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  • CGContextDrawPDFPage doesn't seem to persist in CGContext

    - by erichf
    I am trying to access the pixels of a CGContext written to with a PDF, but the bitmap buffer doesn't seem to update. Any help would be appreciated: //Get the reference to our current page pageRef = CGPDFDocumentGetPage(docRef, iCurrentPage); //Start with a media crop, but see if we can shrink to smaller crop CGRect pdfRect1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFMediaBox)); CGRect r1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox)); if (!CGRectIsEmpty(r1)) pdfRect1 = r1; int wide = pdfRect1.size.width + pdfRect1.origin.x; int high = pdfRect1.size.height + pdfRect1.origin.y; CGContextRef ctxBuffer = NULL; CGColorSpaceRef colorSpace; UInt8* bitmapData; int bitmapByteCount; int bitmapBytesPerRow; bitmapBytesPerRow = (wide * 4); bitmapByteCount = (bitmapBytesPerRow * high); colorSpace = CGColorSpaceCreateDeviceRGB(); bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { DebugLog (@"Memory not allocated!"); return; } ctxBuffer = CGBitmapContextCreate (bitmapData, wide, high, 8, // bits per component bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // if (ctxBuffer== NULL) { free (bitmapData); DebugLog (@"Context not created!"); return; } CGColorSpaceRelease( colorSpace ); //White out the current context CGContextSetRGBFillColor(ctxBuffer, 1.0, 1.0, 1.0, 1.0); CGContextFillRect(ctxBuffer, CGContextGetClipBoundingBox(ctxBuffer)); CGContextDrawPDFPage(ctxBuffer, pageRef); //!!!This displays just fine to the context passed in from - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx. That is, I can see the PDf page rendered, so we know ctxBuffer was created correctly //However, if I view bitmapData in memory, it only shows as 0xFF (or whatever fill color I use) CGImageRef img = CGBitmapContextCreateImage(ctxBuffer); CGContextDrawImage(ctx, tiledLayer.frame, img); void *data = CGBitmapContextGetData (ctx); for (int i = 0; i < wide; i++) { for (int j = 0; j < high; j++) { //All of the bytes show as 0xFF (or whatever fill color I test with)?! int byteIndex = (j * 4) + i * 4; UInt8 red = bitmapData[byteIndex]; UInt8 green = bitmapData[byteIndex + 1]; UInt8 blue = bitmapData[byteIndex + 2]; UInt8 alpha = m_PixelBuf[byteIndex + 3]; } } I have also tried using CGDataProviderCopyData(CGImageGetDataProvider(img)) & CFDataGetBytePtr, but the results are the same?

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  • Failed to load viewstate

    - by Jen
    OK have just started getting this error and I'm not sure why. I have a hosting page which has listview and a panel with a usercontrol. The listview loads up records with a linkbutton. You click the link button to edit that particular record - which gets loaded up in the formview (within the usercontrol) which goes to edit mode. After an update occurs in the formview I'm triggering an event which my hosting page is listening for. The hosting page then rebinds the listview to show the updated data. So this all works - but when I then go to click on a different linkbutton I get the below error: Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; InfoPath.3) Timestamp: Fri, 18 Jun 2010 03:15:54 UTC Message: Sys.WebForms.PageRequestManagerServerErrorException: Failed to load viewstate. The control tree into which viewstate is being loaded must match the control tree that was used to save viewstate during the previous request. For example, when adding controls dynamically, the controls added during a post-back must match the type and position of the controls added during the initial request. Line: 4723 Char: 21 Code: 0 URI: http://localhost:1951/AdminWebSite/ScriptResource.axd?d=yfdLw4zYs0bqYqs1arL-htap1ceeKCyW1EXhrhMZy_AqJ36FUpx8b2pzMKL6V7ebYsgJDVm_sZ_ykV1hNtFqgYcJCLLtardHm9-yyA7zC4k1&t=ffffffffec2d9970 Any suggestions as to what is actually wrong?? My event listener does this: protected void RatesEditDate1_EditDateRateUpdated() { if (IsDateRangeValid(txtDisplayFrom, txtDisplayTo)) { PropertyAccommodationRates1.DataBind(); } else { pnlViewAccommodationRates.Visible = false; } divEditRate.Visible = false; } When I click my link button - it should be hitting this but the second time round it errors before hitting the breakpoint: protected void RatesEditDate1_EditDateRateSelected(DateTime theDateTime) { // make sure everything else is invisible pnlAddAccommodation.Visible = false; pnlViewEditAccommodations.Visible = false; RatesEditDate1.TheDateTime = theDateTime; RatesEditDate1.PropertyID = (int)Master.PropertyId; if (!String.IsNullOrEmpty(Accommodations1.SelectedValue)) { RatesEditDate1.AccommodationTypeID = Convert.ToInt32(Accommodations1.SelectedValue); } else { RatesEditDate1.AccommodationTypeID = 0; } divEditRate.Visible = true; } So my listview appears to be being rebound successfully - I can see my changed data.. I just don't know why its complaining about viewstate when I click on the linkbutton. Or is there a better way to update the data in my listview? My listview and formview are bound to objectdata sources (in case that matters) Thanks for the help!

