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  • Problem with istringstream in C++

    - by helixed
    Hello, I'm sure I'm just doing something stupid here, but I can't quite figure out what it is. When I try to run this code: #include <iostream> #include <string> #include <sstream> using namespace std; int main(int argc, char *argv[]) { string s("hello"); istringstream input(s, istringstream::in); string s2; input >> s2; cout << s; } I get this error: malloc: *** error for object 0x100016200: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug The only thing I can think of is that I allocated s2 on the stack, but I thought strings manage their own content on the heap. Any help here would be appreciated. Thanks, helixed

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  • Listview selects mutliple items when clicked

    - by xlph
    I'm trying to make a task manager, and I only have one problem. I have a listview that gets inflated. All the elements in the listview are correct. The problem is that when I select an item, the listview will select another item away. I've heard listviews repopulate the list as it scrolls down to save memory. I think this may be some sort of problem. Here is a picture of the problem. If i had more apps loaded, then it would continue to select multiple at once. Here is the code of my adapter and activity and XML associated public class TaskAdapter extends BaseAdapter{ private Context mContext; private List<TaskInfo> mListAppInfo; private PackageManager mPack; public TaskAdapter(Context c, List<TaskInfo> list, PackageManager pack) { mContext = c; mListAppInfo = list; mPack = pack; } @Override public int getCount() { return mListAppInfo.size(); } @Override public Object getItem(int position) { return mListAppInfo.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { TaskInfo entry = mListAppInfo.get(position); if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(mContext); //System.out.println("Setting LayoutInflater in TaskAdapter " +mContext +" " +R.layout.taskinfo +" " +R.id.tmbox); convertView = inflater.inflate(R.layout.taskinfo,null); } ImageView ivIcon = (ImageView)convertView.findViewById(R.id.tmImage); ivIcon.setImageDrawable(entry.getIcon()); TextView tvName = (TextView)convertView.findViewById(R.id.tmbox); tvName.setText(entry.getName()); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { final CheckBox checkBox = (CheckBox)v.findViewById(R.id.tmbox); if(v.isSelected()) { System.out.println("Listview not selected "); //CK.get(arg2).setChecked(false); checkBox.setChecked(false); v.setSelected(false); } else { System.out.println("Listview selected "); //CK.get(arg2).setChecked(true); checkBox.setChecked(true); v.setSelected(true); } } }); return convertView; public class TaskManager extends Activity implements Runnable { private ProgressDialog pd; private TextView ram; private String s; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.taskpage); setTitleColor(Color.YELLOW); Thread thread = new Thread(this); thread.start(); } @Override public void run() { //System.out.println("In Taskmanager Run() Thread"); final PackageManager pm = getPackageManager(); final ListView box = (ListView) findViewById(R.id.cBoxSpace); final List<TaskInfo> CK = populate(box, pm); runOnUiThread(new Runnable() { @Override public void run() { ram.setText(s); box.setAdapter(new TaskAdapter(TaskManager.this, CK, pm)); //System.out.println("In Taskmanager runnable Run()"); endChecked(CK); } }); handler.sendEmptyMessage(0); } Taskinfo.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:gravity="center_horizontal"> <ImageView android:id="@+id/tmImage" android:layout_width="48dp" android:layout_height="48dp" android:scaleType="centerCrop" android:adjustViewBounds="false" android:focusable="false" /> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tmbox" android:lines="2"/> </LinearLayout> Taskpage.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/cBoxSpace" android:layout_width="wrap_content" android:layout_height="400dp" android:orientation="vertical"/> <TextView android:id="@+id/RAM" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="18sp" /> <Button android:id="@+id/endButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="End Selected Tasks" /> </LinearLayout> Any ideas for what reason mutliple items are selected with a single click would be GREATLY appreciated. I've been messing around with different implementations and listeners and listadapters but to no avail.

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  • Type casting needed for byte = byte - byte?

