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  • Calculating the rotational force of a 2D sprite

    - by Jon
    I am wondering if someone has an elegant way of calculating the following scenario. I have an object of (n) number of squares, random shapes, but we will pretend they are all rectangles. We are dealing with no gravity, so consider the object in space, from a top down perspective. I am applying a force to the object at a specific square (as illustrated below). How do I calculate the rotational angle, based on the force being applied, at the location being applied. If applied in the center square, it would go straight. How should it behave the further I move from the center? How do I calculate the rotational velocity?

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • Exchange 2010 Deployment Notes &ndash; iPhone and Exchange ActiveSync issue

    - by BWCA
    After we moved one of our user mailboxes from Exchange 2003 to 2010, the user started getting a Cannot get mail. The connection to the server failed error message on their iPhone device. There are a lot of references on Google to check for inherited permissions to resolve the error message.  We quickly determined that we were not dealing with a permissions issue. After some additional troubleshooting and research, we were able to isolate the problem to a device partnership issue. To resolve the issue, use ADSI Edit to find the user object. When you find the user object, double-click on it and you should see a CN=ExchangeActiveSyncDevices container under the user object as shown below.  On the right-hand side, you should see one or more device partnerships.   Right-click the device partnership according to the device the user is using, and click Delete. After you remove the device partnership, please wait until Active Directory replication completes before you set up the device again.

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  • How to generate SPMetal for a specific list (OOTB: like tasks or contacts) with custom columns

    - by KunaalKapoor
    SPMetal is used to make use of LINQ on a list in SharePoint 2010. By default when you generate SPMetal on a site you will get a code generated file for most of the lists and probably more. Here is a MSDN link for some info on SPMetal.http://msdn.microsoft.com/en-us/library/ee538255(office.14).aspxBut what if you want only to generate the code for one list?Well it is quite simple once you figure it out. You need to add an xml file to override the default settings of SPMetal and specify it in the /parameters option. I will show you how to do this.First create a Folder that will contain two files (GenerateSPMetalCode.bat and SPMetal.xml).Below is the content of the files:GenerateSPMetalCode.bat "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\BIN\SPMetal" /web:http://YourServer /code:OutPutFileName.cs /language:csharp /parameters:SPMetal.xml pause SPMetal.xml <?xml version="1.0" encoding="utf-8"?> <Web AccessModifier="Internal" xmlns="http://schemas.microsoft.com/SharePoint/2009/spmetal"> <List Name="ListName"> <ContentType Name="ContentTypeName" Class="GeneratedClassName" /> </List> <ExcludeOtherLists></ExcludeOtherLists> </Web> You will have to change some of the text in the files so that it will be specific to your SharePoint Server Setup. In the bat file you will have to change http://YourServer to the url of the web where your list is. In the SPMetal.xml file you need to change ListName to the name of your list and the ContentTypeName to the name of the content type you want to extract. The GeneratedClassName can be anything but perhaps you should rename it to something more sensible.Adding the following line: '<List Name="ListName"><ContentType Name="ContentTypeName" Class="GeneratedClassName" /> </List>'  makes sure that any custom columns added to an OOTB list like contacts or tasks are also generated, which are missed out in a regular generation.So now when you run it the SPMetal command will read the SPMetal.xml list and override its commands. ExcludeOtherLists element makes it so that only the code for the lists you specify will be generated. For some reason I got an error if I had this element above the List element.You sould now have a code file called OutPutFileName.cs that has been generated. You can now put this in your SharePoint project for use with your LINQ queries against that list.I will soon write a LINQ example that uses the generated class. UPDATE: Add the /namespace parameter to add a namespace to the generated code. "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\BIN\SPMetal" /web:http://YourServer /namespace:MySPMetalNameSpace /code:OutPutFileName.cs /language:csharp /parameters:SPMetal.xml

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  • Tester/Doer pattern: Assume the caller conforms to the pattern or be defensive and repeat the check?

