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  • Choose source interface for PPTP VPN on Ubuntu

    - by Emyl
    I have an Ubuntu Virtualbox guest with two network interface, eth0 (NAT) and eth1 (bridged). I want to connect to a PPTP VPN using eth1, but I don't know how to specify which interface to use. If i just try: sudo pon myvpn nodetach It fails with: Using interface ppp0 Connect: ppp0 <--> /dev/pts/1 Modem hangup Connection terminated. Looking at routes with route seems to indicate that eth0 is being used: x.x.x.x.no 10.0.2.2 255.255.255.255 UGH 0 0 0 eth0

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  • How to configure linux routing/filtering to send packets out one interface, over a bridge and into another interface on the same box

    - by rj75
    I'm trying to test a ethernet bridging device. I have multiple ethernet ports on a linux box. I would like to send packets out one interface, say eth0 with IP 192.168.1.1, to another interface, say eth1 with IP 192.168.1.2, on the same subnet. I realize that normally you don't configure two interfaces on the same subnet, and if you do the kernel routes directly to each interface, rather than over the wire. How can I override this behavior, so that traffic to 192.168.1.2 goes out the 192.168.1.1 interface, and visa-versa? Thanks in advance!

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  • One Apache server, multiple clients - best practices for config files?

    - by OttaSean
    First time user; please be gentle. :-) (And if you don't like my question I'd be grateful for a comment as to why...) I am doing a contract at a government server shop that provides web services for multiple client groups in other areas of the government. My employer has asked me to look into how other shops, in similar situations, handle configuration files, and whether there are any best practices on the subject. I'm pretty sure there are lots of installations out there running multiple VirtualHosts out of one Apache installation, but surprisingly I couldn't find anything online about how people handle config file layout, so was hoping some of you wise folks on ServerFault might have some thoughts or pointers for me. The current setup - which seems logical to me - is that each client site has its own directory off the root - so: /client/tps-reports/ /client/silly-walks/ /client/ministry-of-magic/ and so on - and each of those directories has a /htdocs, /cgi-bin, and /conf (among others). The main /etc/apache/httpd.conf only contains Include statements (and lots of comments), the last of which is: Include /etc/apache/vhosts/*.conf The vhosts directory contains symlinks: tpsrept.conf - /client/tps-reports/conf/tpsrept.conf sillywk.conf - /client/silly-walks/conf/sillywk.conf mom.conf - /client/ministry-of-magic/mom.conf Each of those .conf files contains the actual NameVirtualHost definition and a gigantic <VirtualHost 192.168.12.34> stanza - which contains all the stuff about the specific site. The idea is that clients have access to what's in their own /client/xx directory, so they can change stuff in the section of the config that is relevant to them. As I mentioned above, that seems fairly logical to me, but I'm wondering if any of you wise folks are aware of potential gotchas with this sort of layout, or any other thoughts on why it is or isn't a good idea. In particular, how do other places do it? Is there a "best practice" for this sort of thing? Many thanks in advance for your time and any thoughts you all might have.

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  • Here’s How to Filter Anything from Twitter’s Web Interface

    - by The Geek
    As a geek, I’m not subject to the normal whims of the populace, which can be annoying when you hang out on Twitter and there’s a flood of tweets about things you don’t care about. Here’s how to filter tweets in the Twitter web interface. To accomplish this, we’re going to use a user script, which means all you Internet Explorer users are pretty much left out in the cold. You’ll probably want to resort to using a client like TweetDeck instead. Image by catspyjamasnz Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • Add a Graphical User Interface (GUI) to the Microsoft Robocopy Command Line Tool

    - by Lori Kaufman
    Robocopy, or “Robust File Copy,” is a command line directory replication tool from Microsoft. It is available as part of Windows 7 and Vista as a standard feature, and was available as part of the Windows Server 2003 Resource Kit. NOTE: For Windows XP, you can obtain Robocopy by downloading the resource kit. Robocopy allows you to setup simple or advanced backup strategies. It provides such features as multi-threaded copying, mirroring or synchronization mode, automatic retry, and the ability to resume the copying process. If you are comfortable with using command line tools, you can run Robocopy directly on the command line using the command syntax and options. You can also download the command line reference and usage notes for Robocopy as a PDF file. If you are more comfortable using a graphical user interface, or GUI, rather than the command line, there are a couple of options for adding a GUI to the Robocopy command line tool, making it easier to use. Both tools, RoboMirror and RichCopy, are discussed below and links to download each tool are provided. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Ask the Readers: Social Websites – Browser-Based Interface versus Desktop Clients

