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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Is there a (family of) monotonically non-decreasing noise function(s)?

    - by Joe Wreschnig
    I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous fashion, but never goes backwards. The objects move along straight lines, so I only need one dimension. Mathematically, that means I'm looking for some continuous f(x), x ? [0,1], such that: f(0) = 0 f(1) = 1 x < y ? f(x) = f(y) At "most" points f(x + d) - f(x) bears no obvious relation to d. (The function is not uniformly increasing or otherwise predictable; I think that's also equivalent to saying no degree of derivative is a constant.) Ideally, I would actually like some way to have a family of these functions, providing some seed state. I'd need at least 4 bits of seed (16 possible functions), for my current use, but since that's not much feel free to provide even more. To avoid various issues with accumulation errors, I'd prefer the function not require any kind of internal state. That is, I want it to be a real function, not a programming "function".

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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • How can I get rid of the long Google results URLs?

    - by Teifi
    google.com is always shielded by our firewall. When I search something at google.com, a result list appears. Then I click the link, the URL changes to a processed url like: http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CDcQFjAA&url=http%3A%2F%2Fwww.amazon.com%2F&ei=PE_AUMLmFKW9iAfrl4HoCQ&usg=AFQjCNGcA9BfTgNdpb6LfcoG0sjA7hNW6A&cad=rjt Then my browser is blocked because of google.com I guess. The only useful information in that long like processed URL is http%3A%2F%2Fwww.amazon.com(http://www.amazon.com). My quesitons: What's the meaning of that long like processed URL? Is there a way to remove the header google.com/url?sa.. each time I click the search results?

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  • Making The EBS Upgrade From 11.5.10 Easier - Part II

    - by Annemarie Provisero
    ADVISOR WEBCAST: Making The EBS Upgrade From 11.5.10 Easier - Part II PRODUCT FAMILY: E-Business Suite July 12, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour session is recommended for technical users who are responsible for upgrading their E-Business Suite applications from Release 11.5.10 to Release 12.1.x. As you begin your upgrade process, there are a number of tools available to assist you in a successful upgrade. A successful upgrade requires careful planning, correct upgrade processing, detailed testing, and user (re)training prior to upgrade. Over three sessions we will discuss the tools that you can use to assist in your upgrade tasks. These tools are available to you via My Oracle Support and as part of the E-Business Suite product offerings. In In this second session, we’ll cover the following topics: Recap of Part I Detailed Look at Maintenance Wizard Detailed Look at Patch Wizard A short, live demonstration and question and answer period will be included. In the first part of the three-session series, we covered the following topics: Overview of Tools Available for Upgrading Upgrade versus Re-implementing Upgrade Community Upgrade Product Information Center Page Detailed Look at Upgrade Advisor A replay of that session is available via Note 740964.1,  Advisor Webcast Archive. A third session will be presented on July 19, 2011 to review best practices for using the upgrade tools. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • Looking for a new, free firewall (Sunbelt has a huge hole)

    - by Jason
    I've been using Sunbelt Personal Firewall v. 4.5 (previously Kerio). I've discovered that blocking Firefox connections in the configuration doesn't stop EXISTING Firefox connections. (See my post here yesterday http://superuser.com/questions/132625/sunbelt-firewall-4-5-wont-block-firefox) The "stop all traffic" may work on existing connections - but I'm done testing, as I need to be able to be selective, at any time. I was using the free version, so the "web filtering" option quit working after some time (mostly blocking ads and popups), but I didn't use that anyway. I used the last free version of Kerio before finally having to go to Sunbelt, because Kerio had an unfixed bug where you'd eventually get the BSOD and have to reset Kerio's configuration and start over (configure everything again). So I'm looking for a new Firewall. I don't like ZoneAlarm at all (no offense to all it's users that may be here - personal taste). I need the following: (Sunbelt has all these, except *) - 1. Be able to block in/out to localhost (trusted)/internet selectively for each application with a click (so there's 4 click boxes for each application) [*that effects everything immediately, regardless of what's already connected]. When a new application attempts a connection, you get an allow/deny/remember windows. - 2. Be able to easily set up filter rules for 'individual application'/'all applications,' by protocol, port/address (range), local, remote, in, out. [*Adding a filter rule also doesn't block existing connections in Sunbelt. That needs to work too.] - 3. Have an easy-to-get-to way to "stop all traffic" (like a right click option on the running icon in the task bar). - 4. Be able to set trusted/internet in/out block/allowed (4 things per item) for each of IGMP, ping, DNS, DHCP, VPN, and broadcasts. - 5. Define locahost as trusted/untrusted, define adapter connections as trusted/untrusted. - 6. Block incoming connetions during boot-up and shutdown. - 7. Show existing connections, including local & remote ip/port, protocol, current speed, total bytes transferred, and local ports opened for Listening. - 8. An Intrusion Prevention System which blocks (optionally select each one) known intrustions (long list). - 9. Block/allow applications from starting other applications (deny/allow/remember window). Wish list: A way of knowing what svchost.exe is doing - who is actually using it/calling it. I allowed it for localhost, and selectively allowed it for internet each time the allow/deny window came up. Thanks for any help/suggestions. (I'm using Windows XP SP3.)