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • Difference in css-positioning in windows and linux

    - by andrii
    I have a problem with rendering my html page by the same browsers in different OS. There are 3 spans and position of each span is corrected through css(position:relative). But I have found out that the page that looks correct in firefox under Linux, shows not right at the same firefox(3.5.7) under Windows OS. Linux(Left - How it should be)/Windows(right): link text And the same with other browsers. What is the cause of this problem and how is possible to solve it. My code: question.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <title>Question</title> <link href="css/question.css" rel="stylesheet" media="all" /> </head> <body> <div class="eventFullDate"> <span class="eventYear">2010</span> <span class="eventDate">17</span> <span class="eventMonth">FEB</span> </div> </body> </html> question.css: html, body{ font-family: Georgia; } div.eventFullDate{ height: 39px; width: 31px; float: left; border: 1px solid; border-color: #E3E3E3; background-color: #F7FFFF; } span.eventYear, span.eventDate, span.eventMonth{ color: #EC5C1D; position: relative; width: 100%; } span.eventYear{ left: 1px; bottom: 3px; font-size: 0.8em; } span.eventDate{ left: 5px; bottom: 12px; font-size: 1.3em; } span.eventMonth{ left: 3px; bottom: 15px; font-size: 0.8em; }

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  • SIFR 3.0 - Font Size

    - by Nick
    I have been working with SIFR 3.0 for some time now and the font-size never seems to work correctly. I understand the most basic concepts behind SIFR. SIFR runs when you load the page. It does some calculations one the size of the HTML rendered font and then replaces it with a flash movie that is roughly equal to that size. Because of this, you want to style your HTML font to match the size of your SIFR font as close as possible. My problem always comes up when trying to style these two font sizes to match. Let's say I want to use a SIFR font of Helvetica Neue Lt at about 32px. The HTML equivalent is something like Arial Narrow at about 36px with some negative letter spacing. So here is what I do. In sifr.css I'll write: @media screen { .sIFR-active h1 { visibility: hidden; z-index: 0 !important; font-size: 36px; } } Great, that gets the default HTML font the size I need. Now I need to update the flash SIFR font size. So I go into sifr-config.js and write something like this: sIFR.replace(HelveticaNeueThinCond, { selector: 'h1', css: '.sIFR-root { color: #762123; font-size: 32px; line-height: 1em; }', transparent: true }); So right now everything is working great. That is until my h1 text wraps more than one line. For some reason, when the text wraps it only shows the first line. It seems calculates the height wrong. This is very weird because I ran some tests. I took "visibility: hidden" off of "sIFR-active h1" to make sure that the HTML rendered text was the right size. It is, it takes up two lines. However, when the Flash replaces this text it gives it a min-height of one line of text. Odd. The only way I could find to fix this wrapping problem was to remove "font-size: 32px;" from "sIFR.replace(HelveticaNeueThinCond" in sifr-config. The problem I run into then is that it inherits the font-size set in sifr.css. Now the problem is that my HTML text is bigger then the SIFR text. So occasional my HTML text will wrap to a new line before my SIFR text leaving a big white space. So, how do I set two different font-size (one for my HTML text and one for my SIFR) without losing the wrapping. The only time I have been able to use the successfully is when I have a SIFR font that is so similar to a web safe font that they can share the same font-size attribute. Thanks

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  • Flash AS3 blur or liquify part of an image with mouse

    - by hamlet
    Hi, I am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image). I can delete parts of the image with white line, but I would like to blur it instead // LIVE JPEG ENCODER 0.3 // from bytearray.org import asfiles.encoding.JPEGEncoder; import flash.external.ExternalInterface; ExternalInterface.addCallback("flash_saveImage", inflash_saveImage); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleComplete); loader.load(new URLRequest(loaderInfo.parameters._filename)); //loader.load(new URLRequest("b.jpg")); var container_mc:MovieClip = new MovieClip;//create movieclip function handleComplete(e:Event):void { addChild(container_mc); var bitmapData:BitmapData = Bitmap(e.target.content).bitmapData; var matrix:Matrix = new Matrix(); container_mc.graphics.clear(); container_mc.graphics.beginBitmapFill(bitmapData, matrix, false); //container_mc.graphics.beginFill(0xFFFFFF,0); container_mc.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height); container_mc.graphics.endFill(); swapChildren(container_mc, pencil); container_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); container_mc.addEventListener(MouseEvent.MOUSE_UP, stopDrawing); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); Mouse.hide(); function moveCursor(event:MouseEvent):void { pencil.x = event.stageX; pencil.y = event.stageY; } function startDrawing(event:MouseEvent):void{ container_mc.graphics.lineStyle(20, 0xFFFFFF, 1); container_mc.graphics.moveTo(mouseX, mouseY); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function stopDrawing(event:MouseEvent):void{ container_mc.removeEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function makeLine(event:MouseEvent):void{ container_mc.graphics.lineTo(mouseX, mouseY); } function inflash_saveImage ( ):void { var myURLLoader:URLLoader = new URLLoader(); var myBitmapSource:BitmapData = new BitmapData ( container_mc.width, container_mc.height ); // render the player as a bitmapdata myBitmapSource.draw ( container_mc ); // create the encoder with the appropriate quality var myEncoder:JPEGEncoder = new JPEGEncoder( 80 ); // generate a JPG binary stream to have a preview var myCapStream:ByteArray = myEncoder.encode ( myBitmapSource ); var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream"); var myRequest:URLRequest = new URLRequest ( "save.php" ); myRequest.requestHeaders.push (header); myRequest.method = URLRequestMethod.POST; myRequest.data = myCapStream; myURLLoader.load ( myRequest ); } Thanks, hamlet

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • XmlReader throws on an RSS feed, when the RSS document includes an embedded <script> block.