    - by Daniel Hilgarth
    Assume a simple class that implements the Tester/Doer pattern: public class FooCommandHandler : ICommandHandler { public bool CanHandle(object command) { return command is FooCommand; } public void Handle(object command) { var fooCommand = (FooCommand)command; // Do something with fooCommand } } Now, if someone doesn't conform to the pattern and calls Handle without verifying the command via CanHandle, the code in Handle throws an exception. However, depending on the actual implementation of Handle this can be a whole range of different exceptions. The following implementation would check CanHandle again in Handle and throw a descriptive exception: public void Handle(object command) { if(!CanHandle(command)) throw new TesterDoerPatternUsageViolationException("Please call CanHandle first"); // actual implementation of handling the command. } This has the advantage that the exception is very descriptive. It has the disadvantage that CanHandle is called twice for "good" clients. Is there a consensus on which variation should be used?

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  • Selecting Dynamic ID JQuery [migrated]

    - by Vedran Wex Maricevic
    I need to select dynamic id using JQuery, and once I select it then I need to do some action on it. This is the HTML that I have: <input id="content_photos_attributes_1355755712119_image" name="content[photos_attributes][1355755712119][image]" size="30" type="file"> Please note the id value, text is always the same however the number changes (I do not have control over that change). What I need to do is to create on click for that element. This is what I got so far, and it is not working. <script type="text/javascript"> jQuery.noConflict(); jQuery("input[id *= 'content_photos_attributes_']").click(function() { alert("Image deletion is clicked"); }); </script> It really makes no difference whether I select that element by ID or by its name.

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  • What is the name of this array transformation?

    - by Brandon Tilley
    Start with an array of arrays; in this case, they are different lengths in order to demonstrate the technique, but they do not have to be. [[1,2,3,4], [5,6,7], [8,9,10], [11,12,13,14,15]] At the other end of the transformation, you have an array of arrays where the first array contains the first element from each of the original arrays, the second array contains the second element from each of the original arrays, and so on. [[1,5,8,11], [2,6,9,12], [3,7,10,13], [4,14], [15]] Is there a mathematical or CS term for this operation?

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  • python factory function best practices

    - by Jason S
    Suppose I have a file foo.py containing a class Foo: class Foo(object): def __init__(self, data): ... Now I want to add a function that creates a Foo object in a certain way from raw source data. Should I put it as a static method in Foo or as another separate function? class Foo(object): def __init__(self, data): ... # option 1: @staticmethod def fromSourceData(sourceData): return Foo(processData(sourceData)) # option 2: def makeFoo(sourceData): return Foo(processData(sourceData)) I don't know whether it's more important to be convenient for users: foo1 = foo.makeFoo(sourceData) or whether it's more important to maintain clear coupling between the method and the class: foo1 = foo.Foo.fromSourceData(sourceData)

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  • Material tiling and offset in unity

    - by Simran kaur
    Ambiguity: What exactly is the difference between Tiling the material and Offset of material? Need to do: I need the material to be repeated n times on the object where I need to set the value of n via script.How do I do it? It seems to happen through Tiling(tried via inspector) but again what is difference between mainTextureOffset and setTextureOffset? Tried: Following is the line of code that I tried to repeat the texture n number of times on an object(repeat across the width of object), but it does nothing significant that I can see.

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  • Combining position: relative with float in CSS

    - by user74847
    I have always thought of position: relative and float: left as different tools that should be used separately, with some features that overlap. position should be used for positioning things relative to the viewport and float used for floating things within a container. Today I saw someone combining float: left and position: relative also using top: 10px, when they could have used margin top on the floated element and not added the position relative at all. It is obviously not wrong to do it in this way because it works, but what is the best practice? Should position relative be used on an element as well as float?

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  • What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?

    - by user12365
    I have server objects that have corresponding client objects. The data to be kept in sync is inside the server object's key/value dictionary. To keep the client objects in sync with the sever objects, I want the server to send the key/value dictionary every frame for each object. What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits? Bonus constraint 1: For each type of object, the values of some keys change more often than others. Bonus constraint 2: Memory usage on the server side is relatively expensive.

