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  • In an ASP.NET Web Site Project, what is the best option to manage modular widgets

    - by Juan Sagasti
    We are creating a modular Web Site Project and all the UI is based on simple html pages with javascript widgets. These widgets obtain the data from a WCF class located in the app_code folder. Each widget has 3 files [ js, css , cs] and an image directory: , and we want all these files to be located under the same directory, say: /widgets/mywidget/ The problem is that the .cs file needs to be in the app_code folder to be compiled dynamically and that would break our widget modularity forcing the installator to distribute the widget code in two places. One of the options is use compiled assemblies instead of .cs files and use Assembly.Load() or smthg similar to load them when needed. What other options do you see?

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  • htaccess handler

    - by Steve
    Hi Everyone, I have strange problem that need help. It is about rewrite using apache. Here my .htaccess content file: Options +FollowSymLinks ## This is an example .htaccess-file ## To get everything automatically parsed, the following line is needed #set link auto on ##From now on, every RewriteRule gets recognised. RewriteEngine on RewriteRule captcha(\.html){0,1}$ captcha.php [QSA,L] RewriteCond %{SCRIPT_FILENAME} !-s RewriteCond %{SCRIPT_FILENAME} !-d RewriteCond %{SCRIPT_FILENAME} !-f Rewriterule (.*) handler.php ##You can also change the text before the real link by the following line With this rule, I am hoping that all request except there is exists in file or directory will be directed to my custom handler: handler.php. Everyting just fine as expected but this case not: http://../test/form_login/query=%2Ftest%2Findex.php%3Fpage%3Dform& Root url: /test/, form_login is not file or directory index.php is exists in the root. Apache response with : 404 Page Not Found Thanks for any of your help. Regards, Steve

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  • Bash: using commands as parameters (specificly cd, dirname and find)

    - by sixtyfootersdude
    This command and output: % find . -name file.xml 2> /dev/null ./a/d/file.xml % So this command and output: % dirname `find . -name file.xml 2> /dev/null` ./a/d % So you would expect that this command: % cd `dirname `find . -name file.xml 2> /dev/null`` Would change the current directory to ./a/d. Strangely this does not work. When I type cd ./a/d. The directory change works. However I cannot find out why the above does not work...

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  • Linking Access records to Excel files

    - by glinch
    Hi there, I've been trying to create a complete system using MS Access, but i really need to use the functionality of excel spreadsheets. I wish to do the following; when I create a record, i create a directory for that record, and copy an excel spreadsheet to that directory. The spreadsheet will be able to link to the corresponding record. So for example if I have a field 'Name' In the database record, the value of this field will show up on the excel spreadsheet. Is it possible to this?

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  • perl hashes - comparing keys and values

    - by Aaron Moodie
    I've been reading over the perl doc, but I can't quite get my head around hashes. I'm trying to find if a hash key exists, and if so, compare is't value. The thing that is confusing me is that my searches say that you find if a key exists by if (exists $files{$key}) , but that $files{$key} also gives the value? the code i'm working on is: foreach my $item(@new_contents) { next if !-f "$directory/$item"; my $date_modified = (stat("$directory/$item"))[9]; if (exists $files{$item}) { if ($files{$item} != $date_modified { $files{$item} = $date_modified; print "$item has been modified\n"; } } else { $files{$item} = $date_modified; print "$item has been added\n"; } }

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  • Getting Revisions from CVS repository

    - by Rob
    Hi, I am trying to get somehow all the revision log that were made to a particular file, but I seem to stupid to do that :( To checkout a module I do the following CVSROOT="/home/projects/stuff/" cvs co myworkingdir within myworkingdir I have a testfile called paper.tex and from this I wanna try to get the revisions but I tried the following but nothing works ... CVSROOT="/home/projects/stuff/" cvs log paper.tex cvs log: cannot open CVS/Entries for reading: No such file or directory cvs log: nothing known about paper.tex -bash-3.2$ CVSROOT="/home/projects/stuff/" cvs log myworkingdir/paper.tex cvs [log aborted]: no such directory `myworkingdir' Anyone an idea how I could get the log of the revisions of the paper.tex file in the myworkingdir module? Many thanks for your help! Claus

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  • Website settings for running visual web as root?

    - by Curtis White
    Scott Gu explains how to run visual web developer using a root path, here: http://weblogs.asp.net/scottgu/archive/2006/12/19/tip-trick-how-to-run-a-root-site-with-the-local-web-server-using-vs-2005-sp1.aspx This worked exactly as he described in one instance for me. But, today I do not see this option. More over, I do not think I have a solution file, and I think that has something to do with it. I'm aware there are web application projects and web site model, and web site model is basically just a "directory". But can web site model, also, have a solution file for this setting or not a solution file? What determines that? I am interested in using this method on on a web site, i.e directory only model.

