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  • Factory Method Implementation

    - by cedar715
    I was going through the 'Factory method' pages in SO and had come across this link. And this comment. The example looked as a variant and thought to implement in its original way: to defer instantiation to subclasses... Here is my attempt. Does the following code implements the Factory pattern of the example specified in the link? Please validate and suggest if this has to undergo any re-factoring. public class ScheduleTypeFactoryImpl implements ScheduleTypeFactory { @Override public IScheduleItem createLinearScheduleItem() { return new LinearScheduleItem(); } @Override public IScheduleItem createVODScheduleItem() { return new VODScheduleItem(); } } public class UseScheduleTypeFactory { public enum ScheduleTypeEnum { CableOnDemandScheduleTypeID, BroadbandScheduleTypeID, LinearCableScheduleTypeID, MobileLinearScheduleTypeID } public static IScheduleItem getScheduleItem(ScheduleTypeEnum scheduleType) { IScheduleItem scheduleItem = null; ScheduleTypeFactory scheduleTypeFactory = new ScheduleTypeFactoryImpl(); switch (scheduleType) { case CableOnDemandScheduleTypeID: scheduleItem = scheduleTypeFactory.createVODScheduleItem(); break; case BroadbandScheduleTypeID: scheduleItem = scheduleTypeFactory.createVODScheduleItem(); break; case LinearCableScheduleTypeID: scheduleItem = scheduleTypeFactory.createLinearScheduleItem(); break; case MobileLinearScheduleTypeID: scheduleItem = scheduleTypeFactory.createLinearScheduleItem(); break; default: break; } return scheduleItem; } }

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  • Why is there unreachable code here?

    - by Richard
    I am writing a c# app and want to output error messages to either the console or a messagebox (Depending on the app type: enum AppTypeChoice { Console, Windows } ), and also control wether the app keeps running or not ( bool StopOnError ). I came up with this method that will check all the criteria, but I'm getting an "unreachable code detected" warning. I can't see why! Here is the whole method (Brace yourselves for some hobbyist code!) public void OutputError(string message) { string standardMessage = "Something went WRONG!. [ But I'm not telling you what! ]"; string defaultMsgBoxTitle = "Aaaaarrrggggggggggg!!!!!"; string dosBoxOutput = "\n\n*** " + defaultMsgBoxTitle + " *** \n\n Message was: '" + message + "'\n\n"; AppTypeChoice appType = DataDefs.AppType; DebugLevelChoice level = DataDefs.DebugLevel; // Decide how much info we should give out here... if (level != DebugLevelChoice.None) { // Give some info.... if (appType == AppTypeChoice.Windows) MessageBox.Show(message, defaultMsgBoxTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); else Console.WriteLine(dosBoxOutput); } else { // Be very secretive... if (appType == AppTypeChoice.Windows) MessageBox.Show(standardMessage, defaultMsgBoxTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); else Console.WriteLine(standardMessage); } // Decide if app falls over or not.. if (DataDefs.StopOnError == true) Environment.Exit(0); // UNREACHABLE CODE HERE } Also, while I have your attention, to get the app type, I'm just using a constant at the top of the file (ie. AppTypeChoice.Console in a Console app etc) - is there a better way of doing this (i mean finding out in code if it is a DOS or Windows app)? Also, I noticed that I can use a messagebox with a fully-qualified path in a Console app...How bad is is to do that ( I mean, will I get tarred and feathered when other developers see it?!) Thanks for your help

