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  • Covert uiiamge into string

    - by Warrior
    I am new iphone development.Is there any possibility to covert the uiimage into string and then once again back to image. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; NSData *data = UIImagePNGRepresentation(img1); NSString *str1; str1 = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; MyAppAppDelegate *appDelegate = (MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; [appDelegate setCurrentLink:str1]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } so i can use delegate methods to tranfer the image from one view to another view. so i should convert the string once again to image and display it in another view. In Another view - (void)viewDidLoad { MyAppAppDelegate *appDelegate =(MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; str1 = [appDelegate getCurrentLink]; NSLog(@"The String %@",str1); NSData *aData; aData = [str1 dataUsingEncoding: NSASCIIStringEncoding]; NSLog(@"The String Data %@",aData); NSLog(@"Inside Didload3"); [imgview setImage:[UIImage imageWithData:aData]]; } But this doesn't work for me.Where do i go wrong.Is there any way to solve it?.Please help me out.Thanks.

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • C# Minimize all running windows when application runs

    - by Derek
    I am working on a C# windows form application. How can i edit my code in a way that when more than 2 faces is being detected by my webcam. More information: When "FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString();" becomes Face Detected: 2 or more... How can i do the following: Minimize all program running except my application. Log out of my computer Here is my code: namespace PBD { public partial class MainPage : Form { //declaring global variables private Capture capture; //takes images from camera as image frames public MainPage() { InitializeComponent(); } private void ProcessFrame(object sender, EventArgs arg) { Wrapper cam = new Wrapper(); //show the image in the EmguCV ImageBox WebcamPictureBox.Image = cam.start_cam(capture).Resize(390, 243, Emgu.CV.CvEnum.INTER.CV_INTER_CUBIC).ToBitmap(); FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString(); } private void MainPage_Load(object sender, EventArgs e) { #region if capture is not created, create it now if (capture == null) { try { capture = new Capture(); } catch (NullReferenceException excpt) { MessageBox.Show(excpt.Message); } } #endregion Application.Idle += ProcessFrame; }

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  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

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  • WPF: Horizontal Alignment

    - by emptyset
    Probably I'm just missing something obvious, but I can't get the image in my DataTemplate to align to the right in the Grid, so that when the window is stretched, the image is "pulled" to the right as well: <Window.Resources> <DataTemplate x:Key="PersonTemplate" DataType="Minimal.Client.Person"> <Border BorderBrush="Purple" BorderThickness="2" CornerRadius="2" Padding="5" Margin="5"> <Grid Margin="10"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="200"/> <ColumnDefinition Width="Auto" MaxWidth="200"/> </Grid.ColumnDefinitions> <StackPanel Grid.Column ="0" Orientation="Horizontal" > <TextBlock FontFamily="Verdana" FontSize="16" FontWeight="Bold" Text="{Binding LastName}" /> <TextBlock FontFamily="Verdana" FontSize="16" Text=", " /> <TextBlock FontFamily="Verdana" FontSize="16" Text="{Binding FirstName}" /> </StackPanel> <StackPanel Grid.Column="1" Orientation="Vertical" HorizontalAlignment="Right"> <Border BorderBrush="Black" BorderThickness="1"> <Image Source="{Binding Picture}" Width="180" Height="150" /> </Border> </StackPanel> </Grid> </Border> </DataTemplate> </Window.Resources> Any suggestions?

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • Debugging CodeIgniters 404 errors

    - by Alex
    I'm having a nightmare uploading my site to the production server. The site runs fine locally and on a staging server (exactly the same server, settings as the production site). However when I deploy to production I'm getting a 404 error from CI. CodeIgniters 404 error pages are frustrating because it seems as if i can't access other libraries from them. How can I go about debugging the error? See which controller is trying to be called etc.