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  • get a function of external file

    - by user295189
    I am using jQuery and my js file thats calling a jquery function resides in totally different directory than jQuery is in. I need to call this function reloadPage like this from js file reloadPage({param1:'First Parameter', param2:ID}); but it gives me an error Line: 341 Error: Object doesn't support this property or method Line 341 is reloadPage({param1:'First Parameter', param2:ID});. What can I do to run this function from outside the directory? I tried parent.reloadPage({param1:'First Parameter', param2:ID}); But that didnt work either.

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  • Sharepoint 2007: Disabling Edit/Read Only mode?

    - by TheGambler
    If I open a doc in read only mode I'm able to press save and then it opens up a save as box and the default directory is the directory on the sharepoint server and if you press save you save it to the server. This actually makes the whole process not really "read only" mode since I could actually update the document. Is there a way to prevent this from happening so that if someone chooses read only there is no way possible to updload any changes back to the sharepoint site? Also, it has been suggested as a solution to get rid of the edit/read only option so that people have to check out the document. Is there a way to remove the edit/read only option on documents?

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  • ASP.NET HTTPHandler not throwing exception when one is expected

    - by josephj1989
    I have an HttpHandler class (implements IHttphandler) where the path defined for the handler in web.config is *.jpg. I am requesting a Jpg image in my page. Within the HTTP Handler I am writing to a file in the filesystem. By mistake I was trying to write to a non existant directory. This should have thrown an exception but the execution simply proceeds.Ofcourse no file is written. But if I give a proper directory the file is written correctly.Is there anything special about HttpHandler Exceptions. See part of the code public void ProcessRequest(HttpContext context){ File.WriteAllLines(context.Request.ApplicationPath+@"\"+"resul.log",new string[]{"Entered JPG Handler"}); If I put a breakpoint on the File.WriteAllLines statement and then step over it I can see an exception occurring.

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  • How do I set up the Clojure classpath in Emacs after installing with ELPA?

    - by derefed
    I'm trying to add paths to my classpath in the Clojure REPL that I've set up in Emacs using ELPA. Apparently, this isn't the $CLASSPATH environment variable, but rather the swank-clojure-classpath variable that Swank sets up. Because I used ELPA to install Swank, Clojure, etc., there are a ton of .el files that take care of everything instead of my .emacs file. Unfortunately, I can't figure out how to change the classpath now. I've tried using (setq 'swank-clojure-extra-classpaths (list ...)) both before and after the ELPA stuff in my .emacs, and I've tried adding paths directly to swank-clojure-classpath in .emacs, .emacs.d/init.el, and .emacs.d/user/user.el, but nothing works. What I'm ultimately trying to do is to add both the current directory "." and the directory in which I keep my Clojure programs. I'm assuming swank-clojure-classpath is the thing I need to set here. Thanks for your help.

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  • How do I delete a file from depot, but leave local copy in tact?

    - by Gary
    I'm trying to learn Perforce and want to delete a file from the depot(easy to do with p4 delete, p4 submit), but that deletes it from the client machine dir structure as well. I want to keep my local file in my directory intact. The only way I can see to do this would be to move it out of the hierarchy that is under Perforce control before deleting. I was able to get my file back by syncing an earlier version. Maybe I set up my client workspace wrong? Or am I misunderstanding a fundamental concept of source control? The client workspace is /home/user and I did it this way so I could add any file under my home directory without getting an error about the file not being under client's root. FYI - Linux client and server running P4D/LINUX26X86/2009.1/222893 (2009/11/12) Any advice appreciated. Thanks.

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  • Redirect away from HTTPS with ASP.NET MVC App

    - by Amadiere
    I'm using ASP.NET MVC 2 and have a login page that is secured via HTTPS. To ensure that the user always accesses those pages via SSL, I've added the attribute [RequiresHttps] to the controller. This does the job perfectly. When they have successfully logged in, I'd like to redirect them back to HTTP version. However, there isn't a [RequiresHttp] attribute and I'm struggling to get my head around how I might achieve this. The added (potential) complication is that the website when in production is hosted at the route of the domain, but for development and testing purposes it is within a sub directory / virtual directory / application. Am I over-thinking this and is there an easy solution staring me in the face? Or is it a little more complex?

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  • How to get QWebKit to display image?

    - by George Edison
    Okay, I have a Qt executable in the same directory as a file logo.png. I call the following: QString msg("<html><body><img src='logo.png' /></body></html>"); webView->setHtml(msg); where webview is the QWebKit pointer However, when I execute the program, the image does not display. I am executing the program from the directory that the image is in... why won't it display?

