Search Results

Search found 46484 results on 1860 pages for 'function handle'.

Page 379/1860 | < Previous Page | 375 376 377 378 379 380 381 382 383 384 385 386  | Next Page >

  • Publish to Facebook Stream in as3

    - by Kid Adiran
    Hi, I am trying to publish to a users stream when they click a share button in my flash app that i have living in a tab on a fan fan. I basically have my swf embedded on a page that has a java script function that calls the facebook share dialogue. Here is what i got so far: // flash embedd <fb:fbjs-bridge/> // share function <script> function publishfeed() { var attachment = {'media':[{'type':'image','src':'http://bit.ly/AJTnf','href':'http://bit.ly/hifZk'}]}; Facebook.streamPublish('', attachment); } In my flash file, I try using this code to get it to pull the javascript funtion, but no luck. function jspopupWindow(event:MouseEvent):void { var request:URLRequest = new URLRequest("javascript:publishfeed()"); navigateToURL(request,"_blank"); } share_btn.addEventListener(MouseEvent.CLICK, jspopupWindow); Can anyone help me, what am i missing? thanks a

    Read the article

  • Cannot set property X of undefined - programatically created element

    - by Dave
    I am working on a class to create a fairly complex custom element. I want to be able to define element attributes (mainly CSS) as I am creating the elements. I came up with the below function to quickly set attrs for me given an input array: // Sample array structure of apply_settings //var _button_div = { // syle : { // position: 'absolute', // padding : '2px', // right : 0, // top : 0 // } //}; function __apply_settings(__el,apply_settings){ try{ for(settingKey in apply_settings){ __setting = apply_settings[settingKey]; if(typeof(__setting)=='string'){ __el[settingKey] = __setting; }else{ for(i in __setting){ __el[settingKey][i] = apply_settings[settingKey][i]; } } } }catch(ex){ alert(ex + " " + __el); } } The function works fine except here: function __draw_top(){ var containerDiv = document.createElement('div'); var buttonDiv = document.createElement('div'); __apply_settings(containerDiv,this.settings.top_bar); if(global_settings.show_x) buttonDiv.appendChild(__create_img(global_settings.images.close)); containerDiv.appendChild(buttonDiv); __apply_settings(buttonDiv,this.settings.button_div); return containerDiv; } The specific section that is failing is __apply_settings(buttonDiv,this.settings.button_div); with the error "Cannot set property 'position' of undefined". So naturally, I am assuming that buttonDiv is undefined.. I put alert(ex + " " + __el); in __apply_settings() to verify what I was working with. Surprisingly enough, the element is a div. Is there any reason why this function would be working for containerDiv and not buttonDiv? Any help would be greatly appreciated :) {EDIT} http://jsfiddle.net/Us8Zw/2/

    Read the article

  • Link User32 with gcc

    - by Tim Cooper
    I have a C program which has a function call that is defined in windows.h (which I have included), however, when I try and compile it with gcc, I get the error: warning: implicit declaration of function `LockWorkStation' I looked at the MSDN documentation and I see that this function is the User32 library file, and I was wondering how I would go about linking that to my file.

    Read the article

  • AS3: Adding get/set methods to a class via prototype

    - by LiraNuna
    I'm looking for a way to extend a class via prototype by adding a get and set functions. The following code will add a function to the class' prototype: MyClass.prototype.newMethod = function(... args) { }; However I want to add both a get and set functions. I tried: MyClass.prototype.fakeProperty = get function(... args) { }; MyClass.prototype.fakeProperty = set function(... args) { }; But that seem to throw compile errors. Is this even possible? Is there some 'internal' naming convention for get/set functions? I am not looking for answers such as 'create a new class and new get/set functions there'.

