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  • Django: testing get query

    - by Brant
    Okay, so I am sick of writing this... res = Something.objects.filter(asdf=something) if res: single = res[0] else: single = None if single: # do some stuff I would much rather be able to do something like this: single = Something.objects.filter(asdf=something) if single: #do some stuff I want to be able to grab a single object without testing the filtered results. In other words, when i know there is either going to be 1 or 0 matching entries, I would like to jump right to that entry, otherwise just get a 'None'. The DoesNotExist error that goes along with .get does not always work so well when trying to compress these queries into a single line. Is there any way to do what I have described?

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  • Creating a Colormap Legend in Matplotlib

    - by Vince
    Hi fellow Stackers! I am using imshow() in matplotlib like so: import numpy as np import matplotlib.pyplot as plt mat = '''SOME MATRIX''' plt.imshow(mat, origin="lower", cmap='gray', interpolation='nearest') plt.show() How do I add a legend showing the numeric value for the different shades of gray. Sadly, my googling has not uncovered an answer :( Thank you in advance for the help. Vince

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  • Pyramid.security: Is getting user info from a database with unauthenticated_userid(request) really secure?

    - by yourfriendzak
    I'm trying to make an accesible cache of user data using Pyramid doc's "Making A “User Object” Available as a Request Attribute" example. They're using this code to return a user object to set_request_property: from pyramid.security import unauthenticated_userid def get_user(request): # the below line is just an example, use your own method of # accessing a database connection here (this could even be another # request property such as request.db, implemented using this same # pattern). dbconn = request.registry.settings['dbconn'] userid = unauthenticated_userid(request) if userid is not None: # this should return None if the user doesn't exist # in the database return dbconn['users'].query({'id':userid}) I don't understand why they're using unauthenticated_userid(request) to lookup user info from the database...isn't that insecure? That means that user might not be logged in, so why are you using that ID to get there private info from the database? Shouldn't userid = authenticated_userid(request) be used instead to make sure the user is logged in? What's the advantage of using unauthenticated_userid(request)? Please help me understand what's going on here.

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Generic function that accept a table and column name and returns all the primary key values that mat

    - by nashr rafeeg
    i have functions that look like this that is littered through out the code def get_M_status(S): M_id = merital.select(merital.c.marital_status_description == S).execute().fetchone() if M_id == None: print "Warning: No Marital id found for %s Merital status to Single" % S M_id = merital.select(merital.c.marital_status_description == "Single").execute().fetchone() return M_id[0] i was wondering if their is a way to write a generic function where i can pass the relevant values ie: table name primary key column filter column and filter value cheers

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  • Creating a dataframe in pandas by multiplying two series together

    - by Aoife
    Say I have two series in pandas, series A and series B. How do I create a dataframe in which all of those values are multiplied together, i.e. with series A down the left hand side and series B along the top. Basically the same concept as this, where series A would be the yellow on the left and series B the yellow along the top, and all the values in between would be filled in by multiplication: http://www.google.co.uk/imgres?imgurl=http://www.vaughns-1-pagers.com/computer/multiplication-tables/times-table-12x12.gif&imgrefurl=http://www.vaughns-1-pagers.com/computer/multiplication-tables.htm&h=533&w=720&sz=58&tbnid=9B8R_kpUloA4NM:&tbnh=90&tbnw=122&zoom=1&usg=__meqZT9kIAMJ5b8BenRzF0l-CUqY=&docid=j9BT8tUCNtg--M&sa=X&ei=bkBpUpOWOI2p0AWYnIHwBQ&ved=0CE0Q9QEwBg Thanks!

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  • Proper way to set class variables

    - by ensnare
    I'm writing a class to insert users into a database, and before I get too far in, I just want to make sure that my OO approach is clean: class User(object): def setName(self,name): #Do sanity checks on name self._name = name def setPassword(self,password): #Check password length > 6 characters #Encrypt to md5 self._password = password def commit(self): #Commit to database >>u = User() >>u.setName('Jason Martinez') >>u.setPassword('linebreak') >>u.commit() Is this the right approach? Should I declare class variables up top? Should I use a _ in front of all the class variables to make them private? Thanks for helping out.

