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  • mongodb with 13.10 service problems

    - by No_name
    I installed mongodb with the instructions here. Fresh installation of ubuntu btw. It installed without error, but upon attempting to start, stop or restart the service, I got start: Unknown job: mongodb Invoking "mongod" from the commandline seems to work, as I can view statistics of mongodb fine from localhost:28017. I've also attempted to use the official ubuntu package "mongodb" instead of "mongodb-10gen" but no luck there either.

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  • Data Source Use of Oracle Edition Based Redefinition (EBR)

    - by Steve Felts
    Edition-based redefinition is a new feature in the 11gR2 release of the Oracle database. It enables you to upgrade the database component of an application while it is in use, thereby minimizing or eliminating down time. It works by allowing for a pre-upgrade and post-upgrade view of the data to exist at the same time, providing a hot upgrade capability. You can then specify which view you want for a particular session.  See the Oracle Database Advanced Application Developer's Guide for further information. There is also a good white paper at Edition Based Definition. Using this feature of the Oracle database does not require any new WebLogic Server functionality. It is set for each connection in the pool automatically by simply specifying SQL ALTER SESSION SET EDITION = edition_name in the Init SQL parameter in the data source configuration. This can be configured either via the console or via WLST (setInitSQL on the JDBCConnectionPoolParams). This SQL statement is executed for each newly created physical database connection.Note that we are assuming that a data source references only one edition of the database. To make use of this feature, you would have an earlier version of the application with a data source that references the earlier EDITION and a later version of the application with a data source that references the later EDITION.   Once you start talking about multiple versions of a WLS application, you should be using the WLS "side-by-side" or "versioned" deployment feature.  See Developing Applications for Production Redeployment for more information.  By combining Oracle database EBR and WLS versioned deployment, the application can be failed over with no downtime, making the combination of features more powerful than either independently. There is a catch - you need to be running with a versioned database and a versioned application initially so then you can switch versions.  The recommended way to version a WLS application is to simply add the "Weblogic-Application-Version" property in the MANIFEST.MF file(you can also specify it at deployment time). The recommended way to configure the data source is to use a packaged data source descriptor that's stored in the ear or war so that everything is self-contained.  There are some restrictions.  You can't use a packaged data source with Logging Last Resource (LLR) - you need to use a system resource.  You can't use an application-scoped packaged data source with EmulateTwoPhaseCommit for the global-transactions-protocol with a versioned application - use a global scope.  See Configuring JDBC Application Modules for Deployment for more details. There's one known problem - it doesn't work correctly with an XA data source (patch available with bug 14075837).

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  • Capitalize on Engineering and Information Assets throughout the Enterprise

    To facilitate information exchange, drive performance and improve corporate governance, organizations are investing in Oracle Universal Content Management to store, track and manage their digital information assets. Combined with Oracle's AutoVue visualization solutions and CADTop, Sword Group's CAD integration for UCM, engineering centric organizations can now access, view and collaborate on engineering and CAD documents throughout the enterprise for improved visibility and more informed decision making.

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  • SignalR Book

    - by eddraper
    Originally posted on: http://geekswithblogs.net/eddraper/archive/2013/06/30/signalr-book.aspx  Just finished SignalR: Real-time Application Development from Packt Publishing.  It’s a really great read for those wanting a holistic view of SignalR as a true application building block.  In many respects I think that SignalR could end up being a game changer for entirely new classes of both apps and frameworks. I’d love to see the puppy plugged into a rich client side ORM…

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  • There is Hardly a Scratch on It! [Humorous Image]

    - by Asian Angel
    That hard drive has lots of life left in it… View the Entire Set of Photos of this Hard Drive (29 Image Set) I finally removed this failed SCSI drive 2 years after the server reported it had failed. Yeah that report seems about right. [via Fail Desk] HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It?

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • Using Crystal Reports and ASP.NET to Create Drill through Reports and Graphs

    In this article, Vince examines the creation of an ASP.NET web application that uses the CrystalReportPartsViewer Control to create a drill through report where the user can view summary level data and click on a hyperlink to drill into the details.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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  • An Introduction to ASP.NET MVC Extensibility

    Because ASP.NET MVC has been designed with extensibility as its design principle; almost every logical step of the processing pipeline can be replaced with your own implementation. In fact, the best way to develop applications with ASP.NET MVC is to extend the system, Simone starts a series that explains how to implement extensions to ASP.NET MVC, starting with the ones at the beginning of the pipeline (routing extensions) and finishing with the view extensions points.

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  • Tech Mahindra Applications Consolidation Project

    - by Javier Puerta
    “With Oracle’s end-to-end hardware and software solutions, we seamlessly migrated 22 applications from the legacy platform to the new platform in just seven weeks. Thanks to Oracle, we gained an integrated view of enterprisewide data across 49 locations and increased storage capacity by 25%, enabling us to improve service delivery and support our revenue-growth target.” - Ved Prakash Nirbhya, CIO, Tech Mahindra Limited Read full story details here

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  • Why are the stats for HTML Improvements in Google Webmaster Tools not decreasing?

    - by Kookoriko
    I have read that resolving HTML Improvements in Google Webmaster Tools can take as long as 6 weeks to show up, but those numbers seem to increase without decreasing even though I've been fixing almost everything that Google points out. I have checked some sites with the View as Google tool and the bugs are resolved (let's say "short meta descriptions" for example). Any idea why is this happening?

