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  • ArrayList to Array of Strings in java

    - by rajivpradeep
    ArrayList<String> newArray = new ArrayList<String>(); newArray = urlList.getUrl(); for( int i = 0 ; i < newArray.size();i++) { System.out.println(newArray.get(i)); } newArray.toArray(mStrings );// is this correct mStrings = newArray.toArray();// or this to convert ArrayList ot String array here for( int i = 0 ; i < mStrings.length;i++) { System.out.println(mStrings[i]); }

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  • Getting Null Pointer Exception while reading sqlite database

    - by user1597569
    I have to read values from SQLite database but getting null pointer exception when I execute private final String DB_NAME = "UserDb"; private final String TABLE_NAMES = "tbluser"; SQLiteDatabase sampleDB; Cursor c=null; c= sampleDB.rawQuery("SELECT * from " +TABLE_NAMES+" where did='"+deviceDec+"' ", null); Please suggest me why I am getting the exception because at one function it is running but in other it is not. and the deviceDec value also i am getting I have checked in Log

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  • Live Wallpaper Engine Abstraction

    - by user1459142
    I am trying to obtain an instance of my live wallpaper engine in another class, here is my code... In the other class: WallpaperEngine wpe = (WallpaperEngine) LiveWallpaperService.onCreateEngine(); In LiveWallpaperService: @Override public Engine onCreateEngine() { // TODO Auto-generated method stub return new WallpaperEngine(); } But when I refer to an object in my engine (i.e, "wpe.variable"), I get a NullPointerException and the wallpaper force closes.

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  • Is it possible to use a String as a seed for an instance Random? [duplicate]

    - by danpetruk
    This question already has an answer here: Converting String to long in Java 5 answers I have a String value and I would like to init a random class using the string as a seed? Is it possible to do this, and if so how? UPDATE 1: The string consists not only of ASCII. I can have any utf-8 symbols. UPDATE 2: Why did you close it? The questions really aren't about the same. Firstly because I've utf8 string and secondary because different strings can produce same seeds

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  • Why my tracking service freezes when the phone moves?

    - by user2878181
    I have developed a service which includes timer task and runs after every 5 minutes for keeping tracking record of the device, every five minutes it adds a record to the database. My service is working fine when the phone is not moving i.e it gives records after every 5 minutes as it should be. But i have noticed that when the phone is on move it updates the points after 10 or 20 minutes , i.e whenever the user stops in his way whenever he is on the move. Do service freezes on the move, if yes! how is whatsapp messenger managing it?? Please help! i am writing my onstart method. please help @Override public void onStart(Intent intent, int startId) { Toast.makeText(this, "My Service Started", Toast.LENGTH_LONG).show(); Log.d(TAG, "onStart"); mLocationClient.connect(); final Handler handler_service = new Handler(); timer_service = new Timer(); TimerTask thread_service = new TimerTask() { @Override public void run() { handler_service.post(new Runnable() { @Override public void run() { try { some function of tracking } }); } }; timer_service.schedule(thread_service, 1000, service_timing); //sync thread final Handler handler_sync = new Handler(); timer_sync = new Timer(); TimerTask thread_sync = new TimerTask() { @Override public void run() { handler_sync.post(new Runnable() { @Override public void run() { try { //connecting to the central server for updation Connect(); } catch (Exception e) { // TODO Auto-generated catch block } } }); } }; timer_sync.schedule(thread_sync,2000, sync_timing); }

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  • cron library for java

    - by nutsiepully
    I am looking for a cron expression library in java. Something that can parse cron expressions and return me future fire times for the trigger. API on the lines of. CronExpression cronExpression = new CronExpression("0 30 4 * * *"); List<Date> fireTimes = cronExpression.getFireTimes(todaysDate, nextWeekDate); I don't want to use something as complicated as quartz. The purpose is to basically use cron like a regex for timings. That's all. I do not want a background scheduler. I tried googling but wasn't able to find anything very helpful. Any suggestions would be appreciated. Regards, Pulkit P.S - I looked at using the CronExpression class out of quartz. Wasn't very helpful - failing some tests.

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  • Suspend orientation change

    - by OkyDokyman
    Documentation says: "a configuration change (such as a change in screen orientation, language, input devices, etc) will cause your current activity to be destroyed, going through the normal activity lifecycle process of onPause(), onStop(), and onDestroy()." I would like to suspend the orientation change, since it crashes my app if it was done in the middle of a a loop (of reading a file). How can I do this? Also - looking for some kind of "onOrientationChnage" function :)

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  • Are there any simple ways to publish APKs on Google Play?

