="`lsb_release -i -s 2> /dev/null || echo Debian`" #GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) # GRUB_TERMINAL="console" # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE="640x480" # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID="true" # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" GRUB_DISABLE_OS_PROBER="true"

    Read the article

  • Lots of goodies

    - by wcoekaer
    We just issued a press release with a number of very good updates for everyone There are a few things of importance : 1) As of right now, Oracle Linux 6 with the Unbreakable Kernel is certified with a number of Oracle products such as Oracle Database 11gR2 and Oracle Fusion Middleware. The certification pages in the Oracle Support portal will be updated with the latest certification status for the various products. As always we have gone through a long period of very comprehensive testing and validation to ensure that the whole stack works really well together, with very large database workloads, middleware application workloads etc. 2) Standard certification efforts for Oracle Linux 6 with the Red Hat Compatible Kernel are in progress and we expect that to be completed in the next few months. Because of the compatibility between OL6 and RHEL6 we can then also state certification for RHEL6. 3) Oracle Linux binaries (and of course source code) have been free for download -and- use (including production, not just trial periods) since day one. You can freely redistribute the binaries, unlike many other Linux vendors where you need to pay a support subscription to even get access to the binaries. We offered both the base distribution release DVDs (OL4, OL5, OL6) and the update releases, such as 5.1, 5.2 etc. this way. Today, in this announcement, we also started to make available the bugfix and security updates released in between these update releases. So the errata streams (both binary and source code) for OL4, 5 and 6 are now free for download and use from http://public-yum.oracle.com. This includes uek and uek2. The nice thing is, if you want a complete up to date system without support, use this, if you then need support, get a support subscription. Simple, convenient, effective. We have great SLA's in producing our update streams, consistency in release timing and testing of all the components. Have at it!

    Read the article

  • Authentication error in LTSP client

    - by sat
    I am building a LTSP server with LDAP authentication for LTSP Clients. I have configured LDAP server also. When I try to login from LTSP client in GUI, I am getting No response from server, restarting. Then, It's restarting the GUI and comes to the login screen again. I thought that there could be a problem with LDAP authentication. But, When I try to login from Alt+Ctrl+F1 terminal in LTSP client, it is logged in successfully with LDAP user. LDAP Server and authentication is working fine. Even, after executing the below commands, still I am getting the same error. ltsp-update-sshkeys ltsp-update-kernels ltsp-update-image --arch i386 Whether I need to configure anything for GUI login from LTSP Client? How to fix this issue?

    Read the article

  • Login and redirect to user home page [migrated]

    - by Rich
    The problem I can't currently solve is when a user logs in. They arrive at the site (index.php) and enter username and password, which gets submitted via a Post form back to index.php - if there are incorrect details then they get an error message. But if successful then I would like them to be taken to their user home page - but I can't do this! I am left presenting them with a link to the home page, which is more than a little clunky. Seems there must be an obviously solution - never seen a site before that didn't redirect! Not sure is the answer is PHp, HTML, or Javascript.

    Read the article

  • Crash when trying to detect touch

    - by iQue
    I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } And if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } The sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does anyone know why this is or how to fix it? I cannot figure it out. I'm using MotionEvent.ACTION_DOWN to check if the user if pressing the screen.

    Read the article

  • What makes C so popular in the age of OOP?

    - by GradGuy
    I code a lot both in C and C++ but did not expect C to be the second popular language, slightly behind Java! http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html I'm curious as why, in this age of OOP, C is still all that popular? Note that 4 out of top 5 popular languages are all "modern" object-oriented capable languages. Now I agree that you can do OOP in C to some extend, but that's sort of painful and not quite elegant! (well at least compared to C++ I guess) So what makes C this popular? efficiency? being low-level? or the vast majority of libraries that already exist? ... or something else?

    Read the article

  • Can I upgrade my ubuntu version and change to be primary OS after originally installing with Wibu?

    - by Garrick Wann
    I have recently installed Ubuntu 12.04 using Wubi 12.04 and I now wish to upgrade to a full installation of Ubuntu 14.04, Before attempting to upgrade through the update center I did some research on upgrading from a Wubi installation (alongside windows) to a full installation making Ubuntu primary and only OS and found that it is in fact doable through the update center however it is just highly recommended to perform a full backup before doing so. I have now finished backing up all the data I need to worry about and began the upgrade process through the update center and received the following error: Your graphics hardware may not be fully supported in Ubuntu 14.04. Running the 'unity' desktop environment is not fully supported by your graphics hardware. You will maybe end up in a very slow environment after the upgrade. Our advice is to keep the LTS version for now. For more information see https://wiki.ubuntu.com/X/Bugs/UpdateManagerWarningForUnity3D Do you still want to continue with the upgrade? My questions are as follows: A. Isnt 14.04 a LTS version??? B, What are your recomendations in order to ensure my graphics driver is installed correctly and im not stuck with bad configs/install?

    Read the article

  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

    Read the article

  • XNA VertexBuffer.SetData performance suggestions

    - by CodeSpeaker
    I have a 3d world in a grid layout where each grid cell contains its separate vertex and index buffer for the mesh/terrain of that cell. When the player moves outside the boundaries of his cell, i dynamically load more cells in his walking direction based on his viewing distance. This triggers x number of vertex and indexbuffer initializations depending on how many cells that needs to be generated and causes the framerate to drop annoyingly during this time. The generation of terrain data is handled in a separate thread and runs smoothly. The vertex and index buffers are added during the update cycle of the game loop. I´ve tried batching the number of cells to be processed to avoid sending too much data at once into the buffers, which worked ok at a shorter viewing distance (about 9 cells to process), but not as well at greater distances with around 30 cells to process. Any idea how i can optimize this?

    Read the article

< Previous Page | 368 369 370 371 372 373 374 375 376 377 378 379  | Next Page >