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  • Does MVC apply only to web

    - by Deeptechtons
    It is almost and instantaneous whenever I talk to developers about Model View Controller (MVC) they say you make a request to a url the server builds a entity (MODEL) and provides you with visual representation of that model. So does this mean MVC is only for the web or have I been meeting people who are just developers who employ MVC for writing web applications? Are there usages for MVC on desktop style applications? I for one am new to paradigm and would like to know of any super-set to MVC

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  • Pre baked fractures and explosion : I need an answer for C++

    - by Ken
    What are the prebaked or precomputed explosions or fractures from a programmer viewpoint ? I would like to know how to achieve this in C++ and how this things are usually considered (they are animations? textures?), it would be perfect if there will be some examples available or someone that can picture a broad view about this. I need to add a really small support for this in my code and i need an hint about how to start, i would like to do this on my own without other libraries.

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  • Parent-child hierarchies and unary operators in PowerPivot

    - by Marco Russo (SQLBI)
    Alberto wrote an excellent post describing how to implement the Unary Operator feature (which is present in Analysis Services) in PowerPivot (there was a previous post about parent-child hierarchies, too). I have to say that the solution is not so easy to implement as in Analysis Services, but it just works and, from a practical point of view, it is not so difficult to implement if you understand how it works and accept its limitations (only sum and subtractions are supported). I think that many...(read more)

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  • Windows 7 Task Manager Tips for Performance

    In Part 1 of this tutorial we looked at how the Task Manager in Windows 7 could be used to view the processes running on your computer and the memory usage associated with each. Let s continue by discussing some more tips on using the Task Manager to help identify any issues and improve your PC s performance.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Weird appearance for a 3D XNA ground

    - by Belos
    I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: http://i.stack.imgur.com/pdpxB.png EDIT: Sorry, I forgot to post the code: public class ImportModel { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } Model Model; Matrix[] modeltransforms; GraphicsDevice GraphicDevice; ContentManager Content; BoundingSphere sphere; bool boundingimplemented = false; public ImportModel(string model, GraphicsDevice gd, ContentManager cm, Vector3 position, Vector3 rot, Vector3 sca) { GraphicDevice = gd; Content = cm; Position = position; Rotation = rot; Scale = sca; Model = Content.Load<Model>(model); modeltransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modeltransforms); } public void Draw(Camera camera) { Matrix baseworld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach (ModelMesh mesh in Model.Meshes) { Matrix localworld = modeltransforms[mesh.ParentBone.Index] * baseworld; foreach (ModelMeshPart meshpart in mesh.MeshParts) { BasicEffect effect = (BasicEffect)meshpart.Effect; effect.World = localworld; effect.View = camera.View; effect.Projection = camera.Projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public BoundingSphere BoundingSphere { get { if (!boundingimplemented) { foreach (ModelMesh mesh in Model.Meshes) { BoundingSphere transformed = mesh.BoundingSphere.Transform( modeltransforms[mesh.ParentBone.Index]); sphere = BoundingSphere.CreateMerged(sphere, transformed); } Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transforme = sphere; transforme = transforme.Transform(worldTransform); return transforme; } else { Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transformed = sphere; transformed = transformed.Transform(worldTransform); return transformed; } } } } Then I call the class from the Game1 class: ImportModel ground = new ImportModel("ground", GraphicsDevice, Content, Vector3.Zero, Vector3.Zero, new Vector3(20f)); EDIT2:This is how the scene looks from top: i.stack.imgur.com/Hs983.jpg

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Are UML class diagrams adequate to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • How to Disable Compatibility Mode in Internet Explorer

    - by Taylor Gibb
    Compatibility mode in IE is a feature that helps you view webpages that were designed for previous versions of the browser, however having it enabled can break newer sites that were designed for modern browsers. Here’s how to disable it and make sure it only runs for older sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Relationship DAO, Servlet, JSP and POJO [closed]

    - by John Hendrik
    Possible Duplicate: Relationship DAO, Servlet, JSP and POJO I want to implement a JSP, POJO, DAO and Servlet in my J2EE program. However, I don't fully understand how the relationship between these elements should be. Is the following (MVC) setup the right way to do it? Main class creates servlet(controller) Servlet has a DAO defined in its class DAO has a POJO defined in its class Servlet communicates with the view (JSP page) Please give your feedback.

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  • Maps We Like, and Why We Like Them

    Maps We Like, and Why We Like Them Live from Sydney (now in HD!) Paul and Chris talk about their favorite maps, why we like them, and how we find cool maps. 1:40 Showcase | 5:45 Geo Developer Blog | 8:25 GTA4 Street View map | 11:00 Internet Map | 14:40 How we find cool maps | 20:30 Map of the Dead | 24:50 Old Maps Online | 27:10 Wind Map From: GoogleDevelopers Views: 3 0 ratings Time: 29:18 More in Science & Technology

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  • Yet Another SQL Strategy for Versioned Data

    There is a popular design for a database that requires a built-in audit-trail of amendments and additions, where data is never deleted, but merely superseded by a later version. Whilst this is conceptually simple, it has always made for complicated SQL for reporting the latest version of data. Alex joins the debate on the best way of doing this with an example using an indexed view and the filtered index.

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