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  • Ein starker Partner: IGEPA IT-SERVICE GmbH

    - by Alliances & Channels Redaktion
    Unsere Oracle Partner in Deutschland sind national und international erfolgreich im Geschäft und punkten bei ihren Kunden mit maßgeschneiderten Lösungen. Sie stehen für durchdachte, stimmige IT-Konzepte, hohe Service-Kompetenz und vor allem für konsequente Qualität. Dabei ist jeder Partner einzigartig: jeder hat sein eigenes Erfolgsrezept mit Oracle entwickelt, jeder verfügt über besondere Experten und eigene Business Values. Daher ist auch jeder Oracle Partner auf seine Weise spezialisiert. Hier wollen wir Ihnen in einer neuen Serie einige ausgewählte Partner vorstellen, die uns Einblicke in ihre Arbeit, ihre Strategie und in spezielle Kompetenzen sowie Referenzen im Oracle Umfeld geben. Heute spricht unser A&C Kollege Stephan Weber mit Herrn Peter Mischok vom Partner IGEPA IT-SERVICE GmbH über dessen Erfolgsmodell. Film ab!

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  • How can I set parameters in Google webmaster tools so that my dynamic content is indexed?

    - by Werewolf
    I have read questions about URL parameters in Google Webmaster Tools in this site and the Google Webmaster Help Center but I have a problem. My site searches in the database and show some information. These two URL display some data: http://mydomain.com/index.aspx?category=business http://mydomain.com/index.aspx?category=graphic&City=Paris In URL parameter section, I can only define parameter category, how Google can detect proper values (business, graphics, real estate...)? Every word is not valid for search. If My page name is default.aspx or anything else, where I should define it? If I use URL rewriting like http://mydomain.com/search/category/business, my settings must change?

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  • Why is Cocoa using an old version of Unicode? [closed]

    - by Randy Marsh
    While I was searching for something in the Apple docs, I stumble on this: illegalCharacterSet Returns a character set containing values in the category of Non-Characters or that have not yet been defined in version 3.2 of the Unicode standard. On the Unicode website, I find that the latest version is 6.1.0. That's a lot of major versions higher than what Cocoa supports. Does somebody know why Apple doesn't upgrade their framework? My more important question is: Are there problems for not doing having support for Unicode 3.2+? Will I have problems reading Unicode files created on other systems with a more recent version of Unicode?

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • scaling point sprites with distance

    - by Will
    How can you scale a point sprite by its distance from the camera? GLSL fragment shader: gl_PointSize = size / gl_Position.w; seems along the right tracks; for any given scene all sprites seem nicely scaled by distance. Is this correct? How do you compute the proper scaling for my vertex attribute size? I want each sprite to be scaled by the modelview matrix. I had played with arbitrary values and it seems that size is the radius in pixels at the camera, and is not in modelview scale. I've also tried: gl_Position = pMatrix * mvMatrix * vec4(vertex,1.0); vec4 v2 = pMatrix * mvMatrix * vec4(vertex.x,vertex.y+0.5*size,vertex.z,1.0); gl_PointSize = length(gl_Position.xyz-v2.xyz) * gl_Position.w; But this makes the sprites be bigger in the distance, rather than smaller:

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  • Copying an SSH Public Key to a Server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing?

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  • schema.org 'reviewRating' tag not recognized by google snippet testing tool

    - by saravanak
    I'm trying to add more structural information to my webpages by using the microdata format suggested in www.schema.org. The procedure seems straight forward but I'm having issues validating my results in the Google Rich Snippets Testing Tool. Check out this review page, here I'm using the 'reviewRating' property item to specify rating values for that particular review. I followed the same format as defined in schema.org/Rating but this markup fails validation in Google's rich snippet testing tool with the following error info. Item Type: http://schema.org/rating reviewrating = 5 ratingvalue = 5 Warning: Property "reviewrating" was not found.

