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  • concurrency::extent<N> from amp.h

    - by Daniel Moth
    Overview We saw in a previous post how index<N> represents a point in N-dimensional space and in this post we'll see how to define the N-dimensional space itself. With C++ AMP, an N-dimensional space can be specified with the template class extent<N> where you define the size of each dimension. From a look and feel perspective, you'd expect the programmatic interface of a point type and size type to be similar (even though the concepts are different). Indeed, exactly like index<N>, extent<N> is essentially a coordinate vector of N integers ordered from most- to least- significant, BUT each integer represents the size for that dimension (and hence cannot be negative). So, if you read the description of index, you won't be surprised with the below description of extent<N> There is the rank field returning the value of N you passed as the template parameter. You can construct one extent from another (via the copy constructor or the assignment operator), you can construct it by passing an integer array, or via convenience constructor overloads for 1- 2- and 3- dimension extents. Note that the parameterless constructor creates an extent of the specified rank with all bounds initialized to 0. You can access the components of the extent through the subscript operator (passing it an integer). You can perform some arithmetic operations between extent objects through operator overloading, i.e. ==, !=, +=, -=, +, -. There are operator overloads so that you can perform operations between an extent and an integer: -- (pre- and post- decrement), ++ (pre- and post- increment), %=, *=, /=, +=, –= and, finally, there are additional overloads for plus and minus (+,-) between extent<N> and index<N> objects, returning a new extent object as the result. In addition to the usual suspects, extent offers a contains function that tests if an index is within the bounds of the extent (assuming an origin of zero). It also has a size function that returns the total linear size of this extent<N> in units of elements. Example code extent<2> e(3, 4); _ASSERT(e.rank == 2); _ASSERT(e.size() == 3 * 4); e += 3; e[1] += 6; e = e + index<2>(3,-4); _ASSERT(e == extent<2>(9, 9)); _ASSERT( e.contains(index<2>(8, 8))); _ASSERT(!e.contains(index<2>(8, 9))); grid<N> Our upcoming pre-release bits also have a similar type to extent, grid<N>. The way you create a grid is by passing it an extent, e.g. extent<3> e(4,2,6); grid<3> g(e); I am not going to dive deeper into grid, suffice for now to think of grid<N> simply as an alias for the extent<N> object, that you create when you encounter a function that expects a grid object instead of an extent object. Usage The extent class on its own simply defines the size of the N-dimensional space. We'll see in future posts that when you create containers (arrays) and wrappers (array_views) for your data, it is an extent<N> object that you'll need to use to create those (and use an index<N> object to index into them). We'll also see that it is a grid<N> object that you pass to the new parallel_for_each function that I'll cover in the next post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Relation between [[Prototype]] and prototype in JavaScript

    - by Claudiu
    From http://www.jibbering.com/faq/faq_notes/closures.html : Note: ECMAScript defines an internal [[prototype]] property of the internal Object type. This property is not directly accessible with scripts, but it is the chain of objects referred to with the internal [[prototype]] property that is used in property accessor resolution; the object's prototype chain. A public prototype property exists to allow the assignment, definition and manipulation of prototypes in association with the internal [[prototype]] property. The details of the relationship between to two are described in ECMA 262 (3rd edition) and are beyond the scope of this discussion. What are the details of the relationship between the two? I've browsed through ECMA 262 and all I've read there is stuff like: The constructor’s associated prototype can be referenced by the program expression constructor.prototype, Native ECMAScript objects have an internal property called [[Prototype]]. The value of this property is either null or an object and is used for implementing inheritance. Every built-in function and every built-in constructor has the Function prototype object, which is the initial value of the expression Function.prototype Every built-in prototype object has the Object prototype object, which is the initial value of the expression Object.prototype (15.3.2.1), as the value of its internal [[Prototype]] property, except the Object prototype object itself. From this all I gather is that the [[Prototype]] property is equivalent to the prototype property for pretty much any object. Am I mistaken?

