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  • How to model a mutually exclusive relationship in sql server

    - by littlechris
    Hi, I have to add functionality to an existing application and I've run into a data situation that I'm not sure how to model. I am being restricted to the creation of new tables and code. If I need to alter the existing structure I think my client may reject the proposal..although if its the only way to get it right this is what I will have to do. I have an Item table that can me link to any number of tables, and these tables may increase over time. The Item can only me linked to one other table, but the record in the other table may have many items linked to it. Examples of the tables/entities being linked to are "Person", "Vehicle", "Building", "Office". These are all separate tables. Example of Items are "Pen", "Stapler", "Cushion", "Tyre", "A4 Paper", "Plastic Bag", "Poster", "Decoration" For instance a "Poster" may be allocated to a "Person" or "Office" or "Building". In the future if they add a "Conference Room" table it may also be added to that. My intital thoughts are: Item { ID, Name } LinkedItem { ItemID, LinkedToTableName, LinkedToID } The LinkedToTableName field will then allow me to identify the correct table to link to in my code. I'm not overly happy with this solution, but I can't quite think of anything else. Please help! :) Thanks!

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  • Organizing Eager Queries in an ObjectContext

    - by Nix
    I am messing around with Entity Framework 3.5 SP1 and I am trying to find a cleaner way to do the below. I have an EF model and I am adding some Eager Loaded entities and i want them all to reside in the "Eager" property in the context. We originally were just changing the entity set name, but it seems a lot cleaner to just use a property, and keep the entity set name in tact. Example: Context - EntityType - AnotherType - Eager (all of these would have .Includes to pull in all assoc. tables) - EntityType - AnotherType Currently I am using composition but I feel like there is an easier way to do what I want. namespace Entities{ public partial class TestObjectContext { EagerExtensions Eager { get;set;} public TestObjectContext(){ Eager = new EagerExtensions (this); } } public partial class EagerExtensions { TestObjectContext context; public EagerExtensions(TestObjectContext _context){ context = _context; } public IQueryable<TestEntity> TestEntity { get { return context.TestEntity .Include("TestEntityType") .Include("Test.Attached.AttachedType") .AsQueryable(); } } } } public class Tester{ public void ShowHowIWantIt(){ TestObjectContext context= new TestObjectContext(); var query = from a in context.Eager.TestEntity select a; } }

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  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

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  • Question about best practices and Macros from the book 'C++ Coding Standards'

    - by Victor T.
    From Herb Sutter and Andrei Alexandrescu's 'C++ Coding Standards', Item 16: Avoid Macros under Exceptions for this guideline they wrote: For conditional compilation (e.g., system-dependent parts), avoid littering your code with #ifdefs. Instead, prefer to organize code such that the use of macros drives alternative implementations of one common interface, and then use the interface throughout. I'm having trouble understanding exactly what they mean by this. How can you drive alternate implementations without the use of #ifdef conditional compile macro directives? Can someone provide an example to help illustrate what's being proposed by the above paragraph? Thanks

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  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

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  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

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  • Low cost way to host a large table yet keep the performance scalable?

    - by Leo Liang
    I have a growing table storing time series data, 500M entries now, and 200K new records every day. The total size is around 15GB for now. My clients are querying the table via a PHP script mostly, and the size of the result set is around 10K records (not very large). select * from T where timestamp > X and timestamp < Y and additionFilters And I want this operation cheap. Currently my table is hosting in Postgres 7, on a single 16G memory Box, and I would love to see some good suggestion for me to host this in low cost and also allow me to scale up for performance if needed. The table serves: 1. Query: 90% 2. Insert: 9.9% 2. Update: 0.1% <-- very rare.

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  • what happens to running/blocked runnables when executorservice is shutdown()

    - by prmatta
    I posted a question about a thread pattern today, and almost everyone suggested that I look into the ExecutorService. While I was looking into the ExecutorService, I think I am missing something. What happens if the service has a running or blocked threads, and someone calls ExecutorService.shutdown(). What happens to threads that are running or blocked? Does the ExecutorService wait for those threads to complete before it terminates? The reason I ask this is because a long time ago when I used to dabble in Java, they deprecated Thread.stop(), and I remember the right way of stopping a thread was to use sempahores and extend Thread when necessary: public void run () { while (!this.exit) { try { block(); //do something } catch (InterruptedException ie) { } } } public void stop () { this.exit = true; if (this.thread != null) { this.thread.interrupt(); this.thread = null; } } How does ExecutorService handle running threads?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • How should I use color in my application? Single, Theme, or Chaos?

