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  • can't load big files to server with php [closed]

    - by yozhik
    Hi all! I can't load big files to server. The problem is in that file $_FILES["filename"]["tmp_name"] is empty if file a little more bigger then 2mb. I tried to change variables in php.ini upload_max_filesize = 700M post_max_size = 16M but not working to. Also tried to add this variables to my .httaccess file - but 500 error appears. Error code while uploading=1. UPLOAD_ERR_INI_SIZE Value: 1; The uploaded file exceeds the upload_max_filesize directive in php.ini. Here is my uppload.php page, please anwer what I doing wrong? Thanx! <?php if(strlen($_FILES["filename"]["name"])) { $folder = "uploads/"; echo $folder; $error = ""; if($_FILES["filename"]["size"] > 1024*700*1024) { $error .= "<b><p class=ErrorMessage>?????? ????? ????????? 5Mb</p></b><br>"; header("Location: upload.php?error=".$error, true, 303 ); } if(!file_exists($folder.="hh/")) { if(!mkdir($folder, 0700)) $error .= "<b><p class=ErrorMessage>Folder not created</p></b><br>"; } //echo "<br>".$_FILES["filename"]["tmp_name"]."<br>"; echo $folder.$_FILES["filename"]["name"]."<br>"; echo $_FILES["filename"]["error"]."<br>"; if(move_uploaded_file($_FILES["filename"]["tmp_name"], $folder.$_FILES["filename"]["name"])) { echo("???? ??????? ???????? <br>"); echo("?????????????? ?????: <br>"); echo("??? ?????: "); echo($_FILES["filename"]["name"]); echo("<br>?????? ?????: "); echo($_FILES["filename"]["size"]); echo("<br>??????? ??? ????????: "); echo($folder.=$_FILES["filename"]["name"]); echo("<br>??? ?????: "); echo($_FILES["filename"]["type"]); } else { $error .= "<b><p class=ErrorMessage>?????? ???????? ?????</p></b><br>"; } } ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>???????? ??? ????????</title> </head> <body> <?php if(isset($_REQUEST["error"])) { echo $_REQUEST["error"]; } ?> <h2><p><b> ????? ??? ???????? ?????? </b></p></h2> <form action="upload.php" method="post" enctype="multipart/form-data"> <input type="file" name="filename" READONLY><br> <input name="Upload" type="submit" value="Upload"><br> </form> </body> </html>

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  • How to move a sprite automatically using a physicsHandler in Andengine?

    - by shailenTJ
    I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); sprite.registerUpdateHandler(physicsHandler); From the DigitalOnScreenControl, I know which direction I want my sprite to move. Inside its overridden onControlChange function, I call a function animateSprite that checks which direction I chose. Based on the direction, I animate my sprite differently. PROBLEM: I want to automatically move the sprite to a specific location on the scene, say at coordinates (207, 305). My sprite is at (100, 305, which means it has to move down by 107 pixels. How do I tell the physicsHandler to move the sprite down by 107 pixels? My animateSprite method will take care of animating the sprite's downward motion. Thank you for your input!

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  • SQL SERVER – Integration Services Balanced Data Distributor – SSIS Balanced Data Distributor

    - by pinaldave
    Microsoft SSIS Balanced Data Distributor (BDD) is a new SSIS transform. This transform takes a single input and distributes the incoming rows to one or more outputs uniformly via multithreading. The transform takes one pipeline buffer worth of rows at a time and moves it to the next output in a round robin fashion. It’s balanced and synchronous so if one of the downstream transforms or destinations is slower than the others, the rest of the pipeline will stall so this transform works best if all of the outputs have identical transforms and destinations. Download SQL Server Integration Services Balanced Data Distributor Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Ubuntu Software Center 12.04 Does not install Software

    - by Lester Miller
    I have just loaded Ubuntu 12.04 on a computer. I am new to Ubuntu. I am using an automatic proxy server. When I pick a software package to install the program I input my password. The progress icon displays for a few seconds and then it stops. I tried to load different programs and always the same problem. I can go out on the network through firefox so I know I have a network connection. I do not see any errors or anything. Not sure what to do. I am thinking about switching over to SUSE

