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  • Enterprise Manager in EPM 11.1.2.x...a game of hide and seek!

    - by THE
    Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} guest article: Maurice Bauhahn: Users of Oracle Hyperion Enterprise Performance Management 11.1.2.0 and 11.1.2.1 may puzzle why the URL http://<servername>:7001/em may not conjure up Enterprise Manager Fusion Middleware Control. This powerful tool has been installed by default...but WebLogic may not have been 'Extended' to allow you to call it up (we are hopeful this ‘Extend’  step will not be needed with 11.1.2.2). The explanation is on pages 425 and following of the following document: http://www.oracle.com/technetwork/middleware/bi-foundation/epm-tips-issues-1-72-427329.pdf A close look at the screen dumps in that section reveals a somewhat scary prospect, however: the non-AdminServer servlets had all failed (see the red down-arrow icons to the right of their names) after the configuration! Of course you would want to avoid that scenario! A rephrasing of the instructions might help: Ensure the WebLogic AdminServer is not running (in a default scenario that would mean port 7001 is not active). Ensure you have logged into the computer as the installing owner of EPM. Since Enterprise Manager uses a LOT of resources, be sure that there is adequate free RAM to accommodate the added load. On the machine where WebLogic AdminServer is set up (typically the Foundation Services machine), run \Oracle\Middleware\wlserver_10.3\common\bin\config (config.sh on Unix). Select the 'Extend an existing WebLogic domain' option, and click the 'Next' button. Select the domain being used by EPM System. - Typically, the default domain is created under /Oracle/Middleware/user_projects/domains and is named EPMSystem. - Click 'Next'. Under 'Extend my domain automatically to support the following added products' - place a check mark before 'Oracle Enterprise Manager - 11.1.1.0 [oracle_common]' to select it. - Continue accepting the defaults by clicking 'Next' on each page until - on the last page you click 'Extend'. - The system will grind for a few minutes while it configures (deploys?) EM. - Start the AdminServer. Sometimes there is contention in the startup order of the various servlets (resulting in some not coming up). To avoid that problem on Microsoft Windows machines you may start and stop services via the following analogous command line commands to those run on Linux/Unix (these more carefully space out timings of these events): Ensure EPM is up:\Oracle\Middleware\user_projects\epmsystem1\bin\start.bat Ensure WebLogic is up:\Oracle\Middleware\user_projects\domains\EPMSystem\bin\startWebLogic.cmd Shut down WebLogic:\Oracle\Middleware\user_projects\domains\EPMSystem\bin\stopWebLogic.cmd Shut down EPM:\Oracle\Middleware\user_projects\epmsystem1\bin\stop.bat  Now you should be able to more successfully troubleshoot with the EM tool:

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • Is what someone publishes on the Internet fair game when considering them for employment as a programmer?

    - by Jon Hopkins
    (Originally posted on Stack Overflow but closed there and more relevant for here) So we first interviewed a guy for a technical role and he was pretty good. Before the second interview we googled him and found his MySpace page which could, to put it mildly, be regarded as inappropriate. Just to be clear there was no doubt that it was his page (name, photos, matching biographical information and so on). The content was entirely personal and in no way related to his professional abilities or attitude. Is it fair to consider this when thinking about whether to offer them a job? In most situations my response would be what goes on in someone's private life is their own doing. However for anyone technical who professes (implicitly or explicitly) to understand the Internet and the possibilities it offers, is posting things in a way which can so obviously be discovered a significant error of judgement? EDIT: Clarification - essentially it was a fairly graphic commentary on porn (but of, shall we say, a non-academic nature). I'm actually more interested in the general concept than the specific incident as it's something we're likely to see more in the future as people put more and more of themselves on-line. My concerns are not primarily about him and how he feels about such things (he's white, straight, male and about the last possible victim of discrimination on the planet in that sense), more how it reflects on the company that a very simple search (basically his name) returns these things and that clients may also do it. We work in a relatively conservative industry.

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  • 2011 - ALMs for your development team and the people they work with.

