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  • Byte Size Tips: How to Stop OS X from Changing the Display Brightness Automatically

    - by The Geek
    After getting a new MacBook Air and deciding to try out OS X for a while, I started wondering why the battery would suddenly start dying really fast, but only when I was sitting at the kitchen table. That’s when I noticed the display brightness kept changing on its own… and realized the problem. OS X, just like your phone, and any modern device, tries to figure out the brightness of the room you’re in, and adjust the brightness of the screen. If you are over in Windows, it’s called “Adaptive” brightness, while your phone will just call it “Auto”. While this technology is great in theory, I don’t really need max brightness all the time, and I like to control it manually to make sure I’m getting the best battery life. Open up System Preferences, head to Displays. Then uncheck the Automatically adjust brightness setting.     

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • Disconnect have no effect using rdesktop

    - by Hongxu Chen
    So I'm using rdesktop with my labtop when I remote my PC in the lab,which is installed with Windows 7.Everything went well until I recently upgraded my lubuntu of the laptop(or maybe there's nothing with the upgrade at all,however I don't know).The rdesktop fails to disconnect when I disconnect from the start menu of Windows.This does not mean that I cannot return to my linux, actually I get back to lubuntu successfully and the terminal reports that I have disconnected.However when I re-login to Windows of the PC in the lab(via rdesktop) after I reboot my laptop, it fails.Then I come to the PC in the lab and the screen message tells me that it is still connected with my lubuntu. So what's the problem? Do any guys have similar experience? PC:Windows 7,in the lab;laptop:linux(lubuntu 12.04)

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  • Unity Bar auto-hide behaviour and application icons placement

    - by Andrei
    The first issue: It seems that sometimes when I hover to the left edge of the screen the Unity Bar will not stay on top of other windows even if I continue to hover the cursor above it, at other times it will stay on top. Is this a normal behaviour? Or am I affected by some bug / inconsistency? If it's normal, what's the logic behind it? The second issue: Application icons for running applications do not maintain their position in the Unity Bar but instead move around according to some weird rules (if any?) that I can't understand. Is this to be expected, or is it a bug? Is there a way to force them to stop moving around? I like to see certain apps in certain positions and this bothers me.

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • Enable DreamScene in Any Version of Vista or Windows 7

    - by DigitalGeekery
    Windows DreamScene was a utility available for Vista Ultimate that allowed users to set video as desktop wallpaper. It was dropped in Windows 7, but we’ll take a look at how to play DreamScenes in all versions of Windows 7 or Vista. Downloading DreamScenes First, you’ll need to find some DreamScenes to download. We’ve found some nice ones at both DreamScene.org and DeviantArt. You can find those download links at the end of the article. They’ll come as compressed files, so you’ll need to extract them after downloading. Windows 7 DreamScene Activator If you are running Windows 7 you can use Windows 7 DreamScene Activator. This free portable utility enables DreamScene in both 32 & 64 bit versions of Windows 7. Users can then set either MPG or WMV files as desktop wallpaper. Download and extract the Windows 7 DreamScene Activator (link below). Once extracted, you’ll need to run the application as administrator. Right-click on the .exe and select Run as administrator. Click on Enable DreamScene. This will also restart Windows Explorer if it is open. To play your DreamScene, browse for the file in Windows Explorer, right-click the file and select Set as Desktop Background. Enjoy your new Windows 7 DreamScene.   Although it says it is for Windows 7 only, we were able to get it to work with no problems on Vista Home Premium x32 as well.   You can Pause the DreamScene at anytime by right-clicking on the desktop and selecting Pause DreamScene.   When you are ready for a change, click Disable DreamScene and switch back to your previous wallpaper. Using VLC Media Player Users of all versions of Windows 7 & Vista can enable a DreamScene using VLC. Recently, we showed you how to set a video as your desktop wallpaper in VLC.  Since DreamScenes are in MPEG or WMV format, we will use the same tactic to display them as desktop wallpaper. We’ll just need to make a few additional tweaks to the VLC settings. You’ll need to download and install VLC media player if you don’t already have it. You can find the download link below. Next, select Tools > Preferences from the Menu. Select the Video button on the left and then choose DirectX video output from the Output dropdown list. Next, select All under Show Settings at the lower left, then select the Video button on the left pane. Uncheck Show media title on video. This will prevent VLC from constantly showing the title of the video on the screen each time the video loops. Click Save and the restart VLC.   Now we will add the video to our playlist and set it to continuously loop. Select View > Playlist from the Menu. Select the Add file button from the bottom of the Playlist window and select Add file.   Browse for your file and click Open.   Click the Loop button at the bottom so the video plays in a continuous loop.   Now, we’re ready to play the video. After the video starts playing, select Video > DirectX Wallpaper from the Menu, then minimize VLC.   If you’re using Aero Themes, you may get a pop-up warning and Windows will switch automatically to a basic theme.   If looping one video gets to be a little repetitive, you can add multiple videos to your playlist in VLC and loop the entire playlist. Just make sure you toggle the Loop button on the playlist window to Loop All. Now you’ve got a nice DreamScene playing on your desktop. Another cool trick you can do with VLC is take snapshots of favorite movie scenes and set them as backgrounds. When you’re ready to go back to your old wallpaper, maximize VLC, select Video and click DirectX Wallpaper again to turn it off the video background. Occasionally we were left with a black screen and had to manually change our wallpaper back to normal even after turning off the DirectX Wallpaper. Note: Keep in mind that using the VLC method takes up a lot of resources so if you try to run it on older hardware, or say a netbook, you’re not going to get good results. We also tried to use the VLC method in XP, but couldn’t get it to work. If you have leave a comment and let us know. While the DreamScene feature never really caught on in Vista, we find them to be a cool way to pump a little life into your desktop on any version of Vista or Windows 7. Downloads DreamScenes from Dreamscene.org DreamScenes from DeviantArt Download VLC media player Windows 7 DreamScene Activator Similar Articles Productive Geek Tips Wait, How do I Turn on DreamScene Again?Enable Run Command on Windows 7 or Vista Start MenuEnable or Disable UAC From the Windows 7 / Vista Command LineUnderstanding Windows Vista Aero Glass RequirementsEnable Mapping to \HostnameC$ Share on Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace