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  • Masspay and MySql

    - by Mike
    Hi, I am testing Paypal's masspay using their 'MassPay NVP example' and I having difficulty trying to amend the code so inputs data from my MySql database. Basically I have user table in MySql which contains email address, status of payment (paid,unpaid) and balance. CREATE TABLE `users` ( `user_id` int(10) unsigned NOT NULL auto_increment, `email` varchar(100) collate latin1_general_ci NOT NULL, `status` enum('unpaid','paid') collate latin1_general_ci NOT NULL default 'unpaid', `balance` int(10) NOT NULL default '0', PRIMARY KEY (`user_id`) ) ENGINE=MyISAM AUTO_INCREMENT=6 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci Data : 1 [email protected] paid 100 2 [email protected] unpaid 11 3 [email protected] unpaid 20 4 [email protected] unpaid 1 5 [email protected] unpaid 20 6 [email protected] unpaid 15 I then have created a query which selects users with an unpaid balance of $10 and above : $conn = db_connect(); $query=$conn->query("SELECT * from users WHERE balance >='10' AND status = ('unpaid')"); What I would like to is for each record returned from the query for it to populate the code below: Now the code which I believe I need to amend is as follows: for($i = 0; $i < 3; $i++) { $receiverData = array( 'receiverEmail' => "[email protected]", 'amount' => "example_amount",); $receiversArray[$i] = $receiverData; } However I just can't get it to work, I have tried using mysqli_fetch_array and then replaced "[email protected]" with $row['email'] and "example_amount" with row['balance'] in various methods of coding but it doesn't work. Also I need it to loop to however many rows that were retrieved from the query as <3 in the for loop above. So the end result I am looking for is for the $nvpStr string to pass with something like this: $nvpStr = "&EMAILSUBJECT=test&RECEIVERTYPE=EmailAddress&CURRENCYCODE=USD&[email protected]&L_Amt=11&[email protected]&L_Amt=11&[email protected]&L_Amt=20&[email protected]&L_Amt=20&[email protected]&L_Amt=15"; Thanks

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  • MFC CDialog not showing

    - by Jesus_21
    here is my problem : In my Solution, I have 2 projects, one is a lib in which I created a ressource file (mylib.rc) and a dialog template in it. Then I made a class which inherits CDialog and uses this template. But when I instantiate it and call DoModal(), nothing appends... here the code of my class, is something wrong with it ? MyDialog.h /*MyDialog.h*/ #pragma once #include "../../../resource.h" class MyDialog : public CDialog { enum {IDD=IDD_DLGTEMPLATE}; public: MyDialog(CWnd* pParent = NULL); virtual ~MyDialog(); protected: virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() private: afx_msg void OnBnClickedOk(); afx_msg void OnBnClickedCancel(); }; MyDialog.cpp /*MyDialog.cpp*/ #include "stdafx.h" #include "MyDialog.h" MyDialog::MyDialog(CWnd* pParent /*=NULL*/) : CDialog(IDD_DLGTEMPLATE, pParent) {} MyDialog::~MyDialog() {} BOOL MyDialog::OnInitDialog() { return TRUE; } BEGIN_MESSAGE_MAP(MyDialog, CDialog) ON_BN_CLICKED(IDOK, &MyDialog::OnBnClickedOk) ON_BN_CLICKED(IDCANCEL, &MyDialog::OnBnClickedCancel) END_MESSAGE_MAP() void MyDialog::OnBnClickedOk() { OnOK(); } void MyDialog::OnBnClickedCancel() { OnCancel(); }

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  • How to associate static entity instances in a Session without database retrieval

    - by Michael Hedgpeth
    I have a simple Result class that used to be an Enum but has evolved into being its own class with its own table. public class Result { public static readonly Result Passed = new Result(StatusType.Passed) { Id = [Predefined] }; public static readonly Result NotRun = new Result(StatusType.NotRun) { Id = [Predefined] }; public static readonly Result Running = new Result(StatusType.Running) { Id = [Predefined] }; } Each of these predefined values has a row in the database at their predefined Guid Id. There is then a failed result that has an instance per failure: public class FailedResult : Result { public FailedResult(string description) : base(StatusType.Failed) { . . . } } I then have an entity that has a Result: public class Task { public Result Result { get; set; } } When I save a Task, if the Result is a predefined one, I want NHibernate to know that it doesn't need to save that to the database, nor does it need to fetch it from the database; I just want it to save by Id. The way I get around this is when I am setting up the session, I call a method to load the static entities: protected override void OnSessionOpened(ISession session) { LockStaticResults(session, Result.Passed, Result.NotRun, Result.Running); } private static void LockStaticResults(ISession session, params Result[] results) { foreach (var result in results) { session.Load(result, result.Id); } } The problem with the session.Load method call is it appears to be fetching to the database (something I don't want to do). How could I make this so it does not fetch the database, but trusts that my static (immutable) Result instances are both up to date and a part of the session?