    - by David V. Corbin
    Welcome to 2011, it is already shaping up to be a very exciting year. The title of the post is not about charitable giving, although that is also a great topic. Application Lifecycle Management and the Systems that support the environment is, and 2011 will be a year where I expect many teams to invest heavily in this area. For those not familiar with ALM, it can be simplified down to "A comprehensive view of all of the iteas, requirements, activities and artifacts that impact an application over the course of its lifecycle, from concept until decommissioning". Obviously, this encompases a large number of different areas even for relatively small and medium sized projects. In recent years, many teams have adapted methodoligies which address individual aspects of this; but the majority of this adoption has resulted in "islands of improvement" rather than the desired comprehensive outcome...Until now! Last year Microsoft released Team Foundation Server 2010 along with Visual Studio 2010 Ultimate Edition, and with these two in combination the situation has drastically changed. At last there is a single environment that is capable of handling all aspects of ALM, and is also capable of dealing with migration and integration with existing systems to make the transition to a single solution much easier. Thse possibilities (and practicalities) are nothing short of amazing, Architecture thru Testing integration? YES. Being able to correlate specific requirement items (and their history) to actual code (and code history)? YES. Identification of which tests will be potentially impacted by a given code change? YES. Resiliant Automated Testing of User Interfaces? YES. Automatic Deployment Management? YES. Integraton Level testing as part of (designated) Builds? YES. I could easily double or triple the above list, but these items should be enough to get you thinking about the "pain points" your team and organization currently face and the fact that there IS a way to relieve the pain. Over the course of the year, I am hoping to bring together some of the "best of breed" information, along with hosting (and participating in) discussions with various experts in the field. There are already a number of groups (including many on LinkedIn) that have an ALM focus, and I encourage everyone out to check them out. I will be posting a list of the ones I find most helpful in the not too distant future. As I said at the beginning, 2011 is shaping up to be a very interesting (and productive) year. Why wait to start investigating and adopting ALM? ps: For those interested in becoming an "Alms Giver" in the charitable sense, I highly recommend checking out GiveCamp. A group of developers, designers and others get together to create a solution for a charity in just under 48 hours. I will be attending the GiveCamp in New York City on Jan 14-16, more information is available at nycgivecamp.org/

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  • How can I selectively update XNA GameComponents?

    - by Bill
    I have a small 2D game I'm working on in XNA. So far, I have a player-controlled ship that operates on vector thrust and is terribly fun to spin around in circles. I've implemented this as a DrawableGameComponent and registered it with the game using game.Components.Add(this) in the Ship object constructor. How can I implement features like pausing and a menu system with my current implementation? Is it possible to set certain GameComponents to not update? Is this something for which I should even be using a DrawableGameComponent? If not, what are more appropriate uses for this?

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  • Interacting with scene from controller/app delegate cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • How to design a leaderboard?

    - by PeterK
    This sounds like an easy thing but when i considering the following Many players Some have played many games and some just started Different type of statistics ...on what information should the actual ranking be based on. I am planning to display the board in a UITableView so there is limited space available per player. However, I am not bound to the UITableView if there is a better solution. This is a quiz game and the information i am currently capturing per player is: #games played totally #games played per game type (current version have only one game type) #questions answered #correct answers Maybe i should include additional information. I have been thinking about having a leaderboard property page where the player can decide on what basis the leaderboard should display information but would like to avoid the complexity in that. However, if that is needed i will do it. Anyone that can give me some advice on how to design the presentation of this would be highly appreciated?

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  • How to set up an environment for android app development?

    - by The Dark Knight
    I have been researching for sometime now regarding the process to install android sdk and associated tools . After visiting Android Developers page, i first installed the android sdk and then installed eclipse plugins for my indigo version from the install softwares options.However, it is mentioned in the developers page : Download the Android SDK. Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE). Download the latest SDK tools and platforms using the SDK Manager. I have downloaded the sdk and installed the adt plugins for eclipse.I just need to point the eclipse towards the location of the sdk. However, i am stuck at the last step which is asking me to download the latest tools using the sdk manager. The manager interface pops up and i see a lot of options there. I don't know which ones i must select and install. If some one can help me out here and tell me which options to choose and install(if possible, with a screen shot), it will be very beneficial for me.

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  • Automatically zoom out the camera to show all players

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • Automatically zoom out the camera to show all players (XNA)

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a persepective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Registration Open Now! Virtual Developer Day: Oracle ADF Development

    - by Greg Jensen
    Is your organization looking at developing Web or Mobile application based upon the Oracle platform?  Oracle is offering a virtual event for Developer Leads, Managers and Architects to learn more about developing Web, Mobile and beyond based on Oracle applications. This event will provide sessions that range from introductory to deep dive covering Oracle's strategic framework for developing multi-channel enterprise applications for the Oracle platforms. Multiple tracks cover every interest and every level and include live online Q&A chats with Oracle's technical staff.   For Registration and Information, please follow the link HERE Sign up for one of the following events below Americas - Tuesday - November 19th / 9am to 1pm PDT / 12pm to 4pm EDT / 1pm to 5pm BRT APAC - Thursday - November 21st / 10am - 1:30pm IST (India) / 12:30pm - 4pm SGT (Singapore) / 3:30pm -7pm AESDT EMEA - Tuesday - November 26th / 9am - 1pm GMT / 1pm - 5pm GST / 2:30pm -6:30pm IST

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  • How can I create tiles that scale to multiple resolutions?

