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  • Twitter Bootstrap Collapsible Navbar Duplicating

    - by sixeightzero
    I am working on a project using Twitter Bootstrap. One thing that I noticed is that my pages have duplicate navbars when they are defined as collapsible and the page is resized smaller. Here is the duplicate NavBar: Here is the normal width NavBar: Code: <!DOCTYPE html> <html lang="en"> <!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]--> <!--[if IE 7]> <html class="no-js lt-ie9 lt-ie8"> <![endif]--> <!--[if IE 8]> <html class="no-js lt-ie9"> <![endif]--> <!--[if gt IE 8]><!--> <html class="no-js"> <!--<![endif]--> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <title></title> <meta name="description" content=""> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="/assets/css/bootstrap.css"> <style> body { padding-top: 60px; } </style> <link rel="stylesheet" href="/assets/css/bootstrap-responsive.min.css"> <link rel="stylesheet" href="/assets/css/main.css"> <script>window.jQuery || document.write('<script src="/assets/js/vendor/jquery-1.8.1.min.js"><\/script>')</script> <script src="/assets/js/vendor/modernizr-2.6.1-respond-1.1.0.min.js"></script> </head> <body class="dark"> <!--[if lt IE 9]> <p class="chromeframe">You are using an outdated browser. <a href="http://browsehappy.com/">Upgrade your browser today</a> or <a href="http://www.google.com/chromeframe/?redirect=true">install Google Chrome Frame</a> to better experience this site.</p> <![endif]--> <div class="navbar navbar-inverse navbar-fixed-top"> <div class="navbar-inner"> <div class="container"> <a class="btn btn-navbar" data-toggle="collapse" data-target=".nav-collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <a class="brand" href="#">Project name</a> <div class="nav-collapse collapse"> <ul class="nav"> <li class="active"><a href="#">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#contact">Contact</a></li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Dropdown <b class="caret"></b></a> <ul class="dropdown-menu"> <li><a href="#">Action</a></li> <li><a href="#">Another action</a></li> <li><a href="#">Something else here</a></li> <li class="divider"></li> <li class="nav-header">Nav header</li> <li><a href="#">Separated link</a></li> <li><a href="#">One more separated link</a></li> </ul> </li> </ul> </div><!--/.nav-collapse --> </div> </div> </div> Has anyone else run into this and have some pointers?

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  • Many-To-Many dimensional model

    - by Mevdiven
    Folks, I have a dimension table called DIM_FILE which holds information of the files we received from customers. Each file has detail records which constitutes my FACT table, CUST_DETAIL. In the main process, file is gone through several stages and each stage tags a status to it. Long in a short, I have many-to-many relationship. Any ideas around star schema dimensional modeling. A customer record only belong to a single file and a file can have multiple statuses. FACT ---- CustID FileID AmountDue DIM_FILE -------- FileID FileName DateReceived FILE_STATUS ----------- FileID StatusDateTime StatusCode

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  • Table with a lot of attributes

    - by Robert
    Hi, I'm planing to build some database project. One of the tables have a lot of attributes. My question is: What is better, to divide the the class into 2 separate tables or put all of them into one table. below is an example create table User { id, name, surname,... show_name, show_photos, ...) or create table User { id, name, surname,... ) create table UserPrivacy {usr_id, show_name, show_photos, ...) The performance i suppose is similar due to i can use index.

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  • Usability - How to edit favorites?

    - by Florian
    Hi, I'd like to get some opinions about about usability in the following case: Target group people from 30-50, low to middle internet affinity. App: I have a website with login. Visitors can save interesseting pages in their fav-box for fast access. Here the actual question: How to edit this favorites? Is it better to give the visitors direct access to drag/dropn and delete their favs or is it better to have an edit button so they have to activate the edit mode before? The fav-link would look like this | link text to click | icon-drag | icon-delete | thx for input TC

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Updating Linking Tables

    - by Sasha
    I've currently adding a bit of functionality that manages holiday lettings on top of a CMS that runs on PHP and MySQL. The CMS stores the property details on a couple of tables, and I'm adding a third table (letting_times) that will contain information about when people are staying at the property. Basic functionality would allow the user to add new times when a guest is staying, edit the times that the guest is staying and remove the booking if the guest no longer wants to stay at the property. Right now the best way that I can think of updating the times that the property is occupied is to delete all the times contained in the letting_times database and reinsert them again. The only other way that I can think to do this would be to include the table's primary key and do an update if that is present and has a value, otherwise do an insert, but this would not delete rows of data if they are removed. Is there a better way of doing this?

