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  • ¿Que riesgo hay en usar extract con las variables superglobales de php?

    - by Carlos Montalvo
    Hola usando estas funciones, que riesgo corro en tener problemas de seguridad, es necesesario usar extract() o hay alguna manera mejor de convertir las variables superglobales (array) en trozos de variables. if ( get_magic_quotes_gpc() ) { $_GET = stripslashes( $_GET ); $_POST =stripslashes( $_POST ); } function vars_globals($value = '') { if (is_array ( $value )) $r = &$value; else parse_str ( $value, $r ); return $r; } $r = vars_globals( $_GET ); extract($r, EXTR_SKIP);

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  • Wordpress: Retriving posts of a specific custom category in a custom taxonomy

    - by Extrakun
    I am able to retrieve all the posts from a custom category with this call to WP_Query $q = new WP_Query(array( 'taxonomy' => 'jh-portfolio-category', 'term' => 0, 'post_type' => 'jh-portfolio' )); However, let say within the jh-portfolio-category taxonomy I have defined some sub-categories, how do I specify I wish to have posts from a specific sub-category? Changing the 'term' property to the term_id as presented in wp_term_taxonomy doesn't seem to work.

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  • Java String.split

    - by user903772
    I have the following text: ARIYALUR:ARIYALUR|CHENNAI:CHENNAI|COIMBATORE:COIMBATORE|CUDDALORE:CUDDALORE|DINDIGUL:DINDIGUL|ERODE:ERODE|KANCHEEPURAM:KANCHEEPURAM|KANYAKUMARI:KANYAKUMARI|KRISHNAGIRI:KRISHNAGIRI|MADURAI:MADURAI|NAMAKKAL:NAMAKKAL|NILGIRIS:NILGIRIS|PERAMBALUR:PERAMBALUR|PONDICHERRY:PONDICHERRY|SALEM:SALEM|THANJAVUR:THANJAVUR|THENI:THENI|THIRUVALLUR:THIRUVALLUR|THOOTHUKUDI:THOOTHUKUDI|TIRUNELVELI:TIRUNELVELI|VELLORE:VELLORE|VILLUPURAM:VILLUPURAM|VIRUDHUNAGAR:VIRUDHUNAGAR| I tried to do a split("|") but my array is made up of alphabets and not each district. Please help.

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  • POST parameters strangely parsed inside phantomjs

    - by user61629
    I am working with PHP/CURL and would like to send POST data to my phantomjs script, by setting the postfields array below: In my php controller I have: $data=array('first' => 'John', 'last' => 'Smith'); $url='http://localhost:7788/'; $output = $this->my_model->get_data($url,$data); In my php model I have: public function get_data($url,$postFieldArray) { $ch = curl_init(); curl_setopt($ch, CURLOPT_COOKIEJAR, $cookieFile); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, TRUE); curl_setopt($ch, CURLOPT_RETURNTRANSFER, TRUE); curl_setopt($ch, CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0)"); curl_setopt($ch, CURLOPT_POST, TRUE); curl_setopt($ch, CURLOPT_POSTFIELDS, $postFieldArray); curl_setopt($ch, CURLOPT_URL, $url); $output = curl_exec($ch); In my phantomJS script that I am running locally I have: // import the webserver module, and create a server var server = require('webserver').create(); var port = require('system').env.PORT || 7788; console.log("Start Application"); console.log("Listen port " + port); // Create serever and listen port server.listen(port, function(request, response) { // Print some information Just for debbug console.log("We got some requset !!!"); console.log("request method: ", request.method); // request.method POST or GET if(request.method == 'POST' ){ console.log("POST params should be next: "); console.log("POST params: ",request.post); exit; } I first start and run the phantomjs script (myscript.js) from the command line, then I run my php script. The output is: $ phantomjs.exe myscript.js Start Application Listen port 7788 null We got some requset !!! request method: POST POST params should be next: POST params: ------------------------------e70d439800f9 Content-Disposition: form-data; name="first" John ------------------------------e70d439800f9 Content-Disposition: form-data; name="last" Smith ------------------------------e70d439800f9-- I'm confused about the the output. I was expecting something more like: first' => 'John', 'last' => 'Smith Can someone explain why it looks this way? How can I parse the request.post object to assign to variables inside myscript.js

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  • Base32 Decoding

    - by trampster
    I have a base32 string which I need to convert to a byte array. And I'm having trouble finding a conversion method in the .net framework. I can find methods for base64 but not for base32. Convert.FromBase64String – something like this for base32 would be perfect. Is there such a method in the framework or do I have to roll my own?