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  • Can't get TRIM test to work

    - by Matthew Marcus
    So I'm attempting to install TRIM using the walkthrough here: How to enable TRIM? But everytime I attempt to run the hdparm command, I get the following when I try to run it w/ sda: reading sector 5805056: FAILED: Input/output error and I get this when running it with sda1: /dev/sda1: Device /dev/sda1 has non-zero LBA starting offset of 2048. Please use an absolute LBA with the /dev/ entry for the full device, rather than a partition name. /dev/sda1 is probably a partition of /dev/sda (?) The absolute LBA of sector 5807104 from /dev/sda1 should be 5809152 Aborting. I'm running Natty in a VBox on Windows 7. Someone PLEASE help.. I keep getting this "consistency check" message on boot of my machine and I think it's because Ubuntu is writing to the same sectors on the VHD too much.. need to get trim working on this thing.. Thanks.

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  • When should method overloads be refactored?

    - by Ben Heley
    When should code that looks like: DoThing(string foo, string bar); DoThing(string foo, string bar, int baz, bool qux); ... DoThing(string foo, string bar, int baz, bool qux, string more, string andMore); Be refactored into something that can be called like so: var doThing = new DoThing(foo, bar); doThing.more = value; doThing.andMore = otherValue; doThing.Go(); Or should it be refactored into something else entirely? In the particular case that inspired this question, it's a public interface for an XSLT templating DLL where we've had to add various flags (of various types) that can't be embedded into the string XML input.

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  • How can I install Satchmo?

    - by Jonathan Hayward
    I am trying to install Satchmo 0.9 on an Ubuntu 9.10 32-bit guest off of the instructions at http://bitbucket.org/chris1610/satchmo/downloads/Satchmo.pdf. I run into difficulties at 2.1.2: pip install -r http://bitbucket.org/chris1610/satchmo/raw/tip/scripts/requirements.txt pip install -e hg+http://bitbucket.org/chris1610/satchmo/@v0.9#egg=satchmo The first command fails because a compile error for how it's trying to build PIL. So I ran an "aptitude install python-imaging", locally copy the first line's requirements.text, and remove the line that's unsuccessfully trying to build PIL. The first line completes without reported error, as does the second. The next step tells me to change directory to the /path/to/new/store, and run: python clonesatchmo.py A little bit of trouble here; I am told that clonesatchmo.py will be in /bin by now, and it isn't there, but I put some Satchmo stuff under /usr/local, create a symlink in /bin, and run: python /bin/clonesatchmo.py This gives: jonathan@ubuntu:~/store$ python /bin/clonesatchmo.py Creating the Satchmo Application Traceback (most recent call last): File "/bin/clonesatchmo.py", line 108, in <module> create_satchmo_site(opts.site_name) File "/bin/clonesatchmo.py", line 47, in create_satchmo_site import satchmo_skeleton ImportError: No module named satchmo_skeleton A find after apparently checking out the repository reveals that there is no file with a name like satchmo*skeleton* on my system. I thought that bash might be prone to take part of the second pip invocation's URL as the beginning of a comment; I tried both: pip install -e hg+http://bitbucket.org/chris1610/satchmo/@v0.9\#egg=satchmo pip install -e hg+http://bitbucket.org/chris1610/satchmo/@v0.9#egg=satchmo Neither way of doing it seems to take care of the import error mentioned above. How can I get a Satchmo installation under Ubuntu, or at least enough of a Satchmo installation that I am able to start with a skeleton of a store and then flesh it out the way I want? Thanks, Jonathan

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  • ZFS - destroying deduplicated zvol or data set stalls the server. How to recover?