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  • C++ error: expected initializer before ‘&’ token

    - by Werner
    Hi, the following piece of C++ code compiled two years ago in a suse 10.1 Linux machine. #ifndef DATA_H #define DATA_H #include <iostream> #include <iomanip> inline double sqr(double x) { return x*x; } enum Direction { X,Y,Z }; inline Direction next(const Direction d) { switch(d) { case X: return Y; case Y: return Z; case Z: return X; } } inline ostream& operator<<(ostream& os,const Direction d) { switch(d) { case X: return os << "X"; case Y: return os << "Y"; case Z: return os << "Z"; } } ... ... Now, I am trying to compile it on Ubuntu 9.10 and I get the error: data.h:20: error: expected initializer before ‘&’ token which is referred to the line of: inline ostream& operator<<(ostream& os,const Direction d) the g++ used on this machine is: Using built-in specs. Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.4.1-4ubuntu9' --with-bugurl=file:///usr/share/doc/gcc-4.4/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --enable-shared --enable-multiarch --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.4 --program-suffix=-4.4 --enable-nls --enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc --disable-werror --with-arch-32=i486 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) Could you give me some hint about this error? Thanks

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  • Design problem with callback functions in android

    - by Franz Xaver
    Hi folks! I'm currently developing an app in android that is accessing wifi values, that is, the application needs to scan for all access point and their specific signal strengths. I know that I have to extend the class BroadcastReceiver overwriting the method BroadcastReceiver.onReceive(Context context, Intent intent) which is called when the values are ready. Perhaps there exist solutions provided by the android system itself but I'm relatively new to android so I could need some help. The problem I encountered is that I got one class (an activity, thus controlled by the user) that needs this scan results for two different things (first to save the values in a database or second, to use them for further calculations but not both at one moment!) So how to design the callback system in order to "transport" the scan results from onReceive(Context context, Intent intent) to the operation intended by the user? My first solution was to define enums for each use case (save or use for calculations) which wlan-interested classes have to submit when querying for the values. But that would force the BroadcastReceiverextending class to save the current enum and use it as a parameter in the callback function of the querying class (this querying class needs to know what it asked for when getting backcalled) But that seems to me kind of dirty ;) So anyone a good idea for this?

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  • MSTest unit test passes by itself, fails when other tests are run

    - by Sarah Vessels
    I'm having trouble with some MSTest unit tests that pass when I run them individually but fail when I run the entire unit test class. The tests test some code that SLaks helped me with earlier, and he warned me what I was doing wasn't thread-safe. However, now my code is more complicated and I don't know how to go about making it thread-safe. Here's what I have: public static class DLLConfig { private static string _domain; public static string Domain { get { return _domain = AlwaysReadFromFile ? readCredentialFromFile(DOMAIN_TAG) : _domain ?? readCredentialFromFile(DOMAIN_TAG); } } } And my test is simple: string expected = "the value I know exists in the file"; string actual = DLLConfig.Domain; Assert.AreEqual(expected, actual); When I run this test by itself, it passes. When I run it alongside all the other tests in the test class (which perform similar checks on different properties), actual is null and the test fails. I note this is not a problem with a property whose type is a custom Enum type; maybe I'm having this problem with the Domain property because it is a string? Or maybe it's a multi-threaded issue with how MSTest works?

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  • Partial template specialization: matching on properties of specialized template parameter

    - by Kenzo
    template <typename X, typename Y> class A {}; enum Property {P1,P2}; template <Property P> class B {}; class C {}; Is there any way to define a partial specialization of A such that A<C, B<P1> > would be A's normal template, but A<C, B<P2> > would be the specialization? Replacing the Y template parameter by a template template parameter would be nice, but is there a way to partially specialize it based on P then? template <typename X, template <Property P> typename Y> class A {}; // template <typename X> class A<X,template<> Y<P2> > {}; <-- not valid Is there a way by adding traits to a specialization template<> B<P2> and then using SFINAE in A?