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • How to pass results of bc to a variable

    - by shaolin
    I'm writing a script and I would like to pass the results from bc into a variable. I've declared 2 variables (var1 and var2) and have given them values. In my script I want to pass the results from bc into another variable say var3 so that I can work with var3 for other calculations. So far I have been able write the result to a file which is not what I'm looking for and also I've been able to echo the result in the terminal but I just want to pass the result to a variable at moment so that I can work with that variable. echo "scale=2;$var1/var2" | bc

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  • Problems using easing equations in C# XNA

    - by codinghands
    I'm having some trouble using the easing equations suggested by Robert Penner for ActionScript (http://www.robertpenner.com/easing/, and a Flash demo here) in my C# XNA game. Firstly, what is the definition of the following variables passed in as arguments to each equation? float t, float b, float c, float d I'm currently calculating the new X position of a sprite in the Update() loop, however even for the linear tween equation I'm getting some odd results. I'm using the following values: float t = gameTime.TotalGameTime.TotalMilliseconds; float d = 8000f; float b = x.Position.X; float c = (ScreenManager.Game.GraphicsDevice.Viewport.Width >> 1) - (x.Position.X + x.frameSize.X / 2); And this equation for linear easing: float val = c*t/d + b;

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  • Expected time for an CakePHP MVC form/controller and db make up

    - by hephestos
    I would like to know, what is an average time for building a form in MVC pattern with for example CakePHP. I build 8 functions, two of them do custom queries, return json data, split them, expand them in a model in memory and delivers to the view. Those are three queries if you consider and an array to feed view for making some combo box. Why? all these, because I have data from json and I split them in order to make row of data like a table. Like that I changed a bit the edit.ctp but not a lot. And I created a javascript outside, with three functions. One collects data the other upon a change of a combo returnes the selected values, and does also some redirection flow. All this, in average how much time should it take ?

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  • Why do the interfaces show ipv6 address along with ipv4

    - by nixnotwin
    I have manually specified only ipv4 address for my interfaces. But all the interfaces automatically show inet6 address as well. Does it mean that ubuntu starts an ipv6 tunnel by default. If it does, isn't it dangerous, as ipv6 assigns public ips for all LAN clients. I only have a firewall on my NAT router, and my clients, who's interfaces show ipv6 address, do not have firewalls. Here is a screenshot: eth0 Link encap:Ethernet HWaddr 34:dc:47:2e:ad:13 inet6 addr: fe80::28cf:38ff:fb7b:da19/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5783 errors:0 dropped:0 overruns:0 frame:0 TX packets:6098 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:2961324 (2.9 MB) TX bytes:1573757 (1.5 MB) Interrupt:46 Note: For privacy reasons I have modified the HWaddr and inet6 addr values.

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • Manipulating DOM using jQuery

    - by bipinjoshi
    By now you know how to alter existing elements and their attributes. jQuery also allows you insert, append, remove and replace elements from HTML DOM so that you can modify the document structure. For example, say you are calling some WCF service from client script and based on its return values need to generate HTML table on the fly. In this article I am going to demonstrate some of these jQuery features by developing a simple RSS gadget that grabs and displays RSS feed items in a web form.http://www.bipinjoshi.net/articles/90f4fbef-ef36-467b-8ca0-d0922a5902b0.aspx 

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  • Best alternative of Property file in Java

    - by Ranna
    Hey I an working on the product which is live at multiple portals. The product is developed in GWT, JAVA, Hibernate. My question is : Whether there is any alternative of using property file in java. My Requirement : For one property key there are multiple values in live portal for each different portal. Each time I change property file, I need to make the war again. The loading of any of the property should not be time-consuming. Any help or suggession would be apprecialble !!!

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  • Visual Studio 2010 Find and Replace With Regular Expressions

    - by Lance Robinson
    Here is a quick notes about using regular expressions in the VS2010 Find Replace dialog.  1.  To create a backreference, use curly braces (“{“ and “}” ) instead of regular parentheses. 2.  To use the captured backreference, use \1\2 etc, where \1 is the first captured value, \2 is the second captured value, etc. Example: I want to find*: info.setFieldValue(param1, param2); and replace it with: SetFieldValue(info, param1, param2); To do this, I can use the following find/replace values: Find what: {[a-zA-Z0-9]+}.setFieldValue\({[a-zA-Z0-9., ]+}\); Replace with: SetFieldValue(\1, \2); Use Regular Expressions is checked, of course. *If you’re wondering why I’d want to do this – because I don’t have control over the setFieldValue function – its in a third party library that doesn’t behave in a very friendly manner. Technorati Tags: Visual Studio,Regular Expressions

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  • concurrency::index<N> from amp.h