    - by Vaccano
    I have the following code: foreach (byte b in bytes) { byte inv = byte.MaxValue - b; // Add the new value to a list.... } When I do this I get the following error: Cannot implicitly convert type 'int' to 'byte'. An explicit conversion exists (are you missing a cast?) Each part of this statement is a byte. Why does C# want to convert the byte.MaxValue - b to an int? Shouldn't you be able to do this some how without casting? (i.e. I don't want to have to do this: byte inv = (byte) (byte.MaxValue - b);)

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  • How do languages handle side effects of compound operators?

    - by Kos
    Hello, Assume such situation: int a = (--t)*(t-2); int b = (t/=a)+t; In C and C++ this is undefined behaviour, as described here: Undefined Behavior and Sequence Points However, how does this situation look in: JavaScript, Java, PHP... C# well, any other language which has compound operators? I'm bugfixing a Javascript - C++ port right now in which this got unnoticed in many places. I'd like to know how other languages generally handle this... Leaving the order undefined is somehow specific to C and C++, isn't it?

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  • C# : changing listbox row colour?

    - by Meko
    HI. I am trying to changing backround colour of some rows on listbox.I have 2 list that one has all names and it shown on listbox.And second list has some same value with first list.I want to show that when clicking button it will search in listbox and in second list then will change colour where found value. I may search in list box like for (int i = 0; i < listBox1.Items.Count; i++) { for (int j = 0; j < students.Count; j++) if (listBox1.Items[i].ToString().Contains(students[j].ToString())) { } } But I dont know which method to change appearances of row.Any help?

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  • Qt4: QMenuBar/QMenu doesn't show up on Mac OS X

    - by Erick
    Hello, I'm having difficulties to make a QMenuBar display a QMenu with a QAction under Mac OS X (Snow Leopard). Here is the code I'm using for creating the menu: void ClientWindow::setUpMenu () { QMenu * file = menuBar()->addMenu("&File"); QAction * quit = new QAction("&Quit", this); file->addAction(quit); connect(quit, SIGNAL(triggered()), this, SLOT(quit())); } Here is the ClientWindow class interface: class ClientWindow : public QMainWindow { public: ClientWindow (QWidget * parent = 0); void setUpMenu (); }; And here is my main() method: int main (int argc, char * argv[]) { QApplication app(argc, argv); ClientWindow window; window.setUpMenu(); window.show(); return app.exec(); } Any ideas why it wouldn't show up on the menu bar? Thank you all.

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  • Making a python iterator go backwards?

    - by uberjumper
    Is there anyway to make a python list iterator to go backwards? Basically i have this class IterTest(object): def __init__(self, data): self.data = data self.__iter = None def all(self): self.__iter = iter(self.data) for each in self.__iter: mtd = getattr(self, type(each).__name__) mtd(each) def str(self, item): print item next = self.__iter.next() while isinstance(next, int): print next next = self.__iter.next() def int(self, item): print "Crap i skipped C" if __name__ == '__main__': test = IterTest(['a', 1, 2,3,'c', 17]) test.all() Running this code results in the output: a 1 2 3 Crap i skipped C I know why it gives me the output, however is there a way i can step backwards in the str() method, by one step?

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  • startActivityForResult to an activity that only displays a progressdialog