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  • Are "proxy properties" good style?

    - by erlando
    I have a class with a string property that's actually several strings joined with a separator. I'm wondering if it is good form to have a proxy property like this: public string ActualProperty { get { return actualProperty; } set { actualProperty = value; } } public string[] IndividualStrings { get { return ActualProperty.Split(.....); } set { // join strings from array in propval .... ; ActualProperty = propval; } } Is there any risks I have overlooked?

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  • Sorting a NSArray

    - by Yoot
    Hi, I have a NSArray of objects. Those objects have an int attribute called "distance". I would like to sort my array by distance. Could someone please tell me how to do that ? I can't understand how the sortUsingSelector or sortUsingDescriptor methods are working... Thanks

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  • Filter entire NSDictionaries out of NSArray based on multiple keys

    - by user270475
    Hi, I have an NSArray of NSDictionary objects which I would like to be able to return a new array of NSDictionaries from, where every NSDictionary has "Area == North" (for example). The closest example I have found so far is http://stackoverflow.com/questions/958622/using-nspredicate-to-filter-an-nsarray-based-on-nsdictionary-keys but this just returns the unique values for a given key, not the dictionary that has that key. Is there any way to perform a similar operation, and to return the entire dictionary?

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  • System.Drawing.Image as source for asp.net image container

    - by trnTash
    I created image from byte array System.Drawing.Image newImage; using (MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length)) { ms.Write(imageBytes, 0, imageBytes.Length); newImage = System.Drawing.Image.FromStream(ms, true); } and now I need to have this image as a source for asp:Image (System.Web.UI.WebControls.Image). Is this possible as I know that conversion is impossible?

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Is there an easy method to combine two relative paths in C# ?

    - by Ioannis
    I want to combine two relative paths in C#. For example: string path1 = "/System/Configuration/Panels/Alpha"; string path2 = "Panels/Alpha/Data"; I want to return string result = "/System/Configuration/Panels/Alpha/Data"; I can implement this by splitting the second array and compare it in a for loop but I was wondering if there is something similar to Path.Combine available or if this can be accomplished with regular expressions or Linq? Thanks

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  • How can I shuffle an NSArray?

    - by Mr. McPepperNuts
    All examples I find on shuffling arrays are for NSMutableArrays. Copying an NSArray to an NSMutable array, shuffling, then copying back always crashes the application. Is it even possible to shuffle an NSArray? Anything in objective-c similar to Collections.shuffle() (Java)?

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  • cakephp javascript form

    - by udhaya
    i want to submit a form via ajax javascript to cakephp function. cakephp function accepts $this-data, so i want to convert html form datas to cakephp function acceptable format i.e $this-data(array)... how to do this in javascript(jquery)

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  • Fastest way to represent a collection of bits in PHP?

    - by Piskvor
    What is a good way to represent a collection of bits? I have a set of various on/off toggles (thousands of them) and need to store and retrieve their state. The naïve implementation would be an array of booleans, but I'm wondering if there's a better way (better in terms of access speed and/or memory requirements). I've found this BitArray implementation, but it's limited to 32 bits, which is not enough for this case.

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  • Call a block method on an iterator: each.magic.collect { ... }

    - by blinry
    I have a class with a custom each-method: class CurseArray < Array def each_safe each.do |element| unless element =~ "fuck" yield element end end end end And want to call block methods on those "selected" elements. For example: curse_array.each_safe.magic.collect {|element| "#{element} is a nice sentence."} I know there is a way to do this, but I've forgotten. Please help! :-)

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  • How to wrap two unmannaged C++ functions into two managed C# functions?

    - by Gbps
    I've got two unmanaged C++ functions, Compress and Decompress. The arguments and returns go as followed: unsigned char* Compress (unsigned char*,int) unsigned char* Decompress (unsigned char*,int) Where all uchars are arrays of uchars. Could someone please help me lay out a way to convert these into managed C# code using the Byte[] array instead of unsigned char*? Thank you very much!