    - by Daniel Moth
    Overview C++ AMP introduces a new template class index<N>, where N can be any value greater than zero, that represents a unique point in N-dimensional space, e.g. if N=2 then an index<2> object represents a point in 2-dimensional space. This class is essentially a coordinate vector of N integers representing a position in space relative to the origin of that space. It is ordered from most-significant to least-significant (so, if the 2-dimensional space is rows and columns, the first component represents the rows). The underlying type is a signed 32-bit integer, and component values can be negative. The rank field returns N. Creating an index The default parameterless constructor returns an index with each dimension set to zero, e.g. index<3> idx; //represents point (0,0,0) An index can also be created from another index through the copy constructor or assignment, e.g. index<3> idx2(idx); //or index<3> idx2 = idx; To create an index representing something other than 0, you call its constructor as per the following 4-dimensional example: int temp[4] = {2,4,-2,0}; index<4> idx(temp); Note that there are convenience constructors (that don’t require an array argument) for creating index objects of rank 1, 2, and 3, since those are the most common dimensions used, e.g. index<1> idx(3); index<2> idx(3, 6); index<3> idx(3, 6, 12); Accessing the component values You can access each component using the familiar subscript operator, e.g. One-dimensional example: index<1> idx(4); int i = idx[0]; // i=4 Two-dimensional example: index<2> idx(4,5); int i = idx[0]; // i=4 int j = idx[1]; // j=5 Three-dimensional example: index<3> idx(4,5,6); int i = idx[0]; // i=4 int j = idx[1]; // j=5 int k = idx[2]; // k=6 Basic operations Once you have your multi-dimensional point represented in the index, you can now treat it as a single entity, including performing common operations between it and an integer (through operator overloading): -- (pre- and post- decrement), ++ (pre- and post- increment), %=, *=, /=, +=, -=,%, *, /, +, -. There are also operator overloads for operations between index objects, i.e. ==, !=, +=, -=, +, –. Here is an example (where no assertions are broken): index<2> idx_a; index<2> idx_b(0, 0); index<2> idx_c(6, 9); _ASSERT(idx_a.rank == 2); _ASSERT(idx_a == idx_b); _ASSERT(idx_a != idx_c); idx_a += 5; idx_a[1] += 3; idx_a++; _ASSERT(idx_a != idx_b); _ASSERT(idx_a == idx_c); idx_b = idx_b + 10; idx_b -= index<2>(4, 1); _ASSERT(idx_a == idx_b); Usage You'll most commonly use index<N> objects to index into data types that we'll cover in future posts (namely array and array_view). Also when we look at the new parallel_for_each function we'll see that an index<N> object is the single parameter to the lambda, representing the (multi-dimensional) thread index… In the next post we'll go beyond being able to represent an N-dimensional point in space, and we'll see how to define the N-dimensional space itself through the extent<N> class. Comments about this post by Daniel Moth welcome at the original blog.

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  • a program called football team

    - by bosco
    how do you solve the following using java?Soccer team A is made up of the bench and people on the lineup. The program should enable the user to select a lineup and assign positions to players. It should also allow for the manipulation of attributes such as age, jersey number, fitness status, yellow and red cards, state whether one is a goalkeeper, defender, etc. Information such as losses ,wins and points of the entire team are also important. the above task requires the to use of: Static members for attributes with values common to all objects of the same class The “this” keyword to distinguish constructor parameters and data members Constructor overloading Method overloading Use two collections of the type Arraylist to store objects.

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • Naming convention: Final fields (not static)

    - by Zeeker
    Today I had a discussion with a co-worker about the naming of final fields in Java classes. In his opionion final fields should also be considered constants since their values won't change after the creation of the instance. This would lead to the following naming convention for final fields: public class Foo { private static final String BLA_BLA = "bla"; private final String BAR_BATZ; ... } In my opinion only static final fields should be considered constants while fields which are only final should follow the usual camelCase naming convention. public class Foo { private static final String BLA = "bla"; private final String barBatz; ... } Now I'm a bit uncertain since he is a far more experienced programmer than I am and I usually agree with his opinions and consider him a very good developer. Any input on this?

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  • Is having 'Util' classes a cause for concern? [closed]

    - by Matt Fenwick
    I sometimes create 'Util' classes which primarily serve to hold methods and values that don't really seem to belong elsewhere. But every time I create one of these classes, I think "uh-oh, I'm gonna regret this later ...", because I read somewhere that it's bad. But on the other hand, there seem to be two compelling (at least for me) cases for them: implementation secrets that are used in multiple classes within a package providing useful functionality to augment a class, without cluttering its interface Am I on the way to destruction? What you say !! Should I refactor?

