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  • Migrating from OCS 2007 R2 to Lync: Part 2

    In the story so far, Johan has described how to check that the migration from your OCS to Lync is supported and how to determine the requirements for the new installation This was followed by a walk-through of the preparation the Active Directory and installation of the first Lync Front End Server with a Mediation Server co-located. Now Johan tackles the merging the OCS configuration, and connection to the outsode world, followed by testing, performing and then validating the migration.

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  • T-SQL User-Defined Functions: the good, the bad, and the ugly (part 2)

    - by Hugo Kornelis
    In a previous blog post , I demonstrated just how much you can hurt your performance by encapsulating expressions and computations in a user-defined function (UDF). I focused on scalar functions that didn’t include any data access. In this post, I will complete the discussion on scalar UDFs by covering the effect of data access in a scalar UDF. Note that, like the previous post, this all applies to T-SQL user-defined functions only. SQL Server also supports CLR user-defined functions (written in...(read more)

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  • Nester

    - by csharp-source.net
    Nester is a tool for mutation testing of your C# source code in order to assess the adequacy of your unit tests. It involves modification of programs to see if existing tests can distinguish the original program from the modified program.

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  • SQL Server v.Next (Denali) : Breaking change to fn_virtualfilestats

    - by AaronBertrand
    Yesterday I posted a general warning about changes to Denali that will potentially break your existing code base, with a strong suggestion to grab the summer CTP as soon as it is available and start testing. I posted an example of a breaking change that will not be documented since it affects a commonly-used but undocumented DBCC command (DBCC LOGINFO), and also mentioned a couple of other changes in passing (). Today it occurred to me that it may be more useful if, when I come across a potential...(read more)

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  • Exploring In-memory OLTP Engine (Hekaton) in SQL Server 2014 CTP1

    The continuing drop in the price of memory has made fast in-memory OLTP increasingly viable. SQL Server 2014 allows you to migrate the most-used tables in an existing database to memory-optimised 'Hekaton' technology, but how you balance between disk tables and in-memory tables for optimum performance requires judgement and experiment. What is this technology, and how can you exploit it? Rob Garrison explains.

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  • Should I install ubuntu on USB instead of HDD dual-boot?

    - by user2147243
    I had Ubuntu 12.04 installed as dual-boot OS on top of Vista on my laptop. Hacked the grub settings to default to Vista (instead of the default Ubuntu -- pain) on startup, and all was OK for occasional Ubuntu use for past 6 months. Then last week I got a strange message about 'lack of disk space' (~50MB free) when installing pxyplot, even though there was still about 6GB free disk space when I checked later. Then today the Ubuntu wouldn't load at all, and checking the HDD partitions in Vista it looked like the 15GB Ubuntu partition was now three smaller partitions! So, I got rid of those partitions and expanded the Vista partition to use the reclaimed space. Now can't restart ('grub rescue' appears and doesn't 'rescue' anything), so I'll have to do a boot recovery using a Vista installation CD. (Not a particularly user-friendly failure mode of the dual-boot installation!) I now have to decide to either a) try installing ubuntu on the HDD again, but don't want to stuff up my Vista ever again, as that is my most used OS, or b) install Ubuntu on a 16GB USB 3.0 stick. Apparently performance from USB won't be as good as from HDD, and running OS from USB stick does lots of r/w so the stick may fail after a few years! Perhaps installing Ubuntu on live USB and setup to then run in RAM would alleviate the performance/USB lifespan problems? If I create a live-USB for Ubuntu OS, will it boot off that when I restart the laptop with it plugged in? Or will I have to change the laptop setting for boot-order whenever I want to boot Ubuntu instead of Vista (that would be even more painful than the grub default boot order putting Ubuntu ahead of the existing Vista OS!) -- update: I recovered my Vista setup using Iolo SystemMechanic Disaster Recovery Tool, and created a bootable USB of Ubuntu 13.10 on an 8GB USB3.0 pendrive, with 4GB of 'persistence' to allow saving of settings, install some packages etc. It worked OK for a couple of test boots, but once I changed the time and desktop wallpaper, the next Ubuntu reboot crashed and I then couldn't get it to boot successfully. So I decided to install Ubuntu 12.04 LTS as a dual-boot again, but this time instead of partitioning the HDD and installing from an ISO DVD I used the wubi.exe tool to install Ubuntu as a dual-boot. Worked very well, although one oddity was that, despite asking how big the make the partition (20GB), the installed Ubuntu appears to be happily installed somewhere within the Vista NTFS file system (no partition shows up in Windows disk manager, and in Ubuntu disk management tool the entire 133 GB of HDD is showing, with ~40GB free space). A nice feature of installing the dual-boot using wubi is that the laptop now uses Windows boot manager on startup, with Vista as the default OS and Ubuntu happily listed as second on the list. So far so good.