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  • Using jQuery or javascript to render json into multi-column table

    - by Scott Yu - UX designer
    I am trying to render a JSON into a HTML table. But the difficulty is making it so it loops through JSON and renders multiple columns if necessary. For the example below, what I want is this: Result wanted Result Wanted <table> <tr><th>AppName</th><td>App 1</td><td>App 2</td></tr> <tr><th>Last Modified</th><td>10/1/2012</td><td></td></tr> <tr><th>App Logo</th><td>10/1/2012</td><td></td></tr> blahblah </table> <table> <tr><th>AppName</th><td>App 1</td></tr> blahblah </table> JSON Example "Records": [ { "AppName": "App 1", "LastModified": "10/1/2012, 9:30AM", "ShipTo_Name": "Dan North", "ShipTo_Address": "Dan North", "ShipTo_Terms": "Dan North", "ShipTo_DueDate": "Dan North", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] }, { "AppName": "App 2", "AppLogo": "http://www.google.com/logo.png", "LastModified": "10/1/2012, 9:30AM", "BillTo_Name": "Steve North", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] } ], "Records": [ { "AppName": "App 1", "LastModified": "10/1/2012, 9:30AM", "ShipTo_Name": "222", "ShipTo_Address": "333 ", "ShipTo_Terms": "444", "ShipTo_DueDate": "5555", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] } ], Code I am using now function CreateComparisonTable (arr,level,k) { var dumped_text = ""; if(!level) level = 0; //The padding given at the beginning of the line. var level_padding = ""; for(var j=0;j<level+1;j++) level_padding = "--"; if(typeof(arr) == 'object') { //Array/Hashes/Objects for (var item in arr) { var value = arr[item]; if (typeof(value) == 'object') { //If it is an array, if(item !=0) { dumped_text += '<tr><td>' + item + '<br>'; dumped_text += CreateComparisonTable(value,level+1); dumped_text += '</td></tr>'; } else { dumped_text += CreateComparisonTable(value,level, value.length); } } else { dumped_text += '<tr><td>' + level_padding + item + '</td><td>' + value + '</td></tr>'; } } } return dumped_text; } Jsfiddle here

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  • Java: Is there a way to obtain the bytecode for a class at runtime?

    - by Adam Paynter
    In Java, is there a way (at runtime) to obtain the bytecode which defined a particular class? Put another way, is there a way to obtain the byte[] array passed to ClassLoader.defineClass(String name, byte[] b, int off, int len) when a particular class was loaded? I see that this method is declared final, so creating a custom ClassLoader to intercept class definitions seems out of the question. In the past, I have used the class's ClassLoader to obtain the bytecode via the getResourceAsStream(String) method, but I would prefer a more canonical solution.

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  • Checking ActiveRecord Associations in RSpec.

    - by alokswain
    I am learning how to write test cases using Rspec. I have a simple Post Comments Scaffold where a Post can have many Comments. I am testing this using Rspec. How should i go about checking for Post :has_many :comments. Should I stub Post.comments method and then check this with by returning a mock object of array of comment objects? Is testing for AR associations really required ?

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  • BFS algorithm problem

    - by Gorkamorka
    The problem is as follows: A wanderer begins on the grid coordinates (x,y) and wants to reach the coordinates (0,0). From every gridpoint, the wanderer can go 8 steps north OR 3 steps south OR 5 steps east OR 6 steps west (8N/3S/5E/6W). How can I find the shortest route from (X,Y) to (0,0) using breadth-first search? Clarifications: Unlimited grid Negative coordinates are allowed A queue (linked list or array) must be used No obstacles present

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  • Write a few things to a session in cakephp

    - by kwokwai
    Hi all, I am learning Session function in CakePhp, and see some examples like this on cakePHP cookBook web site: For example: write($mysession1, 'testing') I am not sure if a session can only hold up a particular thing in it. Is it possible to write an array to a session like: mysession[0] = 'Testing0'; mysession[1] = 'Testing1'; mysession[2] = 'Testing2';

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