    - by ewwhite
    I'm using Nexentastor on a secondary storage server running on an HP ProLiant DL180 G6 with 12 Midline (7200 RPM) SAS drives. The system has an E5620 CPU and 8GB RAM. There is no ZIL or L2ARC device. Last week, I created a 750GB sparse zvol with dedup and compression enabled to share via iSCSI to a VMWare ESX host. I then created a Windows 2008 file server image and copied ~300GB of user data to the VM. Once happy with the system, I moved the virtual machine to an NFS store on the same pool. Once up and running with my VMs on the NFS datastore, I decided to remove the original 750GB zvol. Doing so stalled the system. Access to the Nexenta web interface and NMC halted. I was eventually able to get to a raw shell. Most OS operations were fine, but the system was hanging on the zfs destroy -r vol1/filesystem command. Ugly. I found the following two OpenSolaris bugzilla entries and now understand that the machine will be bricked for an unknown period of time. It's been 14 hours, so I need a plan to be able to regain access to the server. http://bugs.opensolaris.org/bugdatabase/view_bug.do?bug_id=6924390 and http://bugs.opensolaris.org/bugdatabase/view_bug.do;jsessionid=593704962bcbe0743d82aa339988?bug_id=6924824 In the future, I'll probably take the advice given in one of the buzilla workarounds: Workaround Do not use dedupe, and do not attempt to destroy zvols that had dedupe enabled. Update: I had to force the system to power off. Upon reboot, the system stalls at Importing zfs filesystems. It's been that way for 2 hours now.

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  • What to send to server in real time FPS game?

    - by syloc
    What is the right way to tell the position of our local player to the server? Some documents say that it is better to send the inputs whenever they are produced. And some documents say the client sends its position in a fixed interval. With the sending the inputs approach: What should I do if the player is holding down the direction keys? It means I need to send a package to the server in every frame. Isn't it too much? And there is also the rotation of the player from the mouse input. Here is an example: http://www.gabrielgambetta.com/fpm_live.html What about sending the position in fixed interval approach. It sends too few messages to the server. But it also reduces responsiveness. So which way is better?

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  • Adding VFACE semantic causes overlapping output semantics error

    - by user1423893
    My pixel shader input is a follows struct VertexShaderOut { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; float4 PositionClone : TEXCOORD1; // Final position values must be cloned to be used in PS calculations float3 Normal : TEXCOORD2; //float3x3 TBN : TEXCOORD3; float CullFace : VFACE; // A negative value faces backwards (-1), while a positive value (+1) faces the camera (requires ps_3_0) }; I'm using ps_3_0 and I wish to utilise the VFACE semantic for correct lighting of normals depending on the cull mode. If I add the VFACE semantic then I get the following errors: error X5639: dcl usage+index: position,0 has already been specified for an output register error X4504: overlapping output semantics Why would this occur? I can't see why there would be too much data.

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  • How to set selinux?

    - by Enrique Videni
    I installed selinux first, I set SELINUX=enforcing instead of its original value, SELINUX=permissive in /etc/selinux/config, then I reboot my computer. I waited for some time, but it stopped, I rebooted again and it can not go into the system anymore so I restored the setting. I tried to run seinfo command in a terminal, but it output some errors below: ERROR: policydb version 26 does not match my version range 15-24 ERROR: Unable to open policy /etc/selinux/ubuntu/policy/policy.26. ERROR: Input/output error It seems that there is a little difference on how to start up selinux between CentOS and Ubuntu, can you help me configure selinux in Ubuntu?

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  • Digital Asset Management, iPhoto / Aperture server... alternative