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  • Get python tarfile to skip files without read permission

    - by chris
    I'm trying to write a function that backs up a directory with files of different permission to an archive on Windows XP. I'm using the tarfile module to tar the directory. Currently as soon as the program encounters a file that does not have read permissions, it stops giving the error: IOError: [Errno 13] Permission denied: 'path to file'. I would like it to instead just skip over the files it cannot read rather than end the tar operation. This is the code I am using now: def compressTar(): """Build and gzip the tar archive.""" folder = 'C:\\Documents and Settings' tar = tarfile.open ("C:\\WINDOWS\\Program\\archive.tar.gz", "w:gz") try: print "Attempting to build a backup archive" tar.add(folder) except: print "Permission denied attempting to create a backup archive" print "Building a limited archive conatining files with read permissions." for root, dirs, files in os.walk(folder): for f in files: tar.add(os.path.join(root, f)) for d in dirs: tar.add(os.path.join(root, d))

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  • Ant delete task

    - by user315228
    Hi, I have several files with name abc* and i want to delete all those files. is it possible using ant task. For eg. my directory structure is: c:\ myapp\ abc.xml abc.txt abc-1.2.xml abc-abc.xml abcdef.xml pqr.xml xyz.xml abc\ so from this, i need to delete all abc* files. So if i use ant it should delete following: abc.xml abc.txt abc-1.2.xml abc-abc.xml abcdef.xml it should leave directory with abc* Can somebody help me. Almas

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  • elisp newbie question: Can't find 'filename' function definition in org.el?

    - by Dave Paroulek
    I really love org-mode in emacs and want to customize a few things. While reading thru org.el, I'm finding several references to filename but can't find filename using describe-function? I'm sure there's a simple answer, but I'm just learning elisp and it's not obvious. Any insight into where filename is defined? And/or if it's not a function, what is it? For example, filename on line 25502: (filename (if to-buffer (expand-file-name (concat (file-name-sans-extension (or (and subtree-p (org-entry-get (region-beginning) "EXPORT_FILE_NAME" t)) (file-name-nondirectory buffer-file-name))) "." html-extension) (file-name-as-directory (or pub-dir (org-export-directory :html opt-plist))))))

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  • How to acces File over the Network

    - by Polo
    Hi! I am having a hard time on this one, I have à folder over the network wit public accès (no credential restriction). I am trying to do à File.Exist or Directory.Exist and I keep on having a exception. Can somewone tell me the good way to do IO over the network. EDIT 1 FOR DETAILS: if i do execture = \agoodip\Public\test.txt I get the file etc etc In my code it look like a basic Directory.Exist(@"\agoodip\Public") or File.exist(@"\agoodip\Public\test.txt") The exception I get is Path not found. Thanks!

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  • Sending Subversion Change Log Info Via Hudson

    - by GrumpyCanuck
    I'm trying to integrate Hudson into our development process, and everything is going smooth except for one thing. I had been using Phing to do deployments, and one of the things that was being triggered was an email to our tech support email address containing a list of all the commit messages between the last time code was deployed and the present SVN revision. I was doing something like this: read in a file from the root directory of the currently-deployed application that contains the SVN revision when the app was deployed place that value in a Phing variable insert that value into a command to send the SVN commit messages via email create a file in the root directory of the newly-deployed application that contains the current SVN revision I'd like to be able to add that information to the email that gets sent out by Hudson when a successful build goes out. Any pointers on how to accomplish this task in Hudson would be greatly appreciated.

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  • Problem running gems in OS X

    - by akarnid
    I'm running Snow Leopard, and installed a custom built Ruby according to the guide here: http://hivelogic.com/articles/compiling-ruby-rubygems-and-rails-on-snow-leopard . My ruby binary lives in usr/local/bin/ruby and my gems are installed in /usr/local/bin/gem . My gem env looks like so: RUBY VERSION: 1.8.7 (2008-08-11 patchlevel 72) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin I think I may have borked the install since all actions taked on gems give the error: ERROR: While executing gem ... (Errno::EEXIST) File exists - /usr/local/bin/ruby How do you edit the environment variables for the gem environment? And for those of you on OS X and using ruby AND gems, what did you use to get yourself up and running? I'm thinking of just nuking everything and starting anew.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Should I unit test my JavaScript?

    - by Joseph Silvashy
    I'm curious to if it would be valuable, I'd like to start using QUnit, but I really don't know where to get started. Actually I'm not going to lie, I'm new to testing in general, not just with JS. I'm hoping to get some tips to how I would start using unit testing with an app that already has a large amount of JavaScript (ok so about 500 lines, not huge, be enough to make me wonder if I have regression that goes unnoticed). How would you recommend getting started and Where would I write my tests? (for example its rails app, where is a logical place to have my JS tests, it would be cool if they could go in the /test directory but it's outside the public directory and thus not possible... err is it?)

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  • MinGW linking problem

    - by Tobias Langner
    I have a linking problem with MinGW. These are the calls: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug/Simulation.exe debug/LTNetSender.o debug/main.o debug/simulation.o debug/moc_simulation.o -L'c:/Programmieren/Qt/4.5.2/lib' -lmingw32 -lqtmaind -LC:\Programmieren\Qt\boost_1_39_0\distrib\lib -LC:\Programmieren\MinGW\lib -llibboost_system-mgw34-mt -llibws2_32 -lQtSqld4 -lQtGuid4 -lQtNetworkd4 -lQtCored4 C:\Programmieren\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ ld.exe: cannot find -llibws2_32 The MinGW library directory is included in the library path and libws2_32.a is in this directory. Why isn't the linker finding the library?

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