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  • How to make 2 incompatible types, but with the same members, interchangeable?

    - by Quigrim
    Yesterday 2 of the guys on our team came to me with an uncommon problem. We are using a third-party component in one of our winforms applications. All the code has already been written against it. They then wanted to incorporate another third-party component, by the same vender, into our application. To their delight they found that the second component had the exact same public members as the first. But to their dismay, the 2 components have completely separate inheritance hierarchies, and implement no common interfaces. Makes you wonder... Well, makes me wonder. An example of the problem: public class ThirdPartyClass1 { public string Name { get { return "ThirdPartyClass1"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass1 is doing its thing."); } } public class ThirdPartyClass2 { public string Name { get { return "ThirdPartyClass2"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass2 is doing its thing."); } } Gladly they felt copying and pasting the code they wrote for the first component was not the correct answer. So they were thinking of assigning the component instant into an object reference and then modifying the code to do conditional casts after checking what type it was. But that is arguably even uglier than the copy and paste approach. So they then asked me if I can write some reflection code to access the properties and call the methods off the two different object types since we know what they are, and they are exactly the same. But my first thought was that there goes the elegance. I figure there has to be a better, graceful solution to this problem.

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  • Store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • Scope of Groovy's ExpandoMetaClass?

    - by TicketMonster
    Groovy exposes an ExpandoMetaClass that allows you to dynamically add instance and class methods/properties to a POJO. I would like to use it to add an instance method to one of my Java classes: public class Fizz { // ...etc. } Fizz fizz = new Fizz(); fizz.metaClass.doStuff = { String blah -> fizz.buzz(blah) } This would be the equivalent to refactoring the Fizz class to have: public class Fizz { // ctors, getters/setters, etc... public void doStuff(String blah) { buzz(blah); } } My question: Does this add doStuff(String blah) to only this particular instance of Fizz? Or do all instances of Fizz now have a doStuff(String blah) instance method? If the former, how do I get all instances of Fizz to have the doStuff instance method? I know that if I made the Groovy: fizz.metaClass.doStuff << { String blah -> fizz.buzz(blah) } Then that would add a static class method to Fizz, such as Fizz.doStuff(String blah), but that's not what I want. I just want all instances of Fizz to now have an instance method called doStuff. Ideas?

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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

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  • Deleting items from datagrid (xml)

    - by Tonz
    Hello, I have a datagrid buttoncolumn which acts as delete buttons for my xml nodes. The elements are simply displayed in a boundcolumn, so there names get displayed. Each item generated gets a unique id (each time one is made id+++). My question his how can i remove a item (the entire element node with that certain id) when i click on one of the buttons in the bound column? <root> <element id="0"> <name>One</name> </element> <element id="1"> <name>Two</name> </element> </root> protected void dg_DeleteCommand(object sender, DataGridCommandEventArgs e) { XmlFunctions.Remove(index); }/*dg_DeleteCommand*/ (function on other class, where all my xml methods are written) public static void Remove(string index) { XmlDocument XMLDoc = new XmlDocument(); XMLDoc.Load(XMLFile); XPathNavigator nav = XMLDoc.CreateNavigator(); var node = nav.SelectSingleNode("/test/one[@id='" +???+ "']"); node.DeleteSelf(); XMLDoc.Save(XMLFile); } Edit: added datagrid <asp:View ID="viewDelete" runat="server"> <asp:DataGrid ID="dgDelete runat="server" AutoGenerateColumns="False" OnDeleteCommand="dg_DeleteCommand"> <Columns> <asp:BoundColumn DataField="name" HeaderText="names" /> <asp:ButtonColumn ButtonType="PushButton" Text="Delete" CommandName="Delete" ></asp:ButtonColumn> </Columns> </asp:DataGrid> </asp:View>

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  • Is there a Python module for handling Python object addresses?