    - by Asian Angel
    Most people have a favorite social website that they are active on each day, but have different methods for interacting with their friends there. This week we would like to know if you prefer using a browser-based interface or a desktop client to interact with your chosen social services. Photo by Asian Angel. Social services can be a lot of fun unless your method of access comes with more frustrations than perks. Perhaps your favorite social service has changed the layout or the website itself is just too busy or full of “junk” for your tastes. Then there are the times when the website may experience problems and fail to work smoothly. Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • DRM Tallyrand - The New User Interface

    - by russ.bishop
    I received word recently that the Tallyrand (11.1.2.0) build is out of our hands. I'm not sure when it will hit eDelivery, but if it hasn't already it should happen soon. For this post, I want to really quickly show the new user interface. The login screen: When you login, you are browsing versions and hierarchies. Note that Unicode is fully supported: The UI attempts to provide context-sensitive links where possible; notice here that an unloaded version is selected, so the UI shows a link. Clicking the link automatically brings up this Load Version dialog. This same thing applies elsewhere in the UI when you attempt to perform an action with an unloaded version: Here is browsing a hierarchy, with the property grid and context menu displayed (though you can hide the property grid anytime you like to provide more room): Worried about drag and drop? Don't! We support it even though this is a browser app. Also notice the Relationships feature on the right displaying a node's ancestors: Where possible, we try to present the available options, rather than just throwing up an "OK/Cancel" dialog (which most users never read anyway): Context-sensitive shortcuts automatically fill-in the context based on the currently selected node. For example, if you want to run a query using the selected node as the root, you can just click that query in the Shortcuts tab. In this screenshot, clicking Model After would model the selected node: This is just for starters. There is much more to cover, on both the client and server. For example, all communication channels are now configurable (no more DCOM). You can pick the ports, the encoding (binary or XML), and the transport mechanism (TCP, TCP over SSL, or SOAP over HTTP). All the relevant WS-* standards are also supported, eg: WS-Security, etc. Plus new features (besides the web client and unicode support). I hope to cover as much of these things as I can in the coming months. If you have specific requests, comment on this post and I'll try to cover them.

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, and that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • Updating an interface to bootstrap

    - by Anagio
    I'm updating a web apps interface to bootstrap. There's a lot of existing CSS and Javascript/jQuery i'll have to migrate, most i'll scrap and use bootstraps. But for parts of the app that use datatables and such all that code has to be migrated. I'm working on a development server. The app has a header.phtml sidebar.phtml and a lot of content area view files. Right now i'm building static versions of view files say the header. I then open my existing header.phtml into notepad++ split screen with the static file and copy over the dynamic code. Then replace the old header.phtml with the one I just made. To make sure the header displayed correctly I had to add all the CSS and JS from bootstrap. This is conflicting with the current CSS styles and some JS conflicts as well. Should I go through the app note what JS I absolutely need what I don't and same with the CSS. Then strip all the CSS/JS from the old app that is not needed so it only has bootstraps and any other critical files and not worry about the way pages look as i'm making progress to updating them. I'd be working on mostly a wireframe of the old site without any styles until I get to applying bootstraps. Is this efficient or is there another way I can get through all these files and update them easily?

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • NetBeans has broken interface with OpenJDK

    - by Krzysztof Stanislawek
    Sorry for English. Usually (say, at 4/5 of times), when I start NetBeans, interface is partially broken. For example, menu items are appearing and at once disappearing after click; some parts of editor are also blocked for cursor actions. Another issue is broken Options window - I can show it only once for NetBeans execution. There are more similar issues. $ java -version java version "1.7.0_55" OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1~0.13.10.1) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode) Version of NetBeans is 7.0.1. Linux version is Mint 16. I use Mate. I had the same issue at other computer, at the same operating system. I know that installing Sun version of Java could help, but I also know that there shouldn't be such issue with OpenJDK. Also, I had other problem with NetBeans and Sun Java 8 - NetBeans suddenly crashed before he fully started, so I want to stick with OpenJDK. What causes my problem? Should I use other version of NetBeans/OpenJDK?