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  • Set fields with instrospection - Problem with String.valueOf(String)

    - by fabb
    Hey there! I'm setting public fields of the Object 'this' via reflection. Both the field name and the value are given as String. I use several various field types: Boolean, Integer, Float, Double, an own enum, and a String. It works with all of them except with a String. The exception that gets thrown is that no method with the Signature String.valueOf(String) exists... Now I use a dirty instanceof workaround to detect if each field is a String and in that case just copy the value to the field. private void setField(String field, String value) throws Exception { Field wField = this.getClass().getField(field); if(wField.get(this) instanceof String){ //TODO dirrrrty hack //stupid workaround as java.lang.String.valueOf(java.lang.String) fails... wField.set(this, value); }else{ Method parseMethod = wField.getType().getMethod("valueOf", new Class[]{String.class}); wField.set(this, parseMethod.invoke(wField, value)); } } Any ideas how to avoid that workaround? Do you think java.lang.String should support the method valueOf(String)? thanks, fabb

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  • What are the hibernate annotations used to persist a value typed Map with an enumerated type as a ke

    - by Jason Novak
    I am having trouble getting the right hibernate annotations to use on a value typed Map with an enumerated class as a key. Here is a simplified (and extremely contrived) example. public class Thing { public String id; public Letter startLetter; public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } public enum Letter { A, B, C, D } Here are my current annotations on Thing @Entity public class Thing { @Id public String id; @Enumerated(EnumType.STRING) public Letter startLetter; @CollectionOfElements @JoinTable(name = "Thing_letterFrequencies", joinColumns = @JoinColumn(name = "thingId")) @MapKey(columns = @Column(name = "letter", nullable = false)) @Column(name = "count") public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } Hibernate generates the following DDL to create the tables for my MySql database create table Thing (id varchar(255) not null, startLetter varchar(255), primary key (id)) type=InnoDB; create table Thing_letterFrequencies (thingId varchar(255) not null, count double precision, letter tinyblob not null, primary key (thingId, letter)) type=InnoDB; Notice that hibernate tries to define letter (my map key) as a tinyblob, however it defines startLetter as a varchar(255) even though both are of the enumerated type Letter. When I try to create the tables I see the following error BLOB/TEXT column 'letter' used in key specification without a key length I googled this error and it appears that MySql has issues when you try to make a tinyblob column part of a primary key, which is what hibernate needs to do with the Thing_letterFrequencies table. So I would rather have letter mapped to a varchar(255) the way startLetter is. Unfortunately, I've been fussing with the MapKey annotation for a while now and haven't been able to make this work. I've also tried @MapKeyManyToMany(targetEntity=Product.class) without success. Can anyone tell me what are the correct annotations for my letterCounts map so that hibernate will treat the letterCounts map key the same way it does startLetter?

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  • Method return type

    - by sarah xia
    Hi, In my company, a system is designed to have 3 layers. Layer1 is responsible for business logic handling. Layer3 is calling back end systems. Layer2 sits between the two layers so that layer1 doesn't need to know about the back end systems. To replay information from layer3, layer2 needs to define interface to layer1. For example, layer1 wants to check if a PIN from user is correct. It calls layer2 checkPin() method and then layer2 calls the relevant back end system. The checkPin() results could be: correctPin, inCorrectPin and internalError. At the moment, we defined the return type 'int'. So if layer2 returns 0, it means correctPin; if 1 is returned, it means inCorrectPin; if 9 is returned it means internalError. It works. However I feel a bit uneasy about this approach. Are there better ways to do it? For example define an enum CheckPinResult{CORRECT_PIN,INCORRECT_PIN,INTERNAL_ERROR}, and return CheckPinResult type? Thanks, Sarah

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  • error LNK2001: unresolved external symbol