    - by StupidCodeGenerator
    I'm from China and we only publish APKs in Chinese market. This is my first time trying to put out game on Google Play. In China, publishing is pretty simple: They give us a jar file and we just import the file in our project and do something with a small document. But when I was reading the Google Play's document, I think it's too complicated. There're so many documents and what ever you read the document always tell you you need to read another document. Are there any simple ways to do this?

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  • AsyncTask not do onPostExecute()

    - by brian
    I write a AsyncTask as below: class Load extends AsyncTask<String, String, String> { @Override protected void onPreExecute() { super.onPreExecute(); } @Override protected String doInBackground(String... aurl) { //do job seconds //stop at here, and does not run onPostExecute } @Override protected void onPostExecute(String unused) { super.onPostExecute(unused); wait = false; new Load().execute(); } } And the other method as below: public void click() { new Load().execute(); while(wait) { ; } } The wait is a global boolean value.

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  • Saving an Object for use later

    - by Eclipsed4utoo
    As part of my widget, I use an instance of the Camera object. This is what I want to do. The user will click on my widget, I get an instance of the Camera(if it's not already stored), use it, then store it. If they click the widget again, I want to use that same instance that I used previously. Is this possible?

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  • SQL query for selecting most recent entries

    - by Mr_Skid_Marks
    A table in my database has a column, DATE_ADDED (stored in seconds). I want to extract all rows with the most recent date (aka largest value for DATE_ADDED). The only solution I have come up with is to SELECT all the rows in ASC (ascending) order, grab the last entry from the table, check the date on this, and perform another SELECT on the table but this time only for the discovered DATE_ADDED. Is it possibly to simplify this series of queries into a single one? My thought is I should be able to do a SELECT on all of the largest values in the table, but I am struggling to come up with a proper query.

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  • Removing a character from JSONObject?

    - by RandomlyKnighted
    My JSONObject has some random characters contained within the string so I'm trying to remove them. I've tried this but with no luck. String result = s.substring(1, s.length() - 2); JSONObject json_data = new JSONObject(result); if (json_data.has("[")) { json_data.remove("["); } if (json_data.has("]")) { json_data.remove("]"); } if (json_data.has(",")) { json_data.remove(","); } It's still not removing the characters from the JSONObject. Am I checking the JSONObject for the characters incorrectly?

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  • Create a custom button

    - by Beppi Menozzi
    Sorry if this is too basic. I created a new class that extends Button: public class MyButton extends Button { private Context ctx; public MyButton(Context context) { super(context); ctx = context; } private void click() { // DO WHAT I NEED (FOR EXAMPLE CHANGE BACKGROUND) } } How can make it possible that, when I setOnClickListener() from another class where I instantiated this object, the click() method is called automatically? Thanks.

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  • SQLite FTS3 sumulate LIKE somestrin%

    - by alex
    I'm writing a dictionary app and need to do the usual word suggesting while typing. LIKE somestrin% is rather slow (~1300ms on a ~100k row table) so I've turned to FTS3. Problem is, I haven't found a sane way to search from the beginning of a string. Now I'm performing a query like SELECT word, offsets(entries) FROM entries WHERE word MATCH '"chicken *"'; , then parse the offsets string in code. Are there any better options?

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  • Create a public folder in internal storage

    - by user2516977
    sorry for my english, but i want to write in this forum because in my opinion is the best. Now my problem: I want to create a folder in Internal storage to share with 2 application. in my app, i download an Apk from my server and i run it. Before I used external storage and everything worked. Now i want to use the internal storage for users that don't have an external storage. I use this: String folderPath = getFilesDir() + "Dir" but when i try to run the apk, doesn't work. and i can't find this folder on my phone. Thank you..

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  • How to use Geocoder to get the current location zip code

    - by Noble6
    I am trying to get the zip code of the users current location.I have a teditText in MyActivity which should get populated based on the zip code I get from this activity. public class LocationActivity extends MyActivity { double LATITUDE; double LONGITUDE; Geocoder geocoder = new Geocoder(this, Locale.ENGLISH); { try { List<Address> addresses = geocoder.getFromLocation(LATITUDE, LONGITUDE, 1); if(addresses != null) { Address returnedZip = addresses.get(0); StringBuilder currentZip = new StringBuilder("Address:\n"); for(int i=0; i<returnedZip.getMaxAddressLineIndex(); i++) { strcurrentZip.append(returnedZip.getPostalCode()); } m_zip.setText(strcurrentZip.toString()); } else { m_zip.setText("No zip returned!"); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); m_zip.setText("zip not found!"); } } } I am not getting any response,the app logcat does not show any errors but the the editText field I want to populate remains blank.