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  • JEditorPane on Steroids with Nashorn

    - by Geertjan
    Continuing from Embedded Nashorn in JEditorPane, here is the same JEditorPane on steroids with Nashorn, in the context of some kind of CMS backend system: Above, you see heavy reusage of NetBeans IDE editor infrastructure. Parts of it are with thanks to Steven Yi, who has done some great research in this area. Code completion, right-click popup menu, line numbering, editor toolbar, find/replace features, block selection, comment/uncomment features, etc, etc, etc, all the rich editor features from NetBeans IDE are there, within a plain old JEditorPane. And everything is externally extensible, e.g., new actions can be registered by external modules into the right-click popup menu or the editor toolbar or the sidebar, etc. For example, here's code completion (Ctrl-Space): It even has the cool new feature where if you select a closing brace and the opening brace isn't in the visible area, a rectangular popup appears at the top of the editor, to show how the current piece of code begins: The only thing I am missing is code folding! I wish that would work too, still figuring it out. What's also cool is that this is a Maven project. The sources: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/CMSBackOffice2

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  • Windows Server 2008 is stuck at "configuring updates - stage 3 of 3 - 0% complete"

    - by Chris
    This has happened the last two times I've done updates to this system, and I really have no idea what is going on. It is installing a only a month's worth of updates. It only responds to ping and no services are up, so I can't view the system remotely (I have to hook up a monitor to see this message). In the past I've just restarted the system at this point and it eventually finishes updating. I want to know what I can do to avoid this situation, how to diagnose what is going on, and how to get any kind of remote access during the updates. Edit: I can start the machine in safe mode (where I did nothing but backup some files). I restarted and it no longer tries to do a windows update, just goes to the desktop where everything seems extremely broken. I can click on some things, but not launch most programs. I guess all I can do at this point is do a system restore or something.

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  • Input prediction and server re-simultaion

    - by Lope
    I have read plenty of articles about multiplayer principles and I have basic client-server system set up. There is however one thing I am not clear on. When player enters input, it is sent to the server and steps back in time to check if what should have happened at the time of that input and it resimulates the world again. So far everything's clear. All articles took shooting as an example, because it is easy to explain and it is pretty straightforward, but I believe movement is more complicated. Imagine following situation: 2 players move towards each other. A------<------B Player A stops halfway towards the collision point, but there is lag spike so the command does not arrive on the server for a second or so. Current state of the world on the server (and on the other clients as well) at the time when input arrives is this: [1]: -------AB------- The command arrives and we go back in time and re-simulate the world, the result is this: [2]: ---AB----------- Player A sees situation [2] which is correct, but the player is suddenly teleported from the position in [1] (center) to the position in [2]. Is this how this is supposed to work? Point of the client prediction is to give lagged player feeling that everything is smooth, not to ruin experience for other players. Alternative is to discard timestamp on the player's input and handle it when it arrives on the server without going back in time. This, however, creates even more severe problems for lagged player (even if he is lagging just a bit)

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  • Why does Excel now give me already existing name range error on Copy Sheet?

