Search Results

Search found 12175 results on 487 pages for 'android listview'.

Page 383/487 | < Previous Page | 379 380 381 382 383 384 385 386 387 388 389 390  | Next Page >

  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

    Read the article

  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

    Read the article

  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

    Read the article

  • I'm getting reports that my app is draining the battery, but only on HTC Incredible.

    - by BenTobin
    Has anyone else noticed behavior specific to the HTC Incredible that might result in an app keeping the device awake and busy? I've received reports that my app is responsible for keeping the device awake and draining the battery, but only from HTC Incredible users. My app responds to a number of Intents that might be related. It has a service that starts on boot, and it also responds to changes in network connectivity. I do use a WakeLock, but I'm careful to release it when I'm done processing, and the WakeLock times out after a couple minutes whether I'm done or not. I've heard that the Incredible may have some connectivity problems, or that some of them do. Could it be that the network is going up and down frequently, triggering my app? Any other ideas? I've asked a user to send me their logs with aLogCat. If they're willing, that may help narrow down the cause.

    Read the article

  • Setting column width in Table View

    - by Jeremy
    I am having a hard time understanding how to change the width of columns when creating a table view. I know you can set the width in pixels of a column but that is not what I want to do. Say, for instance, I have 2 columns and want each column to take up half the screen. How do I do this without explicitly setting the pixels, so that my code can work on multiple screen sizes?

    Read the article

  • Persisting a context menu after screen rotation

    - by Macarse
    Hi. I have an activity that on it's onCreate method it does: registerForContextMenu(theView); and in onCreateContextMenu: super.onCreateContextMenu(menu, v, menuInfo); menu.add(blablabla); This works great, but the problem is that the context menu disappears when the screen rotates. How to fix this? Thanks for reading!

    Read the article

  • Custom changeable handler when a Service finishes downloading a file

    - by jax
    I have a Service that downloads a file from the internet. What I want is for the response (an InputStream in this case) to be handled by a custom handler that can be switched (like a strategy pattern) but I can't figure out how to do this. So basically the User of the API would be able to plug in different handlers for the response, some would parse XML, others might save files etc. I realise I could pass through the activity context and execute the method from this (given some interface) but I don't want to do this obviously, in case the Activity is closed in the meantime while the file is still downloaded. How might I do this?

    Read the article

  • How to get the time on the point that you click on the clock?

    - by Jeff
    For instance, when you click the clock on the screen, there will pop up a notification/dialog which displays the exact time point. Anyone can tell me how to achieve this function? Thanks in advance! Maybe I should explain the "exact time point" . For example, there is a big analog clock on the screen. When you click around the dial, it will pop up a dialog box to display the exact time.

    Read the article

  • How to copy files without slowing down my app?

    - by Kevin Gebhardt
    I have a bunch of little files in my assets which need to be copied to the SD-card on the first start of my App. The copy code i got from here placed in an IntentService works like a charm. However, when I start to copy many litte files, the whole app gets increddible slow (I'm not really sure why by the way), which is a really bad experience for the user on first start. As I realised other apps running normal in that time, I tried to start a child process for the service, which didn't work, as I can't acess my assets from another process as far as I understood. Has anybody out there an idea how a) to copy the files without blocking my app b) to get through to my assets from a private process (process=":myOtherProcess" in Manifest) or c) solve the problem in a complete different way Edit: To make this clearer: The copying allready takes place in a seperate thread (started automaticaly by IntentService). The problem is not to separate the task of copying but that the copying in a dedicated thread somehow affects the rest of the app (e.g. blocking to many app-specific resources?) but not other apps (so it's not blocking the whole CPU or someting) Edit2: Problem solved, it turns out, there wasn't really a problem. See my answer below.

    Read the article

  • How to add user customized data to database?

    - by CSharperWithJava
    I am trying to design a sqlite database that will store notes. Each of these notes will have common fields like title, due date, details, priority, and completed. In addition though, I would like to add data for more specialized notes like price for shopping list items and author/publisher data for books. I also want to have a few general purpose fields that users can fill with whatever text data they want. How can I design my database table in this case? I could just have a field for each piece of data for every note, but that would waste a lot of fields and I'd like to have other options and suggestions.