    - by numerical25
    I am receiving this error >GXRenderManager.obj : error LNK2001: unresolved external symbol "private: static class GXRenderer * GXRenderManager::renderDevice" (?renderDevice@GXRenderManager@@0PAVGXRenderer@@A) The following is my code... GXDX.h class GXDX: public GXRenderer { public: void Render(); void StartUp(); }; GXGL.h class GXGL: public GXRenderer { public: void Render(); void StartUp(); }; GXRenderer class GXRenderer { public: virtual void Render() = 0; virtual void StartUp() = 0; }; GXRenderManager.h #ifndef GXRM #define GXRM #include <windows.h> #include "GXRenderer.h" #include "GXDX.h" #include "GXGL.h" enum GXDEVICE { DIRECTX, OPENGL }; class GXRenderManager { public: static int Ignite(GXDEVICE); private: static GXRenderer *renderDevice; }; #endif GXRenderManager.cpp #include "GXRenderManager.h" int GXRenderManager::Ignite(GXDEVICE DeviceType) { switch(DeviceType) { case DIRECTX: GXRenderManager::renderDevice = new GXDX; return 1; break; case OPENGL: GXRenderManager::renderDevice = new GXGL; return 1; break; default: return 0; } } main.cpp #include "GXRenderManager.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { return 0; } I am not trying to get it to do anything. I am just trying to compile with no errors. I am new with all this so if anyone can give me a hand. that will be great. thanks

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  • Foreign key not working in MySQL: Why can I INSERT a value that's not in the foreign column?

    - by stalepretzel
    I've created a table in MySQL: CREATE TABLE actions ( A_id int NOT NULL AUTO_INCREMENT, type ENUM('rate','report','submit','edit','delete') NOT NULL, Q_id int NOT NULL, U_id int NOT NULL, date DATE NOT NULL, time TIME NOT NULL, rate tinyint(1), PRIMARY KEY (A_id), CONSTRAINT fk_Question FOREIGN KEY (Q_id) REFERENCES questions(P_id), CONSTRAINT fk_User FOREIGN KEY (U_id) REFERENCES users(P_id)); This created the table I wanted just fine (although a "DESCRIBE actions;" command showed me that the foreign keys were keys of type MUL, and I'm not sure what this means). However, when I try to enter a Q_id or a U_id that does not exist in the questions or users tables, MySQL still allows these values. What did I do wrong? How can I prevent a table with a foreign key from accepting invalid data? If I add TYPE=InnoDB to the end, I get an error: ERROR 1005 (HY000): Can't create table './quotes/actions.frm' (errno: 150) Why might that happen? I'm told that it's important to enforce data integrity with functional foreign keys, but also that InnoDB should not be used with MySQL. What do you recommend?

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  • Advice on Method overloads.

    - by Muhammad Kashif Nadeem
    Please see following methods. public static ProductsCollection GetDummyData(int? customerId, int? supplierId) { try { if (customerId != null && customerId > 0) { Filter.Add(Customres.CustomerId == customerId); } if (supplierId != null && supplierId > 0) { Filter.Add(Suppliers.SupplierId == supplierId); } ProductsCollection products = new ProductsCollection(); products.FetchData(Filter); return products; } catch { throw; } } public static ProductsCollection GetDummyData(int? customerId) { return ProductsCollection GetDummyData(customerId, (int?)null); } public static ProductsCollection GetDummyData() { return ProductsCollection GetDummyData((int?)null); } 1- Please advice how can I make overloads for both CustomerId and SupplierId because only one overload can be created with GetDummyData(int? ). Should I add another argument to mention that first argument is CustomerId or SupplierId for example GetDummyData(int?, string). OR should I use enum as 2nd argument and mention that first argument is CustoemId or SupplierId. 2- Is this condition is correct or just checking 0 is sufficient - if (customerId != null && customerId 0) 3- Using Try/catch like this is correct? 4- Passing (int?)null is correct or any other better approach. Edit: I have found some other posts like this and because I have no knowledge of Generics that is why I am facing this problem. Am I right? Following is the post. http://stackoverflow.com/questions/422625/overloaded-method-calling-overloaded-method

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  • Is it possible to order by a composite key with JPA and CriteriaBuilder

