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  • Register/Include javascript within RenderingTemplate.

    - by Janis Veinbergs
    Is it possible to register (include) javascript within RenderingTemplate? (RenderingTemplates are used to render list forms or fields) By using <SharePoint:RenderingTemplate ID="NewRelatedListItem" runat="server"> <Template> <span id="part1"> <SharePoint:ScriptLink Name="SPFormFieldAssistant.js" Localizable="false" /> ... </span> ... </Template> </SharePoint:RenderingTemplate> it couldn't be done - it didn't include script at HEAD area, but...: Is something wrong with my code? Althought script IS at Layouts folder and I checked with Reflector that it uses Layouts folder if Localizable='False'. I don't want this script to be loaded with every page, but only for forms. Any ideas on how this could be achieved?

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  • syntax help required on templated static member function

    - by omatai
    I have a bunch of containers of object pointers that I want to iterate through in different contexts to produce diagnostics for them. I'm struggling with the syntax required to define the functions... which, on account of these objects filtering through diverse parts of my application, seem best encapsulated in a dedicated diagnostics class thus: // Code sketch only - detail fleshed out below... class ObjectListDiagnoser { public: static void GenerateDiagnostics( /* help required here! */ ); }; ... // Elsewhere in the system... ObjectListDiagnoser::GenerateDiagnostics( /* help required here! */ ); What I'd like to be able to do (in places across my application) is at least this: std::vector<MyObject *> objGroup1; std::list<MyObject *> objGroup2; ObjectListDiagnoser::GenerateDiagnostics( objGroup1.begin(), objGroup1.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup2.begin(), objGroup2.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup1.rbegin(), objGroup1.rend() ); I have tried to template my function in two ways, with no success: class ObjectListDiagnoser { public: // 1 - nope. template <class ObjIter> static void GenerateDiagnostics( ObjIter first, ObjIter last ); // 2. - nope. template <class Container, class ObjIter> static void GenerateDiagnostics( Container<MyObject *>::ObjIter first, Container<MyObject *>::ObjIter last ); }; Can someone provide the correct syntax for this? The container type will vary, and the direction of iteration will vary, but always for the same type of object.

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  • Ambiguous access to base class template member function

    - by Johann Gerell
    In Visual Studio 2008, the compiler cannot resolve the call to SetCustomer in _tmain below and make it unambiguous: template <typename TConsumer> struct Producer { void SetConsumer(TConsumer* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; struct AppleConsumer { }; struct MeatConsumer { }; struct ShillyShallyProducer : public Producer<AppleConsumer>, public Producer<MeatConsumer> { }; int _tmain(int argc, _TCHAR* argv[]) { ShillyShallyProducer producer; AppleConsumer consumer; producer.SetConsumer(&consumer); // <--- Ambiguous call!! return 0; } This is the compilation error: // error C2385: ambiguous access of 'SetConsumer' // could be the 'SetConsumer' in base 'Producer<AppleConsumer>' // or could be the 'SetConsumer' in base 'Producer<MeatConsumer>' I thought the template argument lookup mechanism would be smart enough to deduce the correct base Producer. Why isn't it? I could get around this by changing Producer to template <typename TConsumer> struct Producer { template <typename TConsumer2> void SetConsumer(TConsumer2* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; and call SetConsumer as producer.SetConsumer<AppleConsumer>(&consumer); // Unambiguous call!! but it would be nicer if I didn't have to...

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  • Comparison of web template engines

    - by Mark
    Post a snippet of code from your favorite templating engine, with the name of the engine and a link to its homepage; show off its basic syntax and maybe some neat features about it that makes it unique. Hopefully this will give people an idea of what's out there and make it easier for them to decide on an engine.

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  • Can you declare <canvas> methods within a template in javascript?