    - by Sisyphus
    Afternoon, Clients, 10 : All Apples running either Leopard or Snow Leopard Server : Snow Leopard server, (and I have a old Dell Poweredge 650 at home running Gentoo 2.6, if anybody as a Linux solution). The situation: I work in small design company with 8 people, at present we are looking to consolidate all our image files onto one location, at present we each use our preferred single user DAM solution, be it, Adobe Bridge, iPhoto/Aperture (some don't bother at all) The filetypes commonly used are .psd, .pdf, .eps, .tiff, .jpg and RAW image files. Ideally what is needed: Centralised on one server, but allows us to search via spotlight (not essential, but would be nice) Include searchable metadata information such as date, location, title Open-source or as low cost as possibly Allow simultaneous users to import files So far, I have looked at a few open source DAM, systems, such as Razuna, Gallery (not strictly DAM), ResourceSpace, Notre-DAM, while these are brilliant and open-source, they don't integrate as smoothly with the Desktop as iPhoto and aperture. For iPhoto and aperture, I have tried creating a Shared library on the server (a tad laggy), and also using a drive with no permissions, put a library and letting each client read from it, however if they want to put images onto the library only, it's only supports one user at a time writing to the library... Any ideas what could fulfill our needs? Or is it time to bite the bullet for FinalCut Server? Thanks in advance.

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  • Using Telerik Reporting in a WPF application

    Now that Telerik Reporting provides WPF support, let's see how to use it (a video is also available on Getting Started with the WPF viewer): Creating the application Install RadControls for WPF 2010 Q1 SP1 (download | release notes). Install the corresponding Telerik Reporting version. Create a new WPF application project in Visual Studio Add references to the following Telerik RadControls for WPF assemblies: Telerik.Windows.Controls Telerik.Windows.Controls.Input Telerik.Windows.Controls.Navigation Telerik.Windows.Data NOTE: It is possible that the RadControls for WPF assemblies have a greater version than the one against which the WPF Report Viewer control was built. In this case you have to add appropriate assembly binding redirects (see Binding Redirects bellow). Drag and drop the ReportViewer control from the toolbox in the WPF window. If the ReportViewer is not available in the toolbox, you can add it using the instructions from the How to add the WPF ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Getting an error when mounting LVM snapshot

    - by Sandra
    I have migrated a file based Xen guest to LVM using dd bs=1M if=/dev/zero of=/dev/vg00/vm10 qemu-img convert ~/vm10.qcow2 -O raw /dev/vg00/vm10 and changed the Xen domain file for the VM to use the LV instead of the old file. The VM boots up, and now on the Xen host would I like to make a snapshot of the running VM. # lvcreate --size 10G --snapshot --name vm10-snapshot /dev/vg00/vm10 Logical volume "vm10-snapshot" created # mount /dev/vg00/vm10-snapshot /mnt/snapshot/ mount: you must specify the filesystem type # dmesg |tail EXT3 FS on dm-3, internal journal EXT3-fs: mounted filesystem with ordered data mode. hfs: unable to find HFS+ superblock VFS: Can't find ext3 filesystem on dev dm-4. hfs: unable to find HFS+ superblock hfs: unable to find HFS+ superblock VFS: Can't find ext3 filesystem on dev dm-2. hfs: unable to find HFS+ superblock hfs: unable to find HFS+ superblock hfs: unable to find HFS+ superblock For some reason it can't see it is an EXT3 filesystem. I have also tried to mount with -t ext3, but still didn't mount. # lvdisplay --- Logical volume --- LV Name /dev/vg00/vm10 VG Name vg00 LV UUID I1y1vQ-Bac5-5jwW-melh-TY5h-l9NO-qaelKk LV Write Access read/write LV snapshot status source of /dev/vg00/vm10-snapshot [active] LV Status available # open 2 LV Size 8.00 GB Current LE 2048 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:2 --- Logical volume --- LV Name /dev/vg00/vm10-snapshot VG Name vg00 LV UUID GWsOx3-TPpr-GW64-uiMz-u1YN-QU4h-l0Kala LV Write Access read/write LV snapshot status active destination for /dev/vg00/vm10 LV Status available # open 0 LV Size 8.00 GB Current LE 2048 COW-table size 10.00 GB COW-table LE 2560 Allocated to snapshot 0.00% Snapshot chunk size 4.00 KB Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:4 # What could the problem be?

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  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

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  • How can I view the binary contents of a file natively in Windows 7? (Is it possible.)

