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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Architecting persistence (and other internal systems). Interfaces, composition, pure inheritance or centralization?

    - by Vandell
    Suppose that you need to implement persistence, I think that you're generally limited to four options (correct me if I'm wrong, please) Each persistant class: Should implement an interface (IPersistent) Contains a 'persist-me' object that is a specialized object (or class) that's made only to be used the class that contains it. Inherit from Persistent (a base class) Or you can create a gigantic class (or package) called Database and make your persistence logic there. What are the advantages and problems that can come from each of one? In a small (5kloc) and algorithmically (or organisationally) simple app what is probably the best option?

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  • Why creating a new MDX language instead of extending SQL?

    - by DReispt
    I have a long experience with SQL, but recently began working with datawarehouse and OLAP technologies: building fact and dimension tables, that then are queried using MDX (MultiDimensional eXpressions). The problem is that MDX works with a completely different logic compared to SQL, and it's a whole new learning curve even for someone with a strong SQL background. Yes, MDX allows you to do things that would be hard or almost impossible with plain SQL. But sometimes it's frustrating to be hours around an MDX to do something you know you could achieve in minutes using SQL (ok, you can tell me to RTFM ...). But why go on to the trouble of creating a new completely different language when you could build on SQL, extend it to add the features needed by OLAP applications?

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  • Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL?

    - by Big Rich
    Hi, Sorry if the question is not worded well, I'm a new to both 3D and OpenGL. How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.e. the 'intersection' of the object in front/closest to the screen)? Just to offer a [very] rudimentary, visual, example, if you were to form an index-finger cross, with your right hand closest to your face, I'd like to know the coordinates of the part of your right finger which obscures the other finger (obviously back within the OpenGL context - no jokers ;-) ). If there is a way to find out both about the occluder (hider) and the occluded (hidden) objects in OpenGL, then that would be of great use, also. Cheers Rich

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  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • Can a domain specific language be used to representing the Open SRD

    - by NeoModulus
    I am in the early stages of creating an open source C# library that would allow developers to drop in the open SRD (http://www.d20srd.org/) into an existing project. Abstracted it is a complex set of tightly coupled business rules. Having previously worked on an adaptive object model project for health care risk management I began with that pattern in mind. Due to the high coupling of rules it is becoming apparent that the project may require some kind of scripting. Have started researching DSL implementation I am now considering scraping the adaptive object model for a domain specific language. I have not work with domain specific languages so my question is it reasonable to assume a domain specific language can be used to representing the open SRD?

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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • I Can not install skype on Ubuntu 12.10

    - by Arsalan
    Need help, I cant install skype on this Ubunto 12.10 version, need your help. this is the error. Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: skype : Depends: skype-bin but it is not installable E: Unable to correct problems, you have held broken packages. SO?

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  • Is it possible to use a spherical collision component in UDK?

    - by Almo
    I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. After reading a bunch about PrimitiveComponents, my understanding is that UDK supports cylindrical and box-like collision, but not spherical without using a static mesh. But it seems an attached static mesh will render, since it has no bHidden attribute. There must be a way to do this, but I don't know UDK well enough yet to understand all the pitfalls.

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  • What Design Pattern is separating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • Copying Properties between 2 Different Types&hellip;

    - by Shawn Cicoria
    I’m not sure where I had seen some of this base code, but this comes up time & time again on projects. Here’s a little method that copies all the R/W properties (public) between 2 distinct class definitions: It’s called as follows: private static void Test1() { MyClass obj1 = new MyClass() { Prop1 = "one", Prop2 = "two", Prop3 = 100 }; MyOtherClass obj2 = null; obj2 = CopyClass(obj1); Console.WriteLine(obj1); Console.WriteLine(obj2); } namespace Space1 { public class MyClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } } namespace Space2 { public class MyOtherClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyOtherClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } Source of the method: /// /// Provides a Copy of Public fields between 2 distinct classes /// /// Source class name /// Target class name /// Instance of type Source /// An instance of type Target copying all public properties matching name from the Source. public static T CopyClass(S source) where T : new() { T target = default(T); BindingFlags flags = BindingFlags.Public | BindingFlags.Instance; if (source == null) { return (T)target; } if (target == null) target = new T(); PropertyInfo[] objProperties = target.GetType().GetProperties(flags); foreach (PropertyInfo pi in objProperties) { string name = pi.Name; PropertyInfo sourceProp = source.GetType().GetProperty(name, flags); if (sourceProp == null) { throw new ApplicationException(string.Format("CopyClass - object type {0} & {1} mismatch in property:{2}", source.GetType(), target.GetType(), name)); } if (pi.CanWrite && sourceProp.CanRead) { object sourceValue = sourceProp.GetValue(source, null); pi.SetValue(target, sourceValue, null); } else { throw new ApplicationException(string.Format("CopyClass - can't read/write a property object types {0} & {1} property:{2}", source.GetType(), target.GetType(), name)); } } return target; }

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  • How can I calculate the angle between two 2D vectors?

