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  • Ques: Which method will be called and y?

    - by Gaurav
    Ques: Which method will be called and y? public class Test { public void method(Object o){ System.out.println("object"); } public void method(String s) { System.out.println("String"); } public void method() { System.out.println("blank"); } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub Test test=new Test(); test.method(null); } }

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  • how can i Create looper in timer

    - by Yogesh Ude
    private static final long UPDATE_INTERVAL = 1* 60 * 1000; private Timer timer = new Timer(); public int onStartCommand(Intent intent, int flags, int startId) { timer.scheduleAtFixedRate(new TimerTask() { mLocationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, LOCATION_INTERVAL, LOCATION_DISTANCE, mLocationListeners[0]); }, 0, UPDATE_INTERVAL); return START_STICKY; }

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  • How does the CLR (.NET) internally allocate and pass around custom value types (structs)?

    - by stakx
    Question: Do all CLR value types, including user-defined structs, live on the evaluation stack exclusively, meaning that they will never need to be reclaimed by the garbage-collector, or are there cases where they are garbage-collected? Background: I have previously asked a question on SO about the impact that a fluent interface has on the runtime performance of a .NET application. I was particuarly worried that creating a large number of very short-lived temporary objects would negatively affect runtime performance through more frequent garbage-collection. Now it has occured to me that if I declared those temporary objects' types as struct (ie. as user-defined value types) instead of class, the garbage collector might not be involved at all if it turns out that all value types live exclusively on the evaluation stack. What I've found out so far: I did a brief experiment to see what the differences are in the CIL generated for user-defined value types and reference types. This is my C# code: struct SomeValueType { public int X; } class SomeReferenceType { public int X; } . . static void TryValueType(SomeValueType vt) { ... } static void TryReferenceType(SomeReferenceType rt) { ... } . . var vt = new SomeValueType { X = 1 }; var rt = new SomeReferenceType { X = 2 }; TryValueType(vt); TryReferenceType(rt); And this is the CIL generated for the last four lines of code: .locals init ( [0] valuetype SomeValueType vt, [1] class SomeReferenceType rt, [2] valuetype SomeValueType <>g__initLocal0, // [3] class SomeReferenceType <>g__initLocal1, // why are these generated? [4] valuetype SomeValueType CS$0$0000 // ) L_0000: ldloca.s CS$0$0000 L_0002: initobj SomeValueType // no newobj required, instance already allocated L_0008: ldloc.s CS$0$0000 L_000a: stloc.2 L_000b: ldloca.s <>g__initLocal0 L_000d: ldc.i4.1 L_000e: stfld int32 SomeValueType::X L_0013: ldloc.2 L_0014: stloc.0 L_0015: newobj instance void SomeReferenceType::.ctor() L_001a: stloc.3 L_001b: ldloc.3 L_001c: ldc.i4.2 L_001d: stfld int32 SomeReferenceType::X L_0022: ldloc.3 L_0023: stloc.1 L_0024: ldloc.0 L_0025: call void Program::TryValueType(valuetype SomeValueType) L_002a: ldloc.1 L_002b: call void Program::TryReferenceType(class SomeReferenceType) What I cannot figure out from this code is this: Where are all those local variables mentioned in the .locals block allocated? How are they allocated? How are they freed? Why are so many anonymous local variables needed and copied to-and-fro only to initialize my two local variables rt and vt?

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  • Why the generated key size is not constant?

    - by Tom Brito
    The following code prints randomly 634, 635, 636, each time I run it. Why its not constant? public static void main(String[] args) throws Exception { KeyPairGenerator keyPairGen = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGen.initialize(1024); RsaKeyPair keyPair = new RsaKeyPair(keyPairGen.generateKeyPair()); System.out.println(keyPair.getPrivate().getEncoded().length); }

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  • JSONDeserializer.use doesn't convert correctly

    - by user530846
    I'm trying to use flexjson to convert the following json string into a java object: {"inboundDataNotification": { "callbackData": "12345", "inboundData": { "message": "Hello World", "messageId": "mes1234" } }} Using the following method: import flexjson.JSONDeserializer; @RooJavaBean @RooToString @RooJson(fromJsonArrayMethod="", toJsonArrayMethod="", toJsonMethod="") public class InboundData { private String messageId; private String message; public static InboundSMSMessage fromJsonToInboundSMSMessage(String json) { return new JSONDeserializer<InboundSMSMessage>().use(null, InboundSMSMessage.class).deserialize(json); } } All fields are null after this method is invoked. Any ideas what to change here?