    - by Binarytales
    Not entirely sure I posed the question in the best way but here goes... I have been playing around with the HTML5 canvas API and have got as far as drawing a shape in the canvas and getting it to move around with the arrow keys. I then tried to move my various variables and functions to a template so I could spawn multiple shapes (that would eventually be controlled by different keys). This is what I have: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; this.playerSize = z; this.colour = colour; } playerOne = new player(100, 100, 10, "#F0F"); function persona(z, colour){ zone.fillStyle = colour; offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } function move(x, y){ playerOne.lx = playerOne.lx + x; playerOne.ly = playerOne.ly + y; zone.clearRect(0, 0, 500, 500); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); } window.onkeydown = function() { var direction = this.event.keyCode; var s = playerOne.speed; // Arrow Keys if( direction == 38 && playerOne.ly >= 10){ // Up move(0,-s); } if( direction == 40 && playerOne.ly <= 490){ // Down move(0,s); } if( direction == 37 && playerOne.lx >= 10){ // Left move(-s,0); } if( direction == 39 && playerOne.lx <= 490){ // Right move(s,0); } }; window.onload = function() { zone = document.getElementById('canvas').getContext('2d'); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); }; So what I tried to do was move the persona function into the player template like this: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; function persona(){ zone.fillStyle = colour; var offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } } And then where before it said persona(playerOne.playerSize, playerOne.colour); it now just says playerOne.persona(); But this is just totally flaking out and not working and I can't figure out why. I'm probably going about it all the wrong way and I think the problem is that I'm trying to manipulate the canvas.context (call zone in my script) from within a object/template. Perhaps its nothing to do with that at all and I an just not declaring my persona functions properly in the context of the template. Documentation for the canvas API is very thin on the ground and any hint in the right direction will be very much appreciated.

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  • error: expected constructor, destructor, or type conversion before '(' token

    - by jonathanasdf
    include/TestBullet.h:12: error: expected constructor, destructor, or type conver sion before '(' token I hate C++ error messages... lol ^^ Basically, I'm following what was written in this post to try to create a factory class for bullets so they can be instantiated from a string, which will be parsed from an xml file, because I don't want to have a function with a switch for all of the classes because that looks ugly. Here is my TestBullet.h: #pragma once #include "Bullet.h" #include "BulletFactory.h" class TestBullet : public Bullet { public: void init(BulletData& bulletData); void update(); }; REGISTER_BULLET(TestBullet); <-- line 12 And my BulletFactory.h: #pragma once #include <string> #include <map> #include "Bullet.h" #define REGISTER_BULLET(NAME) BulletFactory::reg<NAME>(#NAME) #define REGISTER_BULLET_ALT(NAME, CLASS) BulletFactory::reg<CLASS>(NAME) template<typename T> Bullet * create() { return new T; } struct BulletFactory { typedef std::map<std::string, Bullet*(*)()> bulletMapType; static bulletMapType map; static Bullet * createInstance(char* s) { std::string str(s); bulletMapType::iterator it = map.find(str); if(it == map.end()) return 0; return it->second(); } template<typename T> static void reg(std::string& s) { map.insert(std::make_pair(s, &create<T>)); } }; Thanks in advance.

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  • Template problems: No matching function for call

    - by Nick Sweet
    I'm trying to create a template class, and when I define a non-member template function, I get the "No matching function for call to randvec()" error. I have a template class defined as: template <class T> class Vector { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y, const T& z); Vector(const Vector& u); //accessors T getx() const; T gety() const; T getz() const; //mutators void setx(const T& x); void sety(const T& y); void setz(const T& z); //operations void operator-(); Vector plus(const Vector& v); Vector minus(const Vector& v); Vector cross(const Vector& v); T dot(const Vector& v); void times(const T& s); T length() const; //Vector<T>& randvec(); //operators Vector& operator=(const Vector& rhs); friend std::ostream& operator<< <T>(std::ostream&, const Vector<T>&); }; and the function in question, which I've defined after all those functions above, is: //random Vector template <class T> Vector<double>& randvec() { const int min=-10, max=10; Vector<double>* r = new Vector<double>; int randx, randy, randz, temp; const int bucket_size = RAND_MAX/(max-min +1); temp = rand(); //voodoo hackery do randx = (rand()/bucket_size)+min; while (randx < min || randx > max); r->setx(randx); do randy = (rand()/bucket_size)+min; while (randy < min || randy > max); r->sety(randy); do randz = (rand()/bucket_size)+min; while (randz < min || randz > max); r->setz(randz); return *r; } Yet, every time I call it in my main function using a line like: Vector<double> a(randvec()); I get that error. However, if I remove the template and define it using 'double' instead of 'T', the call to randvec() works perfectly. Why doesn't it recognize randvec()? P.S. Don't mind the bit labeled voodoo hackery - this is just a cheap hack so that I can get around another problem I encountered.

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  • XSLT: Is there a way to "inherit" canned functionality?