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  • Joomla 1.6 site cannot add a new extension through admin interface

    - by Ghlouw
    I'm having a very frustrating problem with my Joomla 1.6 site. I cannot add any new extensions through the admin interface. I have tried to upload the extension, or to use the search folder option or even the direct link. Neither of these options work, and all that happens is that the page tries to load forever until it finally timesout with a blank white page (no further error messages). I have tried this with multiple browsers (Chrome,FF,IE) and I have tried it with different extensions (modules, components, templates - all the same result). So I don't think it has anything to do with what I am uploading, but more likely the problem is something with the post action. I have also seen the exact same error occur when I try to update menu items or even create new menu items. I am not getting this error with a duplicate of the site in the dev environment, but only get this on my shared web hosting live server. This is on a Windows IIS / PHP / mySQL environment. Any help would be much appreciated!

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  • Graphical Interface and Object Selection/Manipulation

    - by ToriArendt
    I have a project I want to try to implement, but I'm kind of stuck on how to get started. I know there are probably a lot of resources that I can look at, but I'm really just stuck on what to even search for and where to begin. Basically, I have a program written in Java that separates 3D coordinates from a 3D reconstructed model into different objects. I then want to be able to perform a logistic regression on these objects to determine if they are type A or type B. But first, I need to classify a training set of objects as type A or B by hand. I don't know ANYTHING about graphing or user interfaces in Java, so I have been plotting the coordinates of a given object in MATLAB so that I can visualize the object and assign it a type. Now, as I am trying to make this program more "user friendly" I want to create an interface in Java where I can simply graph all the coordinates of the objects from the entire 3D model (on the same graph). I then want to be able to click on the each object and assign it to be either of type A or type B. I hope this description makes sense and someone can point me in the direction of something that will help me. I'm sorry if some of this terminology is off; I'm a bit new to software development. P.S. If anyone also has some tips on implementing logistic regression in Java, I'm sure I'll need them down the road :).

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  • Developing an Interface to a Dynamic System

    - by radix07
    I work for a small company and have been designing a GUI to interface our embedded system. The problem with this embedded system is that it is not a finished product (may never be) and is constantly under development and being tweaked and updated for different customers and applications in small volumes. So to deal with this I made a program that can export all the data from a spreadsheet where most of the embedded system variables are sourced from and throw them into a small database for the GUI application to use. This database program I made also spits out a cross reference file for the embedded system which allows the GUI to look up all the variables. This system works pretty well so far, and is even integrated with version control among the GUI, database, and embedded system. The big problem is that there is constant development on several projects that use this system and it gets terribly tedious to keep the system up to date and bring in new changes. This has gotten to the point to where I have had to code the GUI to dynamically (generically) generate all interfaces since I am never guaranteed to find the same data the same way. I have not been able to come up with a good way to uniquely identify the data I import from excel since all fields are able to be changed (due to engineering stubbornness, code re-factoring and/or excel issues) and I cannot assign a fixed reference within the sheet itself. So, are there any good methods or ideas on how to handle the chaos?

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  • An XEvent a Day (11 of 31) – Targets Week – Using Multiple Targets to Debug Orphaned Transactions

    - by Jonathan Kehayias
    Yesterday’s blog post Targets Week – etw_classic_sync_target covered the ETW integration that is built into Extended Events and how the etw_classic_sync_target can be used in conjunction with other ETW traces to provide troubleshooting at a level previously not possible with SQL Server. In today’s post we’ll look at how to use multiple targets to simplify analysis of Event collection. Why Multiple Targets? You might ask why you would want to use multiple Targets in an Event Session with Extended...(read more)

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  • CSS and HTML incoherences when declaring multiple classes

    - by Cesco
    I'm learning CSS "seriously" for the first time, but I found the way you deal with multiple CSS classes in CSS and HTML quite incoherent. For example I learned that if I want to declare multiple CSS classes with a common style applied to them, I have to write: .style1, .style2, .style3 { color: red; } Then, if I have to declare an HTML tag that has multiple classes applied to it, I have to write: <div class="style1 style2 style3"></div> And I'm asking why? From my personal point of view it would be more coherent if both could be declared by using a comma to separate each class, or if both could be declared using a space; after all IMHO we're still talking about multiple classes, in both CSS and HTML. I think that it would make more sense if I could write this to declare a div with multiple classes applied: <div class="style1, style2, style3"></div> Am I'm missing something important? Could you explain me if there's a valid reason behind these two different syntaxes?