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  • Any tips of how to handle hierarchical trees in relational model?

    - by George
    Hello all. I have a tree structure that can be n-levels deep, without restriction. That means that each node can have another n nodes. What is the best way to retrieve a tree like that without issuing thousands of queries to the database? I looked at a few other models, like flat table model, Preorder Tree Traversal Algorithm, and so. Do you guys have any tips or suggestions of how to implement a efficient tree model? My objective in the real end is to have one or two queries that would spit the whole tree for me. With enough processing i can display the tree in dot net, but that would be in client machine, so, not much of a big deal. Thanks for the attention

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  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

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  • Need to work out database structure

    - by jim smith
    Hi, Just need a little kickstart with this. I have Mysql/PHP, and I have 5,000 products. I have 30 companies I need to store some data for those 30 companies for each product as follows: a) prices b) stock qty I also need to store data historically on a daily basis. So the table... It makes sense that the records will be the products because there's 5000, and if I put the companies as the columns, I can store the prices, but what about the stock quantities? I could create two columns for each compoany, one for prices, one for qty. Then make the tablename the date for that day...so theer would be a new table for every day with 5000 products in it? is this the correct way? Some idea on how I'll be retreiving data the top 5 lowest prices (and the company) by product for a certain date the price and stock changes in the past 7 days by product

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

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  • What is an index in MySQL?

    - by Eric
    http://i.imgur.com/JdsUK.jpg I created a table like the picture above. What are the "Indexes"? primary key? unique? It works well without setting indexes.. What do they do? why do I need them? Also, I set all String fields to TEXT because I didn't know how many characters I need. Is this a good idea? I don't see any difference. Thanks!

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  • SQL efficiency argument, add a column or solvable by query?

    - by theTurk
    I am a recent college graduate and a new hire for software development. Things have been a little slow lately so I was given a db task. My db skills are limited to pet projects with Rails and Django. So, I was a little surprised with my latest task. I have been asked by my manager to subclass Person with a 'Parent' table and add a reference to their custodian in the Person table. This is to facilitate going from Parent to Form when the custodian, not the Parent, is the FormContact. Here is a simplified, mock structure of a sql-db I am working with. I would have drawn the relationship tables if I had access to Visio. We have a table 'Person' and we have a table 'Form'. There is a table, 'FormContact', that relates a Person to a Form, not all Persons are related to a Form. There is a relationship table for Person to Person relationships (Employer, Parent, etc.) I've asked, "Why this couldn't be handled by a query?" Response, Inefficient. (Really!?!) So, I ask, "Why not have a reference to the Form? That would be more efficient since you wouldn't be querying the FormContacts table with the reference from child/custodian." Response, this would essentially make the Parent is a FormContact. (Fair enough.) I went ahead an wrote a query to get from non-FormContact Parent to Form, and tested on the production server. The response time was instantaneous. *SOME_VALUE* is the Parent's fk ID. SELECT FormID FROM FormContact WHERE FormContact.ContactID IN (SELECT SourceContactID FROM ContactRelationship WHERE (ContactRelationship.RelatedContactID = *SOME_VALUE*) AND (ContactRelationship.Relationship = 'Parent')); If I am right, "This is an unnecessary change." What should I do, defend my position or should I concede to the managers request? If I am wrong. What is my error? Is there a better solution than the manager's?

