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  • How to find an array from parent array

    - by Me-and-Coding
    Hi, I am using below code to find an array inside parent array but it is not working that is retuning empty even though the specified key exits in the parent array. $cards_parent = $feedData['BetradarLivescoreData']['Sport']['Category']['Tournament']['Match']; $cards = array(); foreach($cards_parent as $key => $card) { if ($key === 'Cards') { $cards[] = $cards_parent[$key]; break; } } Do you know any array function that will search parent array for specified key and if found it will create an array starting from that key. Thanks

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  • How do I create an Array into another Array?

    - by Timnkd
    I have the following JavaScript Array: var jsonArray = { 'homes' : [ { "home_id":"203", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"59", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} I want to convert this to the following type of Array (pseudo code): var newArray = new Array(); newArray.push(home_id's); How can I do that? Notice how the newArray only has home_ids from the big jsonArray array.

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  • Back out plan for a Web App

    - by nobody
    We need a back out plan for a web app whose first maintenance release is going to production soon. The issue we are facing is even if we back out new EAR and deploy old one , the data which was keyed in using new release would not support old business rules(current), since there is enormous changes in business rules. Can you suggest how do we tackle this issue?

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  • JSP template inheritance

    - by Ryan
    Coming from a background in Django, I often use "template inheritance", where multiple templates inherit from a common base. Is there an easy way to do this in JSP? If not, is there an alternative to JSP that does this (besides Django on Jython that is :) base template <html> <body> {% block content %} {% endblock %} </body> <html> basic content {% extends "base template" %} {% block content %} <h1>{{ content.title }} <-- Fills in a variable</h1> {{ content.body }} <-- Fills in another variable {% endblock %} Will render as follows (assuming that conten.title is "Insert Title Here", and content.body is "Insert Body Here") <html> <body> <h1>Insert title Here <-- Fills in a variable</h1> Insert Body Here <-- Fills in another variable </body> <html>

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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  • Buy or build tool for Data Reporting ?

    - by Manoj
    We have been asked to provide a data reporting solution. The followng are the requirements: i. The client has a lot of data which is generated everyday as an outcome of the tests they run. These tests are run at several sites and they get automatically backed up into a central server. ii. They already have perl scripts which post process them and generates excel based reports. iii. They need a web based interface for comparing those reports and they need to mark and track issues which might be present in those data. I am confused if we should build our own tool for this or we should go for already exiting tool(any suggestions?). Can you please provide supportive arguments for the decision that you would suggest?

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  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

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  • Any good lightweight date/time picker for web with good UI ?

    - by nexneo
    Few wishes, If it is jQuery based, best. If it focus easy UI then eye candy, better. If it is date and time picker both, good. Edit: I should have mentioned , I already looked most options available that I can found using google. Problem is not a single date+time picker is part of official jquery-ui project so some are for old jquery version. some have ugly UI choices. One which have somewhat good UI seems buggy.

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  • Multiple items with PayPal button and PHP

    - by user146780
    I'm building a website where I basically want my checkout to work like this website: http://www.solutionkaizen.com/html/boutique.php It allows you to enter the quantity for each item and then press a button which brings you to PayPal and lists how many Products you have. On PayPal's website, all the info I found seems to lead to me needing a shopping cart. If this is absolutely necessary, how could I implement that? Thanks

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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Stopping cookies being set from a domain (aka "cookieless domain") to increase site performance

    - by Django Reinhardt
    I was reading in Google's documentation about improving site speed. One of their recommendations is serving static content (images, css, js, etc.) from a "cookieless domain": Static content, such as images, JS and CSS files, don't need to be accompanied by cookies, as there is no user interaction with these resources. You can decrease request latency by serving static resources from a domain that doesn't serve cookies. Google then says that the best way to do this is to buy a new domain and set it to point to your current one: To reserve a cookieless domain for serving static content, register a new domain name and configure your DNS database with a CNAME record that points the new domain to your existing domain A record. Configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain. In your web pages, reference the domain name in the URLs for the static resources. This is pretty straight forward stuff, except for the bit where it says to "configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain". From what I've read, there's no setting in IIS that allows you to say "serve static resources", so how do I prevent ASP.NET from setting cookies on this new domain? At present, even if I'm just requesting a .jpg from the new domain, it sets a cookie on my browser, even though our application's cookies are set to our old domain. For example, ASP.NET sets an ".ASPXANONYMOUS" cookie that (as far as I'm aware) we're not telling it to do. Apologies if this is a real newb question, I'm new at this! Thanks.

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  • Proper way to use multiple stylesheets...so it WORKS?

    - by thatryan
    I am making a site where I need to have styles separated for layout, colors and typography. So basically I took my main style sheet and just copied it 3 times, and in removed everything but coloring from one, everything but type related in another and etc. But when I link to them now there must be some cascade issue or something, because a lot of the type stuff is not being applied. Is there a proper way to do this?

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  • Problem with onMouseOut event with select box options (IE)

    - by nik
    Hello All, The problem I am facing with below code is that whenever I try to select any option from the select box, the mouseout event executed (in IE, Mozilla doing gr8) and option disappear. How can one get over this bug. <select name="ed" id="ed" dir="ltr" style="width:200px;overflow:hidden;" onMouseOver="this.style.width='auto'" onMouseOut="this.style.width='200px';"> <option value="1" selected="selected">click here</option> <option value="1">Samuel Jackson</option> <option value="2">David Nalog</option> <option value="3">This one is a real real big name</option> </select>

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  • W3C Web Content Accessibility Guidelines 1.0, which technology could I use?

    - by vtortola
    Hi, I've a project where one of the requirements is fullfil the "W3C Web Content Accessibility Guidelines 1.0 (WCAG 1.0)". I'm now considering wich technology could I use to acomplish it, but I'm a little bit confused. Silverlight would be the easiest way, but I cannot find conclusive information about if silverlight is or isn't compilant. I've seen controls pack done in javascript that looks very nice, like DHTMLX, but again the same problem, I don't know for sure. Besides, I've always read that a website should work wihthout javascript, and use it just for improve the user experience. Thanks.

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  • Can a signed Java Applet/Web Start manipulate content in a cross-site IFRAME?

    - by etoleb
    Is it possible for a signed Java Applet or Web Start app to write to the DOM of an IFRAME under a different domain? Does the fact that they're a signed applet/javaws allow them to ignore browsers' standard cross-browser security? If this does work, how well is it supported across the major browsers? Thanks! EDIT: My motivation is to add a browser plugin-like tool to third-party websites I don't control. It's not required that I use Java at all---any ideas or suggestions are encouraged.

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  • Why won't haproxy capture my cookie?

    - by mike
    I'm having trouble getting frontend cookie capture to work in haproxy. I have this in my config: frontend frontend 0.0.0.0:9999 [snip] capture cookie foo len 10 Then I use nc to talk directly to the server and send it: GET / HTTP/1.1 Cookie: foo=bar I get a log line, but there's a "-" where the captured cookie should be.

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