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  • Force download through markup or JS

    - by mschoening
    Lets assume I have a file on a CDN (Cloud Files from Rackspace) and a static html page with a link to that file. Is there any way I can force download this file (to prevent it from opening in the browser -- for mp3s for example)? We could make our server read the file and set the corresponding header to: header("Content-Type: application/force-download") but we have about 5 million downloads per month so we would rather let the CDN take care of that. Any ideas?

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  • how to make functions global?

    - by fayer
    i'm trying to follow DRY and i've got some functions i have to reuse. i put them all as static functions in a class and want to use them in another class. what is the best way to make them available to a class. cause i can't extend the class, its already extended. should/could i use composition? what is best practice? thanks!

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  • c++ Function pointer inlining

    - by wb
    I know I can pass a function pointer as a template parameter and get a call to it inlined but I wondered if any compilers these days can inline an 'obvious' inline-able function like: inline static void Print() { std::cout << "Hello\n"; } .... void (*func)() = Print; func(); Under Visual Studio 2008 its clever enough to get it down to a direct call instruction so it seems a shame it can't take it a step further?

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  • Load script with parameters

    - by Doseke
    Before I used .jsp pages for jsf, and the below code was pretty fine <script language="javascript" src='<%= renderResponse.encodeURL(renderRequest.getContextPath() +"/resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop") %>' > </script> Now, I'm using .xhtml with RichFaces, and the below code does not work <a4j:loadScript src="/resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop"/> Exception is Static resource not found for path /resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop How can I fix this?

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  • Looking for a simple CMS with WYSIWYG and image gallery

    - by abeger
    I'm building a new site that consists entirely of: 8-10 pages of static content that rarely changes (like once every few months or once every year) An image gallery Since I don't plan to be the primary maintainer of the site, I'd like to use a CMS with some security and a WYSIWYG editor so non-web-savvy people can tweak the site when necessary. I started out using Drupal, but started wondering if it was overkill. So, two questions: 1) is it overkill? 2) What CMS would you recommend for a project this simple?

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  • how can i change texts in the dynamic textFields in SimpleButton instance (button symbol)?

    - by sasi
    hi every one, this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample" and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel" btnsample.txtbtnlabel.text = "new button label; but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton. how to solve this problem?

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  • can not find my lib files to link

    - by numerical25
    I am trying to find a lib file that I created. I changed the configuration type to static lib. Then I rebuild the application. When I go to the debug folder in windows, I see the .lib file. but when I create a new application and try to add it to "additional Library Directories" I go to the exact folder and it does not show up.

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  • Adding a wrapper to an overloaded function

    - by Cev
    Say you had a timestamp function and then wanted to create a new function to combine your timestamp and Console.WriteLine(), e.g. public static void Write(string msg) { WriteTimeStamp(); Console.WriteLine( msg ); } But the WriteLine() method has 18 or so overloads, which will not be reflected in the signature of the wrapper function. How would you have the wrapper take non-strings and pass them on to WriteLine()?

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  • C++ class pointer

    - by JHollanti
    I know that you can get a reference to a static method like this: typedef void (*pointer)(); pointer p = &MyClass::MyMethod; But is there a way to get a reference to the class itself?

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  • use javascript to read a link resource without ajax

    - by user156153
    Not sure if it's possible but how do I read a resource from a url using javascript without ajax? for example, the following url is a static text file containing json encoded text http://mysite.s3.amazonaws.com/jsonencodedcontent.txt I'd like to use javascript to read the content from above link, read the json content into a javascript variable. I can't use ajax because of cross site and I have no control over amazon S3 domain. anyway to achieve this?

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • [boost::filesystem] performance: is it better to read all files once, or use b::fs functions over an

    - by rubenvb
    I'm conflicted between a "read once, use memory+pointers to files" and a "read when necessary" approach. The latter is of course much easier (no additional classes needed to store the whole dir structure), but IMO it is slower? A little clarification: I'm writing a simple build system, that read a project file, checks if all files are present, and runs some compile steps. The file tree is static, so the first option doesn't need to be very dynamic and only needs to be built once every time the program is run. Thanks

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  • dlopen and global variables in C/C++

    - by mjn12
    Due to some restrictions I am being forced to load a library written in C at runtime. A third party provides two library to me as static archives which we turn into shared objects. The application I'm working with loads one of the libraries at runtime based on some hardware parameters. Unfortunately one of the libraries is configured largely with global variables. I am already using dlsym to load function references but can I used dlsym to load references to these global variables as well?

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