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  • Choosing a (browser) game environment [closed]

    - by Iain
    I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. Basically, I would like to start learning some game development in my own free time (nothing serious, just purely as a hobbyist for fun). I'd like to know what the communities opinions are on the old HTML5/Javascript v Flash argument but purely from a game development perspective. I know people say Flash is dying because of issues like SEO, memory/bandwidth usage and Apple dropping it on tablet and mobile devices, so is it worth me dedicating my free time to learning to use Flash/AS3 for game development or should I focus on HTML5/Javascript? At the moment, I'm not sure HTML5/Javascript is mature enough or has the support tools that Flash does (framework, IDE, etc) and there seems to be a lot more resources online for beginner Flash/AS3 programming. When I'm reading tutorials online for Flash/AS3 I always have it in the back of my head that I'm wasting my time because it won't be around in a few years and I should be investing that time learning HTML5/Javascript. Thoughts? Disclaimer: I'm not trying to spark a flame war or troll anyone - I believe in the right tools for the job and I don't want to waste my time learning something that won't be around in a few years.

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  • New Whitepaper: Deploying E-Business Suite on Exadata and Exalogic

    - by Elke Phelps (Oracle Development)
    Our E-Business Suite Performance Team recently published a new whitepaper to assist you with deploying E-Business Suite on the Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine , also referred to as Exastack.  If you are considering a migration to Exastack, this new whitepaper will assist you understanding sizing requirements, deployment standards and migration strategies: Deploying Oracle E-Business Suite on Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine (Note 1460742.1) This whitepaper covers the following topics: Scalability and Sizing Examples - provides performance benchmark analysis with concurrent user counts, scaling analysis and sizing recommendations Deployment Standards - includes recommendations for deploying the various components of the E-Business Suite architecture on Exastack Migration Standards and Guidelines - includes an overview of methods for migrating from commodity hardware to Exastack References Our Maximum Availability Architecture (MAA) team has a number of whitepapers that provide additional information regarding Oracle E-Business Suite on the Oracle Exadata Database Machine.  Their library of whitepapers may be found here: MAA Best Practices - Oracle Applications Unlimited  Related Articles Running E-Business Suite on Exadata V2 Running Oracle E-Business Suite on Exalogic Elastic Cloud

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  • Where to Start?

    - by freemann098
    my name is Chase. I've been programming for over 3 years now and I've made very little progress towards game development. I blame myself for it due to reasons. I have experience in many languages such as C++, C#, and Java. I have a little bit of knowledge in JavaScript/HTML and Python. My question is where to start on actually understanding jumping into game development. Whenever I watch game development tutorials it mostly makes sense until points of things like OpenGL or advanced topics that make no sense at all. An example is something like glOrhho Matrix or whatever. Videos either don't explain things like this or they're not explained very well. Do I not know enough basics? I find myself always copying code from a video but understanding very little of it. It's like i'm memorizing things I don't understand which makes it hard to program at all. If I were to want to get to the point where I could write my own game engine or just a game by myself in general in C++ using at the most documentation how would I start at mastering to that level. Should I learn C first, or get really good at basics in general with C++. I know there is a similar posted question on this site but it's not the same due to the fact the person asking the question has a well knowledge level in programming. I'm stuck in a loop of learning the same things but if I go farther I don't understand. I'm stuck in the same spot and need to make progress.