    - by Shannon Severance
    I have a file, a little bigger than 500MB, that is causing some problems. I believe the issue is in the end of line (EOL) convention used. I would like to look at the file in its uninterpreted raw form (1) to confirm the EOL convention of the file. How can I view the "binary" of a file using something built in to Windows 7? I would prefer to avoid having to download anything additional. (1) My coworker and I opened the file in text editors, and they show the lines as one would expect. But both text editors will open files with different EOL conventions and interpret them automagically. (TextEdit and Emacs 24.2. For Emacs I had created a second file with just the first 4K bytes using head -c4096 on a linux box and opened that from my windows box. I attempted to use hexl-mode in Emacs, but when I went to hexl-mode and back to text-mode, the contents of the buffer had changed, adding a visible ^M to the end of each line, so I'm not trusting that at the moment. I believe the issue may be in the end of line character(s) used. The editors my coworker and I tried (1) just automagically recognized the end of line convention and showed us lines. And based on other evidence I believe the EOL convention is carriage return only. (2) return only. are able to recognize and To know what is actually in the file, I would like to look at the binary contents of the file, or at least a couple thousand bytes of the file, preferablely in Hex, though I could work with decimal or octal. Just ones an zeros would be pretty rough to look at.

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  • Which Python Framework and CMS coming from PHP - Codeigniter+ExpresionEngine?

    - by Joshua Fricke
    We are currently developing most of our applications in PHP using CodeIgniter (CI) and ExpressionEngine (EE) and are looking to try our hands at Python. So we are looking for a Framework and ideally a CMS that work well together like the CI+EE combo does. Have done a bit of research, it looks like these are some good suggestions (though we are not limiting to these): Frameworks - http://wiki.python.org/moin/WebFrameworks Django Web2py CMS - http://wiki.python.org/moin/ContentManagementSystems Below picked because they are developed with a Framework (my only frame of reference using CI+EE) Merengue Mezzanine Django CMS Input would be great in helping us decide.

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  • Backing up VMs to a tape drive

    - by Aljoscha Vollmerhaus
    I've got myself one of these fancy tape drives, HP LTO2 with 200/400 GB cartridges. The st driver reports it like this: scsi 1:0:0:0: Sequential-Access HP Ultrium 2-SCSI T65D I can store and retrieve files like a charm using tar, both tar cf /dev/st0 somedirectory and tar xf /dev/st0 work flawless. However, what I really would like to backup are LVM LVs. They contain entire virtual machines with varying partition layouts, so using mount and tar is not an option. I've tried using something like dd if=/dev/VG/LV bs=64k of=/dev/st0 to achieve this, but there seem to be various problems associated with this approach. Firstly, I would like to be able to store more than 1 LV on a single tape. Now I guess I could seek to concatenate the data on the tape, but I think this would not work very well in an automated scenario with many different LVs of various sizes. Secondly, I would like to store a small XML file along with the raw data that contains some information about the VM contained in the LV. I could dump everything to a directory and tar it up - not very desirable, I would have to set aside huge amounts of scratch space. Is there an easier way to achieve this? Thirdly, from googling around it seems like it would be wise to use something like mbuffer when writing to the tape, to prevent what wikipedia calls "shoe-shining" the tape. However, I can't get anything useful done with mbuffer. The mbuffer man page suggests this for writing to a tape device: mbuffer -t -m 10M -p 80 -f -o $TAPE So I've tried this: dd if=/dev/VG/LV | mbuffer -t -m 10M -p 80 -f -d 64k -o /dev/st0 Note the added "-d 64k" to account for the 64k block size of the tape. However, reading data back from a tape written in this way never seems to yield any useful results - dd has been running for ages now, and managed to transfer only 361M of data from the tape. What's wrong here?

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  • Can't Boot, video drivers or x-server problem?