    - by Cheeso
    The code: using (XmlReader xmlr = XmlReader.Create(new StringReader(allXml))) { var items = from item in SyndicationFeed.Load(xmlr).Items select item; } The exception: Exception: System.Xml.XmlException: Unexpected node type Element. ReadElementString method can only be called on elements with simple or empty content. Line 11, position 25. at System.Xml.XmlReader.ReadElementString() at System.ServiceModel.Syndication.Rss20FeedFormatter.ReadXml(XmlReader reader, SyndicationFeed result) at System.ServiceModel.Syndication.Rss20FeedFormatter.ReadFeed(XmlReader reader) at System.ServiceModel.Syndication.Rss20FeedFormatter.ReadFrom(XmlReader reader) at System.ServiceModel.Syndication.SyndicationFeed.Load[TSyndicationFeed](XmlReader reader) at System.ServiceModel.Syndication.SyndicationFeed.Load(XmlReader reader) at Ionic.ToolsAndTests.ReadRss.Run() in c:\dev\dotnet\ReadRss.cs:line 90 The XML content: <?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/xsl" href="https://www.ibm.com/developerworks/mydeveloperworks/blogs/roller-ui/styles/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" > <channel> <title>Software architecture, software engineering, and Renaissance Jazz</title> <link>https://www.ibm.com/developerworks/mydeveloperworks/blogs/gradybooch</link> <atom:link rel="self" type="application/rss+xml" href="https://www.ibm.com/developerworks/mydeveloperworks/blogs/gradybooch/feed/entries/rss?lang=en" /> <description>Software architecture, software engineering, and Renaissance Jazz</description> <language>en-us</language> <copyright>Copyright <script type='text/javascript'> document.write(blogsDate.date.localize (1273534889181));</script></copyright> <lastBuildDate>Mon, 10 May 2010 19:41:29 -0400</lastBuildDate> As you can see, on line 11, at position 25, there's a script block inside the <copyright> element. Other people have reported similar errors with other XML documents. The way I worked around this was to do a StreamReader.ReadToEnd, then do Regex.Replace on the result of that to yank out the script block, before passing the modified string to XmlReader.Create(). Feels like a hack. Has anyone got a better approach? I don't like this because I have to read in a 125k string into memory. Is it valid rss to include "complex content" like that - a script block inside an element? Thanks.

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • Using FFmpeg in .net?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management than if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

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  • Collapse span when input button is hidden

    - by Evan
    I have a style that wraps around an input button, so the button can be styled very creatively. When the button is hidden in .Net, i would like the style to collapse so it renders like its hidden as well. What the style does, as a result of no value in the button or its hidden, is it keeps a small shape. Click to see a demo: http://media.apus.edu/it/evan-testing/button.htm <style> .button { cursor:pointer; text-decoration:none; background:url(button_bg.gif) no-repeat right top; padding-right:10px; display:inline-block; line-height:29px; height:29px; font-size:12px; color:#FFFFFF; font-weight:bold; } span.button { vertical-align: middle; } .button span { background:url(button_bg.gif) no-repeat left top; padding-left:10px; line-height:20px; height:29px; display:inline-block; } .button span span { background:transparent; padding:0; font-size:12px; } .button span input { cursor:pointer; font-weight:bold; background:transparent; border:0; padding-top:.4em; font-size:12px; font-family:verdana; color:#FFFFFF; } .button:hover { background-position:right -39px; } .button:hover span { background-position:left -39px; } .button:active { background-position:right -78px; } .button:active span { background-position:left -78px; } </style> Input button wrapped in a span with no value: <span class="button"><span><input type="button" value=""></span></span> <P> Input button wrapped in a span with a value: <span class="button"><span><input type="button" value="test"></span></span> <P> Span with no data value: <span class="button"><span></span>

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  • Intent and OnActivityResult causing Activity to get restart Actuomatically : Require to solve this issues