    - by CodeSlave
    How should I be using color in my application? I have over a 100 different forms (windows) in my application, and the default windows grey seems like a bad choice to me. One school of thought says pick one neutral color, and use the same one everywhere. Another school of thought says pick a set of neutral colors, and use them same ones within a group of form (e.g., shipping screens might be light green, receiving screens light orange, user administration screens light blue, etc.). The final school of thought says make every form different. We've got millions of colors, why not use them? What should I do and why?

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  • smallest mysql type that accomodates single decimal

    - by donpal
    Database newbie here. I'm setting up a mysql table. One of the fields will accept a value in increment of a 0.5. e.g. 0.5, 1.0, 1.5, 2.0, .... 200.5, etc. I've tried int but it doesn't capture the decimals. `value` int(10), What would be the smallest type that can accommodate this value, considering it's only a single decimal. I also was considering that because the decimal will always be 0.5 if at all, I could store it in a separate boolean field? So I would have 2 fields instead. Is this a stupid or somewhat over complicated idea? I don't know if it really saves me any memory, and it might get slower now that I'm accessing 2 fields instead of 1 `value` int(10), `half` bool, //or something similar to boolean What are your suggestions guys? Is the first option better, and what's the smallest data type in that case that would get me the 0.5?

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  • How many parameters in C# method are acceptable?

    - by Valentin Heinitz
    I am new to C# and have to maintain a C# Application. Now I'v found a method vaving 32 Parameters (not auto-generated code). From C/C++ I remember the rule of thumb "4 Parameters". It may be an old-fashioned rule rooting back to old 0x86 compilers, where 4 Parameters could be accomodated in registers (fast) or on stack otherwise. I am not concerning about performance, but I do have a feeling, that 32 parameters per functions are not easy to maintain even in C#. Or am I completly not up to date? What is the rule of thumb for C#? Thank you for any hint!

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  • How to keep historic details of modification in a database (Audit trail)?

    - by mada
    I'm a J2EE developer & we are using hibernate mapping with a PostgreSQL database. We have to keep track of any changes occurs in the database, in others words all previous & current values of any field should be saved. Each field can be any type (bytea, int, char...) With a simple table it is easy but we a graph of objects things are more difficult. So we have, speaking in a UML point of view, a graph of objects to store in the database with every changes & the user. Any idea or pattern how to do that?

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  • Why do some languages not use semicolons and braces?

    - by Incognito
    It is interesting that some languages do not use semicolons and braces, even though their predecessors had them. Personally, it makes me nervous to write code in Python because of this. Semicolons are also missing from Google's GO language, although the lexer uses a rule to insert semicolons automatically as it scans. Why do some languages not use semicolons and braces?

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  • Normalizing Item Names & Synonyms

