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  • Application settings methods? c++

    - by flyout
    I am thinking about adding configurable settings to an application, and I think the easiest ways are an external file or win registry (its a win only app). Which way would be better? I was wondering, an user with not enough permissions may not be able to create/write the config file. And in the case of the registry, would todays antivirus allow me to add/edit/remove keys? Or they only monitor certain keys? Also, if someone knows a class/lib to manage config settings (in pure win32) in vc++ please post it.

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  • problem using enum in another cpp file

    - by Faisal Arshad
    Hi i a have created a global.h file in which i define enum Token I get the garbage value of token if i use the value of Token other than glabal.cpp file i have also include the "global.h" file in other file where i am using the Token value how can i correct this problem.

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  • Can I wrap a long filename?

    - by user54197
    I have a table in a fieldset that is not displayed properly (overflow) because of a long file name that I cannot wrap. Is there a way to wrap the file name that is in the table? <table> <tr><td>stackoverflow.com/questions/4584756/how-can-i-make-the-datagridviewtextboxcolumn-wrap-to-a-new-line-if-its-text-is-t</td></tr> </table> I set the width and overflow style on the element and still no help. Any other ideas?

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  • Trace the function implemented by DeviceioControl

    - by ame
    I am working with a WinCE device which has a radio manager driver written for it in MFC. In the code for the Radio GUI, I can see the function Deviceiocontrol with a specific IOCTL being called. However, I'm unable to trace the particular piece of code called by this function. Can someone tell me how Deviceiocontrol works?

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  • How to stop C# compile on first error in VS 2010 (VS 2008 macros don't work)!

    - by Ben Robbins
    At work we have a C# solution with over 80 projects. Is it possible in VS 2010 to automatically stop compilation as soon as an error is encountered rather than the default behaviour which is to continue as far as possible and display a list of errors in the error window? I'm happy for it to stop either as soon as an error is encountered (file-level) or as soon as a project fails to build (project-level). I'd also note that in VS 2008 we used macros similar to some of the answers below but they don't work in VS 2010 (at least I couldn't get them to as the environment events don't seem to fire in VS 2010).

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  • On Memory Allocation and C++

    - by Arpan
    And I quote from MSDN http://msdn.microsoft.com/en-us/library/aa366533(VS.85).aspx: The malloc function has the disadvantage of being run-time dependent. The new operator has the disadvantage of being compiler dependent and language dependent. Now the questions folks: a) What do we mean that malloc is run-time dependent? What kind of dynamic memory allocation functions can be independent of run-time? This statement sounds real strange. b) new is language dependent? Of course it should be right? Are HeapAlloc, LocalAlloc etc language independent? c) From a pure performance perspective are the MSVC provided routines preferable? Arpan

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  • Team Foundation Server 2010 Unmapping

    - by LeeHull
    Any idea how to unmap a project? Here is what I am trying to do, I changed the location of a source control, completely removed it from TFS source control.. but now it is showing up wanting to add it.. And the other issue I'm having is.. when I try to Map the new project, it is giving this error.. thing is, I've completely deleted the files off my local PC, and I'm wanting to map and get latest version from source control, but giving error trying to map, rather not change the location, how do I remove the old binding and the project, when it was already deleted using TfsDeleteProject.exe

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  • Question about the ITextUndoHistory that gets returned from TryGetHistory

    - by Nick U
    Everytime the IWpfTextView's TextBuffer changes I am trying to get the history's redostack and undostack and simply checking the count. When doing this I am encountering a "Method not supported exception" when trying to access the two stacks. Am I retrieving the history incorrectly or does VS not want me seeing/editing the contents of the stacks? I can post the code if necessary... Thanks, Nick

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  • Unit Testing - Am I doing it right?