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  • WPF Memory Leak on XP (CMilChannel, HWND)

    - by vanja.
    My WPF application leaks memory at about 4kb/s. The memory usage in Task Manager climbs constantly until the application crashes with an "Out of Memory" exception. By doing my own research I have found that the problem is discussed here: http://stackoverflow.com/questions/801589/track-down-memory-leak-in-wpf and #8 here: http://blogs.msdn.com/jgoldb/archive/2008/02/04/finding-memory-leaks-in-wpf-based-applications.aspx The problem described is: This is a leak in WPF present in versions of the framework up to and including .NET 3.5 SP1. This occurs because of the way WPF selects which HWND to use to send messages from the render thread to the UI thread. This sample destroys the first HWND created and starts an animation in a new Window. This causes messages sent from the render thread to pile up without being processed, effectively leaking memory. The solution offered is: The workaround is to create a new HwndSource first thing in your App class constructor. This MUST be created before any other HWND is created by WPF. Simply by creating this HwndSource, WPF will use this to send messages from the render thread to the UI thread. This assures all messages will be processed, and that none will leak. But I don't understand the solution! I have a subclass of Application that I am using and I have tried creating a window in that constructor but that has not solved the problem. Following the instructions given literally, it looks like I just need to add this to my Application constructor: new HwndSource(new HwndSourceParameters("MyApplication"));

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • Do the ‘up to date’ guarantees for values of Java's final fields extend to indirect references?

    - by mattbh
    The Java language spec defines semantics of final fields in section 17.5: The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are. My question is - does the 'up-to-date' guarantee extend to the contents of nested arrays, and nested objects? An example scenario: Thread A constructs a HashMap of ArrayLists, then assigns the HashMap to final field 'myFinal' in an instance of class 'MyClass' Thread B sees a (non-synchronized) reference to the MyClass instance and reads 'myFinal', and accesses and reads the contents of one of the ArrayLists In this scenario, are the members of the ArrayList as seen by Thread B guaranteed to be at least as up to date as they were when MyClass's constructor completed? I'm looking for clarification of the semantics of the Java Memory Model and language spec, rather than alternative solutions like synchronization. My dream answer would be a yes or no, with a reference to the relevant text.

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  • C# Interop with dll

    - by Jim Jones
    Using VS2008 C# am attempting to interop a C++ dll. Have a C++ class constructor: make_summarizer(const char* rdir, const char* lic, const char* key); Need to retain a reference to the object that is created so I can use it in a follow-on function. When I did this in JNI the c code was: declare a static pointer to the object: static summarizer* summrzr; Then in one of the functions I called this constructor as follows: summrzr = make_summarizer(crdir, clic, ckey); Where the parameters all where the requisite const char* type; So in C# using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Configuration; namespace SummarizerApp { class SummApp { private IntPtr summarzr; public SummApp() { string resource_dir = ConfigurationManager.AppSettings["resource_dir"]; string license = ConfigurationManager.AppSettings["license"]; string key = ConfigurationManager.AppSettings["key"]; createSummarizer(resource_dir, license, key); } [System.Runtime.InteropServices.DllImportAttribute("lib\\summarizer37.dll", EntryPoint = "#1")] public static extern IntPtr make_summarizer( [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string rdir, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string lic, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string key); public void createSummarizer(string resource_dir, string license, string key) { try { this.summarzr = make_summarizer(resource_dir, license, key); } catch (AccessViolationException e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } } Have also tried using IntPtr created using Marshal.StringToHGlobalAnsi(string). Regardless I get a AccessViolationException on the line where I call the native constructor; So what am I doing wrong? Jim

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  • Enumerating all strings in resx

    - by Erik Hesselink
    We would like to enumerate all strings in a resource file in .NET (resx file). We want this to generate a javascript object containing all these key-value pairs. We do this now for satellite assemblies with code like this (this is VB.NET, but any example code is fine): Dim rm As ResourceManager rm = New ResourceManager([resource name], [your assembly]) Dim Rs As ResourceSet Rs = rm.GetResourceSet(Thread.CurrentThread.CurrentCulture, True, True) For Each Kvp As DictionaryEntry In Rs [Write out Kvp.Key and Kvp.Value] Next However, we haven't found a way to do this for .resx files yet, sadly. How can we enumerate all localization strings in a resx file? UPDATE: Following Dennis Myren's comment and the ideas from here, I built a ResXResourceManager. Now I can do the same with .resx files as I did with the embedded resources. Here is the code. Note that Microsoft made a needed constructor private, so I use reflection to access it. You need full trust when using this. Imports System.Globalization Imports System.Reflection Imports System.Resources Imports System.Windows.Forms Public Class ResXResourceManager Inherits ResourceManager Public Sub New(ByVal BaseName As String, ByVal ResourceDir As String) Me.New(BaseName, ResourceDir, GetType(ResXResourceSet)) End Sub Protected Sub New(ByVal BaseName As String, ByVal ResourceDir As String, ByVal UsingResourceSet As Type) Dim BaseType As Type = Me.GetType().BaseType Dim Flags As BindingFlags = BindingFlags.NonPublic Or BindingFlags.Instance Dim Constructor As ConstructorInfo = BaseType.GetConstructor(Flags, Nothing, New Type() { GetType(String), GetType(String), GetType(Type) }, Nothing) Constructor.Invoke(Me, Flags, Nothing, New Object() { BaseName, ResourceDir, UsingResourceSet }, Nothing) End Sub Protected Overrides Function GetResourceFileName(ByVal culture As CultureInfo) As String Dim FileName As String FileName = MyBase.GetResourceFileName(culture) If FileName IsNot Nothing AndAlso FileName.Length > 10 Then Return FileName.Substring(0, FileName.Length - 10) & ".resx" End If Return Nothing End Function End Class