    - by Alxandr
    I'm trying to make an activity that is asked for some result. This result is normally returned instantly (in the onCreate), however, sometimes it is nesesary to wait for some internet-content to download which causes the "loader"-activity to show. What I want is that the loader-activity don't display anything more than a progressdialog (and that you can still se the old activity calling the loader-activity in the background) and I'm wondering wheather or not this is possible. The code I'm using as of now is: //ListComicsActivity.java public class ListComicsActivity extends Activity { private static final int REQUEST_COMICS = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_comics); Button button = (Button)findViewById(R.id.Button01); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setAction(Intents.ACTION_GET_COMICS); startActivityForResult(intent, REQUEST_COMICS); } }); } /** Called when an activity called by using startActivityForResult finishes. */ @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Toast toast = Toast.makeText(this, "The activity finnished", Toast.LENGTH_SHORT); toast.show(); } } //LoaderActivity.java (answers to Intents.ACTION_GET_COMICS action-filter) public class LoaderActivity extends Activity { private Intent result = null; private ProgressDialog pg = null; private Runnable returner = new Runnable() { public void run() { if(pg != null) pg.dismiss(); LoaderActivity.this.setResult(Activity.RESULT_OK, result); LoaderActivity.this.finish(); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String action = getIntent().getAction(); if(action.equals(Intents.ACTION_GET_COMICS)) { Runnable loader = new Runnable() { public void run() { WebProvider.DownloadComicList(); Intent intent = new Intent(); intent.setDataAndType(ComicContentProvider.COMIC_URI, "vnd.android.cursor.dir/vnd.mymir.comic"); returnResult(intent); } }; pg = ProgressDialog.show(this, "Downloading", "Please wait, retrieving data...."); Thread thread = new Thread(null, loader, "LoadComicList"); thread.start(); } else { setResult(Activity.RESULT_CANCELED); finish(); } } private void returnResult(Intent intent) { result = intent; runOnUiThread(returner); } }

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  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

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  • Accessing structure elements using pointers

    - by Arun Nadesh
    Hi Everybody, Greetings! I got surprised when the following program did not crash. typedef struct _x{ int a; char b; int c; }x; main() { x *ptr=0; char *d=&ptr->b; } As per my understanding the -> operator has higher precedence over & operator. So I expected the program to crash at the below statement when we try to dereference the NULL pointer tr. char *d=&ptr->b; But the statement &ptr->b evaluates to a valid address. Could somebody please explain where I'm wrong? Thanks & Regards, Arun

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  • Issue with class template partial specialization

    - by DeadMG
    I've been trying to implement a function that needs partial template specializations and fallen back to the static struct technique, and I'm having a number of problems. template<typename T> struct PushImpl<const T&> { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is T& } }; template<typename T> struct PushImpl<const T*> { typedef T* result_type; typedef const T* argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ptr) { return PushImpl<const T&>::Push(sptr, *ptr); } }; template<typename T> struct PushImpl { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is neither T* nor T& } }; template<typename T> typename PushImpl<T>::result_type Push(typename PushImpl<T>::argument_type ref) { return PushImpl<T>::Push(this, ref); } First: The struct is nested inside another class (the one that offers Push as a member func), but it can't access the template parameter (StackSize), even though my other nested classes all could. I've worked around it, but it would be cleaner if they could just access StackSize like a normal class. Second: The compiler complains that it doesn't use or can't deduce T. Really? Thirdly: The compiler complains that it can't specialize a template in the current scope (class scope). I can't see what the problem is. Have I accidentally invoked some bad syntax?

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  • Count number of queries executed by NHibernate in a unit test

    - by Bittercoder
    In some unit/integration tests of the code we wish to check that correct usage of the second level cache is being employed by our code. Based on the code presented by Ayende here: http://ayende.com/Blog/archive/2006/09/07/MeasuringNHibernatesQueriesPerPage.aspx I wrote a simple class for doing just that: public class QueryCounter : IDisposable { CountToContextItemsAppender _appender; public int QueryCount { get { return _appender.Count; } } public void Dispose() { var logger = (Logger) LogManager.GetLogger("NHibernate.SQL").Logger; logger.RemoveAppender(_appender); } public static QueryCounter Start() { var logger = (Logger) LogManager.GetLogger("NHibernate.SQL").Logger; lock (logger) { foreach (IAppender existingAppender in logger.Appenders) { if (existingAppender is CountToContextItemsAppender) { var countAppender = (CountToContextItemsAppender) existingAppender; countAppender.Reset(); return new QueryCounter {_appender = (CountToContextItemsAppender) existingAppender}; } } var newAppender = new CountToContextItemsAppender(); logger.AddAppender(newAppender); logger.Level = Level.Debug; logger.Additivity = false; return new QueryCounter {_appender = newAppender}; } } public class CountToContextItemsAppender : IAppender { int _count; public int Count { get { return _count; } } public void Close() { } public void DoAppend(LoggingEvent loggingEvent) { if (string.Empty.Equals(loggingEvent.MessageObject)) return; _count++; } public string Name { get; set; } public void Reset() { _count = 0; } } } With intended usage: using (var counter = QueryCounter.Start()) { // ... do something Assert.Equal(1, counter.QueryCount); // check the query count matches our expectations } But it always returns 0 for Query count. No sql statements are being logged. However if I make use of Nhibernate Profiler and invoke this in my test case: NHibernateProfiler.Intialize() Where NHProf uses a similar approach to capture logging output from NHibernate for analysis via log4net etc. then my QueryCounter starts working. It looks like I'm missing something in my code to get log4net configured correctly for logging nhibernate sql ... does anyone have any pointers on what else I need to do to get sql logging output from Nhibernate?