    Read the article

  • how to hook key event.

    - by backspace7
    I'd like to limit the text length of EditText widget, And if user type more charactes than the limited length, I want to show a kind of warning popup, however I can't show popup. The problem is that we can't show popup while typing, Probably, many people think a way of utilizing OnKeyListener or OnKeyDown. But, when the word is composing, nothing come into OnKeyListener or OnKeyDown, So, we can't show popup when we want to. Is there anyone who have smart idea to solve this problem?

    Read the article

  • Can I update an image in the drawable directory from code?

    - by kknight
    I have a picture in res/drawable directory: res/drawable/picture.jpeg. Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"? Thanks.

    Read the article

  • How to force Share Intent to open a specific app?

    - by AndroidUser99
    I like share intent, it is perfect to open sharing apps with image and text parameters. But now i'm researching the way to force share intent to open a specific app from the list, with the paramters given to the share intent. This is my actual code, it shows the list of sharing apps installed on the phone. Please, can somedone tell me what i should add to the code to force for example official twitter app? and official faccebok app? Intent sharingIntent = new Intent(Intent.ACTION_SEND); Uri screenshotUri = Uri.parse("file:///sdcard/test.jpg"); sharingIntent.setType("image/*"); sharingIntent.putExtra(Intent.EXTRA_TEXT, "body text"); sharingIntent.putExtra(Intent.EXTRA_STREAM, screenshotUri); startActivity(Intent.createChooser(sharingIntent, "Share image using")); Thanks

    Read the article

  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

    Read the article

  • Sync between local service with a thread and an activity

    - by Henrik
    Hello all, I'm trying to think of a way on how to sync in between a local service and the main activity. The local service has, A thread with a socket connection that could receive data at any time. A list/array with data. At any time the socket could receive data and add it to the list. The activity needs to display this data. So when the activity starts up it needs to attach or start the local service and fetch the list. It also needs to be notified if the list is updated. I think I would need to sync my list somehow so the local service does not add a new entry to it while the activity fetches the list when connecting to the service. Any ideas? Thanks.

    Read the article

  • How does one use TrafficStats.incrementOperationCount()?

    - by Dheeraj
    The documentation for TrafficStats.incrementOperationCount() says: Increment count of network operations performed under the given accounting tag. This can be used to derive bytes-per-operation. I want to find the total number of bytes transferred during a particular network operation. Since this API claims to help in deriving bytes-per-operation, can someone help me understand how to use it?

    Read the article

  • What could possibly be causing this NPE in onCreate?

    - by Adam Johns
    I am getting an NPE in onCreate of the following file (MySubActivity): public class MySubActivity extends MySuperActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); myTextView.setText(getResources().getString(R.string.myString)); } } MySuperActivity: public class MySuperActivity extends Activity { protected TextView myTextView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_layout); myTextView = (TextView)findViewById(R.id.myTextViewid); } } The strange thing is that I have never seen this crash while testing the app. The page works fine when I test it. However I got a crash report from Google notifying me of the crash. I cannot reproduce it, and I have no idea under what scenario this crash could happen. Seeing as how it works for me, the resource ids and string names etc. must be correct. The only thing that came across my mind was that maybe the user had their phone set to a different language, so it couldn't properly pull the resources. However, there are default resources for all of them, and I tested changing the language of my emulator and it didn't crash. Any ideas?

    Read the article

  • Selecting and deselecting radio buttons

    - by Vivek Kalkur
    I am developing a quiz application which consists of a question and three options and I am using radio buttons for these options.My query is,I click on one of the options and whenever i want to click another option, the previous option remains in the checked state and it does the same whenever I click on the third option too. I need a solution where in it behaves as a natural radio button,only one option is checked at any point of time.

    Read the article

< Previous Page | 379 380 381 382 383 384 385 386 387 388 389 390  | Next Page >