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  • Leveraging Code Across Platforms in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • How to Reenable Apple Java 6 Plug-in for Mac EBS Users

    - by Steven Chan (Oracle Development)
    Apple's Java for OS X 2012-006 update uninstalled the Apple-provide Java applet plug-in from all Mac web browsers. Mac OS X users running Java-based applications are instructed to download the latest version of the Java 7 applet plug-in from Oracle. For more information about Oracle's Java 7 for Mac, see: Mac Java 7 FAQ: Install, Remove, Revert, Configure, Sys Req (Java.com) We're currently certifying Oracle E-Business Suite with Mac desktops running Java 7. We have identified some compatibility issues and are working with the Java team on fixes right now. Until that certification is completed, EBS users on Mac platforms can follow these instructions from Apple to ensure continued access to the E-Business Suite: Java for OS X 2012-006: How to re-enable the Apple-provided Java SE 6 applet plug-in and Web Start functionality (Apple.com) Related Articles Planning Bulletin for JRE 7: What EBS Customers Can Do Today

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  • Critical Patch Updates During EBS 11i Exception to Sustaining Support Period

    - by Elke Phelps (Oracle Development)
    As previously blogged in the EBS 11i and 12.1 Support Timeline Changes entry, two important changes to the Oracle Lifetime Support policies were announced at Oracle OpenWorld 2012 - San Francisco.  These changes affect E-Business Suite Releases 11i and 12.1. Critical Patch Updates for EBS 11i during the Exception to Sustaining Support Period You may be wondering about the availability of Critical Patch Updates (CPU) for EBS 11i during the Exception to Sustaining Support period.  The following details the E-Business Suite Critical Patch Update support policy for EBS 11i during the Exception to Sustaining Support period: Oracle will continue to provide CPUs containing critical security fixes for E-Business Suite 11i.  CPUs will be packaged and released as as cumulative patches for both ATG RUP 6 and ATG RUP 7. As always, we try to minimize the number of patches and dependencies required for uptake of a CPU; however, there have been quite a few changes to the 11i baseline since its release.  For dependency reasons the 11i CPUs may require a higher number of files in order to bring them up to a consistent, stable, and well tested level. EBS 11i customer will continue to receive CPUs up to and including the October 2014 CPU. Where can I learn more? There are two interlocking policies that affect the E-Business Suite:  Oracle's Lifetime Support policies for each EBS release (timelines which were updated by this announcement), and the Error Correction Support policies (which state the minimum baselines for new patches). For more information about how these policies interact, see: Understanding Support Windows for E-Business Suite Releases What about E-Business Suite technology stack components? Things get more complicated when one considers individual techstack components such as Oracle Forms or the Oracle Database.  To learn more about the interlocking EBS+techstack component support windows, see these two articles: On Apps Tier Patching and Support: A Primer for E-Business Suite Users On Database Patching and Support: A Primer for E-Business Suite Users Where can I learn more about Critical Patch Updates?The Critical Patch Update Advisory is the starting point for relevant information. It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents.  Related Articles EBS 11i and 12.1 Support Timeline Changes Frequently Asked Questions about Latest EBS Support Changes Extended Support Fees Waived for E-Business Suite 11i and 12.0

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  • Critical Patch Update for October 2012 Now Available

    - by Steven Chan (Oracle Development)
    The Critical Patch Update (CPU) for October 2012 was released on July 16, 2012. Oracle strongly recommends applying the patches as soon as possible. The Critical Patch Update Advisory is the starting point for relevant information. It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents. Supported products that are not listed in the "Supported Products and Components Affected" Section of the advisory do not require new patches to be applied. Also, it is essential to review the Critical Patch Update supporting documentation referenced in the Advisory before applying patches, as this is where you can find important pertinent information. The Critical Patch Update Advisory is available at the following location: Oracle Technology Network The next four Critical Patch Update release dates are: January 15, 2013 April 16, 2013 July 16, 2013 October 15, 2013 E-Business Suite Releases 11i and 12 Reference Oracle E-Business Suite Releases 11i and 12 Critical Patch Update Knowledge Document (October 2012) (Note 1486535.1)

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  • Plans for Certifying Oracle Database 12c with E-Business Suite

    - by Steven Chan (Oracle Development)
    The Oracle Database 12c is now officially released.  We're as excited about this new database release as you are.  In fact, we've been testing a wide variety of E-Business Suite releases and configurations with internal DB 12c betas for some time.  This testing is going well, but as usual, Oracle's Revenue Recognition rules prohibit us from discussing certification and release dates You're welcome to monitor or subscribe to this blog. I'll post updates here as soon as soon as they're available.   