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  • Explain this C# code: byte* p = (byte*) (void*) Scan0;

    - by qulzam
    I found the code from the net in which i cant understand this line:- byte* p = (byte*)(void*)Scan0; There Scan0 is System.IntPtr. It is code of C#.Net. Plz Explain the above line. The complete code is given below. this is code to convert a image in grayscale. public static Image GrayScale(Bitmap b) { BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nOffset = stride - b.Width * 3; byte red, green, blue; for (int y = 0; y < b.Height; ++y) { for (int x = 0; x < b.Width; ++x) { blue = p[0]; green = p[1]; red = p[2]; p[0] = p[1] = p[2] = (byte)(.299 * red + .587 * green + .114 * blue); p += 3; } p += nOffset; } } b.UnlockBits(bmData); return (Image)b; } I understand all the code but only have the problem on this line. byte* p = (byte*)(void*)Scan0;

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • grabbing layer contents in a class

    - by Mike
    I have a custom UIImageView class that creates thumbnails (UIImageView) and each thumbnail has a label. The label is created by another class. The label class creates a UIImageView and a UITextView on top of it. This is the init object class' init method: - (id)initWithFrame:(CGRect)frame { if ([super initWithFrame:frame] == nil) { return nil; } CGRect myFrame = CGRectMake(0, 0, 100, 100); myLabel = [[myLabelClass alloc] initWithFrame: myFrame]; //myLabelClass is a UIImageView based class [myLabel setCenter:CGPointMake(50, 50)]; [self addSubview: myLabel]; return self; } So, I have this MAIN VIEW CONTROLLER | |___ UIImageView WITH LABEL | |____ label background (UIView) |____ UITEXTVIEW (text) Now I want to write the contents of all these 3 components to a quartz context. I need to write using drawInRect, because I need to write the full object to a precise location. I expected object.layer.contents to be the image equivalent to these 3 "layers" flattened, in other words, the object's image, the label background and the label text, as it would if I created these 3 objects in Photoshop and flatten the composition. I also expect object.myLabel.layer.contents to contains the rendered contents of the UITextView over the label background. The problem is that when I use UIImage *myImage = [UIImage imageWithCGImage:objecto.myLabel.layer.contents]; [myImage drawInRect:CGRectMake(0, 0, 100, 100)]; I get nothing. How can I obtain a "flattened" image resultant to the full object (including its subviews)? thanks

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  • Div on top of Div using z-index.

    - by Iacks
    I have the following divs in my HTML: <div class="main"> <div class="bgimage"></div> <div class="content">Text</div> which is directly inside my body. With the following CSS: .content{filter:alpha(opacity=50);-moz-opacity: 0.5;opacity: 0.5;} .content{position:relative;z-index:1;border:#000 thin solid;width:960px;margin-left:auto;margin-right:auto;background-color:#000;} .bgimage{position:absolute;z-index:-1;width:1024px;height:768px;margin-left:auto;margin-right:auto;background-image:url(bg1.jpg);} Basically, I have a Div that with a display of a background image, and I will have another Div on top of this with transparency. This current code works, but my problem is when I am trying to take the content div down from the top. When I add margin-top:100px, for example, is also brings the image down. I thought it would not touch it if it is not on the same z-index? Why does adding a margin also force the bgimage div down? I have also tried making the div with class of content a position of absolute and a zindex, but then this won't centre. How should I solve this?

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  • Adding a button or link to an inline in Django admin

    - by Lexo
    Hello, I have created the following django models: class Entry(SiteObject): parent = models.ForeignKey(Blog, related_name="entries") content = models.TextField(help_text = "The Content of the blog post") class EntryImage(models.Model): entry = models.ForeignKey(Entry, related_name="entryimages") imagewidth = models.PositiveIntegerField(editable=False,) imageheight = models.PositiveIntegerField(editable=False,) image_file = ImageWithThumbnailsField( #from sorl-thumbnail. Basically a wrapper for an ImageField that generates a thumbnail. upload_to="images/blogs", height_field="imageheight", width_field="imagewidth", help_text = "Select an image to upload.", thumbnail={'size': (360,720)}, generate_on_save=True, ) The EntryImage class shows up as an inline in the admin page for Entry. What I'd like to do is place a link or a button beside each of these inlines that does the following: Save the EntryImage Append <Image x> to the content of the Entry, where x is the number of the EntryImage. This will be replaced by the image's thumbnail using a template filter. Save the Entry Return to editing the Entry I have looked into this, but I just can't wrap my head around where I'm supposed to add this button or link. Has anyone else tried something similar? I've got JQuery available, since I'm using WYMEditor for the content field of the Entry class. Would this help? Thanks in advance, Lexo

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • Flex custom list selection not highlighting