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  • Starting this week: Dublin, Maidenhead, and London

    - by KKline
    This might be most most overcommitted four-week period of time ever in my life. I’m tired just thinking about it! Not only am I traveling internationally and speaking over the next few weeks, I’m also helping on two book projects, learning some new applications from Quest Software, and helping on a small Transact-SQL refactoring project. Swag on hand? I’ve got a special printing of 500 video training DVDs for this trip: SQL Server Training on DMVs Performance Monitor and Wait Events Plus, I’ll have...(read more)

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  • Why is my laptop so sluggish? Or Damn You Facebook and Twitter! Or All Hail Chrome!

    - by John Conwell
    In the past three weeks, I've noticed that my laptop (dual core 2.1GHz, 2Gb RAM) has become amazingly sluggish.  I only uses for communications and data lookup workflows, so the slowness was tolerable.  But today I finally got fed up with the suckyness and decided to get to the root of the problem (I do have strong performance roots after all). It actually didn't take all that long to figure it out.  About a year ago I converted to Google Chrome (away from FireFox).  One of the great tools Chrome has is a "Task Manager" tool, that gives you Windows Task Manager like details for all the tabs open in the browser (Shift + Esc).  Since every tab runs in its own process, its easy from Task Manager (both Windows or Chrome) to identify and kill a single performance offending tab.  This is unlike IE, where you only get aggregate data about all tabs open.  Anyway, I digress.  Today my laptop sucked.  Windows Task Manager told me that I had two memory hogging Chrome tabs, but couldn't tell me which web page those tabs are showing.  Enter Chrome Task Manager which tells you the page title, along with CPU, memory and network utilization of each tab.  Enter my amazement.  Turns out Facebook was using just shy of half a Gb of RAM.  Half a Gigabyte!  That's 512 Megabytes!524,288 Kilobytes! 536,870,912 Bytes!  Or 4,294,967,296 Bits!  In other words, that's a frackin boat load of memory.  Now consider that Facebook is running on pretty much 96.3% (statistics based on absolutely nothing) of every house hold desktop, laptop, netbook, and mobile device in America, that is pretty horrific! And I wasn't playing any Facebook games like FarmWars or MafiaVille.  I just had my normal, default home page up showing me who just had breakfast, or just got finished with their morning run. I'm sorry...let me say that again...HALF A GIG OF RAM!  That is just unforgivable. I can just see my mom calling me up:  Mom: "John...I think I need a new computer.  Mine is really slow these days" John: "What do you have running?" Mom: "Oh, just Facebook" John: "Ok, close Facebook and tell me how fast your computer feels" Mom: "Well...I don't know how fast it is.  All I do is use Facebook" John: "Ok Mom, I'll send you a new computer by Tuesday" Oh yea...and the other offending web page?  It was Twitter, using a quarter of a Gigabyte. God I love social networks!

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  • Oracle University: Fusion Middleware Certification News

    - by rituchhibber
    The following exam has recently has recently gone into Production: Title and exam code Certification Track Oracle Fusion Middleware 11g: Build Applications with Oracle Forms Oracle Certified Professional, Oracle Fusion Middleware 11g Forms Developer Full preparation details are available on the exam page, including prerequisites for this certification, exam topics and pricing. Remember: Your OPN discount is applied to the standard pricing shown on the website. Exams can be taken at an Oracle Test Center near you or at any Pearson VUE Testing Center.

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • SQL SERVER Subquery or Join Various Options SQL Server Engine knows the Best

    This is followup post of my earlier article SQL SERVER Convert IN to EXISTS Performance Talk, after reading all the comments I have received I felt that I could write more on the same subject to clear few things out. First let us run following four queries, all of them are giving exactly [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to troubleshoot a wireless networking regression?

    - by fluteflute
    I've been experiencing this perhaps slightly odd bug. It works flawlessly in Lucid, but not in Maverick and Natty. I find it seems to work when I'm booting a partition everyday (as I do for my main 10.10 partition) but for my 11.04 testing partition it's a real pain - usually refusing to connect. So given that I have both a working (10.04) and not-working (10.10 and 11.04) installs, how can I troubleshoot my problem?

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  • How to resolve concurrent ramp collisions in 2d platformer?

    - by Shaun Inman
    A bit about the physics engine: Bodies are all rectangles. Bodies are sorted at the beginning of every update loop based on the body-in-motion's horizontal and vertical velocity (to avoid sticky walls/floors). Solid bodies are resolved by testing the body-in-motion's new X with the old Y and adjusting if necessary before testing the new X with the new Y, again adjusting if necessary. Works great. Ramps (rectangles with a flag set indicating bottom-left, bottom-right, etc) are resolved by calculating the ratio of penetration along the x-axis and setting a new Y accordingly (with some checks to make sure the body-in-motion isn't attacking from the tall or flat side, in which case the ramp is treated as a normal rectangle). This also works great. Side-by-side ramps, eg. \/ and /\, work fine but things get jittery and unpredictable when a top-down ramp is directly above a bottom-up ramp, eg. < or > or when a bottom-up ramp runs right up to the ceiling/top-down ramp runs right down to the floor. I've been able to lock it down somewhat by detecting whether the body-in-motion hadFloor when also colliding with a top-down ramp or hadCeiling when also colliding with a bottom-up ramp then resolving by calculating the ratio of penetration along the y-axis and setting the new X accordingly (the opposite of the normal behavior). But as soon as the body-in-motion jumps the hasFloor flag becomes false, the first ramp resolution pushes the body into collision with the second ramp and collision resolution becomes jittery again for a few frames. I'm sure I'm making this more complicated than it needs to be. Can anyone recommend a good resource that outlines the best way to address this problem? (Please don't recommend I use something like Box2d or Chipmunk. Also, "redesign your levels" isn't an answer; the body-in-motion may at times be riding another body-in-motion, eg. a platform, that pushes it into a ramp so I'd like to be able to resolve this properly.) Thanks!