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  • virt-install says name is in use, but virsh list --all is empty. Where is virt-install finding this name?

    - by Jay _silly_evarlast_ Wren
    virt-install says name is in use, but virsh list --all says there is nothing. jrwren@delays:{%22}~ $ virt-install -d -n android -r 512 --disk android.qcow2 -s 4 -c /d/cd\ images/android-x86-2.2-generic.iso --vnc --noautoconsole [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:220) Launched with command line: /usr/bin/virt-install -d -n android -r 512 --disk android.qcow2 -s 4 -c /d/cd images/android-x86-2.2-generic.iso --vnc --noautoconsole [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:326) Requesting libvirt URI default [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:328) Received libvirt URI qemu:///session [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:259) Requesting virt method 'default', hv type 'default'. [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:469) Received virt method 'hvm' [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:470) Hypervisor name is 'kvm' [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (cli:950) --graphics compat generated: vnc [Thu, 05 Jul 2012 16:57:20 virt-install 23170] ERROR (cli:597) Guest name 'android' is already in use. (venv)jrwren@delays:{%22}~ $ sudo virsh -c qemu:///system list --all Id Name State ---------------------------------- Where is virt-install finding this name? edit: I should mention that LIBVIRT_DEFAULT_URI is not set.

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  • why nginx rewrite post request from /login to //login?

    - by jiangchengwu
    There is a if statement, which will rewrite url when the client is Android. Everything ok. But, something got strange. Nginx will write post request /login to //login, even if the block of if statement is bank. So I got a 404 page. As the jetty server only accept /login request. Server conf: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; if ( $http_user_agent ~ Android ){ # rewrite something, been commented } } Debug info, origin log https://gist.github.com/3799021 ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http script regex: "Android" 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:29:49 [debug] 26416#0: *1 HTTP/1.1 404 Not Found Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:29:49 GMT Content-Type: text/html;charset=ISO-8859-1 Transfer-Encoding: chunked Connection: keep-alive Cache-Control: must-revalidate,no-cache,no-store Content-Encoding: gzip ... Only when I commented the block in the configration file: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; #if ( $http_user_agent ~ Android ){ # #} } The client can get an 200 response. Debug info, origin log https://gist.github.com/3799023 ... "POST /login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:27:19 [debug] 26319#0: *1 HTTP/1.1 200 OK Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:27:19 GMT Content-Type: application/json;charset=UTF-8 Content-Length: 17 Connection: keep-alive ... As the log: 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script if 2012/09/28 16:29:49 [debug] 26416#0: *1 post rewrite phase: 4 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 5 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 6 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 7 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 8 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 9 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 10 2012/09/28 16:29:49 [debug] 26416#0: *1 post access phase: 11 2012/09/28 16:29:49 [debug] 26416#0: *1 try files phase: 12 2012/09/28 16:29:49 [debug] 26416#0: *1 posix_memalign: 0000000001E798F0:4096 @16 2012/09/28 16:29:49 [debug] 26416#0: *1 http init upstream, client timer: 0 2012/09/28 16:29:49 [debug] 26416#0: *1 epoll add event: fd:13 op:3 ev:80000005 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Host: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "X-Real-IP: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "106.187.97.22" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Connection: close " 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept-Encoding: identity, deflate, compress, gzip" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept: */*" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "User-Agent: Android/1.0" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... Maybe post rewrite phase had rewrite the request. Anybody can help me to solve this problem or know why nginx do that ? Much appreciated.

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  • C# Neural Networks with Encog