    Read the article

  • Java-script object - get variable name

    - by Mikk
    Hi, To begin with, I'm not even sure, if it is the right way to do it. Let's say, i have script (jquery included) like this: foo = function() { this.bar = function() { alert('I\'m bar'); } this.test = function() { $('body').append('<a onclick="my_var.bar();">Click me</a>'); } this.test(); } var my_var = new foo(); Is there any way, i could make variable "my_var" dynamic inside function "foo". So I could do something like $('body').append('<a onclick="'+the_variable_which_im_assigned_to+'.bar();">Click me</a>'); Thank you

    Read the article

  • Exceptions thrown in jQuery AJAX callbacks swallowed?

    - by MikeWyatt
    Is there any way to handle exceptions thrown from AJAX callbacks in jQuery, other than adding a try..catch block to each callback? The error function is not called in this situation. $.ajax( { url: 'myurl.rails', success: function( data ) { throw 'Oh no!'; }, error: function ( xhr, textStatus, errorThrown ) { console.log( 'AJAX call failed', xhr, textStatus, errorThrown ); } } );

    Read the article

  • SimpleModal and Jquery (How to do open and closing animations)?

    - by matthewsteiner
    http://www.ericmmartin.com/projects/simplemodal/ There's two examples near the bottom of the page that show how to either do open or closing animations. I'm pretty new to jquery. How can I declare both onOpen and onClose? (I've only been able to get one to work at a time. jQuery(function ($) { $('a.basic').click(function (e) { e.preventDefault(); $('#basic-modal-content').modal( { onClose: function (dialog) { dialog.container.fadeOut('slow', function () { }); } } ); }); }); Thanks for any help you can provide.

    Read the article

  • pass data from popup to parent

    - by user522962
    I have a parent w/ a popup child. When parent loads, I have to call a function within the popup without showing the popup (thus, I load "pupLove" but don't include it in layout)....I then pass this data to the parent. When the user manually clicks another button to open the popup, the same function is called & data passed to the parent. However, I am not able to pass dg.length to the parent. I believe the root problem is that I am loading "pupLove" & thus the parents are getting confused.....I'm guessing if I get rid of "pupLove" I can pass the data correctly but will need to call the child's function at creationComplete of the parent....how do I do that? Here's my parent: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="green" width="50%" height="100%" xmlns:local="*" > <fx:Script> <![CDATA[ import pup; import mx.managers.PopUpManager; public function showPup(evt:MouseEvent):void { var ttlWndw:pup = PopUpManager.createPopUp(this, pup, true) as pup; PopUpManager.centerPopUp(ttlWndw); } ]]> </fx:Script> <mx:VBox> <local:pup id="pupLove" visible="false" includeInLayout="false" /> <s:Button click="showPup(event);" label="launch Pup" /> <mx:Text id="Ptest" color="black" text="from Parent:{pupLove.dg.length}" /> </mx:VBox> </s:Application> And a popup child called 'pup.mxml': <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300"> <fx:Script> <![CDATA[ public function init():void{ // send php call } import mx.events.CloseEvent; import mx.managers.PopUpManager; private function removePup(evt:Event):void { PopUpManager.removePopUp(this); } ]]> </fx:Script> <fx:Declarations> <s:ArrayCollection id="dg"> </s:ArrayCollection> </fx:Declarations> <s:TitleWindow width="100%" height="100%" close="removePup(event)"> <mx:VBox> <mx:Text id="test" color="red" text="from Child:{dg.length}" /> <s:Button label="add Items" click="dg.addItem({id:'cat'})" /> </mx:VBox> </s:TitleWindow> </s:Group> UPDATE: I guess my question can be more easily stated as: "is there a way to call a child's function from the parent without actually loading the child?"