    - by Parth Dani
    i am having 20 imageview and i am having 20 button for them when i click any 1 button it gives me option to select image from gallery or camera when i select any option for example galley it will take me to the gallery and let me select image from their and let me display those images on my imageview for respective button now the problem is sometimes when i do the whole above process my activity is getting restart actuomatically and all the image which were first selected get vanished from their imageview For Refernce my code is as follow: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.new_upload); // **************Code to get Road worthy number and VIN number value in // Shared Preference starts here************************ SharedPreferences myPrefs1 = this.getSharedPreferences("myPrefs", MODE_WORLD_READABLE); roadworthynumber = myPrefs1.getString(MY_ROADWORTHY, "Road Worthy Number"); vinnumber = myPrefs1.getString(MY_VIN, "VIN Number"); // **************Code to get Road worthy number and VIN number value in // Shared Preference ends here************************ // **************Code to create Directory AUSRWC starts // here************************ if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { cacheDir = new File(Environment.getExternalStorageDirectory() + File.separator + "AUSRWC" + File.separator); cacheDir.mkdirs(); } // **************Code to Create Directory AUSRWC ends // here************************ // *****************Assigning Button variable their Id declare in XML // file starts here***************** new_select1 = (Button) findViewById(R.id.new_select1); new_select2 = (Button) findViewById(R.id.new_select2); new_select3 = (Button) findViewById(R.id.new_select3); new_select4 = (Button) findViewById(R.id.new_select4); new_select5 = (Button) findViewById(R.id.new_select5); new_select6 = (Button) findViewById(R.id.new_select6); new_select7 = (Button) findViewById(R.id.new_select7); new_select8 = (Button) findViewById(R.id.new_select8); new_select9 = (Button) findViewById(R.id.new_select9); new_select10 = (Button) findViewById(R.id.new_select10); new_select11 = (Button) findViewById(R.id.new_select11); new_select12 = (Button) findViewById(R.id.new_select12); new_select13 = (Button) findViewById(R.id.new_select13); new_select14 = (Button) findViewById(R.id.new_select14); new_select15 = (Button) findViewById(R.id.new_select15); new_select16 = (Button) findViewById(R.id.new_select16); new_select17 = (Button) findViewById(R.id.new_select17); new_select18 = (Button) findViewById(R.id.new_select18); new_select19 = (Button) findViewById(R.id.new_select19); new_select20 = (Button) findViewById(R.id.new_select20); // *****************Assigning Button variable their Id declare in XML // file ends here***************** // *****************Assigning Image variable their Id declare in XML // file starts here***************** new_selectimage1 = (ImageView) findViewById(R.id.new_selectImage1); new_selectimage2 = (ImageView) findViewById(R.id.new_selectImage2); new_selectimage3 = (ImageView) findViewById(R.id.new_selectImage3); new_selectimage4 = (ImageView) findViewById(R.id.new_selectImage4); new_selectimage5 = (ImageView) findViewById(R.id.new_selectImage5); new_selectimage6 = (ImageView) findViewById(R.id.new_selectImage6); new_selectimage7 = (ImageView) findViewById(R.id.new_selectImage7); new_selectimage8 = (ImageView) findViewById(R.id.new_selectImage8); new_selectimage9 = (ImageView) findViewById(R.id.new_selectImage9); new_selectimage10 = (ImageView) findViewById(R.id.new_selectImage10); new_selectimage11 = (ImageView) findViewById(R.id.new_selectImage11); new_selectimage12 = (ImageView) findViewById(R.id.new_selectImage12); new_selectimage13 = (ImageView) findViewById(R.id.new_selectImage13); new_selectimage14 = (ImageView) findViewById(R.id.new_selectImage14); new_selectimage15 = (ImageView) findViewById(R.id.new_selectImage15); new_selectimage16 = (ImageView) findViewById(R.id.new_selectImage16); new_selectimage17 = (ImageView) findViewById(R.id.new_selectImage17); new_selectimage18 = (ImageView) findViewById(R.id.new_selectImage18); new_selectimage19 = (ImageView) findViewById(R.id.new_selectImage19); new_selectimage20 = (ImageView) findViewById(R.id.new_selectImage20); // ****Assigning Image variable their Id declare in XML file ends // here***************** // **************Creating Dialog to give option to user to new_select // image from gallery or from camera starts here**************** final String[] items = new String[] { "From Camera", "From Gallery" }; ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.select_dialog_item, items); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("select Image"); builder.setAdapter(adapter, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { if (item == 0) { if (android.os.Environment.getExternalStorageState() .equals(android.os.Environment.MEDIA_MOUNTED)) { Intent intent = new Intent( MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment .getExternalStorageDirectory(), "/AUSRWC/picture" + ".jpg"); mImageCaptureUri = Uri.fromFile(file); try { Toast.makeText(getBaseContext(), "Click Image", Toast.LENGTH_SHORT).show(); intent.putExtra( android.provider.MediaStore.EXTRA_OUTPUT, mImageCaptureUri); intent.putExtra("return-data", true); startActivityForResult(intent, PICK_FROM_CAMERA); } catch (Exception e) { e.printStackTrace(); } } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } dialog.cancel(); } else { Intent intent = new Intent(); Toast.makeText(getBaseContext(), "Select Image", Toast.LENGTH_SHORT).show(); intent.setType("image/*"); intent.setAction(Intent.ACTION_GET_CONTENT); startActivityForResult(Intent.createChooser(intent, "Complete action using"), PICK_FROM_FILE); } } }); dialog = builder.create(); // **************Creating Dialog to give option to user to new_select // image from gallery or from camera ends here**************** final Animation animAlpha = AnimationUtils.loadAnimation(this, R.anim.anim_alpha); // Animation Code for displaying Button // Clicked. // ********************Image 1 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select1.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 1; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 1 button code ends // here******************************* // ********************Image 2 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select2.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 2; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 2 button code ends // here******************************* // ********************Image 3 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select3.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 3; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 3 button code ends // here******************************* // ********************Image 4 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select4.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 4; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 4 button code ends // here******************************* // ********************Image 5 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select5.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 5; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 5 button code ends // here******************************* // ********************Image 6 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select6.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 6; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 6 button code ends // here******************************* // ********************Image 7 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select7.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 7; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 7 button code ends // here******************************* // ********************Image 8 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select8.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 8; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 8 button code ends // here******************************* // ********************Image 9 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select9.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 9; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 9 button code ends // here******************************* // ********************Image 10 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select10.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 10; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 10 button code ends // here******************************* // ********************Image 11 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select11.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 11; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 11 button code ends // here******************************* // ********************Image 12 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select12.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 12; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 12 button code ends // here******************************* // ********************Image 13 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select13.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 13; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 13 button code ends // here******************************* // ********************Image 14 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select14.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 14; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 14 button code ends // here******************************* // ********************Image 15 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select15.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 15; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 15 button code ends // here******************************* // ********************Image 16 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select16.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 16; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 16 button code ends // here******************************* // ********************Image 17 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select17.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 17; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 17 button code ends // here******************************* // ********************Image 18 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select18.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 18; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 18 button code ends // here******************************* // ********************Image 19 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select19.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 19; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 19 button code ends // here******************************* // ********************Image 20 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select20.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 20; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 20 button code ends // here******************************* } // *************************When Back Button is Pressed code begins // here************************************* @Override public void onBackPressed() { Toast.makeText(new_upload.this, "Sorry You are not allowed to go back", Toast.LENGTH_SHORT).show(); return; } // *************************When Back Button is Pressed code ends // here************************************* // ***********************To get Path of new_selected Image code starts // here************************************ public String getRealPathFromURI(Uri contentUri) { String[] proj = { MediaStore.Images.Media.DATA }; Cursor cursor = managedQuery(contentUri, proj, null, null, null); if (cursor == null) return null; int column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); cursor.moveToFirst(); return cursor.getString(column_index); } // ***********************To get Path of new_selected Image code ends // here************************************ // **********************Picture obtained from the camera or from gallery // code starts here************** @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { //path = ""; 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Bitmap dest = Bitmap.createBitmap(src.getWidth(), src.getHeight(), Bitmap.Config.ARGB_8888); //Bitmap dest = Bitmap.createScaledBitmap(src, src.getWidth(),src.getHeight(), true); SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime = sdf.format(Calendar.getInstance().getTime()); // reading local `` String timestamp = dateTime + " " + roadworthynumber; SimpleDateFormat sdf1 = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime1 = sdf1.format(Calendar.getInstance().getTime()); Imagename = dateTime1.toString().trim().replaceAll(":", "") .replaceAll("-", "").replaceAll(" ", "") + roadworthynumber + ".jpg"; Canvas cs = new Canvas(dest); Paint tPaint = new Paint(); tPaint.setTextSize(100); tPaint.setTypeface(Typeface.SERIF); tPaint.setColor(Color.RED); tPaint.setStyle(Style.FILL); cs.drawBitmap(src, 0f, 0f, null); float height = tPaint.measureText("yY"); cs.drawText(timestamp, 5f, src.getHeight() - height + 5f, tPaint); try { dest.compress(Bitmap.CompressFormat.JPEG, 70, new FileOutputStream(new File(cacheDir, Imagename))); dest.recycle(); src.recycle(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } @Override protected void onProgressUpdate(Void... unsued) { } @Override protected void onPostExecute(String serverresponse) { String error = "noerror"; Display currentDisplay = getWindowManager().getDefaultDisplay(); int dw = currentDisplay.getWidth(); int dh = currentDisplay.getHeight() - 100; Log.e("", "width= " + dw + " Height= " + dh); try { BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options(); bmpFactoryOptions.inJustDecodeBounds = true; Bitmap bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); int heightRatio = (int) Math.ceil(bmpFactoryOptions.outHeight / (float) dh); int widthRatio = (int) Math.ceil(bmpFactoryOptions.outWidth / (float) dw); if (heightRatio > 1 && widthRatio > 1) { if (heightRatio > widthRatio) { bmpFactoryOptions.inSampleSize = heightRatio; } else { bmpFactoryOptions.inSampleSize = widthRatio; } } bmpFactoryOptions.inJustDecodeBounds = false; bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); if (buttonpressed == 1) { new_selectimage1.setImageBitmap(bmp); //Image set on ImageView } else if (buttonpressed == 2) { new_selectimage2.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 3) { new_selectimage3.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 4) { new_selectimage4.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 5) { new_selectimage5.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 6) { new_selectimage6.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 7) { new_selectimage7.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 8) { new_selectimage8.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 9) { new_selectimage9.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 10) { new_selectimage10.setImageBitmap(bmp); 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  • Objective-c - How to serialize audio file into small packets that can be played?