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  • O'Reilly 50% off selected Training Kit Ebooks to July 5, 2012 at 23:59 PT

    - by TATWORTH
    At http://shop.oreilly.com/category/deals/msp-training-kit-owo.do?code=WKMSPTK, there is 50% off a selection of Microsoft Press Training Kit ebooks" Make the most of your study time with Microsoft Press Training Kit ebooks. Work at your own pace through a series of lessons and reviews that fully cover exam objectives. Then, reinforce and apply your knowledge to real-world case scenarios and practice exercises to maximize your performance on the exams. For one week only, you can save 50% on these ebooks"

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  • An innovative approach to develop web forms - comparison with ASP.NET and MVC

    The article introduces an innovative approach to develop web forms in enterprise software rather than either ASP.NET or MVC through step by step comparison on development complexity, reusability, performance and maintainability. The approach is implemented as an important UI component of RapidWebDev...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2010 - A JIT Compiler for Android's Dalvik VM

    Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Android 301 Ben Cheng, Bill Buzbee In this session we will outline the design of a JIT Compiler suitable for embedded Android devices. Topics will include an architectural overview, the rationale for design decisions and the special support for JIT verification, testing and tuning. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 01:00:14 More in Science & Technology

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  • Why is Double.Parse so slow?

    - by alexhildyard
    I was recently investigating a bottleneck in one of my applications, which read a CSV file from disk using a TextReader a line at a time, split the tokens, called Double.Parse on each one, then shunted the results into an object list. I was surprised to find it was actually the Double.Parse which seemed to be taking up most of the time.Googling turned up this, which is a little unfocused in places but throws out some excellent ideas:It makes more sense to work with binary format directly, rather than coerce strings into doublesThere is a significant performance improvement in composing doubles directly from the byte stream via long intermediariesString.Split is inefficient on fixed length recordsIn fact it turned out that my problem was more insidious and also more mundane -- a simple case of bad data in, bad data out. Since I had been serialising my Doubles as strings, when I inadvertently divided by zero and produced a "NaN", this of course was serialised as well without error. And because I was reading in using Double.Parse, these "NaN" fields were also (correctly) populating real Double objects without error. The issue is that Double.Parse("NaN") is incredibly slow. In fact, it is of the order of 2000x slower than parsing a valid double. For example, the code below gave me results of 357ms to parse 1000 NaNs, versus 15ms to parse 100,000 valid doubles.            const int invalid_iterations = 1000;            const int valid_iterations = invalid_iterations * 100;            const string invalid_string = "NaN";            const string valid_string = "3.14159265";            DateTime start = DateTime.Now;                        for (int i = 0; i < invalid_iterations; i++)            {                double invalid_double = Double.Parse(invalid_string);            }            Console.WriteLine(String.Format("{0} iterations of invalid double, time taken (ms): {1}",                invalid_iterations,                ((TimeSpan)DateTime.Now.Subtract(start)).Milliseconds            ));            start = DateTime.Now;            for (int i = 0; i < valid_iterations; i++)            {                double valid_double = Double.Parse(valid_string);            }            Console.WriteLine(String.Format("{0} iterations of valid double, time taken (ms): {1}",                valid_iterations,                ((TimeSpan)DateTime.Now.Subtract(start)).Milliseconds            )); I think the moral is to look at the context -- specifically the data -- as well as the code itself. Once I had corrected my data, the performance of Double.Parse was perfectly acceptable, and while clearly it could have been improved, it was now sufficient to my needs.

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  • Découvrir la nouvelle génération CRM ? Connectez-vous au Customer Concepts TV le 24 april 2012

    - by Kinoa
    Accélérer votre stratégie commerciale  Les entreprises doivent repenser leurs processus de vente, optimiser leur performance, augmenter la productivité des équipes et se concentrer sur les opportunités à plus fort potentiel. Danny Rippon, Oracle CRM Solutions Sales Development Director, souhaite partager avec vous la stratégie gagnante dans cette video : la nouvelle génération de CRM. Vous y trouverez des conseils avisés pour tirer au maximum profit de votre CRM. Rejoignez-nous sur Customer Concepts TV ! Pour en savoir plus, visionnez cette video :

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  • Should I return iterators or more sophisticated objects?

    - by Erik
    Say I have a function that creates a list of objects. If I want to return an iterator, I'll have to return iter(a_list). Should I do this, or just return the list as it is? My motivation for returning an iterator is that this would keep the interface smaller -- what kind of container I create to collect the objects is essentially an implementation detail On the other hand, it would be wasteful if the user of my function may have to recreate the same container from the iterator which would be bad for performance.

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