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  • WebCenter 11.1.1.8 Certified with E-Business Suite 12.2

    - by Steven Chan (Oracle Development)
    Oracle WebCenter Suite is an integrated suite of Fusion Middleware 11gR1 tools used to create web sites and portals using service-oriented architecture (SOA).  Applications adapters are also available. WebCenter Portal 11.1.1.8 is now certified with Oracle E-Business Suite Release 12.2.  This complements our existing certifications of WebCenter Portal 11.1.1.8 with EBS 12.0 and 12.1.  WebCenter Portal 11.1.1.8 is part of Oracle Fusion Middleware 11g Release 1 Version 11.1.1.8.0, also known as FMW 11gR1 Patchset 7.  Certified Platforms Oracle WebCenter Portal is certified to run on any operating system for which Oracle WebLogic Server 11g is certified. For information on operating systems supported by Oracle WebLogic Server 11g and Oracle WebCenter Portal, refer to the 'Oracle Fusion Middleware on WebLogic Server - System Certification' in the Oracle Fusion Middleware 11g Release 1 (11.1.1.x) Certification Matrix. Integration with Oracle WebCenter Portal involves components spanning several different suites of Oracle products. There are no restrictions on which platform any particular component may be installed so long as the platform is supported for that component. Migrating to Oracle WebCenterIf you're currently using Oracle Portal, you should be aware that Portal is now in maintenance mode.  Updates with bug fixes will continue to be produced, but you should consider migrating to Oracle WebCenter for ongoing new features. References Using WebCenter 11.1.1 with Oracle E-Business Suite Release 12.2 (Note 1332645.1) WebCenter Portal 11g Release 1 (11.1.1.8) Documentation Related Articles Oracle E-Business Suite 12.2 Now Available WebCenter Portal 11.1.1.8 Certified with E-Business Suite 12

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  • Hosted EBS 11i Integration Repository Temporarily Offline

    - by Steven Chan (Oracle Development)
    Most developers know that they can integrate their external applications with the E-Business Suite via the business service interfaces and SOA service endpoints documented in the E-Business Suite's Integration Repository.  This is shipped as part of EBS 12.  Until recently, it was provided as a hosted environment on the Oracle.com domain for EBS 11i. Unfortunately, we identified some standards-related issues in the process of switching from the existing server that hosts the EBS 11i environment to a new one, notably in the area of accessibility. Some of those issues will require coding changes to resolve.  Given our focus on EBS 12.2 right now, it may take some time to prioritize this relative to our other existing commitments. In the meantime, we are required to suspend access to the EBS 11i Integration Repository.  I don't have a firm schedule for getting this back online yet, but you're welcome to monitor or subscribe to this blog. I'll post updates here as soon as soon as they're available.    Related Articles Integration Repository for the E-Business Suite New Whitepaper: Primer on Integrating with EBS 12 with Other Applications

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  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • External classes positions don't work?

    - by SystemNetworks
    I have an external class which reads the user's mouse clicks. I gave a position where the user have to click, and when the user clicks on that position, it would turn my boolean "mouse" to true. But when I connect that to my game(state based) class, it does not work. Here's the code: External class public void UI(Input input, GameContainer gc, float posX, float posY) { int x = Mouse.getX(); int y = Mouse.getY(); if(posX<=100 && posY<=100) { if(Mouse.isButtonDown(1)) { mouse = true; } } } Game class(main) public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { int x = Mouse.getX(); int y = Mouse.getY(); civ.UI(input, gc, x,y); } The problem is when I click my mouse at posX<=100 && posY<=100. It does not work.

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  • When will EBS 12.2 be released?