    - by ZacharyH
    I was uninstalling some programs that I installed to try and get my iPod touch working with Ubuntu (I gave up on that) when ubuntu just crashed. Now after I choose ubuntu in GRUB, it gives me a screen that says "Ubuntu is running in low-graphics mode: your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself" It was working just fine before I started to uninstall those programs. I think that I might have uninstalled something necessary to the system. If I click OK on the screen, it gives me options to reconfigure, troubleshoot, exit to console, or restart X. But no matter what I choose I still can't boot into ubuntu - I get stuck looking at the splash screen which stalls forever. I was receiving support from one of my mate's and he was doing something with the LiveCD, and now the message doesn't pop up any more, I just get stuck at a never ending splash screen. Any help would be appreciated, thanks!

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  • Ghost Incognito Automatically Loads Incognito Mode Based on Domain

    - by Jason Fitzpatrick
    Chrome: Ghost Incognito mode is a simple Chrome extension that automatically launches Incognito mode on a domain-by-domain basis. If you routinely visit the same sites using Incognito Mode, Ghost Incognito allows you to flag domains. By default it turns on Incognito for all .XXX domains and, once you select some domains, for any that you specify. Thus if you flag angrybirds.com, as we did for our test run of the app, every time you visit angrybirds.com or a sub-domain there of such as shop.angrybirds.com, you’ll be automatically directed to a new Incognito tab–no input from you necessary. Ghost Incognito is free, Chrome only. Ghost Incognito [via Addictive Tips] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Looking for a comprehensive/"expert" guide to BCD parameters

    - by Stilez
    I'm interested in educating myself about BCD on Windows 8. There are many, many "walkthrough" guides" and "howtos", but I can't find any guides at typical "enthusiast" level covering what each option or argument in a BCD /ENUM dump might mean, and the principles governing how these all work together. Imagine trying to rebuild or debug BCD (including EFI/BIOS variants and recovery/hibernate/memtest sections, and perhaps multiple boot Windows/WinPE/WinRE) from scratch using just BCDedit + DiskPart, and trying to understand rather than just copy/pasting commands. That's roughly the knowledge I'm after. Example questions might be: How is a BCD /ENUM dump to be read, item by item? How do its sections work together? (A lot of guides only show a specific example rather than explaining all the all common args that can exist and what they mean, they don't actually explain how sections work together, or they assume MBR/BIOS/Vista/7 and omit info needed for EFI/GPT/Dynamic disks/8) Partitions are specified by volume letter or as a \Device\HarddiskVolumeNNN. Why does it sometimes show these items as a letter and sometimes as a GUID? What are the practical differences if any? What exactly is syntax like "ramdisk=[C:]\Images\winpe.wim,{ramdiskoptions}" saying, and how will the drive letter "C" be interpreted at runtime in a line like this? Is the drive in such a line always "C:" (most examples assume so) and if not, when wouldn't it be? Many websites state that an sdi device and path may be needed in some sections of BCD, but what is sdi and what are these args doing when they appear? How does the GUID to HDD volume/partition mapping work under EFI/GPT? So that if disks or partitions/volumes change it's clear how one can confirm from basic principles whether data shown in BCD /ENUM ALL is still correct or not. Does anyone know of a suitable reference source for this kind of raw BCD data and structures? Thanks!

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  • Ubuntu raid 1 write errors

