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  • UIGraphicsBeginImageContext question in Objective C

    - by Henry D'Andrea
    I need the UIGraphicsBeginImageContext(self.view.frame.size); changed to where the .frame part pulls from webView - (void) save { UIGraphicsBeginImageContext(self.view.frame.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); NSLog(@"TEST"); } WEBVIEW CODE: -(BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { NSLog(@"Scheme: %@", request.URL.scheme); if ([request.URL.scheme isEqualToString:@"save"]) { [self save]; } return true; }

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  • where do you track team Decisions

    - by rerun
    I have been on many development teams and as the team matures decisions about direction are made. These decisions often come back up over and over. Like why don't we fill in this field why didn't we use memcache over a custom solutions. These decisions add up over time and become a significant part of style guides coding standards and unit tests. My question is I have never run into a good way of tracking these decisions or the discovery that went into making them. Does anyone have a best practice.

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  • Display two images side by side on an HTML Page

    - by user77735
    I am trying to place two images of the same size side-by-side. If I use a "table" then I am able to display both images side-by-side. But in my CSS Stylesheet I am using a custom format for the table and this shows on the page containing the images too. But I want to just display both images without any custom background or border etc. I tried using "div", "span", "ul" & "li" etc. but failed in each case. How can I place two images (of same size) in a single line, without using a "table"? If I have to use "table" for the same, then how can I use two (or more) different formatting for my tables using CSS? Thank you. Lalit Kumar Barik

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  • You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version

    - by user1810442
    Hi I keep getting SQL syntax error when i'm running my code in php, however when i remove the variables and do it manually in MYSQL, not a problem. I've tried 2 different versions of query one with (') and other with (") and nothing. Could you please help? Thank you. $produpdateid = $_GET ['id']; $varcat = $_POST['category']; $vartitle = strip_tags($_POST['title']); $varoverview = strip_tags($_POST['overview']); $varfeatures = strip_tags($_POST['features']); $varspecification = strip_tags($_POST['specification']); $varmaker = strip_tags($_POST['maker']); $varsize = $_POST['size']; $varprice = $_POST['price']; $varstock = $_POST['stock']; $vartype = $_POST['stock']; $q = 'UPDATE products SET products_category_id=' . $varcat . ', title=' . $vartitle . ', overview=' . $varoverview . ', features=' . $varfeatures . ', specification=' . $varspecification . ', size=' . $varsize . ', size_type=' . $vartype . ', maker=' . $varmaker . ', image=' . $varimg . ', price=' . $varprice . ', stock=' . $varstock .' WHERE id=' .$produpdateid; /*$test = "UPDATE products SET products_category_id=" . $varcat . ", title=" . $vartitle . ", overview=" . $varoverview . ", features=" . $varfeatures . ", specification=" . $varspecification . ", size=" . $varsize . ", size_type=" . $vartype . ", maker=" . $varmaker . ", image=" . $varimg . ", price=" . $varprice . ", stock=" . $varstock ." WHERE id=" .$produpdateid;*/ $updateresult = mysqli_query($dbc,$q);

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  • How to get notified of modification in the memory in Linux

    - by Song Yuan
    In a userspace program in Linux, I get a piece of memory via allocation from the heap, then the pointer is distributed to a lot of other components running in other threads to use. I would like to get notified when the said piece of memory is modified. I can of course develop a custom userspace solution for other components to use when they try to modify the memory. The problem in my case is that these are legacy components and they can write to memory in many occasions. So I'm wondering whether there is a similar API like inotify (get notified when file is changed) or other approaches in order to get notified when a piece of memory is changed. I considered using mmap and inotify, which obviously won't work if the changes are not flushed. Any suggestions are appreciated :-)

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  • Which kind of method signature do you prefer and why?

    - by devoured elysium
    Ok, this is probably highly subjective but here it comes: Let's assume I'm writing a method that will take a printscreen of some region of the screen. Which method signature would you prefer and why? Bitmap DoPrintScreen(int x, int y, int width, int height); Bitmap DoPrintScreen(Rectangle rect); Bitmap DoPrintScreen(Point point, Size size); Other Why? I keep seeing myself repeatedly implementing both 1) and 2) (redirecting one of them to the other) but I end up usually just using one of them, so there really is no point in having both. I can't decide which would be better. Maybe I should use the signature that looks the most with the method I'll be calling to make the printscreen?