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  • YouTube fullscreen not displaying

    - by pt2ph8
    For some reason YouTube videos in my website do not get the fullscreen button, even if I added the parameter allowFullScreen set to true both in the object and embed tag. Here's an example page: http://www.indievault.it/2011/11/09/indie-vault-alla-games-week-2011-online-la-video-gallery/ Just take a quick look at the source. The allowFullScreen param is there, but the button won't show. Here's an excerpt from the code in that page: <object width="540" height="325"><param name="movie" value="http://www.youtube.com/v/dvYQhJwwkgA"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dvYQhJwwkgA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="325"></embed </object>

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  • Tension between the dependency inversion principle and avoiding "new" in C++?

    - by Kazark
    I have seen a lot of advice that it is better to do Type object; than Type* object = new Type(); in C++ whenever possible. I understand the rational behind this and appreciate it. But according to my understanding, to practice dependency inversion requires pointers, e.g.: Type* object = new Implementation();. (Or am I wrong about that?) Is there an inherent tension between the DIP and avoiding new when using C++? If so, what patterns/principles/practices can be used to mitigate this tension?

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  • h1 title attribute [closed]

    - by codemonkey
    Possible Duplicate: Why don't TITLE tags get indexed in google? Hello there, I have a h1 element on my page which is working great. I have also been using the title attribute on this element which I don't think has been causing much harm at all. My h1 title is "The Great Ocean Road" and the title attribute on that is "Great Ocean Road" - so it's a variation of the h1 text. These are both keywords for the site so i'm hoping it's a good thing for seo. Is that a bad idea do you think? I'm not sure what Search Engines think about using a title attribute or even if they would 'mark me down' for doing it in such a way. Do you think if the h1 text is "The Great Ocean Road", the title attribute should be "The Great Ocean Road" aswell? Thank you in advance

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • What's Your Method of not forgetting the end brackets, parentheses

    - by JMC Creative
    disclaimer: for simplicity sake, brackets will refer to brackets, braces, quotes, and parentheses in the couse of this question. Carry on. When writing code, I usually type the beginning and end element first, and then go back and type the inner stuff. This gets to be a lot of backspacing, especially when doing something with many nested elements like: jQuery(function($){$('#element[input="file"]').hover(function(){$(this).fadeOut();})); Is there a more efficient way of remembering how many brackets you've got open ? Or a second example with quotes: <?php echo '<input value="'.$_POST['name'].'" />"; ?>

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  • What is the correct way to use glTexCoordPointer?

    - by RubyKing
    I'm trying to work out how to use this function glTexCoordPointer. The man page states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array: static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, -0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f, 1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly for the fifth element on the 2nd quad first row? I was thinking something like this: glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast<const GLvoid *>(29 * sizeof(float)));

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  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

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  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

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  • How do I swap two objects in a GC language without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • JavaScript: scroll position (Webkit engine) [migrated]

    - by Julien
    I'm currently trying to use JavaScript to find out how far down the page the user has scrolled; for Firefox 8.0, the keyword is pageYOffset. To say things mechanically: The page has a certain height. In Firefox, the useful object is document.documentElement.scrollHeight. The browser's visible area also has a certain height. In Firefox, the object is window.innerHeight; in IE8, document.documentElement.clientHeight. I need to know where the user is in the page vertically; in other words, how many pixels down the page the user has scrolled. Does Webkit have a DOM object that refers to the current scroll position? Thank you.

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • is this the correct way to use glTexCoordPointer?

    - by RubyKing
    Hey all Just trying to work out how to use this function glTexCoordPointer. Here is the man pages http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml which states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f,-1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f,-0.94f, 0.0f,1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f,1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly? like this glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast(29 * sizeof(float)) ); for the fifth element on the 2nd quad first row. any help is thankful

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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