    - by Kjir
    I would like to create a query using the JPA CriteriaBuilder and I would like to add an ORDER BY clause. This is my entity: @Entity @Table(name = "brands") public class Brand implements Serializable { public enum OwnModeType { OWNER, LICENCED } @EmbeddedId private IdBrand id; private String code; //bunch of other properties } Embedded class is: @Embeddable public class IdBrand implements Serializable { @ManyToOne private Edition edition; private String name; } And the way I am building my query is like this: CriteriaBuilder cb = em.getCriteriaBuilder(); CriteriaQuery<Brand> q = cb.createQuery(Brand.class).distinct(true); Root<Brand> root = q.from(Brand.class); if (f != null) { f.addCriteria(cb, q, root); f.addOrder(cb, q, root, sortCol, ascending); } return em.createQuery(q).getResultList(); And here are the functions called: public void addCriteria(CriteriaBuilder cb, CriteriaQuery<?> q, Root<Brand> r) { } public void addOrder(CriteriaBuilder cb, CriteriaQuery<?> q, Root<Brand> r, String sortCol, boolean ascending) { if (ascending) { q.orderBy(cb.asc(r.get(sortCol))); } else { q.orderBy(cb.desc(r.get(sortCol))); } } If I try to set sortCol to something like "id.edition.number" I get the following error: javax.ejb.EJBException: java.lang.IllegalArgumentException: Unable to resolve attribute [id.name] against path Any idea how I could accomplish that? I tried searching online, but I couldn't find a hint about this... Also would be great if I could do a similar ORDER BY when I have a @ManyToOne relationship (for instance, "id.edition.number")

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  • Reloading the model of a TTTableViewController

    - by user341338
    My problem is that I have a Register Controller and a Login Controller. The Login Screen displays a Login Screen or a Logout Screen depending if a user is logged in. Now when a user registers, does not close the app, and then goes to the Login Screen it will still display a Login Screen, although there is a logged in user already. This is because the Screen is created when the application loads and does not change afterwards. I tried doing this: - (id)init { if (self = [super init]) { [self invalidateModel]; [self reload]; but that did not work, since it is only called on the first init. then i tried: - (void)viewDidLoad { [self invalidateModel]; [self reload]; } But that method had the same problem. Then I found this method: - (TTNavigationMode)navigationModeForURL:(NSString*)URL; with the following options: typedef enum { TTNavigationModeNone, TTNavigationModeCreate, // a new view controller is created each time TTNavigationModeShare, // a new view controller is created, cached and re-used TTNavigationModeModal, // a new view controller is created and presented modally TTNavigationModeExternal, // an external app will be opened } TTNavigationMode; It seems like TTNavigationModeCreate would be the right thing to use, but I have no clue how to use it. Any help? Thnx.

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  • Loading enumerations from database

    - by Mosh
    Hello, I have a problem with mapping .NET enumerations to database tables. Imagine I have a table called Statuses with the following values: StatusID | Name 1 Draft 2 Ready ... ... In the application layer, I can either use a Repository to get all Statuses as an IList object. However, the problem with this approach is that I cannot reference a certain status in my business logic. For example, how can I implement something like this? if (myObject.Status is Ready) do this else if (myObject.Status is Draft) do that... Since the statuses are loaded dynamically, I cannot tell for sure what particular Status object in the List represents the Draft or Ready status. Alternatively, I could just use an enumeration like public enum Statuses { Draft, Ready }; Then I could easily use an enumeration in my business logic. if (myObject.Status == Statuses.Draft) // do something... However, the problem with this approach is that every time the user wants to modify the list of Statuses (adding a new status, or renaming an existing status) the application has to be re-compiled. We cannot load the statuses dynamically from the database. Has anyone else come across a similar situation? Any solutions/patterns? Cheers, Mosh

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  • Fetch the most viewed data in databases