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  • C++ Singleton design pattern

    - by Artem Barger
    Recently I've bumped into a realization/implementation of the Singleton design pattern for C++. It has looked like this (I have adopted it from the real life example): // a lot of methods are omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that the instance field is initiated on the heap. That means there is a memory allocation. What is completely unclear for me is when exactly the memory is going to be deallocated? Or is there a bug and memory leak? It seems like there is a problem in the implementation. My main question is, how do I implement it in the right way?

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  • Printing Two Dimensional Array in Special Format

    - by user554313
    Hello everybody, I am working in a small task that allow the user to enter the regions of any country and store them in one array. Also, each time he enters a region, the system will ask him to enter the neighbours of that entered region and store these neighbours. I did the whole task but I have a small problem: I could not be able to print each region and its neighbours like the following format: Region A: neighbour1 neighbour2 Region B: neighbour1 neighbour2 For example, let us take USA map. I want to print the result as following: Washington D.C: Texas, Florida, Oregon and so on. My code is: import java.io.*; import java.util.Arrays; import java.util.Scanner; public class Test7{public static void main(String[] args) { Scanner kb = new Scanner(System.in); System.out.print("Please enter the number of regions: "); int REGION_COUNT = kb.nextInt(); String[] regionNames = new String[REGION_COUNT]; String[][] regions = new String[REGION_COUNT][2]; for (int r = 0; r < regions.length; r++) { System.out.print("Please enter the name of region #" + (r + 1) + ": "); regionNames[r] = kb.next(); System.out .print("How many neighbors for region #" + (r + 1) + ": "); if (kb.hasNextInt()) { int size = kb.nextInt(); regions[r] = new String[size]; for (int n = 0; n < size; n++) { System.out.print("Please enter the neighbour #" + (n) + ": "); regions[r][n] = kb.next(); } } else System.exit(0); } for (int i = 0; i < REGION_COUNT; i++) { System.out.print(regionNames[i] +": "); for (int k = 0; k < 2; k++) { System.out.print(regions[i][k]+", "); } System.out.println(); } } }

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  • How do I resize a flat vector icon so that it preserves hard edges in Photoshop (CS4)

    - by Adam Singer
    I recently purchased Drew Wilson's Pictos icon library. It is a library of flat, monochromatic icons for use on the web and elsewhere. The only issue is: they're vectors. I know my way around Illustrator a little bit, but ultimately I want to import these icons into Photoshop and resize to various dimensions. The problem I'm having: when I import an icon and resize it to, say, 20x20 pixels, I notice that there is a fair bit of aliasing around the edges of the icon. I'm sure there is some magic number where the edges of these icons will remain crisp, but I can't find any option or setting that will allow me to size these icons properly. Is there a way in Photoshop to snap these icons to the closest size that removes or minimizes the aliasing?

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  • Same loop giving different output. Java IO

    - by Nitesh Panchal
    Hi, I am facing a very strange problem where the same loop keeps giving me different different output on change of value of BUFFER final int BUFFER = 100; char[] charArr = new char[BUFFER]; StringBuffer objStringBuffer = new StringBuffer(); while (objBufferedReader.read(charArr, 0,BUFFER) != -1) { objStringBuffer.append(charArr); } objFileWriter.write(objStringBuffer.toString()); When i change BUFFER size to 500 it gives me a file of 7 kb when i change BUFFER size to 100000 it gives a file of 400 kb where the contents are repeated again and again. Please help. What should i do to prevent this?

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  • Python to C# Conversion of RGBA values not working

    - by clangers
    I'm currently converting some python code to C#, and I'm having an issue with the RGBA C# libraries # Original Python Code: d = math.sqrt( (x - size/2.0)**2 + (y - size/2.0)**2 ) rgbVal = int(200*d/md + 50) rgba = (0,0,0, 255 - rgbVal) img.putpixel((x,y), rgba) // My C# Code double d = Math.Sqrt(Math.Pow((x - DotSize / 2.0), 2) + Math.Pow((y - DotSize / 2.0), 2)); int rgbVal = (int) (200 * d / md + 50); Color color = Color.FromArgb(255 - rgbVal, 0, 0, 0); // ** ERROR ** img.SetPixel(x,y, color); At both instances of the code d is equal to 106 and md is equal to 53. However the resulting rgbVal value is 450. This would obviously mean that 255 - 450 is -195, which causes an error to be thrown as each individual value must be between 0 and 255. Anyone have any idea how I can fix this. Please note that the data is the same when running both the python and C# versions.