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  • Factory pattern vs ease-of-use?

    - by Curtis White
    Background, I am extending the ASP.NET Membership with custom classes and extra tables. The ASP.NET MembershipUser has a protected constructor and a public method to read the data from the database. I have extended the database structure with custom tables and associated classes. Instead of using a static method to create a new member, as in the original API: I allow the code to instantiate a simple object and fill the data because there are several entities. Original Pattern #1 Protected constructor > static CreateUser(string mydata, string, mydata, ...) > User.Data = mydata; > User.Update() My Preferred Pattern #2 Public constructor > newUser = new MembershipUser(); > newUser.data = ... > newUser.ComplextObject.Data = ... > newUser.Insert() > newUser.Load(string key) I find pattern #2 to be easier and more natural to use. But method #1 is more atomic and ensured to contain proper data. I'd like to hear any opinions on pros/cons. The problem in my mind is that I prefer a simple CRUD/object but I am, also, trying to utilize the underlying API. These methods do not match completely. For example, the API has methods, like UnlockUser() and a readonly property for the IsLockedOut

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  • Phantom class definitions in Flash CS5?

    - by cc
    I'm trying to get FlashPunk working in the Flash CS5 IDE (don't ask), and I'm having trouble getting it to compile. In strict mode, the error I'm getting is: net/flashpunk/FP.as, Line 95 1119: Access of possibly undefined property _inherit through a reference with static type World. Typically, this means that there is a missing variable definition or the class being compiled cannot see that variable. Presumably, the framework compiles for others, so I'm pretty sure this isn't the issue, but I went in anyway and made sure the variables existed and set these variables to public (they were set to internal), but the error still occurred. It was almost like the compiler wasn't seeing the property definitions. If I turn off "strict mode", the app compiles, but then I get this error: ArgumentError: Error #1063: Argument count mismatch on World(). Expected 2, got 0. Now, World is a class in the FlashPunk package. In the class definition for it, the constructor does not expect any arguments: public function World() { ... ...and yet, for some reason, Flash is expecting two arguments. So it appears that everything is correct, but Flash is somehow expecting something different than what World's constructor defines. These two issues combined makes it seem like Flash is getting some other phantom version of another class called "World" which has two constructor arguments and different properties. I've gone in and checked the ActionScript settings. The only external-to-project stuff referenced is the default "$(AppConfig)/ActionScript 3.0/libs". And I'm not using any of my own code other than a single "Main.as" file that super's Engine to set a few parameters - certainly, there's no new World class. With a generic name like "World", I thought perhaps this is a reserved class name within Flash or something, maybe imported from the default libs mentioned above, but some Googling turning up empty seems to put the lie to that. Any idea what might be going on?