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  • How To Use Google Authenticator and Other Two-Factor Authentication Apps Without a Smartphone

    - by Chris Hoffman
    Google, Dropbox, LastPass, Battle.net, Guild Wars 2 – all these services and more offer two-factor authentication apps that work on smartphones. If you don’t have a supported device, you can run an alternative application on your computer. When you log in, you’ll need to enter a time-based code from the app. Two-factor authentication prevents people who know your password – but don’t have the app and its security key – from logging in. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to install Pear Linux's shell in Ubuntu?

    - by Emerson Hsieh
    For people who doesn't know what Pear Linux is: Pear Linux is a French Ubuntu-based desktop Linux distribution. Some of its features include ease-of-use, custom user interface with a Mac OS X-style dockbar, and out-of-the-box support for many popular multimedia codecs. Excerpt from Distrowatch. When this Linux Distribution came out, I immediately went to the website and found out that Pear Linux is actually Mac OSX with a pear. I was going to download it and install Pear Linux as a triple-boot on my computer (Windows and Ubuntu installed). Then I remembered that Pear Linux is Ubuntu based. So I thought of a better Idea of installing only the Comice OS Shell in Ubuntu(the Desktop environment of Pear Linux), so that I can select that in the login screen. Is that possible? EDIt: Found this.

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  • Steady zoom on center in LWJGL (Modelview)

    - by l5p4ngl312
    I am having a problem in LWJGL with zooming in and out. I am using glScaled(zoom, zoom, 1) before glTranslated. There are 2 problems: 1. The rate of zoom speeds up a lot when zooming out (lower zoom value). 2. It zooms in on the bottom left corner of the screen rather than the center. Eventually, I would like to have the zoom focused on the mouse position. I have tried to fix these problems by make it glScaled(zoom^12, zoom^12, 1) so that the greater the zoom value, the faster it will zoom in order to balance out the faster zoom at lower zoom values. To compensate for the zoom focused on the bottom left, I have tried to subtract (zoom+1)^10 + 2^10 from the X and Y of each sprite. This results in a curved zoom path, first to the left and then to the right. It is a 2D game.

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • How can I find a position between 4 vertices in a fragment shader?

    - by c4sh
    I'm creating a shader with SharpDX (DirectX11 in C#) that takes a segment (2 points) from the output of a Vertex Shader and then passes them to a Geometry Shader, which converts this line into a rectangle (4 points) and assigns the four corners a texture coordinate. After that I want a Fragment Shader (which recieves the interpolated position and the interpolated texture coordinates) that checks the depth at the "spine of the rectangle" (that is, in the line that passes through the middle of the rectangle. The problem is I don't know how to extract the position of the corresponding fragment at the spine of the rectangle. This happens because I have the texture coordinates interpolated, but I don't know how to use them to get the fragment I want, because the coordinate system of a) the texture and b) the position of my fragment in screen space are not the same. Thanks a lot for any help.