    - by cool-RR
    (When I say "object address", I mean the string that you type in Python to access an object. For example 'life.State.step'. Most of the time, all the objects before the last dot will be packages/modules, but in some cases they can be classes or other objects.) In my Python project I often have the need to play around with object addresses. Some tasks that I have to do: Given an object, get its address. Given an address, get the object, importing any needed modules on the way. Shorten an object's address by getting rid of redundant intermediate modules. (For example, 'life.life.State.step' may be the official address of an object, but if 'life.State.step' points at the same object, I'd want to use it instead because it's shorter.) Shorten an object's address by "rooting" a specified module. (For example, 'garlicsim_lib.simpacks.prisoner.prisoner.State.step' may be the official address of an object, but I assume that the user knows where the prisoner package is, so I'd want to use 'prisoner.prisoner.State.step' as the address.) Is there a module/framework that handles things like that? I wrote a few utility modules to do these things, but if someone has already written a more mature module that does this, I'd prefer to use that. One note: Please, don't try to show me a quick implementation of these things. It's more complicated than it seems, there are plenty of gotchas, and any quick-n-dirty code will probably fail for many important cases. These kind of tasks call for battle-tested code. UPDATE: When I say "object", I mostly mean classes, modules, functions, methods, stuff like these. Sorry for not making this clear before.

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  • Java: How ArrayList memory management

    - by cka3o4nik
    In my Data Structures class we have studies the Java ArrayList class, and how it grows the underlying array when a user adds more elements. That is understood. However, I cannot figure out how exactly this class frees up memory when lots of elements are removed from the list. Looking at the source, there are three methods that remove elements: [code] public E remove(int index) { RangeCheck(index); modCount++; E oldValue = (E) elementData[index]; int numMoved = size - index - 1; if (numMoved 0) System.arraycopy(elementData, index+1, elementData, index, numMoved); elementData[--size] = null; // Let gc do its work return oldValue; } public boolean remove(Object o) { if (o == null) { for (int index = 0; index < size; index++) if (elementData[index] == null) { fastRemove(index); return true; } } else { for (int index = 0; index < size; index++) if (o.equals(elementData[index])) { fastRemove(index); return true; } } return false; } private void fastRemove(int index) { modCount++; int numMoved = size - index - 1; if (numMoved 0) System.arraycopy(elementData, index+1, elementData, index, numMoved); elementData[--size] = null; // Let gc do its work } {/code] None of them reduce the datastore array. I even started questioning if memory free up ever happens, but empirical tests show that it does. So there must be some other way it is done, but where and how? I checked the parent classes as well with no success.

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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  • Implementing inotifycollectionchanged interface

    - by George
    Hello, I need to implement a collection with special capabilities. In addition, I want to bind this collection to a ListView, Therefore I ended up with the next code (I omitted some methods to make it shorter here in the forum): public class myCollection<T> : INotifyCollectionChanged { private Collection<T> collection = new Collection<T>(); public event NotifyCollectionChangedEventHandler CollectionChanged; public void Add(T item) { collection.Insert(collection.Count, item); OnCollectionChange(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } protected virtual void OnCollectionChange(NotifyCollectionChangedEventArgs e) { if (CollectionChanged != null) CollectionChanged(this, e); } } I wanted to test it with a simple data class: public class Person { public string GivenName { get; set; } public string SurName { get; set; } } So I created an instance of myCollection class as follows: myCollection<Person> _PersonCollection = new myCollection<Person>(); public myCollection<Person> PersonCollection { get { return _PersonCollection; } } The problem is that the ListView does not update when the collection updates although I implemented the INotifyCollectionChanged interface. I know that my binding is fine (in XAML) because when I use the ObservableCollecion class instead of myCollecion class like this: ObservableCollection<Person> _PersonCollection = new ObservableCollection<Person>(); public ObservableCollection<Person> PersonCollection { get { return _PersonCollection; } } the ListView updates What is the problem?