    - by vfn
    Hi there, So, I would like to get a sound file and convert it in packets, and send it to another computer. I would like that the other computer be able to play the packets as they arrive. I am using AVAudioPlayer to try to play this packets, but I couldn't find a proper way to serialize the data on the peer1 that the peer2 can play. The scenario is, peer1 has a audio file, split the audio file in many small packets, put them on a NSData and send them to peer2. Peer 2 receive the packets and play one by one, as they arrive. Does anyone have know how to do this? or even if it is possible? EDIT: Here it is some piece of code to illustrate what I would like to achieve. // This code is part of the peer1, the one who sends the data - (void)sendData { int packetId = 0; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"myAudioFile" ofType:@"wav"]; NSData *soundData = [[NSData alloc] initWithContentsOfFile:soundFilePath]; NSMutableArray *arraySoundData = [[NSMutableArray alloc] init]; // Spliting the audio in 2 pieces // This is only an illustration // The idea is to split the data into multiple pieces // dependin on the size of the file to be sent NSRange soundRange; soundRange.length = [soundData length]/2; soundRange.location = 0; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; soundRange.length = [soundData length]/2; soundRange.location = [soundData length]/2; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; for (int i=0; i // This is the code on peer2 that would receive an play the piece of audio on each packet - (void) receiveData:(NSData *)data { NSKeyedUnarchiver* unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; if ([unarchiver containsValueForKey:PACKET_ID]) NSLog(@"DECODED PACKET_ID: %i", [unarchiver decodeIntForKey:PACKET_ID]); if ([unarchiver containsValueForKey:PACKET_SOUND_DATA]) { NSLog(@"DECODED sound"); NSData *sound = (NSData *)[unarchiver decodeObjectForKey:PACKET_SOUND_DATA]; if (sound == nil) { NSLog(@"sound is nil!"); } else { NSLog(@"sound is not nil!"); AVAudioPlayer *audioPlayer = [AVAudioPlayer alloc]; if ([audioPlayer initWithData:sound error:nil]) { [audioPlayer prepareToPlay]; [audioPlayer play]; } else { [audioPlayer release]; NSLog(@"Player couldn't load data"); } } } [unarchiver release]; } So, here is what I am trying to achieve...so, what I really need to know is how to create the packets, so peer2 can play the audio. It would be a kind of streaming. Yes, for now I am not worried about the order that the packet are received or played...I only need to get the sound sliced and them be able to play each piece, each slice, without need to wait for the whole file be received by peer2. Thanks!