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  • function parameter used to store value

    - by user248247
    Hi, I have to define an interface. The API in my homework is stated below: int generate_codes(char * ssn, char * student_id); int denotes 0 or 1 for pass or fail. studentid is an output param should return a 6 digit id. ssn is a 9 digit input param they school program will take ssn's and use my code to generate the student id. now from an API perspective should I not be using const char * for both parameters. should the studentid not be passed in by reference? rather than by pointer? can someone tell me how i can easily use the pointer in my test app which uses my api to get the pointer such that it prints a std::string from a char *? my app code looks something like const char * ssn = "987098765" const char * studnt_id = new char [7]; int value = -1; value = generate_codes(ssn,studnt_id); std::string test(studnt_id); std::cout<<"student id= "<<test<<" Pass/fail= "<<value<<std::endl; delete [] studnt_id; return 0; I basically got an error about << not being compatible with the right hand side of the operand. When i changed the code to std::cout<<"student id= "<<test.c_str()<<" Pass/fail= "<<value<<std::endl; then it worked but i get garbage for the value. not sure how to do get the value form the pointer. THe value inside the function prints just fine. but when i try to print it outside of the function it prints garbage. Inside the above function I do set the studndt_id like so std::string str_studnt_id = studnt_id; should that make the address of the str_studnt point to the address of studnt_id and thus any changes I make to the value that its pointing to it should reflect outside the function?

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  • C/C++ Allegro program causes Windows 7 to switch to Aero Basic

    - by Matt H
    Hi SO, I'm just trying out the allegro library, and here is the code which I've got so far: #include <allegro.h> int main(int argc, char *argv[]) { allegro_init(); // initialize the allegro libraries install_keyboard(); // initialize keyboard functions set_color_depth(16); // set the color depth set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0); // set up 640*480px window BITMAP *pic = NULL; pic = load_bitmap("C:/picture.bmp", NULL); // load the picture blit(pic, screen, 0, 0, 0, 0, 1000, 1000); readkey(); destroy_bitmap(pic); return 0; } END_OF_MAIN() It works fine, but when I run it, while the program's window is open, Windows 7 changes the theme from Aero to Aero basic. If you aren't sure what I mean, this pops up (I got this from Google, which is why it says Vista rather than Windows 7): 1) Why? 2) How can I ensure that this doesn't happen?

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • const return value and template instantiation

    - by Rimo
    From Herb Sutter's GotW #6 Return-by-value should normally be const for non-builtin return types. .... Note: Lakos (pg. 618) argues against returning const value, and notes that it is redundant for builtins anyway (for example, returning "const int"), which he notes may interfere with template instantiation. .... While Sutter seems to disagree on whether to return a const value or non-const value when returning an object of a non-built type by value with Lakos, he generally agrees that returning a const value of a built-in type (e.g const int) is not a good idea. While I understand why that is useless because the return value cannot be modified as it is an rvalue, I cannot find an example of how that might interfere with template instantiation. Please give me an example of how having a const qualifier for a return type might interfere with template instantiation.