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  • Processing data from an AJAX request

    - by Josh K
    I have a PHP API I'm working with that outputs everything as JSON. I need to call one of the API methods and parse it out using an AJAX request. I am using jQuery (though it shouldn't matter). When I make the request it errors out with a "parsererror" as the textStatus and a "Syntax Error: invalid label" when I make the request. Simplified code: $.ajax ({ type: "POST", url: "http://mydomain.com/api/get/userlist/"+mid, dataType: "json", dataFilter: function(data, type) { /* Here we assume and pray */ users = eval(data); alert(users[1].id); }, success: function(data, textStatus, XMLHttpRequest) { alert(data.length); // Should be an array, yet is undefined. }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert(textStatus); alert(errorThrown); }, complete: function(XMLHttpRequest, textStatus) { alert("Done"); } }); If I leave off the eval(data) then everything works fine. Well, except for data still being undefined in success. Note that I'm taking an array of objects in PHP and then passing them out through json_encode. Would that make any difference? There has been no progress made on this. I'm willing to throw more code up if someone believes they can help. Here is the PHP side of things private function _get_user_colors($id) { $u = new User(); $u->get_where(array('id' => $id)); $bar = array(); $bar['user'] = $u->stored; foreach($user->colors as $color) { $bar['colors'][] = $color; } echo(json_encode($bar)); } I have had zero issues using this with other PHP based scripts. I don't know why Javascript would take issue with it.

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  • Conditional compilation hackery in C# - is there a way to pull this off?

    - by Chris
    I have an internal API that I would like others to reference in their projects as a compiled DLL. When it's a standalone project that's referenced, I use conditional compilation (#if statements) to switch behavior of a key web service class depending on compilation symbols. The problem is, once an assembly is generated, it appears that it's locked into whatever the compilation symbols were when it was originally compiled - for instance, if this assembly is compiled with DEBUG and is referenced by another project, even if the other project is built as RELEASE, the assembly still acts as if it was in DEBUG as it doesn't need recompilation. That makes sense, just giving some background. Now I'm trying to work around that so I can switch the assembly's behavior by some other means, such as scanning the app/web config file for a switch. The problem is, some of the assembly's code I was switching between are attributes on methods, for example: #if PRODUCTION [SoapDocumentMethodAttribute("https://prodServer/Service_Test", RequestNamespace = "https://prodServer", ResponseNamespace = "https://prodServer")] #else [SoapDocumentMethodAttribute("https://devServer/Service_Test", RequestNamespace = "https://devServer", ResponseNamespace = "https://devServer")] #endif public string Service_Test() { // test service } Though there might be some syntactical sugar that allows me to flip between two attributes of the same type in another fashion, I don't know it. Any ideas? The alternative method would be to reference the entire project instead of the assembly, but I'd rather stick with just referencing the compiled DLL if I can. I'm also completely open to a whole new approach to solve the problem if that's what it takes.

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  • why my form is doing postback when i am calling asynchronously?

    - by Abu Hamzah
    i am using simple asp.net webpage with few fields on it and when the user click on submit button i am calling asynchronously and posting the data. BUT, my whole page is posting back and i dont even see the message that i am trying to display if my data got posted succfully. here is my page. Requester Page Name: <asp:Label runat="server" ID='Label4' >Host Name:</asp:Label> <asp:TextBox ID="txtHost" runat='server'></asp:TextBox> <asp:Label runat="server" ID='Label2' >Start Date:</asp:Label> <asp:TextBox ID="txtStartDate" runat='server' ></asp:TextBox> <asp:Label runat="server" ID='Label6' >End Date:</asp:Label> <asp:TextBox ID="txtEndDate" runat='server' ></asp:TextBox> <ul> <li> <button id="btnCancel" name="btnCancel" type="button"> Cancel</button></li> <li> <button id="btnReset" name="btnReset" type="reset"> Reset</button></li> <li> <button id="btnSubmit" name="btnSubmit" type="submit"> Submit</button></li> </ul> </p> </form> </div> //Store new Contract Request Methods function processCompletedContactStore(response) { if (!response) { showErrorMsg('No Contacts Returned'); return; } else { if (response.Message == 'update') { $("#status").fadeTo(500, 1, function() { $(this).html("Updated successfully!").fadeTo(500, 150); }) } } }

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  • Overhead of calling tiny functions from a tight inner loop? [C++]