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  • Intel graphics Ubuntu 12.04.3 LTS: does not detect second monitor

    - by user206551
    I have some problems to get the second monitor working on my Ubuntu 12.04.3 LTS. If I click on the detect button it does not work. Info about my system: $uname -a Linux LabTop2 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:22:28 UTC 2013 i686 i686 i386 GNU/Linux $cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.3 LTS" NAME="Ubuntu" VERSION="12.04.3 LTS, Precise Pangolin" ID=ubuntu ID_LIKE=debian PRETTY_NAME="Ubuntu precise (12.04.3 LTS)" VERSION_ID="12.04" $lspci |grep VGA 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) $lsmod | grep video uvcvideo 72250 0 videobuf2_core 39385 1 uvcvideo videodev 96131 2 uvcvideo,videobuf2_core videobuf2_vmalloc 12920 1 uvcvideo videobuf2_memops 13042 1 videobuf2_vmalloc video 19116 1 i915 $xrandr -q xrandr: Failed to get size of gamma for output default Screen 0: minimum 1366 x 768, current 1368 x 768, maximum 1368 x 768 default connected 1368x768+0+0 0mm x 0mm 1366x768 0.0 1368x768 0.0* Before upgrading the system, xrand -q showed my much more resolution options and the other monitor. I have tried to install intel-linux-graphics-installer but this version of ubuntu is not supported Any help will be apreciated!!

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  • Codeblocks gui problems [closed]

    - by foobar
    I'm having problems with Code::Blocks 10.05 my os specs: Ubuntu 11.04 - fresh install gtk theme: Ambiance Unity The actual problem (don't mind the code nor the errors) the most visible one - stripes As I scroll down the code, the horizontal stripes start to show up. I think it's some problem with the screen updating, because when I force it to update (for example by selecting the text or invocating the contextual menu by pressing the right mouse button), the stripes disappear. the second one - font colour bug I believe this is the Ambiance's bug because it doesn't happen in other themes. You can see it in the left panel where it says "Workspace" and in the panel at the bottom in the Build messages tab: the selected line makes the text barely readable. Is there any fix to these bugs? Thanks.

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  • How to uninstall a firefox plugin?

    - by HappyDeveloper
    I was trying to play minecraft in the browser, and I got asked to install a plugin called "IcedTea-Web Plugin (using IcedTea-Web 1.2 (1.2-2ubuntu1))" (something related to Java 6), which I can see now in Tools Addons Plugins. There was another plugin to install (for Java 7), I didn't know if I had to select one, so I just clicked Install or Accept. Now the game or java app only shows a black screen, so I thought I should uninstall the plugin and try installing the other one. But there doesn't seem to be a way to uninstall plugins through the firefox GUI. Any ideas?

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  • How can I break out of ssh when it locks?

    - by Wayne Werner
    Hi, I frequently ssh into my box at home from school, but usually when I change classes and my computer suspends, the pipe will be broken. However, ssh simply locks up - ^c, ^z and ^d have no effect. It's annoying to have to restart my terminal, and even more annoying to have to close and re-create a new screen window. So my question, is there an easy way to make ssh die properly (i.e. when the pipe fails "normally" it will exit with a message about a broken pipe)? Or do I have to figure out what the PID is and manually kill it? Thanks!

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  • Settings for multiple monitors are not stored

    - by JJD
    I am running Ubuntu 12.04. on a Lenovo Thinkpad T400. I connected an external monitor as a second display. The laptop stands under the external screen. The laptop has a native resolution of 1440x900 (16:10), the external monitor 1280x1024 (5:4). There are two graphic adapters: one internal Intel GMA 4500 MHD and an discrete ATI card. Currently, the integrated Intel is enabled. I use the Display application to arrange the position of the monitors so it look like this: The problem: Whenever I restart my computer the configuration gets lost. First, the displays are mirrored instead of extended. I have to press Fn + F7 two times to switch to extended mode. Second, the Display settings still look like this: I know this worked once when I was running Ubuntu 10.10. I cannot tell since when it does not work. Do you know how I can permanently store the settings?