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  • Create Django formset wihtout multiple queries

    - by Martin
    I need to display multiple forms (up to 10) of a model on a page. This is the code I use for to accomplish this. TheFormSet = formset_factory(SomeForm, extra=10) ... formset = TheFormSet(prefix='party') return render_to_response('template.html', { 'formset' : formset, }) The problem is, that it seems to me that Django queries the database for each of the forms in the formset, even though the data displayed in them is the same. Is this the way Formsets work or am I doing something wrong? Is there a way around it inside django or would I have to use JavaScript for a workaround?

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  • Matching 3 out 5 fields - Django

    - by RadiantHex
    Hi folks, I'm finding this a bit tricky! Maybe someone can help me on this one I have the following model: class Unicorn(models.Model): horn_length = models.IntegerField() skin_color = models.CharField() average_speed = models.IntegerField() magical = models.BooleanField() affinity = models.CharField() I would like to search for all similar unicorns having at least 3 fields in common. Is it too tricky? Or is it doable?

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  • Regex to match words and those with an apostrophe

    - by Beau Martínez
    I'm looking for a regex to only match words, possibly including numbers, and possibly with an apostrophe at the beginning, middle, or end; and ignore everything else. So these would be matched verbatim: 'bout it's persons' But these would be ignored: ' '' However, for words like 'open', open should be matched.

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  • HttpError 502 with Google Wave Active Robot API

    - by Drew LeSueur
    I am trying to use the Google Wave Active Robot API and I get an HTTP 502 error example from waveapi import events from waveapi import robot from waveapi import ops import passwords robot = robot.Robot('gae-run', 'http://a3.twimg.com/profile_images/250985893/twitter_pic_bigger.jpg') robot.setup_oauth(passwords.CONSUMER_KEY, passwords.CONSUMER_SECRET, server_rpc_base='http://www-opensocial.googleusercontent.com/api/rpc') wavelet = robot.fetch_wavelet('googlewave.com!w+dtuZi6t3C','googlewave.com!conv+root') robot.submit(wavelet) self.response.out.write(wavelet.creator) But the error I get is this: Traceback (most recent call last): File "/base/python_runtime/python_lib/versions/1/google/appengine/ext/webapp/__init__.py", line 511, in __call__ handler.get(*groups) File "/base/data/home/apps/clstff/gae-run.342467577023864664/main.py", line 23, in get robot.submit(wavelet) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 486, in submit res = self.make_rpc(pending) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 251, in make_rpc raise IOError('HttpError ' + str(code)) IOError: HttpError 502 Any ideas?

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  • Multiple Mod_ReWrites on one site - Possible? (Wordpress blog in root directory, CodeIgniter project

    - by Sootah
    Currently I am creating a project with CodeIgniter that is contained within a subdirectory of my domain. For this example we'll call it domain.com/test. I also have Wordpress installed on this domain, and all of its files are in the root. For instance, if you navigate to my domain.com then it pulls up the Wordpress blog. I currently have the Wordpress mod_rewrite activated so that it uses friendly-URLs. For those of you that aren't familiar with CodeIgniter, all requests are routed through index.php in the project's root folder. So, in this case, it'd be domain.com/text/index.php. A request to the application would be sent like domain.com/test/index.php/somecontroller/method. What I'd like to do, is for any incoming request that is directed towards the /test/ folder, or some subdirectory therein I'd like it to appropriately rewrite the URL so the index.php isn't included. (As per the example above, it'd end up being domain.com/test/somecontroller/method) For any OTHER request, meaning anything that's not within the /test/ directory, I would like it to route the request to Wordpress. I would imagine it's a simple RewriteCond to make it check to see if the request is for the /test/ directory or a subdirectory therein, but I've no idea how to do it. Perhaps you can't have more than one set of Rewrite Rules per site. I will include the recommended mod_rewrite rules for each application. Wordpress: (Currently used) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> CodeIgniter: (Pulled from their Wiki) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] </IfModule> <IfModule !mod_rewrite.c> # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php </IfModule> Any and all help is much appreciated!! Thanks, -Sootah

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  • Using ftplib for multithread uploads

    - by Arty
    I'm trying to do multithread uploads, but get errors. I guessed that maybe it's impossible to use multithreads with ftplib? Here comes my code: class myThread (threading.Thread): def __init__(self, threadID, src, counter, image_name): self.threadID = threadID self.src = src self.counter = counter self.image_name = image_name threading.Thread.__init__(self) def run(self): uploadFile(self.src, self.image_name) def uploadFile(src, image_name): f = open(src, "rb") ftp.storbinary('STOR ' + image_name, f) f.close() ftp = FTP('host') # connect to host, default port ftp.login() # user anonymous, passwd anonymous@ dirname = "/home/folder/" i = 1 threads = [] for image in os.listdir(dirname): if os.path.isfile(dirname + image): thread = myThread(i , dirname + image, i, image ) thread.start() threads.append( thread ) i += 1 for t in threads: t.join() Get bunch of ftplib errors like raise error_reply, resp error_reply: 200 Type set to I If I try to upload one by one, everything works fine