    - by John
    Say you see a loop like this one: for(int i=0; i<thing.getParent().getObjectModel().getElements(SOME_TYPE).count(); ++i) { thing.getData().insert( thing.GetData().Count(), thing.getParent().getObjectModel().getElements(SOME_TYPE)[i].getName() ); } if this was Java I'd probably not think twice. But in performance-critical sections of C++, it makes me want to tinker with it... however I don't know if the compiler is smart enough to make it futile. This is a made up example but all it's doing is inserting strings into a container. Please don't assume any of these are STL types, think in general terms about the following: Is having a messy condition in the for loop going to get evaluated each time, or only once? If those get methods are simply returning references to member variables on the objects, will they be inlined away? Would you expect custom [] operators to get optimized at all? In other words is it worth the time (in performance only, not readability) to convert it to something like: ElementContainer &source = thing.getParent().getObjectModel().getElements(SOME_TYPE); int num = source.count(); Store &destination = thing.getData(); for(int i=0;i<num;++i) { destination.insert(thing.GetData().Count(), source[i].getName(); } Remember, this is a tight loop, called millions of times a second. What I wonder is if all this will shave a couple of cycles per loop or something more substantial? Yes I know the quote about "premature optimisation". And I know that profiling is important. But this is a more general question about modern compilers, Visual Studio in particular.

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  • sortable list using jquery ui not passing updated list order

    - by Matthew Berman
    I am following the sortable lists railscast and got everything working except when I sort, the same (original) order gets passed to the update method each time, so it doesn't update the true order. Here's the code: In the view: %tbody#lineup{"data-update-url" => sort_lineups_url} - @lineup.pieces.each_with_index do |piece, index| = content_tag_for :tr, piece do = render 'piece', :piece => piece, :index => index and pieces.js.coffee: jQuery -> $('#lineup').sortable( axis: 'y' update: -> $.post($(this).data('update-url'), $(this).sortable('serialize')) ); sort and show methods of lineupscontroller: def show @lineup = Lineup.find_by_user_id(current_user.id) @pieces = @lineup.pieces.order("position") end def sort params[:piece].each_with_index do |id, index| current_user.lineup.pieces.update_all({position: index+1}, {id: id}) end render nothing: true end and the update request: Started POST "/lineups/sort" for 127.0.0.1 at 2012-06-24 20:06:14 -0700 Processing by LineupsController#sort as */* Parameters: {"piece"=>["8", "2", "1", "4", "3", "7"]} User Load (0.4ms) SELECT `users`.* FROM `users` WHERE `users`.`id` = 2 LIMIT 1 Lineup Load (0.6ms) SELECT `lineups`.* FROM `lineups` WHERE `lineups`.`user_id` = 2 LIMIT 1 SQL (2.9ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 1 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 8 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 2 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 2 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 3 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 1 SQL (0.5ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 4 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 4 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 5 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 3 SQL (0.5ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 6 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 7 Rendered text template (0.0ms) so each time i drag+drop the list, it sends the same order again. what am I doing wrong that the params isn't passing the right, updated order? Completed 200 OK in 2757ms (Views: 1.0ms | ActiveRecord: 6.7ms)

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  • jquery dialog calls a server side method with button parameters

    - by Chiefy
    Hello all, I have a gridview control with delete asp:ImageButton for each row of the grid. What I would like is for a jquery dialog to pop up when a user clicks the delete button to ask if they are sure they want to delete it. So far I have the dialog coming up just fine, Ive got buttons on that dialog and I can make the buttons call server side methods but its getting the dialog to know the ID of the row that the user has selected and then passing that to the server side code. The button in the page row is currently just an 'a' tag with the id 'dialog_link'. The jquery on the page looks like this: $("button").button(); $("#DeleteButton").click(function () { $.ajax({ type: "POST", url: "ManageUsers.aspx/DeleteUser", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { // Replace the div's content with the page method's return. $("#DeleteButton").text(msg.d); } }); }); // Dialog $('#dialog').dialog({ autoOpen: false, width: 400, modal: true, bgiframe: true }); // Dialog Link $('#dialog_link').click(function () { $('#dialog').dialog('open'); return false; }); The dialog itself is just a set of 'div' tags. Ive thought of lots of different ways of doing this (parameter passing, session variable etc...) but cant figure out how to get any of them working. Any ideas are most welcome As always, thanks in advance to those who contribute.