    - by JoshReuben
    Neural Networks ·       I recently read a book Introduction to Neural Networks for C# , by Jeff Heaton. http://www.amazon.com/Introduction-Neural-Networks-C-2nd/dp/1604390093/ref=sr_1_2?ie=UTF8&s=books&qid=1296821004&sr=8-2-spell. Not the 1st ANN book I've perused, but a nice revision.   ·       Artificial Neural Networks (ANNs) are a mechanism of machine learning – see http://en.wikipedia.org/wiki/Artificial_neural_network , http://en.wikipedia.org/wiki/Category:Machine_learning ·       Problems Not Suited to a Neural Network Solution- Programs that are easily written out as flowcharts consisting of well-defined steps, program logic that is unlikely to change, problems in which you must know exactly how the solution was derived. ·       Problems Suited to a Neural Network – pattern recognition, classification, series prediction, and data mining. Pattern recognition - network attempts to determine if the input data matches a pattern that it has been trained to recognize. Classification - take input samples and classify them into fuzzy groups. ·       As far as machine learning approaches go, I thing SVMs are superior (see http://en.wikipedia.org/wiki/Support_vector_machine ) - a neural network has certain disadvantages in comparison: an ANN can be overtrained, different training sets can produce non-deterministic weights and it is not possible to discern the underlying decision function of an ANN from its weight matrix – they are black box. ·       In this post, I'm not going to go into internals (believe me I know them). An autoassociative network (e.g. a Hopfield network) will echo back a pattern if it is recognized. ·       Under the hood, there is very little maths. In a nutshell - Some simple matrix operations occur during training: the input array is processed (normalized into bipolar values of 1, -1) - transposed from input column vector into a row vector, these are subject to matrix multiplication and then subtraction of the identity matrix to get a contribution matrix. The dot product is taken against the weight matrix to yield a boolean match result. For backpropogation training, a derivative function is required. In learning, hill climbing mechanisms such as Genetic Algorithms and Simulated Annealing are used to escape local minima. For unsupervised training, such as found in Self Organizing Maps used for OCR, Hebbs rule is applied. ·       The purpose of this post is not to mire you in technical and conceptual details, but to show you how to leverage neural networks via an abstraction API - Encog   Encog ·       Encog is a neural network API ·       Links to Encog: http://www.encog.org , http://www.heatonresearch.com/encog, http://www.heatonresearch.com/forum ·       Encog requires .Net 3.5 or higher – there is also a Silverlight version. Third-Party Libraries – log4net and nunit. ·       Encog supports feedforward, recurrent, self-organizing maps, radial basis function and Hopfield neural networks. ·       Encog neural networks, and related data, can be stored in .EG XML files. ·       Encog Workbench allows you to edit, train and visualize neural networks. The Encog Workbench can generate code. Synapses and layers ·       the primary building blocks - Almost every neural network will have, at a minimum, an input and output layer. In some cases, the same layer will function as both input and output layer. ·       To adapt a problem to a neural network, you must determine how to feed the problem into the input layer of a neural network, and receive the solution through the output layer of a neural network. ·       The Input Layer - For each input neuron, one double value is stored. An array is passed as input to a layer. Encog uses the interface INeuralData to hold these arrays. The class BasicNeuralData implements the INeuralData interface. Once the neural network processes the input, an INeuralData based class will be returned from the neural network's output layer. ·       convert a double array into an INeuralData object : INeuralData data = new BasicNeuralData(= new double[10]); ·       the Output Layer- The neural network outputs an array of doubles, wraped in a class based on the INeuralData interface. ·        The real power of a neural network comes from its pattern recognition capabilities. The neural network should be able to produce the desired output even if the input has been slightly distorted. ·       Hidden Layers– optional. between the input and output layers. very much a “black box”. If the structure of the hidden layer is too simple it may not learn the problem. If the structure is too complex, it will learn the problem but will be very slow to train and execute. Some neural networks have no hidden layers. The input layer may be directly connected to the output layer. Further, some neural networks have only a single layer. A single layer neural network has the single layer self-connected. ·       connections, called synapses, contain individual weight matrixes. These values are changed as the neural network learns. Constructing a Neural Network ·       the XOR operator is a frequent “first example” -the “Hello World” application for neural networks. ·       The XOR Operator- only returns true when both inputs differ. 0 XOR 0 = 0 1 XOR 0 = 1 0 XOR 1 = 1 1 XOR 1 = 0 ·       Structuring a Neural Network for XOR  - two inputs to the XOR operator and one output. ·       input: 0.0,0.0 1.0,0.0 0.0,1.0 1.0,1.0 ·       Expected output: 0.0 1.0 1.0 0.0 ·       A Perceptron - a simple feedforward neural network to learn the XOR operator. ·       Because the XOR operator has two inputs and one output, the neural network will follow suit. Additionally, the neural network will have a single hidden layer, with two neurons to help process the data. The choice for 2 neurons in the hidden layer is arbitrary, and often comes down to trial and error. ·       Neuron Diagram for the XOR Network ·       ·       The Encog workbench displays neural networks on a layer-by-layer basis. ·       Encog Layer Diagram for the XOR Network:   ·       Create a BasicNetwork - Three layers are added to this network. the FinalizeStructure method must be called to inform the network that no more layers are to be added. The call to Reset randomizes the weights in the connections between these layers. var network = new BasicNetwork(); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(1)); network.Structure.FinalizeStructure(); network.Reset(); ·       Neural networks frequently start with a random weight matrix. This provides a starting point for the training methods. These random values will be tested and refined into an acceptable solution. However, sometimes the initial random values are too far off. Sometimes it may be necessary to reset the weights again, if training is ineffective. These weights make up the long-term memory of the neural network. Additionally, some layers have threshold values that also contribute to the long-term memory of the neural network. Some neural networks also contain context layers, which give the neural network a short-term memory as well. The neural network learns by modifying these weight and threshold values. ·       Now that the neural network has been created, it must be trained. Training a Neural Network ·       construct a INeuralDataSet object - contains the input array and the expected output array (of corresponding range). Even though there is only one output value, we must still use a two-dimensional array to represent the output. public static double[][] XOR_INPUT ={ new double[2] { 0.0, 0.0 }, new double[2] { 1.0, 0.0 }, new double[2] { 0.0, 1.0 }, new double[2] { 1.0, 1.0 } };   public static double[][] XOR_IDEAL = { new double[1] { 0.0 }, new double[1] { 1.0 }, new double[1] { 1.0 }, new double[1] { 0.0 } };   INeuralDataSet trainingSet = new BasicNeuralDataSet(XOR_INPUT, XOR_IDEAL); ·       Training is the process where the neural network's weights are adjusted to better produce the expected output. Training will continue for many iterations, until the error rate of the network is below an acceptable level. Encog supports many different types of training. Resilient Propagation (RPROP) - general-purpose training algorithm. All training classes implement the ITrain interface. The RPROP algorithm is implemented by the ResilientPropagation class. Training the neural network involves calling the Iteration method on the ITrain class until the error is below a specific value. The code loops through as many iterations, or epochs, as it takes to get the error rate for the neural network to be below 1%. Once the neural network has been trained, it is ready for use. ITrain train = new ResilientPropagation(network, trainingSet);   for (int epoch=0; epoch < 10000; epoch++) { train.Iteration(); Debug.Print("Epoch #" + epoch + " Error:" + train.Error); if (train.Error > 0.01) break; } Executing a Neural Network ·       Call the Compute method on the BasicNetwork class. Console.WriteLine("Neural Network Results:"); foreach (INeuralDataPair pair in trainingSet) { INeuralData output = network.Compute(pair.Input); Console.WriteLine(pair.Input[0] + "," + pair.Input[1] + ", actual=" + output[0] + ",ideal=" + pair.Ideal[0]); } ·       The Compute method accepts an INeuralData class and also returns a INeuralData object. Neural Network Results: 0.0,0.0, actual=0.002782538818034049,ideal=0.0 1.0,0.0, actual=0.9903741937121177,ideal=1.0 0.0,1.0, actual=0.9836807956566187,ideal=1.0 1.0,1.0, actual=0.0011646072586172778,ideal=0.0 ·       the network has not been trained to give the exact results. This is normal. Because the network was trained to 1% error, each of the results will also be within generally 1% of the expected value.

