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  • Working with Reporting Services Filters–Part 5: OR Logic

    - by smisner
    When you combine multiple filters, Reporting Services uses AND logic. Once upon a time, there was actually a drop-down list for selecting AND or OR between filters which was very confusing to people because often it was grayed out. Now that selection is gone, but no matter. It wouldn’t help us solve the problem that I want to describe today. As with many problems, Reporting Services gives us more than one way to apply OR logic in a filter. If I want a filter to include this value OR that value for the same field, one approach is to set up the filter is to use the IN operator as I explained in Part 1 of this series. But what if I want to base the filter on two different fields? I  need a different solution. Using the AdventureWorksDW2008R2 database, I have a report that lists product sales: Let’s say that I want to filter this report to show only products that are Bikes (a category) OR products for which sales were greater than $1,000 in a year. If I set up the filter like this: Expression Data Type Operator Value [Category] Text = Bikes [SalesAmount]   > 1000 Then AND logic is used which means that both conditions must be true. That’s not the result I want. Instead, I need to set up the filter like this: Expression Data Type Operator Value =Fields!EnglishProductCategoryName.Value = "Bikes" OR Fields!SalesAmount.Value > 1000 Boolean = =True The OR logic needs to be part of the expression so that it can return a Boolean value that we test against the Value. Notice that I have used =True rather than True for the value. The filtered report appears below. Any non-bike product appears only if the total sales exceed $1,000, whereas Bikes appear regardless of sales. (You can’t see it in this screenshot, but Mountain-400-W Silver, 38 has sales of $923 in 2007 but gets included because it is in the Bikes category.)

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  • XML Schema for a .NET type that inherits and implements

    - by John Ruiz
    Hi, Please consider the following three .NET types: I have an interface, an abstract class, and a concrete class. My question is how to write the XML Schema to include the properties from the interface and from the abstract class. public interface IStartable { bool RequiresKey { get; set; } void Start(object key); } public abstract class Vehicle { uint WheelCount { get; set; } } public class Car : Vehicle, IStartable { public bool RequiresKey { get; set; } public string Make { get; set; } publilc string Model { get; set; } public Car() {} public void Start(object key) { // start car with key } } I don't know how to complete this schema: <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="cars" xmlns="cars" xmlns:c="cars"> <!-- How do I get car to have vehicle's wheelcount AND IStartable's RequiresKey? --> <xs:element name="Car" type="c:Car" /> <xs:complexType name="Car"> <xs:complexContent> <xs:extension base="c:Vehicle"> <xs:group ref=c:CarGroup" /> </xs:extension> </xs:complexContent> </xs:complexType> <xs:group name="CarGroup"> <xs:sequence> <xs:element name="Make" type="xs:token" /> <xs:element name="Model" type="xs:token" /> </xs:sequence> </xs:group> <xs:complexType name="Vehicle"> <xs:sequence> <xs:element name="WheelCount" type="xs:unsignedInt" /> </xs:sequence> </xs:complexType> <xs:complexType name="IStartable"> <xs:sequence> <xs:element name="RequiresKey" type="xs:boolean" /> </xs:sequence> </xs:complexType> </xs:schema>

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • How to view/mount other partitions on your hard drive

    - by Preston Zacharias
    Recently I have installed Ubuntu 12.04 Beta 2 on a USB flash drive and decided to install it on an old external HDD which I have taken out of the casing and succesfully mounted in my desktop computer. There is no other operating system besides the newly install Ubuntu. However, there is about 500gb of data on the drive. This is why i used a partitioning software on my windows 7 netbook to partition the hard drive to set aside 1tb for files, 350gb of space for linux and the remaining 650gb for Vista which i plan on installing soon. But this is where the problem sets in...when installing Ubuntu it does not recognize that the drive is partitioned at all, it's just one big open block of space...so I used the installers built in partitioning feature to set aside 300gb for main Ubuntu install and 50gb for swap space. I set both of these partitions to be created at the "end" so that it wouldn't delete or write over my data. And this is where i am really lost; when booting into Ubuntu i am able to use it perfectly fine, got on internet, etc...but i have NO CLUE as to how i can view files that were previously on the drive (all of my data that i had prior to install). How can I mount/be able to view the other partition so that i can have access to my data? Thank you ahead of time! I REALLY appreciate any help or advice! ~Preston

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  • Using a Vertex Buffer and DrawUserIndexedPrimitives?