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  • add/remove items in a list

    - by Jam
    I'm trying to create a player who can add and remove items from their inventory. I have everything working, I just have 1 small problem. Every time it prints the inventory, 'None' also appears. I've been messing with it to try and remove that, but no matter what I do, 'None' always appears in the program! I know I'm just missing something simple, but I can't figure it out for the life of me. class Player(object): def __init__(self, name, max_items, items): self.name=name self.max_items=max_items self.items=items def inventory(self): for item in self.items: print item def take(self, new_item): if len(self.items)<self.max_items: self.items.append(new_item) else: print "You can't carry any more items!" def drop(self, old_item): if old_item in self.items: self.items.remove(old_item) else: print "You don't have that item." def main(): player=Player("Jimmy", 5, ['sword', 'shield', 'ax']) print "Max items:", player.max_items print "Inventory:", player.inventory() choice=None while choice!="0": print \ """ Inventory Man 0 - Quit 1 - Add an item to inventory 2 - Remove an item from inventory """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": new_item=raw_input("What item would you like to add to your inventory?") player.take(new_item) print "Inventory:", player.inventory() elif choice=="2": old_item=raw_input("What item would you like to remove from your inventory?") player.drop(old_item) print "Inventory:", player.inventory() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • Update element values using xml.dom.minidom

    - by amnesia-55
    Hello, I have an XML structure which looks similar to: <Store> <foo> <book> <isbn>123456</isbn> </book> <title>XYZ</title> <checkout>no</checkout> </foo> <bar> <book> <isbn>7890</isbn> </book> <title>XYZ2</title> <checkout>yes</checkout> </bar> </Store> Using xml.dom.minidom only (restrictions) i would like to 1)traverse through the XML file 2)Search/Get for particular element, depending on its parent Example: checkout element for author1, isbn for author2 3)Change/Set that element's value 4)Write the new XML structure to a file Can anyone help here? Thank you! UPDATE: This is what i have done till now import xml.dom.minidom checkout = "yes" def getLoneChild(node, tagname): assert ((node is not None) and (tagname is not None)) elem = node.getElementsByTagName(tagname) if ((elem is None) or (len(elem) != 1)): return None return elem def getLoneLeaf(node, tagname): assert ((node is not None) and (tagname is not None)) elem = node.getElementsByTagName(tagname) if ((elem is None) or (len(elem) != 1)): return None leaf = elem[0].firstChild if (leaf is None): return None return leaf.data def setcheckout(node, tagname): assert ((node is not None) and (tagname is not None)) child = getLoneChild(node, 'foo') Check = getLoneLeaf(child[0],'checkout') Check = tagname return Check doc = xml.dom.minidom.parse('test.xml') root = doc.getElementsByTagName('Store')[0] output = setcheckout(root, checkout) tmp_config = '/tmp/tmp_config.xml' fw = open(tmp_config, 'w') fw.write(doc.toxml()) fw.close()

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  • extract specific element from nested elements using lxml html

    - by Dan.StackOverflow
    Hi all I am having some problems that I think can be attributed to xpath problems. I am using the html module from the lxml package to try and get at some data. I am providing the most simplified situation below, but keep in mind the html I am working with is much uglier. <table> <tr> <td> <table> <tr><td></td></tr> <tr><td> <table> <tr><td><u><b>Header1</b></u></td></tr> <tr><td>Data</td></tr> </table> </td></tr> </table> </td></tr> </table> What I really want is the deeply nested table, because it has the header text "Header1". I am trying like so: from lxml import html page = '...' tree = html.fromstring(page) print tree.xpath('//table[//*[contains(text(), "Header1")]]') but that gives me all of the table elements. I just want the one table that contains this text. I understand what is going on but am having a hard time figuring out how to do this besides breaking out some nasty regex. Any thoughts?