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  • Undefined Behavior and Sequence Points Reloaded

    - by Nawaz
    Consider this topic a sequel of the following topic: Previous Installment Undefined Behavior and Sequence Points Let's revisit this funny and convoluted expression (the italicized phrases are taken from the above topic *smile* ): i += ++i; We say this invokes undefined-behavior. I presume that when say this, we implicitly assume that type of i is one of built-in types. So my question is: what if the type of i is a user-defined type? Say it's type is Index which is defined later in this post (see below). Would it still invoke undefined-behavior? If yes, why? Is it not equivalent to writing i.operator+=(i.operator ++()); or even syntactically simpler i.add(i.inc());? Or, do they too invoke undefined-behavior? If no, why not? After all, the object i gets modified twice between consecutive sequence points. Please recall the rule of thumb : an expression can modify an object's value only once between consecutive "sequence points. And if i += ++i is an expression, then it must invoke undefined-behavior. If so, then it's equivalents i.operator+=(i.operator ++()); and i.add(i.inc()); must also invoke undefined-behavior which seems to be untrue! (as far as I understand) Or, i += ++i is not an expression to begin with? If so, then what is it and what is the definition of expression? If it's an expression, and at the same time, it's behavior is also well-defined, then it implies that number of sequence points associated with an expression somehow depends on the type of operands involved in the expression. Am I correct (even partly)? By the way, how about this expression? a[++i] = i; //taken from the previous topic. but here type of `i` is Index. class Index { int state; public: Index(int s) : state(s) {} Index& operator++() { state++; return *this; } Index& operator+=(const Index & index) { state+= index.state; return *this; } operator int() { return state; } Index & add(const Index & index) { state += index.state; return *this; } Index & inc() { state++; return *this; } };

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  • The fastest way to do a collection subtraction

    - by Tony
    I have two Sets. Set<B> b is the subset of Set<A> a. they're both very huge Sets. I want to subtract b from a , what's the best practice to do this common operation ? I've written to many codes like this , and I don't think it's efficient. what's your idea ? for(int i = 0 ; i < a.size(); i++) { for (int j=0 ; j < b.size() ;j++) { // do comparison , if found equals ,remove from a break; } } And I want to find an algorithm , not only applies to Sets, also works for Array.

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  • How to pass the structure to a function in C++ defined in another class?

    - by Dany
    I have a class Con as this:- class Con { public: struct MachineList { BSTR AccountId; BSTR MachineId; BSTR Make; char* Make1; BSTR Model; char* Model1; BSTR SerialNumber; BSTR IpAddress; char* IpAddress1; BSTR Port; int Port1; BSTR LocationCode; } machinelist[100] ; int w; } ; i created an object of Con class as Con m_con; I have another class Test class Test { public: void fun();//i want to pass the object of the structure that i created in Con //what arguments should i pass in fun function? };

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  • How do I copy object in Qt?

    - by Martin
    I'm using Qt and have some real basic problems. I have created my own widget MyTest that have a variable obj. I need to set this variable obj from an object outside of the widget so that the variable is copied not just a pointer to another object. I get an error message and can't figure out how to do this basic stuff. This is the code I'm using: MyTest.h: class MyTest : public QWidget { Q_OBJECT public: void setObj(QObject &inobj); QObject obj; .... } MyTest.cpp: void MyTest::setObj(QObject &inobj) { obj = inobj; //HERE I get the error message: "illegal access from 'QObject' to protected/private member 'QObject::operator=(const QObject &)'" } main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); QObject *ob = new QObject(); MyTest w; w.setObj(*ob); } Thanks for your help!