    - by MattMcg
    Let's say I have a large but static world and only a single moving object on said world. To increase performance I wish to use a vertex and index buffer for the static part of the world. I set them up and they work fine however if I throw in another draw call to DrawUserIndexedPrimitives (to draw my one single moving object) after the call to DrawIndexedPrimitives, it will error out saying a valid vertex buffer must be set. I can only assume the DrawUserIndexedPrimitive call destroyed/replaced the vertex buffer I set. In order to get around this I must call device.SetVertexBuffer(vertexBuffer) every frame. Something tells me that isn't correct as that kind of defeats the point of a buffer? To shed some light, the large vertex buffer is the final merged mesh of many repeated cubes (think Minecraft) which I manually create to reduce the amount of vertices/indexes needed (for example two connected cubes become one cuboid, the connecting faces are cut out), and also the amount of matrix translations (as it would suck to do one per cube). The moving objects would be other items in the world which are dynamic and not fixed to the block grid, so things like the NPCs who move constantly. How do I go about handling the large static world but also allowing objects to freely move about?

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  • Problem with a* implementation in pygame

    - by piyush3dxyz
    Yesterday i decide to make RTS game in pygame(pygame is best).I figured out many components of RTS game like unit selecting,health,resources but only 1 thing i still not understand.. which is a* pathfinding in pygame... I also done little bit of research on wiki,articles and papers...but still cant figure out problem.... function A*(start,goal) closedset := the empty set // The set of nodes already evaluated. openset := {start} // The set of tentative nodes to be evaluated, initially containing the start node came_from := the empty map // The map of navigated nodes. g_score[start] := 0 // Cost from start along best known path. // Estimated total cost from start to goal through y. f_score[start] := g_score[start] + heuristic_cost_estimate(start, goal) while openset is not empty current := the node in openset having the lowest f_score[] value if current = goal return reconstruct_path(came_from, goal) remove current from openset add current to closedset for each neighbor in neighbor_nodes(current) if neighbor in closedset continue tentative_g_score := g_score[current] + dist_between(current,neighbor) if neighbor not in openset or tentative_g_score <= g_score[neighbor] came_from[neighbor] := current g_score[neighbor] := tentative_g_score f_score[neighbor] := g_score[neighbor] + heuristic_cost_estimate(neighbor, goal) if neighbor not in openset add neighbor to openset return failure here is the pseudocode for wiki a* implementation......

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  • Two seperate tm structs mirroring each other

    - by BSchlinker
    Here is my current situation: I have two tm structs, both set to the current time I make a change to the hour in one of the structs The change is occurring in the other struct magically.... How do I prevent this from occurring? I need to be able to compare and know the number of seconds between two different times -- the current time and a time in the future. I've been using difftime and mktime to determine this. I recognize that I don't technically need two tm structs (the other struct could just be a time_t loaded with raw time) but I'm still interested in understanding why this occurs. void Tracker::monitor(char* buffer){ // time handling time_t systemtime, scheduletime, currenttime; struct tm * dispatchtime; struct tm * uiuctime; double remainingtime; // let's get two structs operating with current time dispatchtime = dispatchtime_tm(); uiuctime = uiuctime_tm(); // set the scheduled parameters dispatchtime->tm_hour = 5; dispatchtime->tm_min = 05; dispatchtime->tm_sec = 14; uiuctime->tm_hour = 0; // both of these will now print the same time! (0:05:14) // what's linking them?? // print the scheduled time printf ("Current Time : %2d:%02d:%02d\n", uiuctime->tm_hour, uiuctime->tm_min, uiuctime->tm_sec); printf ("Scheduled Time : %2d:%02d:%02d\n", dispatchtime->tm_hour, dispatchtime->tm_min, dispatchtime->tm_sec); } struct tm* Tracker::uiuctime_tm(){ time_t uiucTime; struct tm *ts_uiuc; // give currentTime the current time time(&uiucTime); // change the time zone to UIUC putenv("TZ=CST6CDT"); tzset(); // get the localtime for the tz selected ts_uiuc = localtime(&uiucTime); // set back the current timezone unsetenv("TZ"); tzset(); // set back our results return ts_uiuc; } struct tm* Tracker::dispatchtime_tm(){ time_t currentTime; struct tm *ts_dispatch; // give currentTime the current time time(&currentTime); // get the localtime for the tz selected ts_dispatch = localtime(&currentTime); // set back our results return ts_dispatch; }