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  • How can I achieve this kind of relationship (inheritance, composition, something else)?

    - by Tim
    I would like to set up a foundation of classes for an application, two of which are person and student. A person may or may not be a student and a student is always a person. The fact that a student “is a” person led me to try inheritance, but I can't see how to make it work in the case where I have a DAO that returns an instance of person and I then want to determine if that person is a student and call student related methods for it. class Person { private $_firstName; public function isStudent() { // figure out if this person is a student return true; // (or false) } } class Student extends Person { private $_gpa; public function getGpa() { // do something to retrieve this student's gpa return 4.0; // (or whatever it is) } } class SomeDaoThatReturnsPersonInstances { public function find() { return new Person(); } } $myPerson = SomeDaoThatReturnsPersonInstances::find(); if($myPerson->isStudent()) { echo 'My person\'s GPA is: ', $myPerson->getGpa(); } This obviously doesn't work, but what is the best way to achieve this effect? Composition doesn't sond right in my mind because a person does not “have a” student. I'm not looking for a solution necessarily but maybe just a term or phrase to search for. Since I'm not really sure what to call what I'm trying to do, I haven't had much luck. Thank you!

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  • Call instance method with objc_msgSend

    - by user772349
    I'm trying to use the objc_msgSend method to call some method dynamically. Say I want call some method in Class B from Class A and there are two methods in class B like: - (void) instanceTestWithStr1:(NSString *)str1 str2:(NSString *)str1; + (void) methodTestWithStr1:(NSString *)str1 str2:(NSString *)str1; And I can call the class method like this in Class A successfully: objc_msgSend(objc_getClass("ClassB"), sel_registerName("methodTestWithStr1:str2:"), @"111", @"222"); And I can call the instance method like this in Class A successfully as well: objc_msgSend([[objc_getClass("ClassB") alloc] init], sel_registerName("instanceTestWithStr1:str2:"), @"111", @"222"); But the thing is to get a instance of Class B I have to call "initWithXXXXX:XXXXXX:XXXXXX" instead of "init" so that to pass some necessary parameters to class B to do the init stuff. So I stored a instance of ClassB in class A as variable: self.classBInstance = [[ClassB alloc] initWithXXXXX:XXXXXX:XXXXXX]; And then I call the method like this (successfully): The problem is, I want to call a method by simply applying the classname and the method sel like "ClassName" and "SEL" and then call it dynamically: If it's a class method. then call it like: objc_msgSend(objc_getClass("ClassName"), sel_registerName("SEL")); If it's a instance method, find the existing class instance variable in the calling class then: objc_msgSend([self.classInstance, sel_registerName("SEL")); So I want to know if there is any way to: Check if a class has a given method (I found "responseToSelector" will be the one) Check if a given method in class method or instance method (maybe can use responseToSelector as well) Check if a class has a instance variable of a given class So I can call a instance method like: objc_msgSend(objc_getClassInstance(self, "ClassB"), sel_registerName("SEL"));

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  • IEnumerator seems to be effecting all objects, and not one at a time

    - by PFranchise
    Hey, I am trying to alter an attribute of an object. I am setting it to the value of that same attribute stored on another table. There is a one to many relationship between the two. The product end is the one and the versions is the many. Right now, both these methods that I have tried have set all the products returned equal to the final version object. So, in this case they are all the same. I am not sure where the issue lies. Here are my two code snipets, both yield the same result. int x = 1 IEnumerator<Product> ie = productQuery.GetEnumerator(); while (ie.MoveNext()) { ie.Current.RSTATE = ie.Current.Versions.First(o => o.VersionNumber == x).RSTATE; x++; } and foreach (var product in productQuery) { product.RSTATE = product.Versions.Single(o => o.VersionNumber == x).RSTATE; x++; } The versions table holds information for previous products, each is distinguished by the version number. I know that it will start at 1 and go until it reaches the current version, based on my query returning the proper number of products. Thanks for any advice.