    - by WilliamKF
    I've been working on a Microsoft Excel 2007 spreadsheet for several days. I'm working from a master template like sheet and copying it to a new sheet repeatedly. Up until today, this was happening with no issues. However, in the middle of today this suddenly changed and I do not know why. Now, whenever I try to copy a worksheet I get about ten dialogs, each one with a different name range object (shown below as 'XXXX') and I click yes for each one: A formula or sheet you want to move or copy contains the name 'XXXX', which already exists on the destination worksheet. Do you want to use this version of the name? To use the name as defined in destination sheet, click Yes. To rename the range referred to in the formula or worksheet, click No, and enter a new name in the Name Conflict dialog box. The name range objects refer to cells in the sheet. For example, E6 is called name range PRE on multiple sheets (and has been all along) and some of the formulas refer to PRE instead of $E$6. One of the 'XXXX' above is this PRE. These name ranges should only be resolved within the sheet within which they appear. This was not an issue before despite the same name range existing on multiple sheets before. I want to keep my name ranges. What could have changed in my spreadsheet to cause this change in behavior? I've gone back to prior sheets created this way and now they give the message too when copied. I tried a different computer and a different user and the same behavior is seen everywhere. I can only conclude something in the spreadsheet has changed. What could this be and how can I get back the old behavior whereby I can copy sheets with name ranges and not get any errors? Looking in the Name Manager I see that the name ranges being complained about show twice, once as scope Template and again as scope Workbook. If I delete the scope Template ones the error goes away on copy however, I get a bunch of #REF errors. If I delete the scope Workbook ones, all seems okay and the errors on copy go away too, so perhaps this is the answer, but I'm nervous about what effect this deletion will have and wonder how the Workbook ones came into existence in the first place. Will it be safe to just delete the Workbook name manager scoped entries and how might these have come into existence without my knowing it to begin with?

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • Reasons to disable game save during combat (e.g. Mass Effect 2)

    - by Steve V.
    So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, the save button is disabled. Once combat is over, save functionality reappears. It seems reasonable to assume that Mass Effect 2 is a state machine, and therefore, the internal state of the program at any moment can be captured and reloaded later. This is basically a solved problem - games have been designed this way since the Half-Life era. It also seems reasonable to assume that BioWare knew what they were doing when they made the decision not to follow this model - it's a tried and true system; BioWare wouldn't have done it the way they did without some good reason. What reasons are there to disable game save functionality during combat?

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • How do you tell if advice from a senior developer is bad?

    - by learnjourney
    Recently, I started my first job as a junior developer and I have a more senior developer in charge of mentoring me in this small company. However, there are several times when he would give me advice on things that I just couldn't agree with (it goes against what I learned in several good books on the topic written by the experts, questions I asked on some Q&A sites also agree with me) and given our busy schedule, we probably have no time for long debates. So far, I have been trying to avoid the issue by listening to him, raising a counterpoint based on what I've learned as current good practices. He raises his original point again (most of the time he will say best practice, more maintainable but just didn't go further), I take a note (since he didn't raise a new point to counter my counterpoint), think about it and research at home, but don't make any changes (I'm still not convinced). But recently, he approached me yet again, saw my code and asked me why haven't I changed it to his suggestion. This is the 3rd time in 2--3 weeks. As a junior developer, I know that I should respect him, but at the same time I just can't agree with some of his advice. Yet I'm being pressured to make changes that I think will make the project worse. Of course as an inexperienced developer, I could be wrong and his way might be better, it may be 1 of those exception cases. My question is: what can I do to better judge if a senior developer's advice is good, bad or maybe it's (good but outdated in today context)? And if it is bad/outdated, what tactics can I use to not implement it his way despite his 'pressures' while maintaining the fact that I respect him as a senior?

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  • Ditto (Clipboard manager) troubleshooting in windows7

    - by Andrey
    Is there a way to make ditto paste text instantly on enter click after selection on Windows7? (Also see here) My flow is : Bring ditto by clicking CTRL+' Select desired text. Click ENTER. Now I need to do CTRL+V to paste it. I want that on the ENTER the text will be pasted. Also, if you can recommend another clipboard manager for Windows7, it can help me as well. Edit(1) My options in ditto were already set to paste clip in active window after selection

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  • Environment Award for AgroSense Java Farm Management System

    - by Geertjan
    Beating IBM's energy information system and Evoswitch's modular data central hall, Ordina's AgroSense, a farm management system for precision agriculture, received the prestigious IT Environment Award in the Netherlands yesterday. AgroSense is an agricultural services platform created in Java on the NetBeans Platform. It looks like this: Among other things, the team has been investigating whether and how to integrate JavaFX games into the AgroSense platform, as well as other JavaFX-oriented effects. Here's a pic of the red tulip award that the team received yesterday at a black tie award ceremony: The original announcement of the nominations for this competition in English can be read here. On Twitter, you can follow the AgroSense project here: @AgroSense Congratulations, AgroSense team, for this fantastic achievement!