    - by baron
    Hi everyone, Basically I have been programing for a little while and after finishing my last project can fully understand how much easier it would have been if I'd have done TDD. I guess I'm still not doing it strictly as I am still writing code then writing a test for it, I don't quite get how the test becomes before the code if you don't know what structures and how your storing data etc... but anyway... Kind of hard to explain but basically lets say for example I have a Fruit objects with properties like id, color and cost. (All stored in textfile ignore completely any database logic etc) FruitID FruitName FruitColor FruitCost 1 Apple Red 1.2 2 Apple Green 1.4 3 Apple HalfHalf 1.5 This is all just for example. But lets say I have this is a collection of Fruit (it's a List<Fruit>) objects in this structure. And my logic will say to reorder the fruitids in the collection if a fruit is deleted (this is just how the solution needs to be). E.g. if 1 is deleted, object 2 takes fruit id 1, object 3 takes fruit id2. Now I want to test the code ive written which does the reordering, etc. How can I set this up to do the test? Here is where I've got so far. Basically I have fruitManager class with all the methods, like deletefruit, etc. It has the list usually but Ive changed hte method to test it so that it accepts a list, and the info on the fruit to delete, then returns the list. Unit-testing wise: Am I basically doing this the right way, or have I got the wrong idea? and then I test deleting different valued objects / datasets to ensure method is working properly. [Test] public void DeleteFruit() { var fruitList = CreateFruitList(); var fm = new FruitManager(); var resultList = fm.DeleteFruitTest("Apple", 2, fruitList); //Assert that fruitobject with x properties is not in list ? how } private static List<Fruit> CreateFruitList() { //Build test data var f01 = new Fruit {Name = "Apple",Id = 1, etc...}; var f02 = new Fruit {Name = "Apple",Id = 2, etc...}; var f03 = new Fruit {Name = "Apple",Id = 3, etc...}; var fruitList = new List<Fruit> {f01, f02, f03}; return fruitList; }

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  • The program fails to display `cout` when it is run

    - by Jeff - FL
    Hello, I justed started a C++ course & I wrote, compiled, debugged & ran my first program: // This program calculates how much a little league team spent last year to purchase new baseballs. #include <iostream> using namespace std; int baseballs; int cost; int total; int main() { baseballs, cost, total; // Get the number of baseballs were purchased. cout << "How many baseballs were purchased? "; cin >> baseballs; // Get the cost of baseballs purchased. cout << "What was the cost of each baseball purchased? "; cin >> cost; // Calculate the total. total = baseballs * cost; // Display the total. cout << "The total amount spent $" << total << endl; return 0; } The only probelm that I encountered was that when I ran the program it failed to display the total amount spent (cout). Could someone please explain why? Thanks Jeff H - Sarasota, FL

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  • Best way to implement nested loops in a view in asp.net mvc 2

    - by Junior Ewing
    Hi, Trying to implement some nested loops that are spitting out good old nested html table data. So the question is; What is the best way to loop through lists and nested lists in order to produce easily maintainable code. It can get quite narly quite fast when working with multiple nested tables or lists. Should I make use of a HTML helper, or make something with the ViewModel to simplify this? A requirement is if there are no children at a node there should be an empty row on that spot with some links for creation and into other parts of the system.

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  • Why does a Silverlight application show a blank browser screen when created from exported template?

    - by Edward Tanguay
    I created a silverlight app (without website) named TestApp, with one TextBox: <UserControl x:Class="TestApp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480"> <Grid x:Name="LayoutRoot"> <TextBlock Text="this is a test"/> </Grid> </UserControl> I press F5 and see "this is a test" in my browser (firefox). I select File | Export Template | name it TestAppTemplate and save it. I create a new silverlight app based on the above template. The MainPage.xaml has the exact same XAML as above. I press F5 and see a blank screen in my browser. I look at the HTML source of both of these and they are identical. Everything I have compared in both projects is identical. What do I have to do so that a Silverlight application which is created from my exported template does not show a blank screen? (creating a WPF application from an exported template like this works fine)

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  • Cannot customize Solution Explorer project context menu in VS 2010

    - by mikoro
    I'm trying to customize that context menu which comes up when you right click the project in the Solution Explorer. When I goto: Tools - Customize - Commands - Context Menu (radio button) - Project and Solution Context Menus | Project (drop down) I get nothing in the "controls:" list. I can modify other context menus starting with "Project and Solution Context Menus" but none of them is the right one. Any ideas? Currently I have ReSharper, PowerTools and StyleCop installed, but I have installed and uninstalled bunch of other addins (dotTrace, CodeIt.Right, VisualHG, DevExpress, random stuff from Extension Manager).