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  • Using boost::iterator

    - by Neil G
    I wrote a sparse vector class (see #1, #2.) I would like to provide two kinds of iterators: The first set, the regular iterators, can point any element, whether set or unset. If they are read from, they return either the set value or value_type(), if they are written to, they create the element and return the lvalue reference. Thus, they are: Random Access Traversal Iterator and Readable and Writable Iterator The second set, the sparse iterators, iterate over only the set elements. Since they don't need to lazily create elements that are written to, they are: Random Access Traversal Iterator and Readable and Writable and Lvalue Iterator I also need const versions of both, which are not writable. I can fill in the blanks, but not sure how to use boost::iterator_adaptor to start out. Here's what I have so far: template<typename T> class sparse_vector { public: typedef size_t size_type; typedef T value_type; private: typedef T& true_reference; typedef const T* const_pointer; typedef sparse_vector<T> self_type; struct ElementType { ElementType(size_type i, T const& t): index(i), value(t) {} ElementType(size_type i, T&& t): index(i), value(t) {} ElementType(size_type i): index(i) {} ElementType(ElementType const&) = default; size_type index; value_type value; }; typedef vector<ElementType> array_type; public: typedef T* pointer; typedef T& reference; typedef const T& const_reference; private: size_type size_; mutable typename array_type::size_type sorted_filled_; mutable array_type data_; // lots of code for various algorithms... public: class sparse_iterator : public boost::iterator_adaptor< sparse_iterator // Derived , array_type::iterator // Base (the internal array) (this paramater does not compile! -- says expected a type, got 'std::vector::iterator'???) , boost::use_default // Value , boost::random_access_traversal_tag? // CategoryOrTraversal > class iterator_proxy { ??? }; class iterator : public boost::iterator_facade< iterator // Derived , ????? // Base , ????? // Value , boost::?????? // CategoryOrTraversal > { }; };

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  • SQL language drawbacks, The Third Manifesto

    - by David Portabella
    Sometime ago I read about SQL language drawbacks (the basic language specification, not vendor specific), and one of the drawbacks was that the language does not allow to create a set of tuples that don't come from a table. For instance, SELECT firstName, lastName from people; this creates a set of tuples coming from the table people. Now, if I don't have this table people, and I want to return a constant, I'd need something like this to return a set of two tuples (this would not require to have a table): SELECT VALUES('james', 'dean'), ('tom', 'cruisse'); Why I would need that? Because of the same reasons that we can define constants (not only basic types, but objects and arrays also) in any advanced programming language. Workarounds, Yes, I could create a temporal table, fill the data, and SELECT from that table. This is a hack, to overcome the drawbacks of the poor SQL language. I think that I read about this somewhere in "The Third Manifesto", but I don't find the paragraph/example talking about this concrete drawback anymore. Do you know a reference about it?