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Android and PHP - Do I need to use sessions?

    - by jtnire
    I have created an Android App that communicates with a PHP web server. They both send JSON to each other. My App is almost finished, however there is one thing left to do: authentication. Since the user's username and password will be stored in Android SharedPreferences, is there any need to use PHP sessions, given that the user won't need to enter the username/password at every request? Since I can just send the username and password in the HTTP POST header for every request, and that I will be using SSL, is this sufficient? I guess I could add an extra field in the header called 'random' that just adds a random value, just to use as a salt so that the encrypted SSL payload will be different everytime. The reason why I don't want to use sessions is that my Android App would either have to handle cookies, or managed the storage of the session ID. If there are some serious cons to using my method above, then I'm more than happy to use sessions, however all advice is appreciated. Thanks

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  • Trying to get a PC to boot off a bootable SD card that is inside an USB attached Android device.

    - by Cyril
    First, I'd like to make myself look less a madman than I may have appeared to be. I wanted to have a bootable USB stick with me at all times, but it's less convenient because it's an extra object and it's easier to lose, forget etc. Then I thought, I have an Android phone, and it has a micro SD in it; perfect. Not all PC's can boot off a card reader, but the phone itself is a card reader when attached as a disk drive. Or at least so I thought. Turns out that my netbook BIOS (tested on Asus eeePC) refuses to see it as an external harddrive; it only recognizes it as a generic USB device and doesn't offer an option to boot from it. The device has a name "Android phone" or smth, so it seems to me that it doesn't work as a "pure" card reader, and instead still manifests itself as a phone. Can it be somehow overridden?

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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