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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • Difference between Global and Local SEO

    - by user29660
    I have been reading up on SEO techniques in an effort to learn how to do it thoroughly so I can charge my client for the service. To guage my price I have checked out competitor prices and noticed that theres a fair price difference when it comes to guarenteeing a page 1 ranking with global keywords compared to local keywords. So what is the difference in terms of work load and techniques used to justify this price difference? just to clarify, i am looking for technical differences in programming , methodology etc.

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  • Why Use PHP on Your Website?

    PHP or the lengthy term known as Hypertext Preprocessor is a programming language used for creating or enhancing webpages. Most common use of PHP is with databases, but it does have many more uses. If you have a website and predict in the future multiple pages being added, PHP may be for you.

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • C++ Without Source Files

    - by Snowman
    Bjarne Stroustrup mentions in his book "The C++ Programming Language, 4th Edition" that not all C++ implementations use files to store and compile code: There are systems that do not store, compile, and present C++ programs to the programmer as sets of files. (Chapter 15, page 419) Later in the chapter, he reiterates that certain implementations do not use files but he does not give any examples. How would such an environment function compared to a more common file-based environment?

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  • What interface does python use to implement sockets?

    - by user2738698
    When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was "lower" than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

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  • What is the most inspiring speech from a developer you ever watched? [closed]

    - by user2567
    Please put a direct link to it. Required: Still available online (please put a direct link to it) Must be a speech from a current or former developer Speaker's popularity doesn't matter Target audience should be other developers It is not required that the topic is programming (the task). I'm more looking for subject generally developing here within P.SE rather than SO. Explain why it was inspiring (please, native english speaker, edit my question)

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  • Where can I find free simple 3D models? [duplicate]

    - by fibo-Nacci
    This question is an exact duplicate of: What are good sites that provide free media resources for hobby game development? [closed] I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, or jpeg texture. Where can I download some for free? Thanks in advance,

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  • Today's Guide to Linux Virtualization

    <b>Linux.com:</b> "There's no question about whether to deploy virtualization; the real question is what virtualization solutions to look at and what workloads to virtualize. We'll help cut through the complexity and help set the options straight."

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  • Taking too long to get skills for entry level programmer position [closed]

    - by greenonion
    I don't have the skills for an entry level position as a .Net programmer. I am trying to learn what I need but there is too much to learn and too little time. What can I do? About two months ago, I went to a job interview for an entry level C# .Net programming/consultant position in NYC. When I heard back from them, they told me that the knowledge gap between what I knew and what they needed me to know was too big and I might have been a better fit if I had 6 months of experience. This was the first interview that I went on since graduating college. before the interview, I read a book on visual C#. Turns out it wasn't a very good book and I was missing a lot of key areas of knowledge such as ADO.net SQL (I had learned some LINQ) A little bit about how memory is handled Multiple threaded programming, etc. Because the book wasn't very good, the stuff I did know, I didn't know very well. I felt crushed. I've applied for jobs to gain experience but when recruiters hear that I have no experience they lose interest. I figured that I can at least work on my knowledge. Since then, I read "SQL Essentials" to cover the SQL bit and I found a pretty awesome book that is good enough to clear up what's hazy in my mind and covers almost all of the extra topics. The book is "C# 4.0: The Complete Reference" by Herbert Schildt. I'm even learning a lot about the topics I was familiar with. For a month now I've been working my way through this beast of a book. However, gaining the knowledge I need is taking too long. I can't hold off not having a full-time job much longer. I'm not stupid and I'm studying constantly pouring through the book, asking questions on stackoverflow, referencing the C# specification, etc. I have made great progress but there is just too much ground to cover. I'm on chapter 12 which is about a 3rd through the book. To get an idea of what I know vs don't know, the table of contents is on amazon: http://www.amazon.com/C-4-0-The-Complete-Reference/dp/007174116X How on earth can someone know enough to function as a programmer in the real world? Can I try for a job in academia? Will I have time to finish learning the rest of the C# language or am I just un-hireable?

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  • Games for software development teams? [closed]

    - by g.foley
    We have been running weekly meetings for the team in the interest of learning. I'd like to mix these up from sit and listen type exercises to something more engaging. So I'm looking for a fun games to play with a team of 10 developers. They are of ranging experience, and the games must provide some kind of insight to some fundamental concept of programming the developers tend to forget. All ideas welcome!

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  • A friend told me Python is garbage, I'm taking web design classes in the Spring and I have a textbook on C++. What should I do? [on hold]

    - by user107165
    I dont know if I should start digging into Python beforehand just to get acquanited with programming and "whet my appetite" or if I should work on the C++ book... Python definitely has more resources around town and I like the beginner friendly approach that seems to go along with every site that appeals to it. Or should I just wait for my assignments that start in 4 months? Any tips for an aspiring programmer?

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  • What's so useful about closures (in JS)?

    - by Mark Bubel
    In my quest to understand closures in the context of JS, I find myself asking why do you even need to use closures? What's so great about having an inner function be able to access the parent function's variables even after the parent function returns? I'm not even sure I asked that question correctly because I don't understand how to use them. Can someone give a real world example in JS where a closure is more beneficial vs. the alternative, whatever that may be?

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  • Fedora, Mozilla, and trademarks

    <b>LWN.net:</b> "Trademarks and free software can make a volatile mix. It is understandable that a project would want to ensure that code shipping under its name is "the real McCoy", but modifying the source and distributing the result is a hallmark of free software."

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  • What important aspects of Java should I know coming from Python?

    - by Macuser
    So, I've been browsing the job market, and it seems almost every programmer position requires either knowledge in the .NET, C#, or Java, and I'm looking to pick up Java, as I am not interesting very much with programming for Windows environments. So, what syntax differences should I look out for (except different class names), and any practices that I should avoid using in Java which is normally used in Python?

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  • PHP - A Widely-Used Scripting Language

    Typified as interpreted script language, PHP - a recursive acronym for Hypertext Preprocessor - is a widely used general purpose scripting or programming language. Hypertext Preprocessor is suited for web development in particular as it can be embedded into HTML.

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  • Setup Web Authentication on Your Website

    There have been many occasions in which I have had to setup Web Authentication for websites or particular web pages. In this article, I will tell you how I set up web authentication using PHP and MySQL and where the real power lies in this technology.

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  • Office 365 new public sites

    - by DigiMortal
    As I got my Office365 developers benefit activated I decided to try out if public sites on SharePoint are ready for real use or not. The progress is markable and although Microsoft is extremely careful with activating functionalities on public sites there’s still lot of work done and I think it’s worth to take a look at new version of public sites. Here is my first quick overview. Read more from my new blog @ gunnarpeipman.com

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • Online Press Releases Essential For Non-Profits

    An online Press Release has become a powerful tool to convey your message to a large and dispersed target audience. Where advertising serves as a form of direct self-promotion, a Press Release serves the same purpose but in a more subtle and informative manner. A PR for your non-profit should be used judiciously, when there is real newsworthy content to disseminate.

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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