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  • Can i store a Queue in viewstate? only will store the first item i add to queue

    - by Mausimo
    Hey, as the question states i am trying to store a Queue in a viewstate (to track postbacks and refreshes to stop a form from resubmitting). Here is just the viewstate code: private Queue<string> p_tempQue { set { ViewState["sTemp"] = value; } get { return (Queue<string>)ViewState["sTemp"]; } } //BasePage constructor public BasePage() { //create a Queue of string //sTemp = new Queue(); this.Load += new EventHandler(this.Page_Load); this.Init += new EventHandler(this.Page_Init); } //In the 'page_Init' event we have created a simple hidden field by name 'hdnGuid' which is attached to the page on the first hit itself. protected void Page_Init(object sender, EventArgs e) { //initializing the hidden field //create a hidden field with a ID HiddenField hdnGuid = new HiddenField(); hdnGuid.ID = "hdnGuid"; //if it is the first time the page is loaded, create a new guid and assign it as the hidden field value if (!Page.IsPostBack) hdnGuid.Value = Guid.NewGuid().ToString(); //add the hidden field to the page Page.Form.Controls.Add(hdnGuid); } //In the 'page_Load' event we check if the hidden field value is same as the old value. In case the value is not same that means it's a 'postback' //and if the value is same then its 'refresh'. As per situation we set the 'httpContent.Items["Refresh"]' value. protected void Page_Load(object sender, EventArgs e) { if(p_tempQue != null) sTemp = p_tempQue; else sTemp = new Queue<string>(); //The hdnGuid will be set the first time page is loaded, else the hdnGuid //will be set after each time the form is submitted using javascript. //assign the hidden field currently on the page for manipulation HiddenField h1 = (HiddenField)(Page.Form.FindControl("hdnGuid")); //create an instance of the GuidClass GuidClass currentGuid = new GuidClass(); //set the GuidClass Guid property to the value of the hidden field currentGuid.Guid = h1.Value; //check to see if the Queue of strings contains the string which is the current Guid property of the GuidClass //if the are equal, then the page was refreshed if (sTemp.Contains<string>(currentGuid.Guid)) { //adds item as key/value pair to share data between an System.Web.IHttpModule interface and an System.Web.IHttpHandler interface during an HTTP request. System.Web.HttpContext.Current.Items.Add("IsRefresh", true); } //if they are not requal, the page is not refreshed else { //if the current Guid property in the GuidClass is not null or not an empty string //add the new Guid to the Queue if (!(currentGuid.Guid.Equals(null) || currentGuid.Guid.Equals(""))) sTemp.Enqueue(currentGuid.Guid); System.Web.HttpContext.Current.Items.Add("IsRefresh", false); } p_tempQue = sTemp; }

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • accessing files on a shared folder via IIS

    - by Darkcat Studios
    Im not sure if this suits stackexchange, serverfault or here... so i'll go with here for a start. I'm having issues setting up a network share to be accessed by IIS, all I need to do is read/write files on the Other server. We have 2 servers set up (Both 2008 R2 & IIS 7.5), one is the WEB server, which is externally accessible and NOT part of the domain. We also have an Intranet server which has no internet connectivity and is part of the domain. These 2 servers can talk to each other happily, I have the SQL server on the WEB server shared across to the intranet server so that the web content is editable from the intranet. I can share a folder on the web server (say, wwwroot/Images/) and connect to it from the intranet server, even have it as a mapped drive (but i know thats not going to work for IIS to access it), So there seems not to be a connectivity issue. I can also set up a Virtual folder in IIS on the Intranet server - this is where it gets annoying - I cant connect using pass-through authentication because there is no suitable user on the web server (which is not on the domain). If i set up a user on the web server, eg Intranet_USR, and give it appropriate rights to the folder, files and share, i can connect, but only view folder contents in IIS, not read, although that user has read privileges!! Any help much appreciated!

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  • Is a 302 redirect to a random URL from the homepage an SEO problem?