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  • Rails 3 and Bootstrap 2.1.0 - can't fix my footer

    - by ExiRe
    I have Rails application with bootstrap 2.1.0 (i use twitter-bootstrap-rails gem for that). But i can't get working footer. It is not visible unless i scroll down the page. I can't get how to fix that. Application.html.haml !!! %html %head %title MyApp = stylesheet_link_tag "application", :media => "all" = javascript_include_tag "application" = csrf_meta_tags %meta{ :name => "viewport", :content => "width=device-width, initial-scale=1.0" } %body %div{ :class => "wrapper" } = render 'layouts/navbar_template' %div{ :class => "container-fluid" } - flash.each do |key, value| = content_tag( :div, value, :class => "alert alert-#{key}" ) %div{ :class => "row-fluid" } %div{:class => "span10"} =yield %div{:class => "span2"} %h2 Test sidebar %footer{ :class => "footer" } = debug(params) if Rails.env.development? bootstrap_and_overrides.css.less @import "twitter/bootstrap/bootstrap"; body { padding-top: 60px; } @import "twitter/bootstrap/responsive"; // Set the correct sprite paths @iconSpritePath: asset-path('twitter/bootstrap/glyphicons-halflings.png'); @iconWhiteSpritePath: asset-path('twitter/bootstrap/glyphicons-halflings-white.png'); // Set the Font Awesome (Font Awesome is default. You can disable by commenting below lines) // Note: If you use asset_path() here, your compiled boostrap_and_overrides.css will not // have the proper paths. So for now we use the absolute path. @fontAwesomeEotPath: '/assets/fontawesome-webfont.eot'; @fontAwesomeWoffPath: '/assets/fontawesome-webfont.woff'; @fontAwesomeTtfPath: '/assets/fontawesome-webfont.ttf'; @fontAwesomeSvgPath: '/assets/fontawesome-webfont.svg'; // Font Awesome @import "fontawesome"; // Your custom LESS stylesheets goes here // // Since bootstrap was imported above you have access to its mixins which // you may use and inherit here // // If you'd like to override bootstrap's own variables, you can do so here as well // See http://twitter.github.com/bootstrap/less.html for their names and documentation // // Example: // @linkColor: #ff0000; //MY CSS IS HERE. html, body { height: 100%; } footer { color: #666; background: #F5F5F5; padding: 17px 0 18px 0; border-top: 1px solid #000; } footer a { color: #999; } footer a:hover { color: #efefef; } .wrapper { min-height: 100%; height: auto !important; height: 10px; margin-bottom: -10px; }

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  • Android GridView Custom BaseAdapter ImageView ImageButton OnItemClick doesn´t work

    - by Marek
    i have a problem using a GridView with a CustomAdapter (extends BaseAdapter). any Activity implements the OnItemClickListener. if i use ImageView as item everything works fine, OnItemClick-Events will be fired/catched I have not found a useful example for a GridView with a custom BaseAdapter using ImageButton. Has anyone an idea? Many thanks in advantage! Snippets: class MyActivity extends Activity implements OnItemClickListener { ... @Override public void onCreate() { ... GridView gridview = (GridView) findViewById(R.id.gridview); gridview.setOnItemClickListener(this); gridview.setAdapter(new ImageButtonAdapter(this)); } ... @Override public void onItemClick(AdapterView<?> adapter, View view, int arg2, long arg3) { Log.e("onItemClick()", "arg2=" + arg2 + ", arg3=" + arg3); } } public class ImageButtonAdapter extends BaseAdapter { private Context mContext; public LayoutMenuAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View convertView, ViewGroup parent) { /* IF I USE THIS PART EVERYTHING WORKS FINE */ // ImageView imageView; // if (convertView == null) { // imageView = new ImageView(mContext); // imageView.setLayoutParams(new GridView.LayoutParams(100, 100)); // imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); // imageView.setPadding(0, 0, 0, 0); // imageView.setFocusable(false); // } else { // imageView = (ImageView) convertView; // } // imageView.setImageResource(mThumbIds[position]); // return imageView; /* IF I USE THIS PART NO THE ACTIVITY/LISTENER RECEIVES NO EVENT */ ImageButton imageButton; if (convertView == null) { imageButton = new ImageButton(mContext); imageButton.setLayoutParams(new GridView.LayoutParams(100, 100)); imageButton.setScaleType(ImageView.ScaleType.CENTER_CROP); imageButton.setPadding(0, 0, 0, 0); imageButton.setFocusable(false); } else { imageButton = (ImageButton) convertView; } imageButton.setImageResource(mThumbIds[position]); return imageButton; } // references to images private Integer[] mThumbIds = { R.drawable.media}; }

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  • How to produce precisely-timed tone and silence in C#

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution. Thanks in advance...