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  • openCV Won't copy to image after changed color ( opencv and c++ )

    - by user1656647
    I am a beginner at opencv. I have this task: Make a new image Put a certain image in it at 0,0 Convert the certain image to gray scale put the grayscaled image next to it ( at 300, 0 ) This is what I did. I have a class imagehandler that has constructor and all the functions. cv::Mat m_image is the member field. Constructor to make new image: imagehandler::imagehandler(int width, int height) : m_image(width, height, CV_8UC3){ } Constructor to read image from file: imagehandler::imagehandler(const std::string& fileName) : m_image(imread(fileName, CV_LOAD_IMAGE_COLOR)) { if(!m_image.data) { cout << "Failed loading " << fileName << endl; } } This is the function to convert to grayscale: void imagehandler::rgb_to_greyscale(){ cv::cvtColor(m_image, m_image, CV_RGB2GRAY); } This is the function to copy paste image: //paste image to dst image at xloc,yloc void imagehandler::copy_paste_image(imagehandler& dst, int xLoc, int yLoc){ cv::Rect roi(xLoc, yLoc, m_image.size().width, m_image.size().height); cv::Mat imageROI (dst.m_image, roi); m_image.copyTo(imageROI); } Now, in the main, this is what I did : imagehandler CSImg(600, 320); //declare the new image imagehandler myimg(filepath); myimg.copy_paste_image(CSImg, 0, 0); CSImg.displayImage(); //this one showed the full colour image correctly myimg.rgb_to_greyscale(); myimg.displayImage(); //this shows the colour image in GRAY scale, works correctly myimg.copy_paste_image(CSImg, 300, 0); CSImg.displayImage(); // this one shows only the full colour image at 0,0 and does NOT show the greyscaled one at ALL! What seems to be the problem? I've been scratching my head for hours on this one!!!

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  • C# Static constructors design problem - need to specify parameter

    - by Neil Dobson
    I have a re-occurring design problem with certain classes which require one-off initialization with a parameter such as the name of an external resource such as a config file. For example, I have a corelib project which provides application-wide logging, configuration and general helper methods. This object could use a static constructor to initialize itself but it need access to a config file which it can't find itself. I can see a couple of solutions, but both of these don't seem quite right: 1) Use a constructor with a parameter. But then each object which requires corelib functionality should also know the name of the config file, so this has to be passed around the application. Also if I implemented corelib as a singleton I would also have to pass the config file as a parameter to the GetInstance method, which I believe is also not right. 2) Create a static property or method to pass through the config file or other external parameter. I have sort of used the latter method and created a Load method which initializes an inner class which it passes through the config file in the constructor. Then this inner class is exposed through a public property MyCoreLib. public static class CoreLib { private static MyCoreLib myCoreLib; public static void Load(string configFile) { myCoreLib = new MyCoreLib(configFile); } public static MyCoreLib MyCoreLib { get { return myCoreLib; } } public class MyCoreLib { private string configFile; public MyCoreLib(string configFile) { this.configFile = configFile; } public void DoSomething() { } } } I'm still not happy though. The inner class is not initialized until you call the load method, so that needs to be considered anywhere the MyCoreLib is accessed. Also there is nothing to stop someone calling the load method again. Any other patterns or ideas how to accomplish this?

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  • Using EJB in Wicket WebPage

    - by Errandir
    When I'm using @EJB annotation to access stateless EJB through remote interface in common HttpServlet, it works OK: public class ListMsgs extends HttpServlet { @EJB private Msgs msgsRI; ... protected void processRequest(...) ... { List msgs = msgsRI.getAll(); ... } ... } But when I'm trying the same thing in Wicket WebPage, I'm getting null in return for bean: public class ListM extends WebPage { @EJB private Msgs msgsRI; ... public ListM() { List msgs = msgsRI.getAll(); // NullPointerException ... } ... } The several lines of this “Unexpected RuntimeException” are: WicketMessage: Can't instantiate page using constructor public testapp.web.ListM() Root cause: java.lang.NullPointerException at testapp.web.ListM.<init>(ListM.java:22) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.wicket.session.DefaultPageFactory.createPage(DefaultPageFactory.java:192) at org.apache.wicket.session.DefaultPageFactory.newPage(DefaultPageFactory.java:57) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.newPage(BookmarkablePageRequestTarget.java:298) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.getPage(BookmarkablePageRequestTarget.java:320) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.processEvents(BookmarkablePageRequestTarget.java:234) at org.apache.wicket.request.AbstractRequestCycleProcessor.processEvents(AbstractRequestCycleProcessor.java:92) at org.apache.wicket.RequestCycle.processEventsAndRespond(RequestCycle.java:1250) at org.apache.wicket.RequestCycle.step(RequestCycle.java:1329) at org.apache.wicket.RequestCycle.steps(RequestCycle.java:1428) at org.apache.wicket.RequestCycle.request(RequestCycle.java:545) at org.apache.wicket.protocol.http.WicketFilter.doGet(WicketFilter.java:479) at org.apache.wicket.protocol.http.WicketServlet.doGet(WicketServlet.java:138) at javax.servlet.http.HttpServlet.service(HttpServlet.java:734) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) .... There are ejb-module with bean and web-module with servlet and wicket web page deployed to GlassFish v2.1.1 server (if it makes any sense). What should I do to use my enterprise bean through remote interface in wicket webpage?