    - by Ian Boyd
    i am once again having to cobble together a bit of XSLT into order to turn generated XML into (rather than simply generating HTML). i'm having huge deja-vu this time again. i'm once again having to solve again basic problems, e.g.: how to convert characters into valid html entity references how to preserve whitespace/carriage returns when converting to html how to convert to HTML as opposed to xhtml how to convert dates from xml format into presentable format how to tear apart strings with substring This is all stuff that i've solved many times before. But every time i come back to XSLT i have to start from scratch, re-inventing the wheel every time. If it were a programming language i would have a library of canned functions and procedures i can call. i would have subroutines to perform the commonly repeated tasks. i would inherit from a base class that already implements the ugly boilerplate stuff. Is there any way in XSLT to grow, expand and improve the ecosystem with canned code?

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  • Best intro to C++ static metaprogramming?

    - by jwfearn
    Static metaprogramming (aka "template metaprogramming") is a great C++ technique that allows the execution of programs at compile-time. A light bulb went off in my head as soon as I read this canonical metaprogramming example: #include <iostream> using namespace std; template< int n > struct factorial { enum { ret = factorial< n - 1 >::ret * n }; }; template<> struct factorial< 0 > { enum { ret = 1 }; }; int main() { cout << "7! = " << factorial< 7 >::ret << endl; // 5040 return 0; } If one wants to learn more about C++ static metaprogramming, what are the best sources (books, websites, on-line courseware, whatever)?

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  • Convert templated parameter type to string

    - by wheaties
    I've got a small bit of DRY going on in code I and others have written that I'd like to reduce but I'm failing to figure out how to get it done. This is legacy COM code but it's interfering with the readability. I'd like to do the following: bool queryInterface<class T, class V>(T &_input, V &_output, Logger &_logger){ if( FAILED( _input->QueryInterface( &_output ) ) ){ _logger.error() << "Failed to Query Interface between " << MAGICHAPPENS<T>() << " and " << MAGICHAPPENS<V>(); return false; } if( _output == NULL ){ _logger.warn() << "Unable to Query Interface between " << MAGICHAPPENS<T>() << " and " << MAGICHAPPENS<V>(); return false; } } Wherein the "MAGICHAPPENS()" function would spit out the name of the variable type. Such that if "V" were a IQueryFilter I'd get back a string of "IQueryFilter." I can't think of any reasonable solution without having to write a bunch of template specializations totally defeating the point in the first place. Is there a way to write ANDMAGICHAPPENS?

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  • Perl cgi @INC different in shell and in http request

    - by pistacchio
    Hi to all, I have the follwing, simplest per cgi script: use strict; use warnings; use CGI(); use CGI::Carp qw(fatalsToBrowser); use Template; print CGI::header(); foreach(@INC) { print "$_\n"; } When called (http://[..]/cgi-bin/p.cgi) I am given the following error: Can't locate Template.pm in @INC (@INC contains: /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib/perl5/5.8.8/i386-linux-thread-multi /usr/lib/perl5/5.8.8 .) at /home/pistacchio/webapps/htdocs/cgi-bin/p.cgi line 8. BEGIN failed--compilation aborted at /home/pistacchio/webapps/htdocs/cgi-bin/p.cgi line 8. I made sure that Template is installed and indeed when running this program from shell it works (loads Template) and outputs: Content-Type: text/html; charset=ISO-8859-1 /home/pistacchio/lib/perl5 /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi /home/pistacchio/lib/perl5/lib /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib/perl5/5.8.8/i386-linux-thread-multi /usr/lib/perl5/5.8.8 Template is installed in /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [pistacchio@web118 i386-linux-thread-multi]$ pwd /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [pistacchio@web118 i386-linux-thread-multi]$ ls auto perllocal.pod Template Template.pm This directory is correctly listed in env and, as previously posted, in @INC. In @INC it is shown twice, so I even tried to pop it out before calling use Template, but without result. From env: [pistacchio@web118 i386-linux-thread-multi]$ env [..] PERL5LIB=/home/pistacchio/lib/perl5:/home/pistacchio/lib/perl5/lib:/home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [..] Removing use Template gets rid of the problem. Can anybody help?

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  • Form resubmission issue-Django html

    - by Hulk
    There is a form ,which is submitted and then the page is redirected to another page.But if the user hits the refresh button again on the new page .the following message is displayed To display this page, Firefox must send information that will repeat any action (such as a search or order confirmation) that was performed earlier. And on press "OK" A duplicate entry is created how do i prevent this or how do i handle this I am using a django,application Thanks..