    - by Erik Edgren
    I want to get the most viewed photo from the database but I don't know how I shall accomplish this. Here's my SQL at the moment: SELECT * FROM photos AS p, viewers AS v WHERE p.id = v.id_photo GROUP BY v.id_photo The databases: CREATE TABLE IF NOT EXISTS `photos` ( `id` int(10) NOT NULL AUTO_INCREMENT, `photo_filename` varchar(50) NOT NULL, `photo_camera` varchar(150) NOT NULL, `photo_taken` datetime NOT NULL, `photo_resolution` varchar(10) NOT NULL, `photo_exposure` varchar(10) NOT NULL, `photo_iso` varchar(3) NOT NULL, `photo_fnumber` varchar(10) NOT NULL, `photo_focallength` varchar(10) NOT NULL, `post_coordinates` text NOT NULL, `post_description` text NOT NULL, `post_uploaded` datetime NOT NULL, `post_edited` datetime NOT NULL, `checkbox_approxcoor` enum('0','1') NOT NULL DEFAULT '0', PRIMARY KEY (`id`), UNIQUE KEY `id` (`id`) ) CREATE TABLE IF NOT EXISTS `viewers` ( `id` int(10) NOT NULL AUTO_INCREMENT, `id_photo` int(10) DEFAULT '0', `ipaddress` text NOT NULL, `date_viewed` datetime NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `id` (`id`) ) The data in viewers looks like this: (1, 85, '3892a0ab97d6ff325f285b27b847070f', '2012-06-21 22:49:25'), (2, 84, '3892a0ab97d6ff325f285b27b847070f', '2012-06-21 22:49:25'), (3, 85, '3892a0ab97d6ff325f285b27b847070f', '2012-06-21 22:49:25'); One single row from the database for photos to understand how the rows looks like in this database: (85, 'P1170986.JPG', 'Panasonic DMC-LX3', '2012-06-19 18:00:40', '3968x2232', '10/8000', '80', '50/10', '51/10', '', '', '2012-06-19 18:45:17', '0000-00-00 00:00:00', '0') At the moment the SQL only prints the photo with ID 84. In this case it's wrong - it should print out the photo with ID 85. How can I fix this problem? Thanks in advance.

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  • d2: assigning ranges/iterators to array slices

    - by modchan
    Consider following code: enum size = 16; double[size] arr1 = [...]; double[size] arr2 = [...]; process = (double x) { return (x + 1); }; arr2[] = map!(process)(arr1[]); // here I have trouble converting results of map back to my plain array. Problem applies not only to map, but also to take, repeat and all those fine tools from std.algorithm and std.range that operate on ranges. On this assignment, I get Error: cannot implicitly convert expression (map(arr1[])) of type Result to double[]. How can I evaluate range to array without using uint i = 0; foreach (x; map!(process)(arr1[])) { arr2[i] = x; i++; } ? Additionally, can someone please explain, why I must call map!(process)(arr1[]) instead of map!(process)(arr1) with static arrays? Shouldn't static arrays be compatible with dynamic for means of iteration, or I don't get something? Also, it seems that straightforward enumeration syntax foreach (index, item; sequence) does not work for ranges - are there workarounds? I guess the reason is the same as why ranges cannot be assigned to array slices.

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  • Sorting by custom field and fetching whole tree from DB

    - by Niaxon
    Hello everyone, I am trying to do file browser in a tree form and have a problem to sort it somehow. I use PHP and MySQL for that. I've created mixed (nested set + adjacency) table 'element' with the following fields: element_id, left_key, right_key, level, parent_id, element_name, element_type (enum: 'folder','file'), element_size. Let's not discuss right now that it is better to move information about element (name, type, size) into other table. Function to scan specified directory and fill table work correctly. Noteworthy, i am adding elements to tree in specific order: folders first and then files. After that i can easily fetch and display whole table on the page using simple query: SELECT * FROM element WHERE 1=1 ORDER BY left_key With the result of that query and another function i can generate correct html code (<ul><li>... and so on). to display tree. Now back to the question (finally, huh?). I am struggling to add sorting functionality. For example i want to order my result by size. Here i need to keep in my mind whole hierarchy of tree and rule: folders first, files later. I believe i can do that by generating in PHP recursive query: SELECT * FROM element WHERE parent_id = {$parentId} ORDER BY element_type (so folders would be first), size (or name for example) asc/desc After that for each result which has type = 'folder' i will send another query to get it's content. Also it's possible to fetch whole tree by left_key and after that sort it in PHP as array but i guess that would be worse :) I wonder if there is better and more efficient way to do such a thing?