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  • WIX Installing an EXE after Msi install finishes.

    - by Chris
    Hi, I have created an MSI package which when finishes runs an exe. <Package InstallerVersion="200" Compressed="yes" /> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="Installer Example"> <Component Id="VSTOR30.EXE" Guid="4fb0aee7-ec5b-4179-8938-a2be4df8ca0e"> <File Id="VSTOR30.EXE" Source="C:\Projects\InstallationTarget\ExampleInstaller\VSTOR30.EXE" KeyPath="yes" Checksum="yes" /> </Component> </Directory> </Directory> </Directory> <Feature Id="ProductFeature" Title="Installation Target" Level="1"> <ComponentRef Id="VSTOR30.EXE" /> </Feature> <InstallExecuteSequence> <Custom Action="RunEXE" After="InstallFinalize">NOT Installed</Custom> </InstallExecuteSequence> <CustomAction Id="RunEXE" FileKey="VSTOR30.EXE" ExeCommand="[#VSTOR30.EXE]" Execute="immediate" Return="asyncNoWait"> </CustomAction> <UI /> The MSI installs but the EXE is not run. I am calling it after Install Finalize and checking the install sequence in ORCA shows that it is being called at the correct time. I need deploy this through group policy software installation which uses a silent install without inputs. If i use a custom UI and run the EXE in the exit dialog <UI> <UIRef Id="WixUI_Minimal" /> <Publish Dialog="ExitDialog" Control="Finish" Event="DoAction" Value="LaunchApplication">WIXUI_EXITDIALOGOPTIONALCHECKBOX = 1 and NOT Installed</Publish> </UI> <Property Id="WIXUI_EXITDIALOGOPTIONALCHECKBOXTEXT" Value="RunEXE" /> <!-- Step 3: Include the custom action --> <Property Id="WixShellExecTarget" Value="[#VSTOR30.exe]" /> <CustomAction Id="RunEXE" BinaryKey="WixCA" DllEntry="WixShellExec" Impersonate="yes" /> Then i can install the software after the msi has finished running, however when putting this group policy the EXE doesn't install. Is there anything i am missing? Chris

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  • Problem retrieving HTML5 video duration

    - by drebabels
    UPDATE: Ok so although I haven't solved this problem exactly, but I did figure out a work around that handles my biggest concern... the user experience. First the video doesn't begin loading until after the viewer hits the play button, so I am assuming that the duration information wasn't available to be pulled (I don't know how to fix this particular issue... although I assume that it would involve just loading the video metadata separately from the video, but I don't even know if that is possible). So to get around the fact that there is no duration data, I decided to hide the duration info (and actually the entire control) completely until you hit play. I know... its cheating. But for now it makes me happy :) That said... if anyone knows how to load the video metadata separately from the video file... please share. I think that should completely solve this problem. I am working on building a HTML5 video player with a custom interface, but I am having some problems getting the video duration information to display. My HTML is real simple (see below) <video id="video" poster="image.jpg" controls> <source src="video_path.mp4" type="video/mp4" /> <source src="video_path.ogv" type="video/ogg" /> </video> <ul class="controls"> <li class="time"><p><span id="timer">0</span> of <span id="duration">0</span></p></li> </ul> And the javascript I am using to get and insert the duration is var duration = $('#duration').get(0); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; The problem is nothing happens. I know the video file has the duration data because if I just use the default controls, it displays fine. But the real strange thing is if I put alert(duration) in my code like so alert(duration); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; then is works fine (minus the annoying alert that pops up). Any ideas what is happening here or how I can fix it?

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  • Infinite loop when using fscanf

    - by user1409641
    I wrote this simple program in C, because I'm studying FILES right now at University. I take a txt file with a list of the results of the last race so my program will show the data formatted as I want. Here's my code: /* Esercizio file Motogp */ #include <stdio.h> #define SIZE 20 int main () { int pos, punt, num; float kmh; char nome[SIZE+1], cognome[SIZE+1], moto[SIZE+1]; char naz[SIZE+1], nome_file[SIZE+1]; FILE *fp; printf ("Inserisci il nome del file da aprire: "); gets (nome_file); fp = fopen (nome_file, "r"); if (fopen == NULL) printf ("Errore nell' apertura del file %s\n", nome_file); else { while (fscanf (fp, "%d %d %d %s %s %s %s %.2f", &pos, &punt, &num, nome, cognome, naz, moto, &kmh) != EOF ) { printf ("Posizione di arrivo: %d\n", pos); printf ("Punteggio: %d\n", punt); printf ("Numero pilota: %d\n", num); printf ("Nome pilota: %s\n", nome); printf ("Cognome pilota: %s\n", cognome); printf ("Nazione: %s\n", naz); printf ("Moto: %s\n", moto); printf ("Media Kmh: %d\n\n", kmh); } } fclose(fp); return 0; } and there's my txt file: 1 25 99 Jorge LORENZO SPA Yamaha 164.4 2 20 26 Dani PEDROSA SPA Honda 164.1 3 16 4 Andrea DOVIZIOSO ITA Yamaha 163.8 4 13 1 Casey STONER AUS Honda 163.8 5 11 35 Cal CRUTCHLOW GBR Yamaha 163.6 6 10 19 Alvaro BAUTISTA SPA Honda 163.5 7 9 46 Valentino ROSSI ITA Ducati 163.3 8 8 6 Stefan BRADL GER Honda 162.9 9 7 69 Nicky HAYDEN USA Ducati 162.5 10 6 11 Ben SPIES USA Yamaha 162.3 11 5 8 Hector BARBERA SPA Ducati 162.1 12 4 17 Karel ABRAHAM CZE Ducati 160.9 13 3 41 Aleix ESPARGARO SPA ART 160.2 14 2 51 Michele PIRRO ITA FTR 160.1 15 1 14 Randy DE PUNIET FRA ART 160.0 16 0 77 James ELLISON GBR ART 159.9 17 0 54 Mattia PASINI ITA ART 159.4 18 0 68 Yonny HERNANDEZ COL BQR 159.4 19 0 9 Danilo PETRUCCI ITA Ioda 158.2 20 0 22 Ivan SILVA SPA BQR 158.2 When I run my program, it return me an infinite loop of the first one. Why? Is there another function to read those data?