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  • mysql_fetch_array() expects parameter 1 to be resource problem

    - by user225269
    I don't get it, I see no mistakes in this code but there is this error, please help: mysql_fetch_array() expects parameter 1 to be resource problem <?php $con = mysql_connect("localhost","root","nitoryolai123$%^"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("school", $con); $result = mysql_query("SELECT * FROM student WHERE IDNO=".$_GET['id']); ?> <?php while ($row = mysql_fetch_array($result)) { ?> <table class="a" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#D3D3D3"> <tr> <form name="formcheck" method="get" action="updateact.php" onsubmit="return formCheck(this);"> <td> <table border="0" cellpadding="3" cellspacing="1" bgcolor=""> <tr> <td colspan="16" height="25" style="background:#5C915C; color:white; border:white 1px solid; text-align: left"><strong><font size="2">Update Students</td> <tr> <td width="30" height="35"><font size="2">*I D Number:</td> <td width="30"><input name="idnum" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $_GET['id']; ?>"></td> </tr> <tr> <td width="30" height="35"><font size="2">*Year:</td> <td width="30"><input name="yr" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $row["YEAR"]; ?>"></td> <?php } ?> I'm just trying to load the data in the forms but I don't know why that error appears. What could possibly be the mistake in here?

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  • why isn't the input text file being read into the ArrayList<String>, diary?

    - by hmg
    Here's my code: public void readFile() throws IOException { System.out.println("Input file name: "); Scanner in = new Scanner(System.in); String readName = in.nextLine(); Scanner reader = new Scanner(new File(readName)); System.out.println("Reading file..."); while (reader.hasNextLine()) { System.out.println(reader.nextLine()); } System.out.println("File read."); Scanner inAgain = new Scanner(System.in); System.out.println("Would you like to read this into the current Diary?"); System.out.println("Warning: This will overwrite your current Diary!"); String readFileConfirm = inAgain.nextLine(); ArrayList<String> readData = new ArrayList<String>(); if (readFileConfirm.equalsIgnoreCase("yes")) { for (int i = 0; i < readData.size(); i++) { readData.add(reader.nextLine()); } System.out.println("Data added to extra array..."); System.out.println("Here are the contents."); for (int i = 0; i < readData.size(); i++) { System.out.println(readData.get(i)); } System.out.println("Contents read."); System.out.println("Now overwriting current Diary with read file..."); diary.clear(); for (int i = 0; i < diary.size(); i++) { diary.add(readData.get(i)); } System.out.println("New Diary created!"); System.out.println("Use 'recall' to see your new Diary!"); } else { System.out.println("Very well, returning to first command entry."); } } Thanks in advance! -h

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  • Deleting Part of An Array in Java to Free Memory on Heap

    - by kate
    I am implementing a dynamic programming algorithm for the knapsack problem in Java. I declare the array and then initialize its size to be [number of objects][capacity of knapsack]. When my number of objects or my capacity gets too large, I get a memory error because I run out of space on the heap. My questions is: If I delete rows from my double array as I go along, will Java free the memory as I delete? Or does Java reserve that memory space for the size of the array I originally created? If it's the latter, is there a way to manually free the memory in Java? Thanks for your Help!

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  • Reconstructing simple 3d enviroment(room) from photo

    - by Riz
    I have photo of a room with three walls and floor/ceiling or both. I am trying to reconstruct this room in 3d asking user for minimal input. Right now I use 8 points defined by user, angles of left and right wall(they can be quite different from 90) and one size "InLeftBottom-InRightBottom"(I need to have real size of this room for later use). I have no info about user's camera(I can read EXIF to get FOV and use constant height but this can be only used as additional info). Is this possible to ask user for less info? Maybe it's possible to get wall angles without user interaction? Or maybe I am completly wrong and should use different approach?

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  • clearTimeout not working as expected

    - by user543314
    Javascript sliding menu stay open. clearTimeout not working as expected -can you help me please <html> <head> <style> #Menu1 {position:absolute; top:-190px; left:150px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu2 {position:absolute; top:-190px; left:580px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu3 {position:absolute; top:-190px; left:1005px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } TD.TDHREFMENUS{font-size:20;color:red;position:relative;z-index:0;background-color:#C4ABFE;border-style:solid;width:114px;} </style> <script> var stopUp=null; var stopDown=null; var mov=-143; var on; function down(id){ if (!on){ on=true; clearTimeout(stopUp) stopUp=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov <=27){ mov+=2; stopDown=setTimeout(function (){ down(id) }, 20) } } function up(id){ if (on){ on=false; clearTimeout(stopDown) stopDown=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov >=-143){ mov-=2; stopUp=setTimeout(function(){ up(id)}, 20); } } </script> </head> <body leftmargin=0 marginwidth=0 topmargin=0 marginheight=0> <div id="Menu1" onmouseover="down('Menu1')" onmouseout="up('Menu1')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu2" onmouseover="down('Menu2')" onmouseout="up('Menu2')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu3" onmouseover="down('Menu3')" onmouseout="up('Menu3')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <TABLE cellSpacing=0 cellPadding=0 BORDER=1 WIDTH=100%> <TBODY> <TR> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu1')" onmouseout="up('Menu1')">MENU 1</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu2')" onmouseout="up('Menu2')">MENU 2</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu3')" onmouseout="up('Menu3')">MENU 3</span> </TD> </TR> </TBODY> </TABLE> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <html> <head>