    - by CookieMonster
    I originally posted this on Stackoverflow, but I believe here is a better place to ask. My web application is very similar to notepad.cc which redirects to a randomly generated URL upon access, e.g. http://myapp.com/roTr94h4Gd. (Please note that notepad.cc is not my site.) Probably because of this redirect feature, when I do "fetch as Google" or "fetch as Bingbot", I get a 302 and no html content. Not even a <html></html> tag. HTTP/1.1 302 Moved Temporarily Server: nginx/1.4.1 Date: Tue, 01 Oct 2013 04:37:37 GMT Content-Type: text/html Transfer-Encoding: chunked Connection: keep-alive X-Powered-By: PHP/5.4.17-1~dotdeb.1 Set-Cookie: PHPSESSID=vp99q5e5t5810e3bnnnvi6sfo2; expires=Thu, 03-Oct-2013 04:37:37 GMT; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: /roTr94h4Gd How should I avoid 302 in this case? I suppose I could modify my site to prevent the redirect, but it is a necessary feature of my web app to generate a random URL on each access. I added <meta name="fragment" content="!"> tag into my index page and set it to return a static snapshot of my page when the flag is set. But this still returns a 302. I also added a header to return 200 before redirecting, but this had no effect, either. Could someone tell me a good suggestion to solve this problem?

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • How to make the members of my Data Access Layer object aware of their siblings

    - by Graham
    My team currently has a project with a data access object composed like so: public abstract class DataProvider { public CustomerRepository CustomerRepo { get; private set; } public InvoiceRepository InvoiceRepo { get; private set; } public InventoryRepository InventoryRepo { get; private set; } // couple more like the above } We have non-abstract classes that inherit from DataProvider, and the type of "CustomerRepo" that gets instantiated is controlled by that child class. public class FloridaDataProvider { public FloridaDataProvider() { CustomerRepo = new FloridaCustomerRepo(); // derived from base CustomerRepository InvoiceRepo = new InvoiceRespository(); InventoryRepo = new InventoryRepository(); } } Our problem is that some of the methods inside a given repo really would benefit from having access to the other repo's. Like, a method inside InventoryRepository needs to get to Customer data to do some determinations, so I need to pass in a reference to a CustomerRepository object. Whats the best way for these "sibling" repos to be aware of each other and have the ability to call each other's methods as-needed? Virtually all the other repos would benefit from having the CustomerRepo, for example, because it is where names/phones/etc are selected from, and these data elements need to be added to the various objects that are returned out of the other repos. I can't just new-up a plain "CustomerRepository" object inside a method within a different repo, because it might not be the base CustomerRepository that actually needs to run.

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  • Displaying a Grid of Data in ASP.NET MVC

    One of the most common tasks we face as a web developers is displaying data in a grid. In its simplest incarnation, a grid merely displays information about a set of records - the orders placed by a particular customer, perhaps; however, most grids offer features like sorting, paging, and filtering to present the data in a more useful and readable manner. In ASP.NET WebForms the GridView control offers a quick and easy way to display a set of records in a grid, and offers features like sorting, paging, editing, and deleting with just a little extra work. On page load, the GridView automatically renders as an HTML <table> element, freeing you from having to write any markup and letting you focus instead on retrieving and binding the data to display to the GridView. In an ASP.NET MVC application, however, developers are on the hook for generating the markup rendered by each view. This task can be a bit daunting for developers new to ASP.NET MVC, especially those who have a background in WebForms. This is the first in a series of articles that explore how to display grids in an ASP.NET MVC application. This installment starts with a walk through of creating the ASP.NET MVC application and data access code used throughout this series. Next, it shows how to display a set of records in a simple grid. Future installments examine how to create richer grids that include sorting, paging, filtering, and client-side enhancements. We'll also look at pre-built grid solutions, like the Grid component in the MvcContrib project and JavaScript-based grids like jqGrid. But first things first - let's create an ASP.NET MVC application and see how to display database records in a web page. Read on to learn more! Read More >

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  • Design Pattern for Skipping Steps in a Wizard

    - by Eric J.
    I'm designing a flexible Wizard system that presents a number of screens to complete a task. Some screens may need to be skipped based on answers to prompts on one or more previous screens. The conditions to skip a given screen need to be editable by a non-technical user via a UI. Multiple conditions need only be combined with and. I have an initial design in mind, but it feels inelegant. I wonder if there's a better way to approach this class of problem. Initial Design UI where The first column allows the user to select a question from a previous screen. The second column allows the user to select an operator applicable to the type of question asked. The third column allows the user to enter one or more values depending on the selected operator. Object Model public enum Operations { ... } public class Condition { int QuestionId { get; set; } Operations Operation { get; set; } List<object> Parameters { get; private set; } } List<Condition> pageSkipConditions; Controller Logic bool allConditionsTrue = pageSkipConditions.Count > 0; foreach (Condition c in pageSkipConditions) { allConditionsTrue &= Evaluate(previousAnswers, c); } // ... private bool Evaluate(List<Answers> previousAnswers, Condition c) { switch (c.Operation) { case Operations.StartsWith: // logic for this operation // etc. } }