    - by aip.cd.aish
    I want to create a custom list in Flex for an interface prototype. The list is supposed to have an image and 3 text fields. This is what I have done so far, the control displayed is what I want. But, when I click on one of the items, the item does not appear (visually) to be selected. I was not sure how I would implement this. Here is my code so far: <s:List width="400" height="220" dataProvider="{arrColl}" alternatingItemColors="[#EEEEEE, white]"> <s:itemRenderer> <fx:Component> <mx:Canvas height="100"> <mx:Image height="90" width="120" source="{data.imageSource}"></mx:Image> <mx:Label left="125" y="10" text="{data.title}" /> <mx:Label left="125" y="30" text="{data.type}" /> <mx:Label left="125" y="50" text="{data.description}" /> </mx:Canvas> </fx:Component> </s:itemRenderer> </s:List>

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  • Why isn't !locks working for me?

    - by jeffamaphone
    I'm using windbg (the latest available from the MSDN download page). I'm trying to debug a deadlock in my app, and !locks would be very useful. However, it's not working: 0:023> !locks NTSDEXTS: Unable to resolve ntdll!RTL_CRITICAL_SECTION_DEBUG type NTSDEXTS: Please check your symbols I don't know why it's upset. I've got symbols properly loaded: 0:023> .sympath Symbol search path is: srv* Expanded Symbol search path is: cache*c:\debuggers\sym;SRV*http://msdl.microsoft.com/download/symbols And NTSD agrees: 0:023> lmv m ntdll start end module name 777b0000 77930000 ntdll (pdb symbols) c:\debuggers\sym\wntdll.pdb\E9D10FA3EB884A23A5854E04FB7E2F0C2\wntdll.pdb Loaded symbol image file: C:\Windows\SysWOW64\ntdll.dll Image path: ntdll.dll Image name: ntdll.dll Timestamp: Mon Jul 13 18:11:23 2009 (4A5BDB3B) CheckSum: 00148A78 ImageSize: 00180000 File version: 6.1.7600.16385 Product version: 6.1.7600.16385 File flags: 0 (Mask 3F) File OS: 40004 NT Win32 File type: 2.0 Dll File date: 00000000.00000000 Translations: 0409.04b0 CompanyName: Microsoft Corporation ProductName: Microsoft® Windows® Operating System InternalName: ntdll.dll OriginalFilename: ntdll.dll ProductVersion: 6.1.7600.16385 FileVersion: 6.1.7600.16385 (win7_rtm.090713-1255) FileDescription: NT Layer DLL LegalCopyright: © Microsoft Corporation. All rights reserved. And the stack looks good: 0:036> k ChildEBP RetAddr 1506fdd8 7784f546 ntdll!DbgBreakPoint 1506fe08 75bf3677 ntdll!DbgUiRemoteBreakin+0x3c 1506fe14 777e9d72 kernel32!BaseThreadInitThunk+0xe 1506fe54 777e9d45 ntdll!__RtlUserThreadStart+0x70 1506fe6c 00000000 ntdll!_RtlUserThreadStart+0x1b Any help is appreciated.

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  • rails backgroundjob running jobs in parallel?

    - by Damir Horvat
    I'm very happy with By so far, only I have this one issue: When one process takes 1 or 2 hours to complete, all other jobs in the queue seem to wait for that one job to finish. Worse still is when uploading to a server which time's out regularly. My question: is Bj running jobs in parallel or one after another? Thank you, Damir

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  • Datalist itemcommand design?

    - by Surya sasidhar
    hi, in my application i am using datalist to display the images, i put properties of repeatcolumn=4 and reapeatdirection=horizontal. It is displaying good when there r more than or 4 images if there r only one or two or three images the gap between images r too long. if i have only one image the image displayed in datalist in the middle of the datalist. how can i solve this problem. i think you people understand my problem this is my datalist source code... datalist width="100%" <ItemTemplate > <table width="100%" > <tr> <td > <asp:ImageButton ID="imgeFrien" runat ="Server" Width="110px" Height ="100px" CommandName ="Image" CommandArgument ='<%# Eval("userid") %>' ImageUrl ='<%# "~/Userimages/"+ Eval("myimage") %>' /> </td> </tr> <tr> <td > <asp:Label ID="lblFrieNam" runat ="Server" Font-Names ="verdana" Text ='<%# Eval("username") %>'></asp:Label> </td> </tr> </table> </ItemTemplate> </asp:DataList>

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  • Dynamic adding HttpModules and HttpHandlers

    - by pokrate
    Hi, Is adding / removing HttpModules and HttpHandlers at runtime from a website a good idea ? I am looking at ways to make my website as dynamic as possible without uploading changed content all over again. Something like config files. Rule engines exist, but learning them seems like a pain. I might be wrong in my perspective. Please suggest possible ways to change logic in the code at runtime.