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  • Binder and variadic template ends up in a segmentation fault

    - by phlipsy
    I wrote the following program #include <iostream> template<typename C, typename Res, typename... Args> class bind_class_t { private: Res (C::*f)(Args...); C *c; public: bind_class_t(Res (C::*f)(Args...), C* c) : f(f), c(c) { } Res operator() (Args... args) { return (c->*f)(args...); } }; template<typename C, typename Res, typename... Args> bind_class_t<C, Res, Args...> bind_class(Res (C::*f)(Args...), C* c) { return bind_class<C, Res, Args...>(f, c); } class test { public: int add(int x, int y) { return x + y; } }; int main() { test t; // bind_class_t<test, int, int, int> b(&test::add, &t); bind_class_t<test, int, int, int> b = bind_class(&test::add, &t); std::cout << b(1, 2) << std::endl; return 0; } compiled it with gcc 4.3.3 and got a segmentation fault. After spending some time with gdb and this program it seems to me that the addresses of the function and the class are mixed up and a call of the data address of the class isn't allowed. Moreover if I use the commented line instead everything works fine. Can anyone else reproduce this behavior and/or explain me what's going wrong here?

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  • PHP Menu Question

    - by Vecta
    As one of the steps toward a greater website redesign I am putting the majority of the content of our website into html files to be used as includes. I am intending on passing a variable to the PHP template page through the URL to call the proper include. Our website has many programs that each need an index page as well as about 5 sub-pages. These program pages will need a menu system to navigate between the different pages.I am naming the pages pagex_1, pagex_2, pagex_3, etc. where "pagex" is descriptive of the page content. My question is, what would be the best way to handle this menu system? Is there a way to modify the initial variable used to arrive at the index page to create links in the menu to arrive at the other pages? Thanks for any help!

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  • explicit template instantiations

    - by user323422
    see following code and please clear doubts1. as ABC is template why it not showing error when we put defination of ABC class member function in test.cpp 2.if i put test.cpp code in test.h and remve 2 , then it working fine. // test.h template <typename T> class ABC { public: void foo( T& ); void bar( T& ); }; // test.cpp template <typename T> void ABC<T>::foo( T& ) {} // definition template <typename T> void ABC<T>::bar( T& ) {} // definition template void ABC<char>::foo( char & ); // 1 template class ABC<char>; // 2 // main.cpp #include "test.h" int main() { ABC<char> a; a.foo(); // valid with 1 or 2 a.bar(); // link error if only 1, valid with 2 }

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  • razor websites not working and all dlls are present

    - by Michael Tot Korsgaard
    I've uploaded a .cshtml website to a surftown server, and I got some problems running the code. But I have a problem with it running the Razor code. This is how the page renders:(Default.cshtml) I've already checked for internal communication problems. And this is my result: But then why isn't it working, and how can I fix it? I've heard that it can be a problem with views but how whould I fix this if that's the case? My websites folder tree: (And some files too) App_Code App_Data packages Microsoft.AspNet.Razor.2.0.20710.0 Microsoft.Asp.Net.WebPages.2.0.20710.0 Microsoft.Asp.Net.WebPages.Administration.2.0.20710.0 Microsoft.Asp.Net.WebPages.Data.2.0.20710.0 Microsoft.Asp.Net.WebPages.WebData.2.0.20710.0 Microsoft.Web.Infrastructure.1.0.0.0 NuGet.Core.1.6.2 bin packages jQuery.2.0.3 Content Scripts Tools Microsoft.AspNet.Mvc.4.0.30506.0 lib net40 Microsoft.AspNet.Razor.2.0.30506.0 lib net40 Microsoft.AspNet.WebPages.2.0.30506.0 lib net40 Pages Chapters Read.cshtml Edit Move Chapter.cshtml Entry.cshtml Entries EnterEntry.cshtml EnterNote.cshtml Login Login.cshtml Search Result.cshtml Scripts Addons TinyMCE Styles CSS Views _Layout.cshtml Default.cshtml My web.config file looks like this: <?xml version="1.0"?> <configuration> <system.web> <compilation debug="true" targetFramework="4.0"> <buildProviders> <add extension=".cshtml" type="System.Web.WebPages.Razor.RazorBuildProvider, System.Web.WebPages.Razor"/> </buildProviders> <assemblies> <add assembly="System.Web.Mvc, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </assemblies> </compilation> </system.web> <connectionStrings> <add connectionString="database connection" providerName="System.Data.SqlClient"/> </connectionStrings> </configuration> EDIT: Is it a problem that all my files are .cshtml?

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  • Why is this default template parameter not allowed?