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  • How to Quickly Add Multiple IP Addresses to Windows Servers

    - by Sysadmin Geek
    If you have ever added multiple IP addresses to a single Windows server, going through the graphical interface is an incredible pain as each IP must be added manually, each in a new dialog box. Here’s a simple solution. Needless to say, this can be incredibly monotonous and time consuming if you are adding more than a few IP addresses. Thankfully, there is a much easier way which allows you to add an entire subnet (or more) in seconds. Adding an IP Address from the Command Line Windows includes the “netsh” command which allows you to configure just about any aspect of your network connections. If you view the accepted parameters using “netsh /?” you will be presented with a list of commands each which have their own list of commands (and so on). For the purpose of adding IP addresses, we are interested in this string of parameters: netsh interface ipv4 add address Note: For Windows Server 2003/XP and earlier, “ipv4″ should be replaced with just “ip” in the netsh command. If you view the help information, you can see the full list of accepted parameters but for the most part what you will be interested in is something like this: netsh interface ipv4 add address “Local Area Connection” 192.168.1.2 255.255.255.0 The above command adds the IP Address 192.168.1.2 (with Subnet Mask 255.255.255.0) to the connection titled “Local Area Network”. Adding Multiple IP Addresses at Once When we accompany a netsh command with the FOR /L loop, we can quickly add multiple IP addresses. The syntax for the FOR /L loop looks like this: FOR /L %variable IN (start,step,end) DO command So we could easily add every IP address from an entire subnet using this command: FOR /L %A IN (0,1,255) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 This command takes about 20 seconds to run, where adding the same number of IP addresses manually would take significantly longer. A Quick Demonstration Here is the initial configuration on our network adapter: ipconfig /all Now run netsh from within a FOR /L loop to add IP’s 192.168.1.10-20 to this adapter: FOR /L %A IN (10,1,20) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 After the above command is run, viewing the IP Configuration of the adapter now shows: Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Enabling EUS support in OUD 11gR2 using command line interface

    - by Sylvain Duloutre
    Enterprise User Security (EUS) allows Oracle Database to use users & roles stored in LDAP for authentication and authorization.Since the 11gR2 release, OUD natively supports EUS. EUS can be easily configured during OUD setup. ODSM (the graphical admin console) can also be used to enable EUS for a new suffix. However, enabling EUS for a new suffix using command line interface is currently not documented, so here is the procedure: Let's assume that EUS support was enabled during initial setup.Let's o=example be the new suffix I want to use to store Enterprise users. The following sequence of command must be applied for each new suffix: // Create a local database holding EUS context infodsconfig create-workflow-element --set base-dn:cn=OracleContext,o=example --set enabled:true --type db-local-backend --element-name exampleContext -n // Add a workflow element in the call path to generate on the fly attributes required by EUSdsconfig create-workflow-element --set enabled:true --type eus-context --element-name eusContext --set next-workflow-element:exampleContext -n // Add the context to a workflow for routingdsconfig create-workflow --set base-dn:cn=OracleContext,o=example --set enabled:true --set workflow-element:eusContext --workflow-name exampleContext_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:exampleContext_workflow -n // Create the local database for o=exampledsconfig create-workflow-element --set base-dn:o=example --set enabled:true --type db-local-backend --element-name example -n // Create a workflow element in the call path to the user data to generate on the fly attributes expected by EUS dsconfig create-workflow-element --set enabled:true --set eus-realm:o=example --set next-workflow-element:example --type eus --element-name eusWfe// Add the db to a workflow for routingdsconfig create-workflow --set base-dn:o=example --set enabled:true --set workflow-element:eusWfe --workflow-name example_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:example_workflow -n  // Add the appropriate acis for EUSdsconfig set-access-control-handler-prop \           --add global-aci:'(target="ldap:///o=example")(targetattr="authpassword")(version 3.0; acl "EUS reads authpassword"; allow (read,search,compare) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' dsconfig set-access-control-handler-prop \       --add global-aci:'(target="ldap:///o=example")(targetattr="orclaccountstatusevent")(version 3.0; acl "EUS writes orclaccountstatusenabled"; allow (write) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' Last but not least you must adapt the content of the ${OUD}/config/EUS/eusData.ldif  file with your suffix value then inport it into OUD.

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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