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  • Smiple Mailslot program not working?

    - by Shawn
    Using the client and server examples found here: http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancedmailslot14.html Compiling them with VS2008, running the server and then "client Myslot" I keep getting "WriteFail failed with error 53." Anyone have any ideas? Links to other Mailslot examples are also welcome, thanks.

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  • I can't get areas working in VS2010

    - by devlife
    I just upgraded from VS2010 RC to RTM. Now my areas aren't working. I have a Profile area with a Home controller and an Action method Index(). If I try: http://localhost:4951/profile I get a 404 error saying that the resource can't be found. If I try http://localhost:4951/profile/home I get the same error. However, if I try http://localhost:4951/profile/home/index then the view is returned. Here is my ProfileAreaRegistration: public class ProfileAreaRegistration : AreaRegistration { public override string AreaName { get { return "Profile"; } } public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "Profile_Unlock", "Profile/Unlock/{userID}/{unlockID}", new { controller = "Unlock", action = "Index" }, new { userID = new GuidRouteConstraint(), unlockID = new GuidRouteConstraint() } ); context.MapRoute( "Profile_default", "Profile/{controller}/{action}/{id}", new { action = "Home", id = UrlParameter.Optional } ); } Does anyone know what is going wrong?

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  • How to detect a Socket disconnection?

    - by AngryHacker
    I've implemented a task using the async Sockets pattern in Silverlight 3. I started with Michael Schwarz's implementation and built on top of that. So basically, my Silverlight app establishes a persistent socket connection to a device and then data flows both ways as necessary between the device and the Silverlight app. One thing I am struggling with is how to detect disconnection. I could think of 2 approaches: Keep-Alive. I know this can be done at the Sockets level, but I am not sure how to do this in an async model. How would the Socket class let me know there has been a disconnection. Manual keep alive. Basically, I am having the Silverlight app send a dummy packet every 20 seconds or so. If it fails, I'd assume disconnection. However, incredibly, SocketAsyncEventArgs.SocketError always reports success, even if I simply unplug the device that the Silverlight app is connected to. I am not sure whether this is a bug or what or perhaps I need to upgrade to SL4. Any ideas, direction or implementation would be appreciated.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • VS 2008 Open Word Document - Memory Error

    - by Lord Darkside
    I am executing the following code that worked fine in a vs2003(1.1) but seems to have decided otherwise now that I'm using vs2008(2.0/3.5): Dim wordApp As Microsoft.Office.Interop.Word.Application Dim wordDoc As Microsoft.Office.Interop.Word.Document missing = System.Reflection.Missing.Value wordApp = New Microsoft.Office.Interop.Word.Application() Dim wordfile As Object wordfile = "" ' path and file name goes here wordDoc = wordApp.Documents.Open(wordfile, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing) The error thrown when the Open is attempted is : "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Does anyone have any idea how to correct this?

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  • Include a version control tag in VSS

    - by Sjuul Janssen
    I was reading Code Complete 2 and it mentions this: Many version-control tools wil insert version information into a file. In CVS, for exmple the characters // $id$ Will Automaticly expand to // $id: ClassName.java, v 1.1 2004/02/05 00:36:42 ismene Exp $ So now I would like to do something similar with VSS for our SQL scripts I have been googling around for the answer but can't find it. Is this possible? can someone maybe point me in the right direction?

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  • Can I automatically overwrite repository files using svn_load_dirs.pl or similiar?

    - by Andy Strang
    I am working with a legacy VSS repository which was transferred over to a new SVN repository a few months ago. In the meantime, before we go live with the SVN repository, we need to bring over all the changes that have happened on the VSS one between then and now. I was looking at different ways to do this which seem to be things such as: 1.) svn_load_dirs.pl then merge the files manually? 2.) svn import straight into the trunk and merge files manually 3.) checkout a working copy of my SVN repository, copy in the changed files which will overwrite some of the ones in my working copy then commit the changes. My question is, can any of these options be used (or any other options) to automate things so that I don't have to merge the files, and can instead just overwrite them? I think only Option 3 would do this but any help is appreciated.

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