    - by Steven Chan (Oracle Development)
    The most frequently asked question at OpenWorld this year was, "When will EBS 12.2 be released?" Sadly, Oracle's communication policies prohibit us from speculating about release dates for unreleased software. We are not permitted to give estimates, rough timelines, guesses, or anything else that remotely resembles specific guidance on release dates. You can monitor My Oracle Support and this blog for updates on EBS 12.2.  I'll post them here as soon as they're available.  I'm embedding an old favourite from 2007 in its entirety here, since it applies equally to new releases as well as certifications. "Loose Lips Sink Ships" (March 20, 2007)If I were to sort emails in my inbox into groups, the biggest -- by far -- would be the one for emails that start with, "When will _____ be certified with the E-Business Suite?"  I answer these dutifully but know that my replies can sometimes be maddening, for two reasons:  technical uncertainty, and Oracle's rules for such communications. On the Spiral Model of CertificationsTechnology stack certifications tend to be highly iterative in nature.  As a result, statements about certification dates tend to be accurate only when made in hindsight.  Laypeople are horrified to hear this, but it's the ugly truth.  Uncertainty is simply inherent to the process.  I've become inured to it over the years, but it might come as a surprise to you that it can take many cycles to get fully-released software to work together.  Take this scenario: We test a particular combination of Component A and B. If we encounter a problem, say, with Component A, we log a bug. We receive a new version of Component A. The process iterates again. The reality is this: until a certification is completed and released, there's no accurate way of telling how many iterations are yet to come.  This is true regardless of the number of iterations that have already been completed.  Our Lips Are SealedGenerally, people understand that things are subject to change, so the second reason I can't say anything specific is actually much more important than the first.  "Loose lips might sink ships" was coined in World War II in an effort to remind people that careless talk can have serious consequences.  Curiously, this applies to Oracle's communications about upcoming features, configurations, and releases, too.  As a publicly traded company, we have very strict policies that prohibit us from linking specific releases to specific dates.  If you've ever listened to an earnings call with analysts, you'll often hear them asking, "Can you add a little more color to that statement?"  For certifications, color is usually the only thing that I have.  Sometimes I can provide a bit more information about the technical nature of the certification in question, such as expected footprints or version levels.  I can occasionally share technical issues that we've found, too, to convey the degree of risk or complexity involved in the certification.  Aside from that, there's little additional information about specific dates, date ranges, or even speculation about dates that I can provide... that is, without having one of those uncomfortable conversations with Oracle Legal.  So, as much as it pains me to do so, when it comes to dates, I'm always forced to conclude with a generic reply that blandly states one of the following: We're working on that certification right now That certification is in the pipeline but hasn't been started yet We don't have plans for that certification Don't Shoot the MessengerThankfully, I've developed a thick skin over the years -- which is a good thing, considering the colorful and energetic responses I've received over the years after answering these questions.  However, on behalf of my Oracle colleagues who are faced with these questions every day in the field, I urge you to remember that they're required to follow these same corporate rules about date disclosures.  It never hurts to ask, but don't be too disappointed if we can't provide you with a detailed answer.  The Go-Go's had it right, after all.  Related Articles Webcast Replay Available: Technical Preview of EBS 12.2 Online Patching

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • How do I implement a "sliding out of / into" effect on a settings menu similar to that in Angry Birds?

    - by VictorB
    I'm trying to implement a settings menu component similar to that in Angry Birds - a button control that makes an options menu slide out of it and back into it when clicked on. I use scene2d.ui to build the UI components: a Button in a Table to implement the button control, a Table to implement the options menu, and a Stack to lay these out one on top of the other and at this moment I have the following behavior: When the user hits the button control for the first time, then the alpha of the table component is set to 1; When the user hits the button control the second time, then the alpha of the table component is set to 0; And so on. Any ideas how I can get the sliding out of and into effect on user clicks with libgdx? Similar to what Angry Birds provides. Maybe using the TweenEngine, actions, interpolations, combinations of these? Thanks in advance.