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  • Assigning static final int in a JUnit (4.8.1) test suite

    - by Dr. Monkey
    I have a JUnit test class in which I have several static final ints that can be redefined at the top of the tester code to allow some variation in the test values. I have logic in my @BeforeClass method to ensure that the developer has entered values that won't break my tests. I would like to improve variation further by allowing these ints to be set to (sensible) random values in the @BeforeClass method if the developer sets a boolean useRandomValues = true;. I could simply remove the final keyword to allow the random values to overwrite the initialisation values, but I have final there to ensure that these values are not inadvertently changed, as some tests rely on the consistency of these values. Can I use a constructor in a JUnit test class? Eclipse starts putting red underlines everywhere if I try to make my @BeforeClass into a constructor for the test class, and making a separate constructor doesn't seem to allow assignment to these variables (even if I leave them unassigned at their declaration); Is there another way to ensure that any attempt to change these variables after the @BeforeClass method will result in a compile-time error? Can I make something final after it has been initialised?

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • How do I correctly use Unity to pass a ConnectionString to my repository classes?

    - by GenericTypeTea
    I've literally just started using the Unity Application Blocks Dependency Injection library from Microsoft, and I've come unstuck. This is my IoC class that'll handle the instantiation of my concrete classes to their interface types (so I don't have to keep called Resolve on the IoC container each time I want a repository in my controller): public class IoC { public static void Intialise(UnityConfigurationSection section, string connectionString) { _connectionString = connectionString; _container = new UnityContainer(); section.Configure(_container); } private static IUnityContainer _container; private static string _connectionString; public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>(); } } } So, the idea is that from my Controller, I can just do the following: _repository = IoC.MovementRepository; I am currently getting the error: Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply this value. Now, I'm assuming this is because my mapped concrete implementation requires a single string parameter for its constructor. The concrete class is as follows: public sealed class MovementRepository : Repository, IMovementRepository { public MovementRepository(string connectionString) : base(connectionString) { } } Which inherits from: public abstract class Repository { public Repository(string connectionString) { _connectionString = connectionString; } public virtual string ConnectionString { get { return _connectionString; } } private readonly string _connectionString; } Now, am I doing this the correct way? Should I not have a constructor in my concrete implementation of a loosely coupled type? I.e. should I remove the constructor and just make the ConnectionString property a Get/Set so I can do the following: public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>( new ParameterOverrides { { "ConnectionString", _connectionString } }.OnType<IMovementRepository>() ); } } So, I basically wish to know how to get my connection string to my concrete type in the correct way that matches the IoC rules and keeps my Controller and concrete repositories loosely coupled so I can easily change the DataSource at a later date.

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  • Should I use a collection here?

    - by Eva
    So I have code set up like this: public interface IInterface { public void setField(Object field); } public abstract class AbstractClass extends JPanel implements IInterface { private Object field_; public void setField(Object field) { field_ = field; } } public class ClassA extends AbstractClass { public ClassA() { // unique ClassA constructor stuff } public Dimension getPreferredSize() { return new Dimension(1, 1); } } public class ClassB extends AbstractClass { public ClassB() { // unique ClassB constructor stuff } public Dimension getPreferredSize() { return new Dimension(42, 42); } } public class ConsumerA { public ConsumerA(Collection<AbstractClass> collection) { for (AbstractClass abstractClass : collection) { abstractClass.setField(this); abstractClass.repaint(); } } } All hunky-dory so far, until public class ConsumerB { // Option 1 public ConsumerB(ClassA a, ClassB b) { methodThatOnlyTakesA(a); methodThatOnlyTakesB(b); } // Option 2 public ConsumerB(Collection<AbstractClass> collection) { for (IInterface i : collection) { if (i instanceof ClassA) { methodThatOnlyTakesA((ClassA) i); else if (i instanceof ClassB) { methodThatOnlyTakesB((ClassB) i); } } } } public class UsingOption1 { public static void main(String[] args) { ClassA a = new ClassA(); ClassB b = new ClassB(); Collection<AbstractClass> collection = Arrays.asList(a, b); ConsumerA consumerA = new ConsumerA(collection); ConsumerB consumerB = new ConsumerB(a, b); } } public class UsingOption2 { public static void main(String[] args) { Collection<AbstractClass> collection = Arrays.asList(new ClassA(), new ClassB()); ConsumerA = new ConsumerA(collection); ConsumerB = new ConsumerB(collection); } } With a lot more classes extending AbstractClass, both options get unwieldly. Option1 would make the constructor of ConsumerB really long. Also UsingOption1 would get long too. Option2 would have way more if statements than I feel comfortable with. Is there a viable Option3? If it helps, ClassA and ClassB have all the same methods, they're just implemented differently. Thanks for slogging through my code!