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating two vectors, v, the facing direction of ship 1, and w, the vector pointing from the position of ship 1 to ship 2. I am then calculating the angle between these two vectors using the formula arccos((v · w) / (|v| · |w|)) The problem I'm having is that arccos only returns values between 0° and 180°. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

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  • How do I create stand alone packages from ubuntu repository

    - by tachyons
    Is it possible to create a stand alone deb packages by merging dependancies without manual repacking.?? I've looked at this question but it doesn't really answer what I'm trying to achieve above. if possible how to do it? update 1 No tools available yet(?) So what about creating new deb package containing all packages which will copy dependencies to the cache and executing main package. Is it possible? update 2 Above method appears to be impossible because dpkg cant handle more than one operation at a time. Some scripts may can do it update 3 this tool is very helpful but it currently wont support oneric and above still waiting for more generic tool Thanks in advance

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • jQuery scrolling images for e-commerce site, what to do about users who disable JS

    - by Livingston Storm
    As the title suggests, I am developing an e-commerce site and I intend of having two jQuery plug ins on the default page, one for scrolling images and the other for the navigation menu. Should I be concerned about making the site work if the users disables JS? Cause if they have it disabled my site would be almost impossible to use with the scrolling images blocking the main content. Plus the CMS I am using, Big Commerce, uses a bit of JS for the products pages, which would also look ridiculous with JS disabled. Anyone have experience with this?

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  • Is it a good idea for exams to be done on a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate? Edit - question title changed (it used to be Should students have the right to do exams using a computer?)

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  • Can't open display: :0

    - by empec
    I'm trying to get Nexus Mod Manager (Beta yet) working on wine, but after the configuration of NMM it crashes with an error. During the startup it spams alot of terminal stuff and at the end I find this error. ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 Maximum number of clients reachederr:winediag:x11drv_init_thread_data x11drv: Can't open display: :0. Please ensure that your X server is running and that $DISPLAY is set correctly. Any suggestions? Thanks!

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  • PC does not restart after last kernel update

    - by user180783
    I was using ubuntu 12.04 perfectly im my desktop until last kernel update (3.2.0-51). After the update proccess and reboot the system, the unity inteface didn' t start. The only way to login in the system is by tty. I have tried the last kernel versions available in the computer, but I can't use the graphycal interface. Until the text terminals is impossible to access the unity interface. If I don't encounter a solution I will re-install the whole system. Anybody can help me?

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  • Should students have the right to do exams using a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate?

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • DualBoot 32Win & 64Mac from Live USB +Persistance

    - by josephsmendoza
    So I have a 32 bit Live USB with persistance that I use to write code, cause that's just how I roll. I can boot it onto my school computers(32 bit Win) no problem, but obviously not my Mac (2007 iMac, 64 Bit). Currently I use VMWare Fusion 6 Pro and a Plop Linux image to use the usb at home, but I can only get 900mb of ram for my VM. I was hoping to make a Live USB that can boot 32 bit and 64 bit for mac, with a shared persistance file, this way I can use my computer's full 2GB. Also, I'm not allowed edit any part of this Mac. Do Not reply telling me it's impossible. Please only solutions. Thank you, and have a unicorntastic day!

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  • Unable to install cedarview-graphics-drivers

    - by antnchv
    $ sudo apt-get install cedarview-graphics-drivers Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: cedarview-graphics-drivers : Depends: xserver-xorg-core (= 2:1.10.99.901) Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. Please advice.

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  • L'usage des classes en PHP est-il abusif ? Un développeur allemand pense que oui

    Les développeurs PHP sont-ils fonctionophobiques ? C'est en tout cas ce que pense un jeune développeur allemand. Sur sa page GitHub, nikic déplore la surdominance de l'OOP sur la programmation procédurale et dénonce la pratique selon lui trop répandue de programmation orientée classes. D'après lui, cette réticence à utiliser des fonctions viendrait principalement du chargement automatique des classes, une fonctionnalité aujourd'hui largement répandue qui permet le chargement automatique de classes à la demande, ce qui est nativement impossible avec les fonctions. Les développeurs PHP seraient donc tentés d'exprimer leurs besoin au travers de méthodes, ce qui conduit à une ap...

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