    - by Matt Joiner
    I have the following class: template <typename Type = void> class AlignedMemory { public: AlignedMemory(size_t alignment, size_t size) : memptr_(0) { int iret(posix_memalign((void **)&memptr_, alignment, size)); if (iret) throw system_error("posix_memalign"); } virtual ~AlignedMemory() { free(memptr_); } operator Type *() const { return memptr_; } Type *operator->() const { return memptr_; } //operator Type &() { return *memptr_; } //Type &operator[](size_t index) const; private: Type *memptr_; }; And attempt to instantiate an automatic variable like this: AlignedMemory blah(512, 512); This gives the following error: src/cpfs/entry.cpp:438: error: missing template arguments before ‘buf’ What am I doing wrong? Is void not an allowed default parameter?

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  • Partial template specialization: matching on properties of specialized template parameter

    - by Kenzo
    template <typename X, typename Y> class A {}; enum Property {P1,P2}; template <Property P> class B {}; class C {}; Is there any way to define a partial specialization of A such that A<C, B<P1> > would be A's normal template, but A<C, B<P2> > would be the specialization? Replacing the Y template parameter by a template template parameter would be nice, but is there a way to partially specialize it based on P then? template <typename X, template <Property P> typename Y> class A {}; // template <typename X> class A<X,template<> Y<P2> > {}; <-- not valid Is there a way by adding traits to a specialization template<> B<P2> and then using SFINAE in A?

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  • wpf error template - red box still visible on collapse of an expander

    - by Andy Clarke
    Hi, I'm doing some validation on the DataSource of TextBox that's within an Expander and have found that once a validation error has been triggered, if I collapse the Expander, the red box stays where the TextBox would have been. <Expander Header="Blah Blah Blah"> <TextBox Name="TextBox" Validation.ErrorTemplate="{DynamicResource TextBoxErrorTemplate}" Text="{Binding Path=Blah, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}" /> </Expander> I've tried to get round this by binding the visibility of the Error Template to the Expander, however I think there's something wrong with the binding. <local:NotVisibleConverter x:Key="NotVisibleConverter" /> <ControlTemplate x:Key="TextBoxErrorTemplate"> <DockPanel> <Border BorderBrush="Red" BorderThickness="2" Visibility="{Binding Path=IsExpanded, Converter={StaticResource NotVisibleConverter}, RelativeSource={RelativeSource AncestorType=Expander}}" > <AdornedElementPlaceholder Name="MyAdorner" /> </Border> </DockPanel> <ControlTemplate.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> I guess I've gone wrong with my binding, can someone put me back on track please? Alternatively does anyone know another solution to the ErrorTemplate still being visible on the collapse of an Expander?

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  • Template class giving linker error ...

    - by Atul
    Hi, I am having a template class which is exposed, in which I added a method. This class is in namespace A. Now, I am calling this method in another namespace (say B). Initially, compiler gave me linker error saying "unresolved external symbol" for this particular method. However, if I call this method inside the same namespace (that is A), it links well. After that, it links well in namespace B as well. Why could this be happening ? Does this has something to do with the creating Template object of my class ? Atul

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  • How to detect whether there is a specific member variable in class?

    - by Kirill V. Lyadvinsky
    For creating algorithm template function I need to know whether x or X (and y or Y) in class that is template argument. It may by useful when using my function for MFC CPoint class or GDI+ PointF class or some others. All of them use different x in them. My solution could be reduces to the following code: template<int> struct TT {typedef int type;}; template<class P> bool Check_x(P p, typename TT<sizeof(&P::x)>::type b = 0) { return true; } template<class P> bool Check_x(P p, typename TT<sizeof(&P::X)>::type b = 0) { return false; } struct P1 {int x; }; struct P2 {float X; }; // it also could be struct P3 {unknown_type X; }; int main() { P1 p1 = {1}; P2 p2 = {1}; Check_x(p1); // must return true Check_x(p2); // must return false return 0; } But it does not compile in Visual Studio, while compiling in the GNU C++. With Visual Studio I could use the following template: template<class P> bool Check_x(P p, typename TT<&P::x==&P::x>::type b = 0) { return true; } template<class P> bool Check_x(P p, typename TT<&P::X==&P::X>::type b = 0) { return false; } But it does not compile in GNU C++. Is there universal solution? UPD: Structures P1 and P2 here are only for example. There are could be any classes with unknown members.

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  • Choosing the right template engine

    - by asrijaal
    Hi there, since today - I always used simple JSP Tags and JSTL which works but now I'm looking for a little bit more features and maybe more usability. With googling I've found Freemaker, Velocity and Tiles which seem to be very famous. Does someone of you has some further experiences with some of these and can give me a short brief about it. Or are there other frameworks which are worth to look into?

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