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  • How to Implement AutoSize

    - by TheCloudlessSky
    I'm trying to figure out a good way to auto-size a Rectangle that has text drawn inside of it. I basically want the size to have a ratio of width/height and then "grow" according to that ratio to fit the text. I've looked at Graphics.MeasureString but I don't think it does what I'm looking for (maybe it does and I'm just using it wrong). I don't want to specify a specific width of the rectangle to be drawn, instead I want to say find the smallest width/height to fit this text but the found rectangle must have some specific ratio of width and height. This doesn't have to be specific to C#, any idea for solving this problem I'm sure can be mapped to C#. Thanks!

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  • Visual Basic Display Square

    - by user1724157
    Alright I'm currently lost on a particular assignment I have for a class. I've seen many examples of this app but none of them see to help my problem is as follows: Write a Sub procedure "DisplaySquare" to display the solid square. The size should be specified by the integer parameter "size". The character that fills the square should be specified by the string parameter "fillCharacter. Use a For...Next statement nested within another For...Next statement to create the square. The outer For...Next specifies what row is currently being displayed. The inner For...Next appends all the characters that form the row to a display string. So it should come out like as follows: if a user enters "8" and "#" ######## ######## ######## ######## ######## ######## ######## ######## Any help would be appreciated.

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  • Magento "File was not uploaded"

    - by John
    I'm currently using the magento admin interface, trying to upload an image in the "manage products" and I get the error "file was not uploaded" after I browse the file and click "upload file". I've looked on other forums and the main solution I saw were to make sure that php.ini has the following lines... magic_quotes_gpc = off short_open_tag = on extension=pdo.so extension=pdo_mysql.so I have Windows/IIS with ISAPI_Rewrite. Is there a max file upload size that I can change somewhere. I'm uploading pictures from my local desktop of size ~100kb. help!

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  • Converting a C++ Checksum function to Java

    - by user1897599
    I'm trying to convert this C++ checksum to Java but for the time being I've failed. What am I doing wrong? What is it supposed to do? It is supposed to return a positive checksum for a buffer in OpenGL Here's the C part. DWORD QuickChecksum(DWORD *data, int size){ if(!data) { return 0x0; } DWORD sum; DWORD tmp; sum = *data; for(int i = 1; i < (size/4); i++) { tmp = data[i]; tmp = (DWORD)(sum >> 29) + tmp; tmp = (DWORD)(sum >> 17) + tmp; sum = (DWORD)(sum << 3) ^ tmp; } return sum; } And here is what I have tried in Java. As far As I know DWORD is 32bit so I use int in a long to get a unsigned int which should be done in java with ? I've been looking at this problem so much now that I've grown blind to it. public static long getChecksum(byte[] data, int size) { long sum, tmp; sum = getInt(new byte[]{data[0], data[1], data[2], data[3]},true) & 0xFF; for(int I = 4; I < data.length; I += 4) { tmp = getInt(new byte[]{data[I],data[I+1],data[I+2],data[I+3]},true) & 0xFF; tmp = (sum >>> 29) + tmp; tmp = (sum >>> 17) + tmp; sum = (sum << 3) ^ tmp; } return sum & 0xFF; } private static int getInt(byte[] bytes, boolean big) { ByteBuffer bb = ByteBuffer.wrap(bytes); return bb.getInt(); } Thank you all for your help!

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • android resources in apk

    - by klaus-vlad
    HI Here's a thing I don't understand and hopefully someone will point to me. In my android development project under the folder res there are all the resources my application uses. The size is 3.11 mb and contains 1013 files . On the other hand in the apk there is the folder res with all the resources ass well , but this has a size of only 760 kb and contains only 332 files . Now does this means that not all the resources are packed ? If this is the case what happens when a needed resources is referenced ?

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