    - by Darestium
    I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined with mathamatical formulas in code? I do see how they would scale up in Flash if they were pre-rendered. So if anyone has any ideas how I should go about creating the tileset, or how they are created in the game please let me know. You can check out the game here.

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  • How to use short breaks at work effectively for self-development?

    - by Alaudo
    At the moment my daily work as a developer requires me to have short 10-20 min breaks after every 2-3 hours. It would be nice if I could use those effectively to improve my expertise in programming or CS in general. I tried several things: Reading jokes online gets boring very soon. Trying to solve some (even the most simple) tasks from different code contests requires more time, as long as I have some idea of an algorithm the time is over. Reading a randomly picked Wikipedia-article about Computer Science: depending upon the article sometimes it requires more time and is not an easy reading for a break. So, I ended up reading StackOverflow questions and answers with most votes: that is entertaining and educative. Do you have any other suggestions?

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  • Is it common to purchase an insurance policy for contract development work?

    - by Matthew Patrick Cashatt
    I am not sure if this is the best place for the question, but I am not sure where else to ask. Background I am a contract developer and have just been asked to provide a general liability policy for my next gig. In 6-7 years this has never been asked of me. Question Is this common? If so, can anyone recommend a good underwriter that focuses on what we do as contract software developers? I realize that Google could help me find underwriters but it won't give me unbiased public opinion about which companies actually understand what we do and factor that into the price of the policy. Thanks, Matt

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  • rundll32 gets stuck when running games on windows 7 [closed]

    - by Midhat
    When I run a game on my windows 7 laptop, Rundll32 completely uses up one of my cores and the game wont start. By searching the web I have been able to fix it by 1 - Disabling game info collection/updation from the games explorer. It solved the problem for some games but not all 2 - Killing the game exe once rundll32 gets stuck and restarting the game This has solved the problem for now, but is there a proper and permanent solution to this?

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  • Why does my model render differently than its preview?

    - by Raven Dreamer
    I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're rendered in game, vary substantially from what they look like in the preview (and also what they looked like in 3DS Max). Observe: In-Game Unity Preview 3DS Max My gut tells me that I'm not setting up Unity's lighting system properly. What, then, do I need to do, to either my scene or my model, in order to get the left-most picture to look like the middle one?

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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • OpenGL ES 2.0: Mixing 2D with 3D

    - by Bunkai.Satori
    Is it possible to mix 2D and 3D graphics in a single OpenGL ES 2.0 game, please? I have plenty of 2D graphics in my game. The 2D graphics is represented by two triangular polygons (making up a rectangle) with texture on them. I use orthographic matrix to render the whole scene. However, I need to add some 3D effects into my game. Threfore, I wish to use perspective camera to render the meshes. Is it possible to mix orthographic and perspective camera in one scene? If yes, is there going to be a large performance cost for this? Is there any recommended approach to do this effectively? I wil have 90% of 2D graphics and only 10% of 3D. Target platform is OpenGL ES 2.0 (iOS, Android). I use C++ to develop. Thank you.

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • How can I set a time limit for a game?

    - by Haoda Fu
    I am learning the multi-threading and timer in C# now. But it seems I can't find a good solution. For example, I would like to see how many addition problems that I can solve within 1 min. I would like my program to have A digital clock to count for 60 seconds in the top of my Console. Print a math problem in the middle of my console wait for my input. When 60 seconds is done, stop the math problem challenges immediately (most of time, it is still waiting for my input, but we will stop it immediately). Count how many correct problems that I have solved. Two challenges of the program now. a) how can we make sure the print time and math problem do not mess up. b) how can we stop the math challenges part immediately after time is up

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  • 2D vector graphic html5 framework

    - by Yury
    I trying to find html5 game framework by following criteria: 1)Real good performance. 2)Good support of vector graphic( objects which contains canvas elements -line, rec,bezierCurve etc.) 3)Easy port to mobile. Optional- Physics Engine. I found 1)Pixi.js- it looks like real good, but i didn't find any info about "vector objects" support. 2) i found "vector objects" support in paper.js I need something like these: http://paperjs.org/examples/chain/ and http://paperjs.org/examples/path-intersections/. But it looks like paper.js- not so good performance as pixi.js. And it is not game engine. Is there any good framework meets these requirements? P.S. I found similar question here Which free HTML5-based game engine meets these requirements?. But it was a long time ago. A lot of new things were created since 2011.

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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