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  • Persistent warning message about "initWithDelegate"!

    - by RickiG
    Hi This is not an actual Xcode error message, it is a warning that has been haunting me for a long time. I have found no way of removing it and I think I maybe have overstepped some unwritten naming convention rule. If I build a class, most often extending NSObject, whose only purpose is to do some task and report back when it has data, I often give it a convenience constructor like "initWithDelegate". The first time I did this in my current project was for a class called ISWebservice which has a protocol like this: @protocol ISWebserviceDelegate @optional - (void) serviceFailed:(NSError*) error; - (void) serviceSuccess:(NSArray*) data; @required @end Declared in my ISWebservice.h interface, right below my import statements. I have other classes that uses a convenience constructor named "initWithDelegate". E.g. "InternetConnectionLost.h", this class does not however have its methods as optional, there are no @optional @required tags in the declaration, i.e. they are all required. Now my warning pops up every time I instantiate one of these Classes with convenience constructors written later than the ISWebservice, so when utilizing the "InternetConnectionLost" class, even though the entire Class owning the "InternetConnectionLost" object has nothing to do with the "ISWebservice" Class, no imports, methods being called, no nothing, the warning goes: 'ClassOwningInternetConnectionLost' does not implement the 'ISWebserviceDelegate' protocol I does not break anything, crash at runtime or do me any harm, but it has begun to bug me as I near release. Also, because several classes use the "initWithDelegate" constructor naming, I have 18 of these warnings in my build results and I am getting uncertain if I did something wrong, being fairly new at this language. Hope someone can shed a little light on this warning, thank you:)

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  • Java: Reading images and displaying as an ImageIcon

    - by 11helen
    I'm writing an application which reads and displays images as ImageIcons (within a JLabel), the application needs to be able to support jpegs and bitmaps. For jpegs I find that passing the filename directly to the ImageIcon constructor works fine (even for displaying two large jpegs), however if I use ImageIO.read to get the image and then pass the image to the ImageIcon constructor, I get an OutOfMemoryError( Java Heap Space ) when the second image is read (using the same images as before). For bitmaps, if I try to read by passing the filename to ImageIcon, nothing is displayed, however by reading the image with ImageIO.read and then using this image in the ImageIcon constructor works fine. I understand from reading other forum posts that the reason that the two methods don't work the same for the different formats is down to java's compatability issues with bitmaps, however is there a way around my problem so that I can use the same method for both bitmaps and jpegs without an OutOfMemoryError? (I would like to avoid having to increase the heap size if possible!) The OutOfMemoryError is triggered by this line: img = getFileContentsAsImage(file); and the method definition is: public static BufferedImage getFileContentsAsImage(File file) throws FileNotFoundException { BufferedImage img = null; try { ImageIO.setUseCache(false); img = ImageIO.read(file); img.flush(); } catch (IOException ex) { //log error } return img; } The stack trace is: Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:58) at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:397) at java.awt.image.Raster.createWritableRaster(Raster.java:938) at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1056) at javax.imageio.ImageReader.getDestination(ImageReader.java:2879) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(JPEGImageReader.java:925) at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(JPEGImageReader.java:897) at javax.imageio.ImageIO.read(ImageIO.java:1422) at javax.imageio.ImageIO.read(ImageIO.java:1282) at framework.FileUtils.getFileContentsAsImage(FileUtils.java:33)

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  • Techniques for sharing a value among classes in a program