    - by Micah
    I have an Ubuntu server set up with two SATA drives in a RAID 1 configuration with MDADM. The machine is used to record raw video, which involves a lot of writing to the disk. Sometimes during video recording the computer will crash, will the following errors in kern.log: Mar 15 10:39:41 video kernel: [414501.629864] ata2.00: exception Emask 0x10 SAct 0x0 SErr 0x400100 action 0x6 Mar 15 10:39:41 video kernel: [414501.629870] ata2.00: BMDMA stat 0x26 Mar 15 10:39:41 video kernel: [414501.629875] ata2.00: SError: { UnrecovData Handshk } Mar 15 10:39:41 video kernel: [414501.629880] ata2.00: failed command: WRITE DMA EXT Mar 15 10:39:41 video kernel: [414501.629889] ata2.00: cmd 35/00:00:28:6d:f6/00:04:06:00:00/e0 tag 0 dma 524288 out Mar 15 10:39:41 video kernel: [414501.629891] res 51/84:b1:77:6e:f6/84:02:06:00:00/e0 Emask 0x30 (host bus error) Mar 15 10:39:41 video kernel: [414501.629896] ata2.00: status: { DRDY ERR } Mar 15 10:39:41 video kernel: [414501.629899] ata2.00: error: { ICRC ABRT } Mar 15 10:39:41 video kernel: [414501.629910] ata2.00: hard resetting link Mar 15 10:39:41 video kernel: [414501.973009] ata2.01: hard resetting link Mar 15 10:39:41 video kernel: [414502.482642] ata2.00: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 15 10:39:41 video kernel: [414502.482658] ata2.01: SATA link down (SStatus 0 SControl 300) Mar 15 10:39:41 video kernel: [414502.546160] ata2.00: configured for UDMA/133 Mar 15 10:39:41 video kernel: [414502.546203] ata2: EH complete Is this the result of faulty drives? Is software RAID just not performant enough for data rates ~15 MB/s, even with a quad-core i7? Thanks for your help. Edit: cat /proc/mdstat returns this: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid1 sdb1[1] sda1[0] 976760768 blocks [2/2] [UU] unused devices: <none>

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  • No anti-aliasing with Xmonad

    - by Leon
    I'm looking into Xmonad. One problem I'm having is that most of my applications in Xmonad don't have anti-aliasing. For example gnome-terminal & evolution. I have this in my .Xresources: Xft.dpi: 96 Xft.lcdfilter: lcddefault Xft.antialias: true Xft.autohint: true Xft.hinting: true Xft.hintstyle: hintfull Xft.hintstyle: slight Xft.rgba: rgb And this in my .gtkrc-2.0: gtk-theme-name="Ambiance" gtk-icon-theme-name="ubuntu-mono-dark" gtk-font-name="Sans 10" gtk-cursor-theme-name="DMZ-White" gtk-cursor-theme-size=0 gtk-toolbar-style=GTK_TOOLBAR_BOTH gtk-toolbar-icon-size=GTK_ICON_SIZE_LARGE_TOOLBAR gtk-button-images=1 gtk-menu-images=1 gtk-enable-event-sounds=1 gtk-enable-input-feedback-sounds=1 gtk-xft-antialias=1 gtk-xft-hinting=1 gtk-xft-hintstyle="hintfull" gtk-xft-rgba="rgb" include "/home/leon/.gtkrc-2.0.mine" But I still have no anti-aliasing. When I launch gnome-settings-daemon I do get anti-aliasing. But I don't want to run gnome-settings-daemon. What could be the problem? I'm running Ubuntu 12.04 Desktop.

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  • ASP.NET Web Forms Extensibility: Control Adapters