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  • Simply doing modelType.ToString() isn't sufficient, How can i use it via Activator.CreateInstance?

    - by programmerist
    public class MyController { public object CreateByEnum(DataModelType modeltype) { string enumText = modeltype.ToString(); // will return for example "Company" Type classType = Type.GetType(enumText); // the Type for Company class object t = Activator.CreateInstance(classType); // create an instance of Company class return t; } } public class CompanyView { public static List<Personel> GetPersonel() { MyController controller = new MyController(); _Company company = controller.CreateByEnum(DataModelType.Company) as _Company; return company.GetPersonel(); } } public enum DataModelType { xyz, klm, tucyz, Company } Yes, I agree Activator.CreateInstance() is very useful. Unfortunately, I need to pass in the correct type. That means building the correct string to pass to Type.GetType(). If I trace through the call to Controller.CreatebyEnum() in the code I posted above, simply doing modelType.ToString() isn't sufficient, even for the case of DataModelType.Company. My solution'll be maintenance bottleneck. What would be better is something that takes the results of modelType.ToString() and then recursively searches through all the types found in all the assemblies loaded in the current AppDomain. According to MSDN, Type.GetType() only searches the current calling assembly, and mscorlib.dll. How can i do that? . i need best performance?

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  • java singleton instantiation

    - by jurchiks
    I've found three ways of instantiating a Singleton, but I have doubts as to whether any of them is the best there is. I'm using them in a multi-threaded environment and prefer lazy instantiation. Sample 1: private static final ClassName INSTANCE = new ClassName(); public static ClassName getInstance() { return INSTANCE; } Sample 2: private static class SingletonHolder { public static final ClassName INSTANCE = new ClassName(); } public static ClassName getInstance() { return SingletonHolder.INSTANCE; } Sample 3: private static ClassName INSTANCE; public static synchronized ClassName getInstance() { if (INSTANCE == null) INSTANCE = new ClassName(); return INSTANCE; } The project I'm using ATM uses Sample 2 everywhere, but I kind of like Sample 3 more. There is also the Enum version, but I just don't get it. The question here is - in which cases I should/shouldn't use any of these variations? I'm not looking for lengthy explanations though (there's plenty of other topics about that, but they all eventually turn into arguing IMO), I'd like it to be understandable with few words.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to check if two records have a self-referencing relation?

    - by Machine
    Consider the following schema with users and their collegues (friends): Users User: columns: user_id: name: user_id as userId type: integer(8) unsigned: 1 primary: true autoincrement: true first_name: name: first_name as firstName type: string(45) notnull: true last_name: name: last_name as lastName type: string(45) notnull: true email: type: string(45) notnull: true unique: true relations: Collegues: class: User local: invitor foreign: invitee refClass: CollegueStatus equal: true onDelete: CASCADE onUpdate: CASCADE Join table: CollegueStatus: columns: invitor: type: integer(8) unsigned: 1 primary: true invitee: type: integer(8) unsigned: 1 primary: true status: type: enum(8) values: [pending, accepted, denied] default: pending notnull: true Now, let's say I two records, one for the user making a HTTP request (the logged in user), and one record for a user he wants to send a message to. I want to check if these users are collegues. Questions: Does Doctrine have any pre-build functionality to check if two records with with self-relations are related? If not, how would you write a method to check this? Where would you put said method? (In the User-class, UserTable-class etc) I could probably do something like this: public function (User $user1, User $user2) { // Ensure we load collegues if $user1 was fetched with DQL that // doesn't load this relation $collegues = $user1->get('Collegues'); $areCollegues = false; foreach($collegues as $collegue) { if($collegue['userId'] === $user2['userId']) { $areCollegues = true; break; } } return $areCollegues; } But this looks a neither efficient nor pretty. I just feel that it should be solved already for self-referencing relations to be nice to use.

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