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • C# -Interview Question Anonymous Type

    - by Amutha
    Recently i was asked to prove the power of C# 3.0 in a single line( might be tricky) i wrote new int[] { 1, 2, 3 }.Union(new int[]{10,23,45}). ToList().ForEach(x => Console.WriteLine(x)); and explained you can have (i) anonymous array (ii) extension method (iii)lambda and closure all in a single line.I got spot offer. But..... The interviewer asked me how will you convert an anonymous type into know type :( I am 100% sure ,we can not do that.The interviewer replied there is 200% chance to do that if you have a small work around.I was clueless. As usual,I am waiting for your valuable reply(Is it possible?).

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  • Swing: Scroll to bottom of JScrollPane, conditional on current viewport location

    - by I82Much
    Hi all, I am attempting to mimic the functionality of Adium and most other chat clients I've seen, wherein the scrollbars advance to the bottom when new messages come in, but only if you're already there. In other words, if you've scrolled a few lines up and are reading, when a new message comes in it won't jump your position to the bottom of the screen; that would be annoying. But if you're scrolled to the bottom, the program rightly assumes that you want to see the most recent messages at all times, and so auto-scrolls accordingly. I have had a bear of a time trying to mimic this; the platform seems to fight this behavior at all costs. The best I can do is as follows: In constructor: JTextArea chatArea = new JTextArea(); JScrollPane chatAreaScrollPane = new JScrollPane(chatArea); // We will manually handle advancing chat window DefaultCaret caret = (DefaultCaret) chatArea.getCaret(); caret.setUpdatePolicy(DefaultCaret.NEVER_UPDATE); In method that handles new text coming in: boolean atBottom = isViewAtBottom(); // Append the text using styles etc to the chatArea if (atBottom) { scrollViewportToBottom(); } public boolean isAtBottom() { // Is the last line of text the last line of text visible? Adjustable sb = chatAreaScrollPane.getVerticalScrollBar(); int val = sb.getValue(); int lowest = val + sb.getVisibleAmount(); int maxVal = sb.getMaximum(); boolean atBottom = maxVal == lowest; return atBottom; } private void scrollToBottom() { chatArea.setCaretPosition(chatArea.getDocument().getLength()); } Now, this works, but it's janky and not ideal for two reasons. By setting the caret position, whatever selection the user may have in the chat area is erased. I can imagine this would be very irritating if he's attempting to copy/paste. Since the advancement of the scroll pane occurs after the text is inserted, there is a split second where the scrollbar is in the wrong position, and then it visually jumps towards the end. This is not ideal. Before you ask, yes I've read this blog post on Text Area Scrolling, but the default scroll to bottom behavior is not what I want. Other related (but to my mind, not completely helpful in this regard) questions: Setting scroll bar on a jscrollpane Making a JScrollPane automatically scroll all the way down. Any help in this regard would be very much appreciated.

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  • Why looping in Delphi faster than C#?

    - by isa
    Delphi: procedure TForm1.Button1Click(Sender: TObject); var I,Tick:Integer; begin Tick := GetTickCount(); for I := 0 to 1000000000 do begin end; Button1.Caption := IntToStr(GetTickCount()-Tick)+' ms'; end; C#: private void button1_Click(object sender, EventArgs e) { int tick = System.Environment.TickCount; for (int i = 0; i < 1000000000; ++i) { } tick = System.Environment.TickCount - tick; button1.Text = tick.ToString()+" ms"; } Delphi gives around 515 ms C# gives around 3775 ms

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  • EF problem with entity re-ordering and uniqueness constraint

    - by wpfwannabe
    I am using Entity Framework and I've come to an interesting stumbling block. Let's say there is a db table "Item" with "sequence" column of type int (and others of course). Column "sequence" must be unique and it is used for (re)ordering of items. EF maps this table to "Item" class with "sequence" int property. Now let's say I want to swap position of two items by mutually exchanging each other's sequence number. Upon calling SaveChanges() EF throws an exception complaining about "sequence" uniqueness. It probably generates two UPDATEs and the first one probably fails. I assume that plain SQL solution to this issue is using a third UPDATE to introduce a unique sequence value in the process but I am stuck with EF. Any thoughts?

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