    Read the article

  • i am getting error like mysql_connect() acces denied for system@localhost(using password NO)

    - by user309381
    class MySQLDatabase { public $connection; function _construct() { $this->open_connection();} public function open_connection() {$this->connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if(!$this->connection){die("Database Connection Failed" . mysql_error());} else{$db_select = mysql_select_db(DB_NAME,$this->connection); if(!$db_select){die("Database Selection Failed" . mysql_error()); } }} public function close_connection({ if(isset($this->connection)){ mysql_close($this->connection); unset($this->connection);}} public function query(/*$sql*/){ $sql = "SELECT*FROM users where id = 1"; $result = mysql_query($sql); $this->confirm_query($result); //return $result;while( $found_user = mysql_fetch_assoc($result)) { echo $found_user ['username']; } } private function confirm_query($result) { if(!$result) { die("The Query has problem" . mysql_error()); } } } $database = new MySQLDatabase(); $database->open_connection(); $database->query(); $database->close_connection(); ?>

    Read the article

  • checkbox update the record using jquery?

    - by python
    <? include("connect.php"); $sql="select * from sampledb"; $res=mysql_query($sql) or die("query failed"); ?> <script type="text/javascript" src="scripts/jquery.js"></script> <script type="text/javascript"> function updateCheckVal() { var valcheck = []; $('#checkbox :checked').each(function() { valcheck.push($(this).val()); }); $('#store_checkbox').val(valcheck) } $(function() { $('#checkbox input').click(updateCheckVal); updateCheckVal(); }); $(function(){ $("a.modify").click(function(){ var val = []; $(':checkbox:checked').each(function(i){ val[i] = $(this).val(); }); $("#deleted_id").val(val); page=$(this).attr("href"); $("#Formcontent").html("loading...").load(page); return false; }); }); </script <form name=""> <table width="100%" border="1" cellpadding="1" cellspacing="1"> <thead> <tr bgcolor="#CCCCCC"> <th></th> <th>ID</th> <th>Fullname</th> </tr> </thead> <tbody> <? while($row=mysql_fetch_assoc($res)){?> <tr> <td id="checkbox"><input type="checkbox" name="chk[]" class="chk" value=<?php echo $row["student_id"];?> ></td> <td><?php echo $row["id"];?></td> <td><?php echo $row["fullname"];?></td> </tr> <? }?> </tbody> </table> <input type="hidden" name="store_checkbox" id="store_checkbox" value=""> <a href="formstudent.php?action=update&id=<?php echo $_POST["store_checkbox"]; ?>" class="modify">modify</a> I want to pass the checkbox value that is checked in something like this: example :formstudent.php?action=update&id=1, I am doing here is pass like this but does not work. <a href="formstudent.php?action=update&id=<?php echo $_POST["store_checkbox"]; ?>" Anybody know how to do this?

    Read the article

  • jquery timout funcation not work properly

    - by 3gwebtrain
    HI, i ma using the settimeout function to display block and append to 'li', once the mouseover. and i just want to remove the block and make it none. in my funcation works fine. but problem is even just my mouse cross the li, it self the block getting visibile. how to avoid this? my code is: var thisLi; var storedTimeoutID; $("ul.redwood-user li,ul.user-list li").live("mouseover", function(){ thisLi = $(this); var needShow = thisLi.children('a.copier-link'); if($(needShow).is(':hidden')){ storedTimeoutID = setTimeout(function(){$(thisLi).children('a.copier-link').appendTo(thisLi).show();},3000); } else{ storedTimeoutID = setTimeout(function(){$(thisLi).siblings().children('a.copier-link').appendTo(thisLi).show();},3000); } }); $("ul.redwood-user li,ul.user-list li").live("mouseleave", function(){ clearTimeout(storedTimeoutID); //$('ul.redwood-user li').children('a.copier-link').hide(); $('ul.user-list li').children('a.copier-link').hide(); });

    Read the article

  • Cannot get xmlhttprequest.responseText from JQuery

    - by Felix Guerrero
    Hi. I got this function function verify_at_bd(){ var u = "foo"; var p = "bar"; return $.post('auth.php', { name: u, password: p, mobile: '' }, function(result){ return result; },'json'); } If I do a console.log(verify_at_bd()) I'm getting an xmlhttprequest but cannot access to responseText property. I'm using header("Content-Type: application/json") into my PHP. I'm using firefox 3.6 on OS X.