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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  • Joining on NULLs

    - by Dave Ballantyne
    A problem I see on a fairly regular basis is that of dealing with NULL values.  Specifically here, where we are joining two tables on two columns, one of which is ‘optional’ ie is nullable.  So something like this: i.e. Lookup where all the columns are equal, even when NULL.   NULL’s are a tricky thing to initially wrap your mind around.  Statements like “NULL is not equal to NULL and neither is it not not equal to NULL, it’s NULL” can cause a serious brain freeze and leave you a gibbering wreck and needing your mummy. Before we plod on, time to setup some data to demo against. Create table #SourceTable ( Id integer not null, SubId integer null, AnotherCol char(255) not null ) go create unique clustered index idxSourceTable on #SourceTable(id,subID) go with cteNums as ( select top(1000) number from master..spt_values where type ='P' ) insert into #SourceTable select Num1.number,nullif(Num2.number,0),'SomeJunk' from cteNums num1 cross join cteNums num2 go Create table #LookupTable ( Id integer not null, SubID integer null ) go insert into #LookupTable Select top(100) id,subid from #SourceTable where subid is not null order by newid() go insert into #LookupTable Select top(3) id,subid from #SourceTable where subid is null order by newid() If that has run correctly, you will have 1 million rows in #SourceTable and 103 rows in #LookupTable.  We now want to join one to the other. First attempt – Lets just join select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and #LookupTable.SubID = #SourceTable.SubID OK, that’s a fail.  We had 100 rows back,  we didn’t correctly account for the 3 rows that have null values.  Remember NULL <> NULL and the join clause specifies SUBID=SUBID, which for those rows is not true. Second attempt – Lets deal with those pesky NULLS select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and isnull(#LookupTable.SubID,0) = isnull(#SourceTable.SubID,0) OK, that’s the right result, well done and 99.9% of the time that is where its left. It is a relatively trivial CPU overhead to wrap ISNULL around both columns and compare that result, so no problems.  But, although that’s true, this a relational database we are using here, not a procedural language.  SQL is a declarative language, we are making a request to the engine to get the results we want.  How we ask for them can make a ton of difference. Lets look at the plan for our second attempt, specifically the clustered index seek on the #SourceTable   There are 2 predicates. The ‘seek predicate’ and ‘predicate’.  The ‘seek predicate’ describes how SQLServer has been able to use an Index.  Here, it has been able to navigate the index to resolve where ID=ID.  So far so good, but what about the ‘predicate’ (aka residual probe) ? This is a row-by-row operation.  For each row found in the index matching the Seek Predicate, the leaf level nodes have been scanned and tested using this logical condition.  In this example [Expr1007] is the result of the IsNull operation on #LookupTable and that is tested for equality with the IsNull operation on #SourceTable.  This residual probe is quite a high overhead, if we can express our statement slightly differently to take full advantage of the index and make the test part of the ‘Seek Predicate’. Third attempt – X is null and Y is null So, lets state the query in a slightly manner: select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and ( #LookupTable.SubID = #SourceTable.SubID or (#LookupTable.SubID is null and #SourceTable.SubId is null) ) So its slightly wordier and may not be as clear in its intent to the human reader, that is what comments are for, but the key point is that it is now clearer to the query optimizer what our intention is. Let look at the plan for that query, again specifically the index seek operation on #SourceTable No ‘predicate’, just a ‘Seek Predicate’ against the index to resolve both ID and SubID.  A subtle difference that can be easily overlooked.  But has it made a difference to the performance ? Well, yes , a perhaps surprisingly high one. Clever query optimizer well done. If you are using a scalar function on a column, you a pretty much guaranteeing that a residual probe will be used.  By re-wording the query you may well be able to avoid this and use the index completely to resolve lookups. In-terms of performance and scalability your system will be in a much better position if you can.

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  • Is it a good practice to use smaller data types for variables to save memory?

    - by ThePlan
    When I learned the C++ language for the first time I learned that besides int, float etc, smaller or bigger versions of these data types existed within the language. For example I could call a variable x int x; or short int x; The main difference being that short int takes 2 bytes of memory while int takes 4 bytes, and short int has a lesser value, but we could also call this to make it even smaller: int x; short int x; unsigned short int x; which is even more restrictive. My question here is if it's a good practice to use separate data types according to what values your variable take within the program. Is it a good idea to always declare variables according to these data types?

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