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Sequence Diagram return a new constructed Object

    - by user256007
    I am drawing a Sequence Diagram where the scenario is. 1. an Actor calls :Table::query(query:String) :Table::query Calls :Connection::execute(query) :Connection::execute < a new :Row Object :Connection::execute calls :Row::fillData(result) :Connection::execute returns :Row ...... There are More But I am Stuck in Step 5 I cant Understand how to draw that, :Connection::execute returning the newly Constructed Row itself, in a Standard way.

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  • Class hierarchy problem (with generic's variance!)

    - by devoured elysium
    The problem: class StatesChain : IState, IHasStateList { private TasksChain tasks = new TasksChain(); ... public IList<IState> States { get { return _taskChain.Tasks; } } IList<ITask> IHasTasksCollection.Tasks { get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#! I want to return an IList<ITask> from an IList<IStates>. } } Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class? How would you approach this situation? The Details: I have defined an ITask interface: public interface ITask { bool Run(); ITask FailureTask { get; } } and a IState interface that inherits from ITask: public interface IState : ITask { IState FailureState { get; } } I have also defined an IHasTasksList interface: interface IHasTasksList { List<Tasks> Tasks { get; } } and an IHasStatesList: interface IHasTasksList { List<Tasks> States { get; } } Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!): class TasksChain : ITask, IHasTasksList { IList<ITask> tasks = new List<ITask>(); ... public List<ITask> Tasks { get { return _tasks; } } ... } I am implementing a State the following way: public class State : IState { private readonly TaskChain _taskChain = new TaskChain(); public State(Precondition precondition, Execution execution) { _taskChain.Tasks.Add(precondition); _taskChain.Tasks.Add(execution); } public bool Run() { return _taskChain.Run(); } public IState FailureState { get { return (IState)_taskChain.Tasks[0].FailureTask; } } ITask ITask.FailureTask { get { return FailureState; } } } which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property. The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly). (pff..long text) Thanks!

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  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

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  • Server-side technology for a game

    - by Soonts
    We’re creating a massively-multiplayer social game. We expect up to 1 million concurrent users. The game is not real-time, instead it’s turn-based. We need reliable messaging between our clients and the server, preferably over HTTP protocol. Besides the multiplayer functionality, we’ll also need a content delivery service. Could you please recommend a server-side technology for us, so we’ll start searching for the right people to hire? Is it correct assumption that no single server will hold that amount of load so it must scale horizontally? Will Windows Azure do the job? Thanks in advance.

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  • best option to create simple website mockup with navigation

    - by Buzzer
    I'm trying to put together a static html website with full navigation. In other words, I want the user to click some links and images and actually be taken to another page. I'm a developer so I know how to do this in frameworks like ASP.Net MVC and grails. However, for this particular case, I just want to quickly mock up the UI and provide simple navigation so I can do some user testing. Can anyone advice on how to do this? Thanks,

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  • How to Prove that using subselect queries in SQL is killing performance of server

    - by adopilot
    One of my jobs it to maintain our database, usually we have troubles with lack of performance while getting reports and working whit that base. When I start looking at queries which our ERP sending to database I see a lot of totally needlessly subselect queries inside main queries. As I am not member of developers which is creator of program we using, they do not like much when I criticize they code and job. Let say they do not taking my review as serious statements. So I asking you few questions about subselect in SQL Does subselect is taking a lot of more time then left outer joins? Does exists any blog, article or anything where I subselect is recommended not to use ? How I can prove that if we avoid subselesct in query that query is going to be faster ? Our database server is MSSQL2005

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  • [C++]Advantage of using a static member function instead of an equivalent non-static member function

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • Which system modelling notation for showing interconnections and internal logical structures?

    - by user1043838
    I am trying to model a collection of systems, their various interconnections, as well as their internal logical structures, as a message is passed through them, initiated by an actor. I have been using BPMN 2.0 notation with Yaoqiang Editor. However I'm not sure if I'm doing this right, or even using the right notation. System example Is this correct, if not, can you recommend an alternate notation or method of displaying the systems? Thanks for all suggestions

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