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  • Porting a Grails application to GAE

    - by xain
    Hi, I currently have a Grails application I'm evaluating to port to Google App Engine and I'd like to know experiences regarding: Acegi security: the application relies on this library to enforce the security. Use of JPA or JDO instead of the hibernate plugin (I'll have to migrate the Domain classes); which one is better ? I have a growing number of pre-generated pdf files I keep uploading; is there any foreseeable problem with this? Thanks in advance.

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  • IE6 transparency+radio button can't be clicked

    - by Jonas Byström
    IE6: when I place a partially transparent image in a div, the radio buttons in that div that overlap the non-transparent pixels of the image become unclickable. Example: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style media="screen" type="text/css"> div { position: relative; width: 500px; height: 300px; _filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src=http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Olympic_flag_transparent.svg/200px-Olympic_flag_transparent.svg.png, sizingMethod='crop'); } input { position: absolute; top: 40px; left: 60px; } </style> </head> <body> <div> <input type="radio" value="1" name="1"/> </div> </body> </html> If you test the code, you can also try moving the button from (60, 40) to (40, 40) where the image is transparent, and voilà - the clicking is back in business again. This bug might, or might not, be related to the IE6 links transparency bug, but I'm not knowledgable enough to grasp any resemblence. Have I done something wrong? Or how can I circumvent? Is there some other option apart from removing the _filter:progid?

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  • How do I create a Status Icon / System Tray Icon with custom text and transparent background using P

    - by Raugturi
    Here is the code that I have so far to define the icon: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, w, h) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 0, 0, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) This works to get the png into the icon, but falls short in two areas. First, transparency is not working. If I use a 22x22 png with transparent background and the image centered, I end up with sections of other active icons showing up inside of mine, like this: http://i237.photobucket.com/albums/ff311/Raugturi/22x22_image_with_transparency.png The icon it choose to steal from is somewhat random. Sometimes it's part of the dropbox icon, others the NetworkManager Applet. If I instead use this code: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 22, 22) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 3, 6, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) And an image that is only 16x11 with the transparent edges removed, what I end up with is this: Same URL but file is 16x11_image_positioned_in_middle.png So how do I end up with a transparent block like the 1st one that doesn't pull in stuff from other icons? As for the second problem, I need the ability to write on the image before converting it to the icon. I tried using draw_glyphs and it told me I should be using Pango layout/context instead. Unfortunately all the Pango tutorials I could find deal with actual windows, not the status icon. Is there a good tutorial out there for Pango that would apply to this issue (and also maybe have at least some explanation of how to tell it what font to use as all of them that I found seem to lack this and it won't write anything without it). Note: Sorry for the lack of actual images and only one working link, apparently this is a spam prevention feature due to my lack of reputation.

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  • MATLAB: impoint getPosition strange behaviour

    - by tguclu
    I have a question about the values returned by getPosition. Below is my code. It lets the user set 10 points on a given image: figure ,imshow(im); colorArray=['y','m','c','r','g','b','w','k','y','m','c']; pointArray = cell(1,10); % Construct boundary constraint function fcn = makeConstrainToRectFcn('impoint',get(gca,'XLim'),get(gca,'YLim')); for i = 1:10 p = impoint(gca); % Enforce boundary constraint function using setPositionConstraintFcn setPositionConstraintFcn(p,fcn); setColor(p,colorArray(1,i)); pointArray{i}=p; getPosition(p) end When I start to set points on the image I get results like [675.000 538.000], which means that the x part of the coordinate is 675 and the y part is 538, right? This is what the MATLAB documentation says, but since the image is 576*120 (as displayed in the window) this is not logical. It seemed to me like, somehow, getPosition returns the y coordinate first. I need some clarification on this. Thanks for help

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