    Read the article

  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

    Read the article

  • emacs windows, distribute the width through the frame

    - by Gauthier
    I used once a very nice emacs function that set all my windows (emacs windows, not frames) width evenly. If you open emacs and do C-x 3 twice in a row, you get three vertical windows. Then running the function I am looking for makes the width of these windows the same. I can't for the life of me find this function again. Wouldn't someone help me to: find the name of the function give me the keyboard shortcut if any tell me what I should have done to find the answer by myself Thanks!

    Read the article

  • jQuery.extend() not giving deep copy of object formed by constructor

    - by two7s_clash
    I'm trying to use this to clone a complicated Object. The object in question has a property that is an array of other Objects, and each of these have properties of different types, mostly primitives, but a couple further Objects and Arrays. For example, an ellipsed version of what I am trying to clone: var asset = new Assets(); function Assets() { this.values = []; this.sectionObj = Section; this.names = getNames; this.titles = getTitles; this.properties = getProperties; ... this.add = addAsset; function AssetObj(assetValues) { this.name = ""; this.title = ""; this.interface = ""; ... this.protected = false; this.standaloneProtected = true; ... this.chaptersFree = []; this.chaptersUnavailable = []; ... this.mediaOptions = { videoWidth: "", videoHeight: "", downloadMedia: true, downloadMediaExt: "zip" ... } this.chaptersAvailable = []; if (typeof assetValues == "undefined") { return; } for (var name in assetValues) { if (typeof assetValues[name] == "undefined") { this[name] = ""; } else { this[name] = assetValues[name]; } } ... function Asset() { return new AssetObj(); } ... function getProperties() { var propertiesArray = new Array(); for (var property in this.values[0]) { propertiesArray.push(property); } return propertiesArray; } ... function addAsset(assetValues) { var newValues; newValues = new AssetObj(assetValues); this.values.push(newValues); } } When I do var copiedAssets = $.extend(true, {}, assets); copiedAssets.values == [], while assets.values == [Object { name="section_intro", more...}, Object { name="select_textbook", more...}, Object { name="quiz", more...}, 11 more...] When I do var copiedAssets = $.extend( {}, assets); all copiedAssets.values.[X].properties are just pointers to the value in assets. What I want is a true deep copy all the way down. What am I missing? Do I need to write a custom extend function? If so, any recommended patterns?

    Read the article

  • impress.js Navigation with active class

    - by ArtGoddess
    I would like to use impress.js in order to make a website, with a navigation bar. In each slide, the corresponding anchor or div must have an "active" class, in order to achieve a different link appearance. I have followed all instructions provided here: https://github.com/Ralt/impress.js/commit/f88feb8cae704ce27bd2168bdb77768f516ac2da#L2R605 but the "active" class on the correct menu must be added. This is the code that generates the menu items. How can I add for example the "active" class in the first link? /* ************************ MENU ***************************** */ // Capitalize first letter of string // @see http://stackoverflow.com/a/1026087/851498 var capitalize = function( str ) { return str.charAt(0).toUpperCase() + str.slice(1); } // `showMenu` API function creates the menu // It defines the names of each entry by the id capitalized. var showMenu = function() { // Create the menu wrapper and the element that will be cloned // for each entry. var menu = document.createElement('div'), el = document.createElement('div'); // Apply some classes menu.className = 'menu'; el.className = 'menu-item'; // Create an element that will be the "button" and append it // to the menu var button = document.createElement('div'); button.className = 'menu-button'; button.textContent = 'Menu'; menu.appendChild(button); // Now, for each div in #impress, add an entry to the menu [].forEach.call(byId('impress').firstElementChild.children, function( child, index ) { var newEl = el.cloneNode(), i = index + 1, text = i + '. ' + capitalize(child.id); // Set the text of the new element newEl.textContent = text; // Add an onclick event to the new element // We need to use a closure to make sure the index is correct (function( index ) { newEl.addEventListener('click', function() { goto(index); }); }( index )); // And append the new element to the menu menu.appendChild(newEl); }); // And append the menu to #impress document.body.appendChild(menu); }; Then, in each click it must be removed the active class on the current, and add it to the clicked element. // Remove the active class from the current active document.querySelector( '.active' )[ 0 ].classList.remove( 'active' ); // And add it to the clicked index byId('impress').firstElementChild.children[ index ].classList.add( 'active' ); Where do I have to apply this code? Thank you!