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  • Starting Game Programming in C++, where to begin for optimal cross-platform development?

    - by Qasim
    I wish to begin learning game development in C++. I have knowledge in syntax and the console using Visual C++ 2010, however I want to begin programming. My only problem is that I want to be able to support many platforms including Windows, Mac OS, and Linux. As I get better, I also hope I can submit games to XBLIG (or XBLA) and Steam, and even the Google Play Store (But that would take some porting and major redesign of controls). I have looked into c++ and SDL but I have no idea how to get started. I have Visual C++ 2010 installed and I hope I can still use that as other C++ IDEs are quit outdated. Because I want to stick with Visual C++ and SDL (unless there is a better library than SDL), there is not much room for debate but rather how to create projects to support cross-platform development.

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • Unable to make sound play in headset

    - by user50849
    Top right, I click the sound icon, select sound settings, and connect my USB-headset. I can them see the headset being detected as it pops up in the menu. I click it, and expect the currently played audio to get sent to the headset instead. My problem is that it does not. The audio keeps playing through the built-in speakers. More info: The icon for my built-in card in the sound settings is a circuit with a note symbol on top. The symbol for the headset is just black background with a "No" symbol on it. Might mean it doesn't work somehow. I installed pavucontrol, and notice that no second sound card shows up in there. When connecting, the syslog says Jun 20 09:38:46 yuna kernel: [40144.553431] usb 2-1.2: new full-speed USB device number 11 using ehci_hcd Jun 20 09:38:46 yuna kernel: [40144.650609] input: C-Media USB Headphone Set as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2/2-1.2:1.3/input/input20 Jun 20 09:38:46 yuna kernel: [40144.650895] generic-usb 0003:0D8C:000C.000B: input,hidraw0: USB HID v1.00 Device [C-Media USB Headphone Set ] on usb-0000:00:1d.0-1.2/input3 Jun 20 09:38:46 yuna mtp-probe: checking bus 2, device 11: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2" Jun 20 09:38:46 yuna mtp-probe: bus: 2, device: 11 was not an MTP device

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  • Subscript/Superscript Hotkey for Excel 2010 Macro?

    - by advs89
    Background In Excel 2010, for some ridiculous reason, there is no built-in hotkey (or even a button on the toolbar) for subscripting/superscripting text within a text cell. You can, however, highlight the text, right-click the selection, click format, and then check the [x] subscript or [x] superscript checkbox. Question Are there any kinds of excel macros or workarounds to map two keyboard hotkeys to the subscript and superscript keys, respectively? (It should only be, like, two lines of code - one for the event handler and one for the actual procedure call... I would write one myself but my VBA is rusty, at best, and I am pretty confident there is probably already some kind of solution, despite my inability to find one via search engine) Thanks for any help you can provide!

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  • Javascript storing data

    - by user985482
    Hi I am a beginner web developer and am trying to build the interface of a simple e-commerce site as a personal project.The site has multiple pages with checkboxes.When someone checks an element it retrives the price of the element and stores it in a variable.But when I go to the next page and click on new checkboxes products the variable automaticly resets to its original state.How can I save the value of that variable in Javascript? This is the code I've writen using sessionStorage but it still dosen't work when I move to next page the value is reseted. How can I wright this code so that i dosen't reset on each page change.All pages on my website use the same script. $(document).ready(function(){ var total = 0; $('input.check').click(function(){ if($(this).attr('checked')){ var check = parseInt($(this).parent().children('span').text().substr(1 , 3)); total+=check; sessionStorage.var_name=0 + total; alert(sessionStorage.var_name); }else{ var uncheck = parseInt($(this).parent().children('span').text().substr(1 , 3)); total-=uncheck; } })

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  • Allowing users to use their domain name to their profile?

    - by cappuccino
    I have a web site / app where each user as a profile i.e.: mydomain.com/user1 mydomain.com/user2 mydomain.com/user3 etc How do I allow it so that a user can use their own domain name to go to their profile as a rewrite not a redirect. So when they go to lets say: user1theirdomain.com they see there profile at mydomain.com/user1, but I don't want a redirect, I want it so their domain is seen in the address bar. I imagine the user will need to adjust there domain name DNS to point to my server, what are the correct procedures and what would I need to do from there? Also I wouldn't want to manually adjust things, I'd like it so when they point their domain to my server, my app will check the domain name, lookup the domain in my database and then serve the correct content. Any ideas?

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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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