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  • custom domain point to tumblr blog

    - by Julius
    My domain mydomain.com is registered with godaddy. I wish to host my tumblr blog on this domain with nearlyfreespeech.net hosting. My active nameservers at godaddy already point to my authoritative ones at NFS.net which is working. However i'm baffled of the correct configuration to set to point to my Tumblr. Preferably id like (A) my domain http://mydomain.com to host the blog and have http://www.mydomain.com redirect also to http://mydomain.com If this is too difficult my next preference is (B) to have http://www.mydomain.com host the blog whilst http://mydomain.com redirects to http://www.mydomain.com My 3rd preference is to have (C) a sub-domain like http://tumblr.mydomain.com or http://tumblr.mydomain.com to host the blog and i guess have http://mydomain.com and http://www.mydomain.com both redirect to it. I've tried having two aliases mydomain.com and www.mydomain.com pointing to my permanent NFS ip at mydomain.nfshost.com and when i try to add: (1) an A record pointing mydomain.com to the ip 66.6.44.4 as per Tumblr's instructions it tells me i already have the bare domain as an alias so i cant do that. (2) the A record on the www.mydomain.com alias. I can do this with either www.mydomain.com set as an alias or not. But when i tried this with mydomain.com set as the canonical name the result when visiting either mydomain.com or www.mydomain.com was them both continually redirecting to eachother until an error was thrown. So i was wondering if there is a ninja that could save me some hairpulling and tell me the correct way to config A, or else B, or else C.

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  • In virtualbox, I can't access the dvd drive to install a guest host

    - by user211062
    I have installed a fresh copy of Ubuntu Server 12.04 and VirtualBox 4.3. I have set up a VM called "MediaServer" and tried to start it. I then get the following error: Cannot open host device '/dev/sr0' for readonly access. Check the permissions of that device ('/bin/ls -l /dev/sr0'): Most probably you need to be member of the device group. Make sure that you logout/login after changing the group settings of the current user (VERR_ACCESS_DENIED) I have looked all over the Internet and have been unable to find a solution. Using Webmin, I tried changing the group settings so that my user name was in the "vboxusers" group, but that did not work either. I tried various other changes in group settings and none of them worked. Also, I tried rebooting the server after the changes and that didn't work either. I have been following a guide on how to set up an Ubuntu server from the website "linuxhomeserverguide.com" and when it came to the section where you could finally set up your first virtual machine, I am stumped. I would really appreciate it if someone could help me. Thanks in advance.

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  • OpenGL Application displays only 1 frame

    - by Avi
    EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but displays nothing any other time its called. I don't know why this is, and it's also the same in my vertex array class. I'm calling the functions in this order to set up the buffers: enable client states bind buffers set buffer / array data unbind buffers disable client states Then in the draw function, that's called every frame: enable client states bind buffers set pointers unbind buffers bind index buffer draw elements unbind index buffer disable client states Is there something wrong with the order in which I'm calling the functions, or is it a more specific code error? EDIT: here's some of the code Code for setting pointers: //element is the vertex attribute being drawn (e.g. normals, colors, etc.) static void makeElementPointer(VertexBufferElements::VBOElement element, Shader *shade, void *elementLocation) { //elementLocation is BUFFER_OFFSET(n) if a buffer is bound switch (element) { .... glVertexPointer(3, GL_FLOAT, 0, elementLocation); //changes based on element .... //but I'm only dealing with } //vertices for now } And that's basically all the code that isn't just a straight OpenGL function call.

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  • For an inexperienced VPS administrator, is Nginx a suitable alternative to Apache?