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  • Using External Monitor with Laptop Monitor as separate monitors

    - by user14623
    I am trying to use 32"LCD monitor with my ubuntu 10.10 installation. I am trying to use my laptop screen and external monitor at the same time but having two separate desktops. I also want to use my laptop with 1280x800 resolution and external one with 1920 x 1080 using VGA. However, ubuntu sees my external LCD as a CRT and provide 13....x... resolution at the best not above. My graphics card driver is Nvidia 270.... driver. Is ubuntu capable of using two monitors separately or should i give up? Thank you

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  • Elmah

    - by csharp-source.net
    LMAH (Error Logging Modules and Handlers) is an application-wide error logging facility that is completely pluggable. It can be dynamically added to a running ASP.NET web application, or even all ASP.NET web applications on a machine, without any need for re-compilation or re-deployment. Once ELMAH has been dropped into a running web application and configured appropriately, you get the following facilities without changing a single line of your code: * Logging of nearly all unhandled exceptions. * A web page to remotely view the entire log of recoded exceptions. * A web page to remotely view the full details of any one logged exception. * In many cases, you can review the original yellow screen of death that ASP.NET generated for a given exception, even with customErrors mode turned off. * An e-mail notification of each error at the time it occurs. * An RSS feed of the last 15 errors from the log.

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  • Implement 2x speed in tower of defense type game

    - by Siddharth
    I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - mention normal speed of the game, 2x - mention the game object moves with double speed means user experience the fast game play. I want to implement such functionality for my game. The functionality that I want contains in the game Medieval Castle game that was available in the market. https://play.google.com/store/apps/details?id=com.nova.root&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ub3ZhLnJvb3QiXQ.. The screen shot also shows the 1x and 2x button in that game. I think for 2x speed of the game I have to increase the speed of each object that were in the game. So any member please help what to do for that implementation. Only idea become enough for me.

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  • adobe flash not working firefox or chromium

    - by user215216
    I'm new to ubuntu but I think I did everything right. Adobe flash says its installed and I've uploaded the latest Firefox and Chromium. When I go to youtube all I see is a black screen where the video should be and no image, Same in chromium, but at least chromium says it can't load plugin. Have tried various fixes on this web site but to no avail. Have to be doing something wrong or missing some step while quietly going crazy. Can someone please help me?

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  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

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  • Slow Motion Egg Destruction [Video]

    - by Jason Fitzpatrick
    We’ve said it before and we’ll say it again: everything is better in slow motion. In this instance it’s twenty two eggs made interesting by meeting their demise in a variety of ways. Of all the egg smashes in the video, we’re particularly fond of the tennis racket segment. Have a cool slow-mo video to share? Throw a link in the comments! Slo-As-A-Mofo-Sho – Egg Destruction [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • LEGO Ornaments Bring Geeky DIY Charm to Your Holiday Decorating

    - by Jason Fitzpatrick
    Why settle for just a Death Star ornament when you can have a Death Star ornament you built yourself from LEGO? These DIY ornaments are a perfect geeky touch for your tree or gift for a LEGO loving friend. Courtesy of Chris McVeigh, we find nine DIY ornament guides that range from traditional (like teardrop ornaments and bulbs) to geeky (like Death Stars and Millennium Falcons). Hit up the link below to check out all the files and order the brick collections right through LEGO’s Pick a Brick service. LEGO Ornaments [via Geeks Are Sexy] HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full

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  • Dual Partion windows not working ?

    - by Jason Wagner
    I originally set up Ubuntu "along side" widows(Vista) and realized it was done though wubi after I tried to set up a VB and didn't have enough room. I then repartitioned the HD and did a stand alone Ubuntu install. The problem is when I try to boot windows it starts to load then does a flash and heads back to the start up boot page with ubuntu and windows on the boot screen. Ubuntu loads fine, everytime but windows goes back. Here is the boot script info. http://paste.ubuntu.com/6405545/ Any help would be appreciated. I want to leave windows behind but still need it for some things on this machine.

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  • initramfs - Unable to find a medium containing a live file system

    - by LittleBobbyTables
    I'm desperately trying to install ubuntu 12.10 64bit on my new Ultrabook. Its a Sony T13 with 8gb ram, 256gb ssd, i7, windows 8. I have an extra partition, D: "UBUNTU" already created with about 30gb space using FAT32. Ubuntu is MD5 checked, on a previously working USB stick using UNetBootin. Grub loads fine When I ask to test out Ubuntu ("Try ubuntu without installing") it shows the purple loading screen for a bit then brings up this error in a busybox terminal: initramfs - Unable to find a medium containing a live file system Things I've tried that don't work: Different versions of Linux (Fedora, Arch, SL, even gParted) Using USB2/3 - No difference Legacy or UEFI - different interface, but same error BIOS has no option for anything "ACHI" related I have read through tons of other people having this problem and diligently tried all the above solutions, with no luck.

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