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  • Tweepy + App Engine Example OAuth Help

    - by Wasauce
    Hi I am trying to follow the Tweepy App Engine OAuth Example app in my app but am running into trouble. Here is a link to the tweepy example code: http://github.com/joshthecoder/tweepy-examples Specifically look at: http://github.com/joshthecoder/tweepy-examples/blob/master/appengine/oauth_example/handlers.py Here is the relevant snippet of my code [Ignore the spacing problems]: try: authurl = auth.get_authorization_url() request_token = auth.request_token db_user.token_key = request_token.key db_user.token_secret = request_token.secret db_user.put() except tweepy.TweepError, e: # Failed to get a request token self.generate('error.html', { 'error': e, }) return self.generate('signup.html', { 'authurl': authurl, 'request_token': request_token, 'request_token.key': request_token.key, 'request_token.secret': request_token.secret, }) As you can see my code is very similar to the example. However, when I compare the version of the request_token.key and request_token.secret that are rendered on my signup page (this is for the request_token.key and request_token.secret found in the datastore. Any guidance on what I am doing wrong here? Thanks! Reference Links:

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  • Nested URLs and Rewrite rules in Apache2

    - by Radha Krishna. S.
    Hi, I need some help with rewrite rules and nested URLs. I am using TikiWiki for my website and am in the process of setting up SE friendly URLs for my projects. Specifically, I have the following rewrite rule for www.example.com/projects to point to a page that lists out all the projects hosted in example. RewriteRule ^Projects$ articles?type=Project [L] This works fine. Now, I would like to point www.example.com/projects/project1 to point to a specific project. I have this rewrite rule RewriteRule ^(Projects/Project1)$ tiki-read_article.php?articleId=6 This works, but partially. The content is all rendered as text but the theme - images/ css etc all go for a toss - the page is completely in text. I understand that this happens 'cause the relative paths in the theme/ css/ images all refer to Projects as the base folder instead of the root of the website. I don't want to touch the CMS portion - change the theme/ css/ image paths in the files, more for reasons of upgradability. Can someone help me understand and write a rule so that the above nested URL works? Regards, Radha

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  • QTableWidget signal cellChanged(): distinguish between user input and chage by routines

    - by crabman
    i am using PyQt but my question is a general Qt one: I have a QTableWidget that is set up by the function updateTable. It writes the data from DATASET to the table when it is called. Unfortunately this causes my QTableWidget to emit the signal cellChanged() for every cell. The signal cellChanged() is connected to a function on_tableWidget_cellChanged that reads the contents of the changed cell and writes it back to DATASET. This is necessary to allow the user to change the data manually. So everytime the table is updated, its contents are written back to DATASET. Is there a way to distinguish if the cell was changed by the user or by updateTable? i thought of disconnecting on_tableWidget_cellChanged by updateTable temporarily but that seems to be a little dirty.

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  • access django session from a decorator

    - by ed1t
    I have a decorator that I use for my views @valid_session from django.http import Http404 def valid_session(the_func): """ function to check if the user has a valid session """ def _decorated(*args, **kwargs): if ## check if username is in the request.session: raise Http404('not logged in.') else: return the_func(*args, **kwargs) return _decorated I would like to access my session in my decoartor. When user is logged in, I put the username in my session.

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  • How to create a UserProfile form in Django with first_name, last_name modifications ?

    - by Natim
    If think my question is pretty obvious and almost every developer working with UserProfile should be able to answer it. However, I could not find any help on the django documentation or in the Django Book. When you want to do a UserProfile form in with Django Forms, you'd like to modify the profile fields as well as some User field. But there is no forms.UserProfileForm (yet?) ! How do you do that ?

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Django updating db for selected ids

    - by Hulk
    In the following, New row values in DB are 6,8.They are the ids of a field I want to update these some other fields in the table based on these values row_newid=request.POST.get('row_updated_id') //Array row_newdata=request.POST.get('row_updated_data') //Array for newrow in row_newid: //how to update row_newdata for newrow values No for all the ids in row_newid how do i update row_newdata. row_newdata has the values 'a' and 'b' for example. thanks....

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    - by Jun
    Given two arrays like the following: a = array([1,2,4,5,6,8,9]) b = array([3,4,7,10]) I would like the output to be: c = array([1,2,3,4,5,6,7,8,9,10]) or: c = array([1,2,3,4,4,5,6,7,8,9,10]) I'm aware that I can do the following: c = sort(unique(concatenate((a,b))) I'm just wondering if there is a faster way to do it as the arrays I'm dealing with have millions of elements. Any idea is welcomed. Thanks

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