    - by Kenneth Cochran
    I'm using Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\MyProgram" As the path to store several files used by my program. I'd like to avoid pasting the same snippet of code all over the my applcation. I need to ensure that: The path cannot be accidentally changed once its been set The classes that need it have access to it. I've considered: Making it a singleton Using constructor dependency injection Using property dependency injection Using AOP to create the path where its needed. Each has pros and cons. The singleton is everyone's favorite whipping boy. I'm not opposed to using one but there are valid reasons to avoid it if possible. I'm already heavily using constructor injection through Castle Windsor. But this is a path string and Windsor doesn't handle system type dependencies very gracefully. I could always wrap it in a class but that seems like overkill for something as simple as a passing around a string value. In any case this route would add yet another constructor argument to each class where it is used. The problem I see with property injection in this case is that there is a large amount of indirection from the where the value is set to where it is needed. I would need a very long line of middlemen to reach all the places where its used. AOP looks promising and I'm planning on using AOP for logging anyway so this at least sounds like a simple solution. Is there any other options I haven't considered? Am I off base with my evaluation of the options I have considered?

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  • Passing arguments to objects created using the new operator?

    - by Abhijit
    Hi guys, I have a small C++ problem to which I don't know the best solution. I have two classes A and B as follows: class A { int n; B* b; public: A(int num): n(num) { b = new B[n]; for (int i = 0; i < n; i++) { b[i].setRef(this); } } ~A() { delete [] b; } }; class B { A* a; public: B() { } B(A* aref) { a = aref; } void setRef(A* aref) { a = aref; } }; I am creating an object of class A by passing to its constructor the number of objects of class B I want to be created. I want every object of class B to hold a pointer to the class A object that creates it. I think the best way to do this would be by passing the pointer to the class A object as a constructor argument to the class B object. However, since I'm using the new operator, the no-args constructor for class B is called. As a result, the only solution I can see here is calling the setRef(A*) method for every object of class B after it has been constructed using the new operator. Is there a better solution/design pattern that would be more applicable here? Would using placement new for class B be a better solution? Thanks in advance for your help.

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  • Why doesn't my Unity DependencyResolver work on shared hosting but works locally?

    - by frennky
    I'm trying to deploy ASP.NET MVC 3 application wich uses Unity as a IoC container. Application works fine on local server, but when deployed it throws an exception: No parameterless constructor defined for this object. And this is thrown for a controller that should get some repository injected by my Unity DependencyResolver. I've installed Unity with NuGet so it should be referenced directly, and I've checked that it gets copied to bin folder. Edit: Here's the stack trace: [MissingMethodException: No parameterless constructor defined for this object.] System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) +0 System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) +98 System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) +241 System.Activator.CreateInstance(Type type, Boolean nonPublic) +69 System.Web.Mvc.DefaultControllerActivator.Create(RequestContext requestContext, Type controllerType) +67 [InvalidOperationException: An error occurred when trying to create a controller of type 'nBlog.Controllers.HomeController'. Make sure that the controller has a parameterless public constructor.] System.Web.Mvc.DefaultControllerActivator.Create(RequestContext requestContext, Type controllerType) +182 System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +80 System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) +74 System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory) +196 System.Web.Mvc.<>c__DisplayClass6.<BeginProcessRequest>b__2() +49 System.Web.Mvc.<>c__DisplayClassb`1.<ProcessInApplicationTrust>b__a() +13 System.Web.Mvc.SecurityUtil.<GetCallInAppTrustThunk>b__0(Action f) +7 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Action action) +22 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Func`1 func) +124 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state) +98 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContext httpContext, AsyncCallback callback, Object state) +50 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.BeginProcessRequest(HttpContext context, AsyncCallback cb, Object extraData) +16 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8841400 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +18 Anyone have an idea what might be the problem?

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  • .NET: How to know when serialization is completed?

    - by Ian Boyd
    When I construct my control (which inherits DataGrid), I add specific rows and columns. This works great at design time. Unfortunately, at runtime I add my rows and columns in the same constructor, but then the DataGrid is serialized (after the constructor runs) adding more rows and columns. After serialization is complete, I need to clear everything and re-initialize the rows and columns. Is there a protected method that I can override to know when the control is done serializing? Of course, I'd prefer to not have to do the work in the constructor, throw it away, and do it again after (potential) serialization. Is there a preferred event that is the equivalent of "set yourself up now", so that it is called once whether I'm serialized or not? The serialization i speak of comes from the InitializeComponent() method in the form's code-behind file. #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { ... } It would have been perfect if InitializeComponent was a virtual method defined by Control, then i could just override it and then perform my processing after i call base: protected override void InitializeComponent() { base.InitializeComponent(); InitializeMe(); } But it's not an ancestor method, it's declared only in the code-behind file. i notice that InitializeComponent calls SuspendLayout and ResumeLayout on various Controls. i thought it could override ResumeLayout, and perform my initialization then: public override void ResumeLayout() { base.ResumeLayout(); InitializeMe(); } But ResumeLayout is not virtual, so that's out. Anymore ideas? i can't be the first person to create a custom control.