    - by James
    I couldn't think of the best way to set the title, so if somebody wants to edit it to something more appropriate, I'd be grateful ;) I'm what I would consider to be an inexperienced user/ administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site adminstrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • Collision detection - player gets stuck in platform when jumping

    - by Sun
    So I'm having some problems with my collision detection with my platformer. Take the image below as an example. When I'm running right I am unable to go through the platform, but when I hold my right key and jump, I end up going through the object as shown in the image, below is the code im using: if(shapePlatform.intersects(player.getCollisionShape())){ Vector2f vectorSide = new Vector2f(shapePlatform.getCenter()[0] - player.getCollisionShape().getCenter()[0], shapePlatform.getCenter()[1] - player.getCollisionShape().getCenter()[1]); player.setVerticleSpeed(0f); player.setJumping(false); if(vectorSide.x > 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x-3, player.getPosition().y); }else if(vectorSide.y > 0){ player.getPosition().set(player.getPosition().x, player.getPosition().y); }else if(vectorSide.x < 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x+3, player.getPosition().y); } } I'm basically getting the difference between the centre of the player and the centre of the colliding platform to determine which side the player is colliding with. When my player jumps and walks right on the platform he goes right through. The same can also be observed when I jump on the actual platform, should I be resetting the players y in this situation?

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  • 64kb limit on the size of MSMQ Multicast Messages

    - by John Breakwell
    When Windows 2003 came out, Microsoft introduced the ability to broadcast messages to any machines that were listening back. All you had to do was send out a message on a particular port and IP address and any client that had set up a Multicast queue with matching port and IP address would get a copy. Since its introduction, there have been a couple of security vulnerabilities that needed to be removed: Microsoft Security Bulletin MS06-052 Vulnerability in Pragmatic General Multicast (PGM) Could Allow Remote Code Execution (919007) Microsoft Security Bulletin MS08-036 Vulnerabilities in Pragmatic General Multicast (PGM) could allow denial of service (950762) The second of these, MS08-036, was resolved through an undocumented change in functionality. Basically, a limit of 64kb was put on the maximum size of a message that could be broadcast using the Multicast method. Obviously this has caused a few problems for any existing MSMQ Multicast applications that expected to be able to send larger messages. A hotfix has been developed to resolve this problem. 961605 FIX: Multicast messages larger than 64 kilobytes (KB) are not delivered as expected by using Message Queuing 3.0 after security update MS08-036 is installed A registry change is required: Open the registry with Regedit Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\RMCAST\Parameters\ Create a DWord called MaxpacketSize Set the value to the desired number of bytes. You can set it to a value between zero and 4MB. If you specify anything above 4MB, it will default to 64K. A reboot is needed after adding this value.

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  • Save Actions in NetBeans IDE 7.3

    - by Geertjan
    Several developers, especially those familiar with equivalent functionality in Eclipse, have been asking for so-called "Save Actions", that is, support for actions that are automatically performed when a file is saved. Here's the related NetBeans issue: http://netbeans.org/bugzilla/show_bug.cgi?id=140719   In NetBeans IDE 7.3, the issue is resolved as follows: A new "On Save" tab is found in the "Editor" tab of the Options window. Defaults for all languages are set via the "All Languages" item in the drop-down. Here, for all languages, you can specify what kind (all, none, or only modified lines) of formatting and space removal will occur automatically when a file is saved: Via the drop-down, you see all the languages supported by the IDE: You can pick a language and then override the default On Save settings: Per language, there may be additional On Save settings. For example, for Java, you can specify that, when saving a Java file, unused import statements should be removed and/or the rules you've set for organizing import statements should be applied: There's also a set of new NetBeans IDE APIs for adding new On Save functionality via custom plugins. Via MIME type registration of OnSaveTask.Factory, you can register new On Save actions that will be run for files conforming to the relevant MIME type. There's also extensions via the Editor Options API for registering new panels (one per language) to the On Save panel in the Options window. I'll demonstrate some examples of the APIs in upcoming blog entries.

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