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Temporarily disable vim plugin without relaunching

    - by simont
    I'm using c-support in Vim. One of it's features is the automatic comment expansion. When I'm pasting code into Vim from an external editor, the comments are expanded (which gives me double-comments and messes up the paste - see below for example). I'd like to be able to disable the plugin, paste, then re-enable it, without relaunching Vim. I'm not sure if this is possible. The SO questions here, here and here all describe methods to disable plugins, but they all require me to close Vim, mess with my .vimrc or similar, and relaunch; if I have to close Vim, I might as well cat file1 >> myfile; vim myfile, then shift the lines internally, which will be just as quick. Is it possible to disable a plugin while running vim without relaunching, preferably in a way which allows me to map a hot-key toggle-plugin (so re-sourcing ~/.vimrc is alright; that's mappable to a hotkey [I imagine, haven't tried it yet])? Messed up comments: /* * * Authors: * * A Name * * * * Copyright: * * A Name, 2012 * */ EDIT: It turns out you can :set paste, :set nopaste (which, to quote :help paste, will "avoid unexpected effects [while pasting]". (See the comments). However, I'm still curious whether you can disable/enable a plugin as per the original question, so I shall leave the question open.

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • How to override jquery's show() and hide() functions

    - by Max Williams
    hi all Short version of question: see title Long version of question: I've used jquery's show() and hide() functions extensively in my code and just encountered a bit of a problem: they work by changing the display attribute of the element to 'block' or 'none' respectively, so that if you have somethin that has display: inline and then hide and show it, you've changed its display to block, which screws up the layout in a couple of cases. In my code, whenever i want something to be hidden initially i give it a class 'hidden'. This class is simply {display: none}. I'd like the change show and hide to remove or add this class, instead of directly changing the display attribute, so that if you add the hidden class and then remove it again (ie hide and show something) then it's back to exactly how it was to start off with (since adding a class overrides the attributes rather than directly changing them). Something like this (this is a little pseucodey as i don't know how to set the function up properly - let's assume that 'this' is the object that show/hide was called on) function show(){ this.removeClass("hidden"); } function hide(){ this.addClass("hidden"); } how and where would i go about overriding the jquery methods? (I'm not a javascript expert) thanks - max

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  • Is it possible in SQLAlchemy to filter by a database function or stored procedure?

    - by Rico Suave
    We're using SQLalchemy in a project with a legacy database. The database has functions/stored procedures. In the past we used raw SQL and we could use these functions as filters in our queries. I would like to do the same for SQLAlchemy queries if possible. I have read about the @hybrid_property, but some of these functions need one or more parameters, for example; I have a User model that has a JOIN to a bunch of historical records. These historical records for this user, have a date and a debit and credit field, so we can look up the balance of a user at a specific point in time, by doing a SUM(credit) - SUM(debit) up until the given date. We have a database function for that called dbo.Balance(user_id, date_time). I can use this to check the balance of a user at a given point in time. I would like to use this as a criterium in a query, to select only users that have a negative balance at a specific date/time. selection = users.filter(coalesce(Users.status, 0) == 1, coalesce(Users.no_reminders, 0) == 0, dbo.pplBalance(Users.user_id, datetime.datetime.now()) < -0.01).all() This is of course a non-working example, just for you to get the gist of what I'd like to do. The solution looks to be to use hybrd properties, but as I mentioned above, these only work without parameters (as they are properties, not methods). Any suggestions on how to implement something like this (if it's even possible) are welcome. Thanks,

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  • Placing and removing element on array trough object

    - by Chris
    Hello, Lets assume i have 2 methods 1 that places a element on the array and one that removes it. const int Max = 10; int[] table= new int[Max]; I would like to call it up like this: s1.Place(5); // 5 0 0 0 0 0 0 0 0 0 0 s1.Place(9); // 5 9 0 0 0 0 0 0 0 0 0 s1.Remove(9); // 5 0 0 0 0 0 0 0 0 0 0 I would only like to use : using system for this. The result i get right now when i run the program is s1 = "nameofprogram" "name of class object" Normally i should get 0 0 0 0 0 0 0 0 0 0 to begin with. Any ideas how i can exactly add or remove those elements on the array? public void Place(int g) { if (top == Max) { throw new Exception("Stack overflow..."); } else { table[top] = g; top++; } .... Best Regards.

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