    - by Ricardo Peres
    All ASP.NET controls from version 2.0 can be associated with a control adapter. A control adapter is a class that inherits from ControlAdapter and it has the chance to interact with the control(s) it is targeting so as to change some of its properties or alter its output. I talked about control adapters before and they really a cool feature. The ControlAdapter class exposes virtual methods for some well known lifecycle events, OnInit, OnLoad, OnPreRender and OnUnload that closely match their Control counterparts, but are fired before them. Because the control adapter has a reference to its target Control, it can cast it to its concrete class and do something with it before its lifecycle events are actually fired. The adapter is also notified before the control is rendered (BeginRender), after their children are renderes (RenderChildren) and after itself is rendered (Render): this way the adapter can modify the control’s output. Control adapters may be specified for any class inheriting from Control, including abstract classes, web server controls and even pages. You can, for example, specify a control adapter for the WebControl and UserControl classes, but, curiously, not for Control itself. When specifying a control adapter for a page, it must inherit from PageAdapter instead of ControlAdapter. The adapter for a control, if specified, can be found on the protected Adapter property, and for a page, on the PageAdapter property. The first use of control adapters that came to my attention was for changing the output of standard ASP.NET web controls so that they were more based on CSS and less on HTML tables: it was the CSS Friendly Control Adapters project, now available at http://code.google.com/p/aspnetcontroladapters/. They are interesting because you specify them in one location and they apply anywhere a control of the target type is created. Mind you, it applies to controls declared on markup as well as controls created by code with the new operator. So, how do you use control adapters? The most usual way is through a browser definition file. In it, you specify a set of control adapters and their target controls, for a given browser. This browser definition file is a XML file with extension .Browser, and can either be global (%WINDIR%\Microsoft.NET\Framework64\vXXXX\Config\Browsers) or local to the web application, in which case, it must be placed inside the App_Browsers folder at the root of the web site. It looks like this: 1: <browsers> 2: <browser refID="Default"> 3: <controlAdapters> 4: <adapter controlType="System.Web.UI.WebControls.TextBox" adapterType="MyNamespace.TextBoxAdapter, MyAssembly" /> 5: </controlAdapters> 6: </browser> 7: </browsers> A browser definition file targets a specific browser, so you can have different definitions for Chrome, IE, Firefox, Opera, as well as for specific version of each of those (like IE8, Firefox3). Alternatively, if you set the target to Default, it will apply to all. The reason to pick a specific browser and version might be, for example, in order to circumvent some limitation present in that specific version, so that on markup you don’t need to be concerned with that. Another option is through the the current Browser object of the request: 1: this.Context.Request.Browser.Adapters.Add(typeof(TextBox).FullName, typeof(TextBoxAdapter).FullName); This must go very early on the page lifecycle, for example, on the OnPreInit event, or even on Application_Start. You have to specify the full class name for both the target control and the adapter. Of course, you have to do this for every request, because it won’t be persisted. As an example, you may know that the classic TextBox control renders an HTML input tag if its TextMode is set to SingleLine and a textarea if set to MultiLine. Because the textarea has no notion of maximum length, unlike the input, something must be done in order to enforce this. Here’s a simple suggestion: 1: public class TextBoxControlAdapter : ControlAdapter 2: { 3: protected TextBox Target 4: { 5: get 6: { 7: return (this.Control as TextBox); 8: } 9: } 10:  11: protected override void OnLoad(EventArgs e) 12: { 13: if ((this.Target.MaxLength > 0) && (this.Target.TextMode == TextBoxMode.MultiLine)) 14: { 15: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered("TextBox_KeyUp") == false) 16: { 17: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered(this.Target.Page.GetType(), "TextBox_KeyUp") == false) 18: { 19: String script = String.Concat("function TextBox_KeyUp(sender) { if (sender.value.length > ", this.Target.MaxLength, ") { sender.value = sender.value.substr(0, ", this.Target.MaxLength, "); } }\n"); 20:  21: this.Target.Page.ClientScript.RegisterClientScriptBlock(this.Target.Page.GetType(), "TextBox_KeyUp", script, true); 22: } 23:  24: this.Target.Attributes["onkeyup"] = "TextBox_KeyUp(this)"; 25: } 26: } 27: 28: base.OnLoad(e); 29: } 30: } What it does is, for every TextBox control, if it is set for multi line and has a defined maximum length, it injects some JavaScript that will filter out any content that exceeds this maximum length. This will occur for any TextBox that you may have on your site, or any class that inherits from it. You can use any of the previous options to register this adapter. Stay tuned for more ASP.NET Web Forms extensibility tips!

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  • Tool to identify potential reviewers for a proposed change

    - by Lorin Hochstein
    Is there a tool that takes as input a proposed patch and a git repository, and identifies the developers are the best candidates for reviewing the patch? It would use the git history to identify the authors that have the most experience with the files / sections of code that are being changed. Edit: The use case is a large open source project (OpenStack Compute), where merge proposals come in, and I see a merge proposal on a chunk of code I'm not familiar with, and I want to add somebody else's name to the list of suggested reviewers so that person gets a notification to look at the merge proposal.

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