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  • AMP and ACMP 4.0 Now Available for More Platforms

    - by Steven Chan (Oracle Development)
    We released the latest Application Management Pack and Application Change Management Packs for Oracle E-Business Suite 4.0 for Oracle Enterprise Manager 11g earlier this year for Linux platforms.  This pair of packs is released as part of the Application Management Suite for Oracle E-Business Suite.  These two packs are also referred to as the Oracle E-Business Suite Plug-in 4.0 for OEM 11g. As a follow-up to that announcement, I'm pleased to announce that these products are now available and certified on the following additional platforms: Release 12 (12.0.4+, 12.1.1+): Oracle Solaris on SPARC (64-bit) (9, 10) HP-UX Itanium (11.23, 11.31) HP-UX PA-RISC (11.23, 11.31) IBM AIX on Power Systems (64-bit) (5.3, 6.1) Release 11i (11.5.10.2): Oracle Solaris on SPARC (64-bit) (9, 10) HP-UX PA-RISC (11.23, 11.31) IBM AIX on Power Systems (64-bit) (5.3, 6.1) For certified configurations, prerequisites, and links to the downloads and documentation, see: Oracle E-Business Suite Plug-in 4.0 Released for OEM 11g (11.1.0.1)

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • Sign E-Business Suite JAR Files Now

    - by Steven Chan (Oracle Development)
    Oracle E-Business Suite uses Java, notably for running Forms-based content via the Java Runtime Environment (JRE) browser plug-in.  The default security settings for the JRE plug-in are expected to become more stringent over time.  To prepare for upcoming changes to Java security, all EBS 11i, 12.0, 12.1, and 12.2 system administrators must follow the procedures documented here: Enhanced Signing of Oracle E-Business Suite JAR Files (Note 1591073.1 ) More information about Java security is available here: Security of the Java Platform Getting help If you have questions about Java Security, please log a Service Request with Java Support. If you need assistance with the steps for signing EBS JAR files, please log a Service Request against the "Oracle Applications Technology Stack (TXK)" > "Java."

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  • c++ and SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • Interviewer question: What is the greatest strength and weakness of your development team? Any downside to ask?

    - by epignosisx
    I was wondering if this was a good question to ask a possible employer: What is the greatest strength and weakness of your development team? We all get this question when we are in an interview. So why not ask them? It's not just to annoy them. I think it is a very good question. By asking this question to future employers we could find out about the team and how this strength or weakness could affect us. What do you think? Do you see any downside to asking this question?

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  • MMC Snapin development: 'MMC not responding' - Is there a timeout that can be set for debugging?

    - by Ed Sykes
    So I'm writing a snapin for MMC 3. Quite often I have the debugger attached and I'm stepping through some code. MMC has some kind of a fail safe for misbehaving snapins that automatically unloads them after a timeout. The message is 'This snap-in is not responding'. After that MMC can behave as though your snap-in has been unloaded. fair enough, it's not responding because I'm stepping through the debugger. However, the timeout is very small for development. Does anyone know of a way of increasing the timeout? I googled and couldn't find anything. Checking the MMC registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MMC and couldn't see anything there. I also checked the snap-in registry location under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MMC\SnapIns. No luck. I feel like there must be a way of increasing the timeout as this is something the devs as Microsoft must have encountered this problem.

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  • Can you precompile and merge part of an ASP.NET website and then continue development?

    - by michielvoo
    A big part of the web site is precompiled and merged, since it's almost never going to change. The precompiled bits can be replaced in case of updates to the original. I want to continue development of new pages, but when I browse to a new page I get the following error: The file '/Website/Test/Default.aspx' has not been pre-compiled, and cannot be requested. Is there any way around this? Edit: If I remove the precompileApp.config file I get the contents of the marker files when I browse them: This is a marker file generated by the precompilation tool, and should not be deleted!

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