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  • How to take advantage of an auto-property when refactoring this .Net 1.1 sample?

    - by Hamish Grubijan
    I see a lot of legacy .Net 1.1-style code at work like in example below, which I would like to shrink with the help of an auto-property. This will help many classes shrink by 30-40%, which I think would be good. public int MyIntThingy { get { return _myIntThingy; } set { _myIntThingy = value; } } private int _myIntThingy = -1; This would become: public int MyIntThingy { get; set; } And the only question is - where do I set MyIntThingy = -1;? If I wrote the class from the start, then I would have a better idea, but I did not. An obvious answer would be: put it in the constructor. Trouble is: there are many constructors in this class. Watching the initialization to -1 in the debugger, I see it happen (I believe) before the constructor gets called. It is almost as if I need to use a static constructor as described here: http://www.c-sharpcorner.com/uploadfile/cupadhyay/staticconstructors11092005061428am/staticconstructors.aspx except that my variables are not static. Java's static initializer comes to mind, but again - my variables are not static. http://www.glenmccl.com/tip_003.htm I want to make stylistic but not functional changes to this class. As crappy as it is, it has been tested and working for a few years now. breaking the functionality would be bad. So ... I am looking for shorter, sweeter, cuter, and yet EQUIVALENT code. Let me know if you have questions.

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  • How do JVM's implicit memory barriers behave when chaining constructors

    - by Joonas Pulakka
    Referring to my earlier question on incompletely constructed objects, I have a second question. As Jon Skeet pointed out, there's an implicit memory barrier in the end of a constructor that makes sure that final fields are visible to all threads. But what if a constructor calls another constructor; is there such a memory barrier in the end of each of them, or only in one being called from outside? That is, when the "wrong" solution is: public class ThisEscape { public ThisEscape(EventSource source) { source.registerListener( new EventListener() { public void onEvent(Event e) { doSomething(e); } }); } } And the correct one would be a factory method version: public class SafeListener { private final EventListener listener; private SafeListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public static SafeListener newInstance(EventSource source) { SafeListener safe = new SafeListener(); source.registerListener(safe.listener); return safe; } } Would the following work too, or not? public class MyListener { private final EventListener Listener; private MyListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public MyListener(EventSource source) { this(); source.register(listener); } }

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  • Why the composite component fails to parent controls?

    - by lyborko
    Hi, I created my own Component : TPage , which Contains Subcomponent TPaper (TPanel). The problem is, that when I put controls such as TMemo or TButton on the TPaper (which fills up nearly whole area), the controls do not load at all. see example below TPaper = class(TPanel) protected constructor Create(AOwner: TComponent);override; destructor Destroy;override; public procedure Paint; override; end; TPage = class(TCustomControl) private FPaper:TPaper; protected procedure CreateParams(var Params:TCreateParams); override; public constructor Create(AOwner: TComponent);override; destructor Destroy;override; published property Paper: TPaper read FPaper write FPaper; end; constructor TPage.Create(AOwner: TComponent); begin inherited Create(AOwner); PaperOrientation:=poPortrait; PaperSize:=psA4; PaperBrush:=TBrush.Create; PaperBrush.Color:=clWhite; PDFDocument:=Nil; FPaper:=TPaper.Create(Self); FPaper.Parent:=Self; FPaper.SetSubComponent(True); end; ... Memo1 is parented in TPaper (TPanel) at design-time, but after pressing "Run" it does not exist. procedure TForm1.btn1Click(Sender: TObject); begin if not Assigned(Memo1) then ShowMessage('I do not exist'); //Memo1 is nil end; Have you any idea what's wrong? Thanks a lot P.S Delphi 7 When I put TMemo inside TPaper and save the unit (Unit1), after inspection of associated dfm file, there is no trace of TMemo component. (Thats why it can not load to app.)

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