    Read the article

  • jQuery autocomplete works with a local string but not when the same String is called off the server

    - by Ankur
    This is related to the question I asked at http://stackoverflow.com/questions/2802948/how-to-make-an-ajax-call-immediately-on-document-loading My code is: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = data; alert(dataArray); $("#example").autocomplete(dataArray); } }); }); The value that is printed in the alert is: "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); If instead I do this: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); alert(dataArray); $("#example").autocomplete(dataArray); } }); }); It works fine?

    Read the article

  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

    Read the article

  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

    Read the article

  • Updating and Editing Google Contacts - Ruby Gem

    - by Kyle
    I'm attempting to interact with the Google contacts API through Rails via and oauth-plugin. I need to retrieve and update Google contacts. I know that the portablecontacts gem will retrieve contacts, but does not allow for adding or updating. I was wondering if anyone knew of a gem that will handle this type of interaction. If not what would be the best method to implement a gem that would make it easier to handle the responses.

    Read the article

  • Detecting that a MemberExpression has a value

    - by cs
    How do I detect if a MemberExpression has a value that needs to be compiled/evaluated? I have two separate member expression outputs, the first which has a value, and the second which doesn't. What is the best way to differentiate between the two? exp **{value(Microsoft.Connect.Api.Client.Tests.SearchQueryUnitTests+<>c__DisplayClass6).handle}** [System.Linq.Expressions.MemberExpression]: **{value(Microsoft.Connect.Api.Client.Tests.SearchQueryUnitTests+<>c__DisplayClass6).handle}** NodeType: MemberAccess Type: {Name = "String" FullName = "System.String"} vs exp {x.CreatedBy} [System.Linq.Expressions.MemberExpression]: {x.CreatedBy} NodeType: MemberAccess Type: {Name = "String" FullName = "System.String"}

    Read the article

  • javascript: execute a bunch of asynchronous method with one callback

    - by Samuel Michelot
    I need to execute a bunch of asynchronous methods (client SQLite database), and call only one final callback. Of course, the ugly way is: execAll : function(callBack) { asynch1(function() { asynch2(function() { ... asynchN(function() { callBack(); }) }) }); } But I know there are better ways to do it. Intuitively I would detect when all call back has been called with a counter to call the final callback. I think this is a common design-pattern, so if someone could point me in the right direction... Thanks in advance !

    Read the article

  • Modify the server side functions using jquery

    - by ant
    Hi, I am developing one website using cakephp and jquery technologies. Server-side there are some functions which handles sql queris. As per requirement I want to modify server side functions on client side using jquery AJAX call. E.g. : Below is the function on server side to modify users information. function modifyUser(username,userid) { //update query statements } Then jquery AJAX call will be like this : $.ajax({ url: 'users/modiyUser', success: function() { alert("Updation done") or any statements. } }); and I want to modify above i.e. server side function depending upon client input criteria. $.ajax({ function users/modiyUser(username,userid) { // I will write here any other statements which gives me some other output. } }); Above AJAX call syntax may not present, but i think you all understood what I am trying to do I simply wants to modify/override server side functions on client side. Please let me know is there any way to resolve above mentioned requirement. Thanks in adavance

    Read the article

< Previous Page | 375 376 377 378 379 380 381 382 383 384 385 386  | Next Page >