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  • Text to Speech in ASP.NET - Access is denied... what to do?

    - by Magnetic_dud
    On my personal website, i would like to make it "pronounce" something I solved the "concept" problem, as in here, and on my desktop it works smoothly when launched from visual web developer. Creates a file, and then an embedded player in the page will play it. Perfect. So, I uploaded it on the server... I get this error 500: Server Error in '/sapi' Application. Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.UnauthorizedAccessException: Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)) ASP.NET is not authorized to access the requested resource. Consider granting access rights to the resource to the ASP.NET request identity. ASP.NET has a base process identity (typically {MACHINE}\ASPNET on IIS 5 or Network Service on IIS 6) that is used if the application is not impersonating. If the application is impersonating via , the identity will be the anonymous user (typically IUSR_MACHINENAME) or the authenticated request user. (...) Source Error: See it below Source File: c:\mypath\sapi\myfile.aspx.cs Line: 21 Stack Trace: [UnauthorizedAccessException: Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED))] SpeechLib.SpVoiceClass.Speak(String Text, SpeechVoiceSpeakFlags Flags) +0 prova.Button1_Click(Object sender, EventArgs e) in c:\mypath\sapi\prova.aspx.cs:21 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +110 System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10 System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13 System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1565 Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053 This is the source Source Error: Line 19: myfile.Open(@"C:\mypath\sapi\gen\hi.wav",SpeechStreamFileMode.SSFMCreateForWrite,false); Line 20: voice.AudioOutputStream = myfile; Line 21: voice.Speak("Hi",SpeechVoiceSpeakFlags.SVSFDefault); I get error on line 21, Voice.speak That probably means that the aspnet worker user has not some right permission The generation folder has all the right permissions: an empty file is created. So, i have to give permission of execute to some system dll? Do you know which dll? It is not bin\Interop.SpeechLib.dll, on this one the aspnet user has full control Ps: i have full control on the (windows) server (i mean, access by RDC, is not a shared hosting)

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • How to use AVCaptureSession to stream live preview video, then take a photo, then return to streaming

    - by Matthew
    I have an application that creates its own live preview prior to taking a still photo. The app needs to run some processing on the image data and thus is not able to rely on AVCaptureVideoPreviewLayer. Getting the initial stream to work is going quite well, using Apple's example code. The problem comes when I try to switch to the higher quality image to take the snapshot. In response to a button press I attempt to reconfigure the session for taking a full resolution photo. I've tried many variations but here is my latest example (which still does not work): - (void)sessionSetupForPhoto { [session beginConfiguration]; session.sessionPreset = AVCaptureSessionPresetPhoto; AVCaptureStillImageOutput *output = [[[AVCaptureStillImageOutput alloc] init] autorelease]; for (AVCaptureOutput *output in [session outputs]) { [session removeOutput:output]; } if ([session canAddOutput:output]){ [session addOutput:output]; } else { NSLog(@"Not able to add an AVCaptureStillImageOutput"); } [session commitConfiguration]; } I am consistently getting an error message just after the commitConfiguration line that looks like this: (that is to say, I am getting an AVCaptureSessionRuntimeErrorNotification sent to my registered observer) Received an error: NSConcreteNotification 0x19d870 {name = AVCaptureSessionRuntimeErrorNotification; object = ; userInfo = { AVCaptureSessionErrorKey = "Error Domain=AVFoundationErrorDomain Code=-11800 \"The operation couldn\U2019t be completed. (AVFoundationErrorDomain error -11800.)\" UserInfo=0x19d810 {}"; The documentation in XCode ostensibly provides more information for the error number (-11800), "AVErrorUnknown - Reason for the error is unknown."; Previously I had also tried calls to stopRunning and startRunning, but no longer do that after watching WWDC Session 409, where it is discouraged. When I was stopping and starting, I was getting a different error message -11819, which corresponds to "AVErrorMediaServicesWereReset - The operation could not be completed because media services became unavailable.", which is much nicer than simply "unknown", but not necessarily any more helpful. It successfully adds the AVCaptureStillImageOutput (i.e., does NOT emit the log message). I am testing on an iPhone 3g (w/4.1) and iPhone 4. This call is happening in the main thread, which is also where my original AVCaptureSession setup took place. How can I avoid the error? How can I switch to the higher resolution to take the photo? Thank you!

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