    - by RabidFire
    Consider an e-commerce application with multiple stores. Each store owner can edit the item catalog of his store. My current database schema is as follows: item_names: id | name | description | picture | common(BOOL) items: id | item_name_id | picture | price | description | picture item_synonyms: id | item_name_id | name | error(BOOL) Notes: error indicates a wrong spelling (eg. "Ericson"). description and picture of the item_names table are "globals" that can optionally be overridden by "local" description and picture fields of the items table (in case the store owner wants to supply a different picture for an item). common helps separate unique item names ("Jimmy Joe's Cheese Pizza" from "Cheese Pizza") I think the bright side of this schema is: Optimized searching & Handling Synonyms: I can query the item_names & item_synonyms tables using name LIKE %QUERY% and obtain the list of item_name_ids that need to be joined with the items table. (Examples of synonyms: "Sony Ericsson", "Sony Ericson", "X10", "X 10") Autocompletion: Again, a simple query to the item_names table. I can avoid the usage of DISTINCT and it minimizes number of variations ("Sony Ericsson Xperia™ X10", "Sony Ericsson - Xperia X10", "Xperia X10, Sony Ericsson") The down side would be: Overhead: When inserting an item, I query item_names to see if this name already exists. If not, I create a new entry. When deleting an item, I count the number of entries with the same name. If this is the only item with that name, I delete the entry from the item_names table (just to keep things clean; accounts for possible erroneous submissions). And updating is the combination of both. Weird Item Names: Store owners sometimes use sentences like "Harry Potter 1, 2 Books + CDs + Magic Hat". There's something off about having so much overhead to accommodate cases like this. This would perhaps be the prime reason I'm tempted to go for a schema like this: items: id | name | picture | price | description | picture (... with item_names and item_synonyms as utility tables that I could query) Is there a better schema you would suggested? Should item names be normalized for autocomplete? Is this probably what Facebook does for "School", "City" entries? Is the first schema or the second better/optimal for search? Thanks in advance! References: (1) Is normalizing a person's name going too far?, (2) Avoiding DISTINCT

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  • How can I get a fixed-position menu like slashdot's comment filtration menu

    - by pkaeding
    Slashdot has a little widget that allows you to tweak your comment threshold to filter out down-modded comments. It will be in one place if you scroll to the top of the page, and as you scroll down, at some point, where its original home is about to scroll off the page, it will switch to fixed position, and stay on your screen. (To see an example, click here.) My question is, how can I accomplish the same effect of having a menu be in one place when scrolled up, and switch to fixed position as the user scrolls down? I know this will involve a combination of CSS and javascript. I'm not necessarily looking for a full example of working code, but what steps will my code need to go through?

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  • Define tables from a part of my ER Diagram.

    - by M R Jafari
    I have a ER-Diagram (Show in http://www.4freeimagehost.com/show.php?i=f82997ca4d5d.png). In the diagram you see 2 entities and a 1:N relataion together. Project has 2 columns as ProjectID, ProjectName. Employee has 3 colums as EmployeeID, EmployeeName and ProjectID. A project has ONLY 1 project-manager and project-manager is a employee. What columns add them?

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  • Autmatically create table on MySQL server based on date?

    - by Anthony
    Is there an equivalent to cron for MySQL? I have a PHP script that queries a table based on the month and year, like: SELECT * FROM data_2010_1 What I have been doing until now is, every time the script executes it does a query for the table, and if it exists, does the work, if it doesn't it creates the table. I was wondering if I can just set something up on the MySQL server itself that will create the table (based on a default table) at the stroke of midnight on the first of the month. Update Based on the comments I've gotten, I'm thinking this isn't the best way to achieve my goal. So here's two more questions: If I have a table with thousands of rows added monthly, is this potentially a drag on resources? If so, what is the best way to partition this table, since the above is verboten? What are the potential problems with my home-grown method I originally thought up?

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  • Managing important runtime business logic with regard to a codebase

    - by Daniel Beardsley
    I'm working on a project which will end up have a lot of application information stored in the form of records in a database. In this case, it's the configuration of data views: which grid columns to show/hide default filters to apply to each grid view column titles sorting subtotaling ... This information is a big part of the value of the application and is essential to it's function. The data will be altered by admins a fair amount, so it's not static and it wouldn't be appropriate to have to deploy a new version of the app every time the data changes. The question is, Where should this data be stored? It will definitely live in the database because that's how it's accessed, but I feel like it needs to also be kept with the version controlled codebase because it's an integral part of functioning of the application. Has anyone dealt with an issue like this before? What did you end up doing?

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  • Automatically reporting javascript errors to the developer

    - by Cine
    As most production environments we have setup something to send us a notification if there is an error in our web application. The problem is ofcourse that this only covers errors on the server side. My question to the community is: What are you doing about client side errors, especially in javascript? And what about other quality of service issues, such as slow processing and other things that might be due to the client machine?

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  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project.

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  • Implementing the procducer-consumer with .NET 4.0 new

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing and enqueuing task items and one other thread executes (dequeues) these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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